void IN_DrawOldLevel(void) { DGL_Enable(DGL_TEXTURE_2D); FR_SetFont(FID(GF_FONTB)); FR_LoadDefaultAttrib(); FR_SetColorAndAlpha(defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); FR_DrawTextXY3(P_GetShortMapName(wbs->episode, wbs->currentMap), 160, 3, ALIGN_TOP, DTF_ONLY_SHADOW); FR_SetFont(FID(GF_FONTA)); FR_SetColor(defFontRGB3[0], defFontRGB3[1],defFontRGB3[2]); FR_DrawTextXY3("FINISHED", 160, 25, ALIGN_TOP, DTF_ONLY_SHADOW); if(wbs->currentMap == 8) { uint i; DGL_Color4f(1, 1, 1, 1); for(i = 0; i < wbs->nextMap; ++i) { GL_DrawPatch(dpBeenThere, &YAHspot[wbs->episode][i]); } if(!(interTime & 16)) { GL_DrawPatch(dpBeenThere, &YAHspot[wbs->episode][8]); } } else { uint i; DGL_Color4f(1, 1, 1, 1); for(i = 0; i < wbs->currentMap; ++i) { GL_DrawPatch(dpBeenThere, &YAHspot[wbs->episode][i]); } if(players[CONSOLEPLAYER].didSecret) { GL_DrawPatch(dpBeenThere, &YAHspot[wbs->episode][8]); } if(!(interTime & 16)) { GL_DrawPatch(dpBeenThere, &YAHspot[wbs->episode][wbs->currentMap]); } } DGL_Disable(DGL_TEXTURE_2D); }
void IN_DrawOldLevel() { DGL_Enable(DGL_TEXTURE_2D); FR_SetFont(FID(GF_FONTB)); FR_LoadDefaultAttrib(); FR_SetColorAndAlpha(defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); FR_DrawTextXY3(G_MapTitle(&wbs->currentMap).toUtf8().constData(), 160, 3, ALIGN_TOP, DTF_ONLY_SHADOW); FR_SetFont(FID(GF_FONTA)); FR_SetColor(defFontRGB3[0], defFontRGB3[1],defFontRGB3[2]); FR_DrawTextXY3("FINISHED", 160, 25, ALIGN_TOP, DTF_ONLY_SHADOW); if(G_MapNumberFor(wbs->currentMap) == 8) { DGL_Color4f(1, 1, 1, 1); uint const nextMap = G_MapNumberFor(wbs->nextMap); for(uint i = 0; i < nextMap; ++i) { GL_DrawPatch(dpBeenThere, &YAHspot[::gameEpisode][i]); } if(!(interTime & 16)) { GL_DrawPatch(dpBeenThere, &YAHspot[::gameEpisode][8]); } } else { DGL_Color4f(1, 1, 1, 1); uint const currentMap = G_MapNumberFor(wbs->currentMap); for(uint i = 0; i < currentMap; ++i) { GL_DrawPatch(dpBeenThere, &YAHspot[::gameEpisode][i]); } if(players[CONSOLEPLAYER].didSecret) { GL_DrawPatch(dpBeenThere, &YAHspot[::gameEpisode][8]); } if(!(interTime & 16)) { GL_DrawPatch(dpBeenThere, &YAHspot[::gameEpisode][currentMap]); } } DGL_Disable(DGL_TEXTURE_2D); }
void IN_DrawYAH(void) { uint i; FR_SetFont(FID(GF_FONTA)); FR_LoadDefaultAttrib(); FR_SetColorAndAlpha(defFontRGB3[0], defFontRGB3[1], defFontRGB3[2], 1); FR_DrawTextXY3("NOW ENTERING:", 160, 10, ALIGN_TOP, DTF_ONLY_SHADOW); FR_SetFont(FID(GF_FONTB)); FR_SetColor(defFontRGB[0], defFontRGB[1], defFontRGB[2]); FR_DrawTextXY3(P_GetShortMapName(wbs->episode, wbs->nextMap), 160, 20, ALIGN_TOP, DTF_ONLY_SHADOW); DGL_Color4f(1, 1, 1, 1); for(i = 0; i < wbs->nextMap; ++i) { GL_DrawPatch(dpBeenThere, &YAHspot[wbs->episode][i]); } if(players[CONSOLEPLAYER].didSecret) { GL_DrawPatch(dpBeenThere, &YAHspot[wbs->episode][8]); } if(!(interTime & 16) || interState == 3) { // Draw the destination 'X' GL_DrawPatch(dpGoingThere, &YAHspot[wbs->episode][wbs->nextMap]); } }
