Ejemplo n.º 1
0
inline void PremultiplyFilter(D3DCOLOR& filter)
{
	// Premultiply filter
	int a, r, g, b;
	float af;
	a = D3D_A(filter);
	af = (float)a / 255.0f;
	r = (float)D3D_R(filter) * af;
	g = (float)D3D_G(filter) * af;
	b = (float)D3D_B(filter) * af;

	filter = D3D_ARGB(a, r, g, b);
}
Ejemplo n.º 2
0
// When the object is inserted to the frame editor by the user.
void EditExt::OnPut()
{
	imgTexture = pEditTime->AddImage(100,100);
	iTexture = -1;

	pEditTime->EditImage(imgTexture);
	iTexture = pEditTime->AddImageAsTexture(imgTexture);

	rgbStr = "255,255,255";
	opacity = 255;
	filter = D3D_ARGB(255,255,255,255);
	angle = 0;

	pInfo->objectWidth = 100;
	pInfo->objectHeight = 100;
}
Ejemplo n.º 3
0
void EditExt::OnPropertiesUpdate()
{
	// Parse string in r,g,b format and save in colorref
	CString r;
	CString g;
	CString b;

	ExtractSubstring(r, rgbStr, ',', 0);
	ExtractSubstring(g, rgbStr, ',', 1);
	ExtractSubstring(b, rgbStr, ',', 2);
	
	int red = atoi(r);
	int green = atoi(g);
	int blue = atoi(b);

	filter = D3D_ARGB(opacity, red, green, blue);
}