DDPoint EsDirector::getLightPosition(int index) { if(index>=0&&index<_light.size()){ return _light[index]->position(); } return DDPoint(1,1,1); }
DDPoint DDInputSystem::GetMousePosition() { POINT pt; GetCursorPos( &pt ); ScreenToClient( DDApplication::GetInstance()->GetHWND(), &pt ); return DDPoint( (float)pt.x, (float)pt.y ); }