void IN_DrawYAH() { FR_SetFont(FID(GF_FONTA)); FR_LoadDefaultAttrib(); FR_SetColorAndAlpha(defFontRGB3[0], defFontRGB3[1], defFontRGB3[2], 1); FR_DrawTextXY3("NOW ENTERING:", 160, 10, ALIGN_TOP, DTF_ONLY_SHADOW); FR_SetFont(FID(GF_FONTB)); FR_SetColor(defFontRGB[0], defFontRGB[1], defFontRGB[2]); FR_DrawTextXY3(G_MapTitle(&wbs->nextMap).toUtf8().constData(), 160, 20, ALIGN_TOP, DTF_ONLY_SHADOW); DGL_Color4f(1, 1, 1, 1); uint const nextMap = G_MapNumberFor(wbs->nextMap); for(uint i = 0; i < nextMap; ++i) { GL_DrawPatch(dpBeenThere, &YAHspot[::gameEpisode][i]); } if(players[CONSOLEPLAYER].didSecret) { GL_DrawPatch(dpBeenThere, &YAHspot[::gameEpisode][8]); } if(!(interTime & 16) || interState == 3) { // Draw the destination 'X' GL_DrawPatch(dpGoingThere, &YAHspot[::gameEpisode][nextMap]); } }
static void drawLocationMarks(void) { if((gameModeBits & GM_ANY_DOOM) && wbs->episode < 3) { DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); FR_SetFont(FID(GF_FONTB)); FR_LoadDefaultAttrib(); // Draw a splat on taken cities. { int i, last = (wbs->currentMap == 8) ? wbs->nextMap-1 : wbs->currentMap; for(i = 0; i <= last; ++i) { drawPatchIfFits(pSplat, &locations[wbs->episode][i]); }} // Splat the secret map? if(wbs->didSecret) { drawPatchIfFits(pSplat, &locations[wbs->episode][8]); } if(drawYouAreHere) { const Point2Raw* origin = &locations[wbs->episode][wbs->nextMap]; patchid_t patchId = chooseYouAreHerePatch(origin); if(0 != patchId) { WI_DrawPatch3(patchId, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, patchId), origin, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); } } DGL_Disable(DGL_TEXTURE_2D); } }
static void drawBackground(void) { DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); GL_DrawPatchXY3(pBackground, 0, 0, ALIGN_TOPLEFT, DPF_NO_OFFSET); if(!(gameModeBits & GM_ANY_DOOM2) && wbs->episode < 3) { patchid_t patchId; int i; FR_SetFont(FID(GF_FONTB)); FR_LoadDefaultAttrib(); for(i = 0; i < animCounts[wbs->episode]; ++i) { wianimdef_t const *def = &animDefs[wbs->episode][i]; wianimstate_t *state = &animStates[i]; // Has the animation begun yet? if(state->frame < 0) continue; patchId = state->patches[state->frame]; WI_DrawPatch3(patchId, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, patchId), &def->origin, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); } } DGL_Disable(DGL_TEXTURE_2D); }
static void drawEnteringTitle(void) { int x = SCREENWIDTH/2, y = WI_TITLEY; char* mapName = NULL; uint mapNum; ddmapinfo_t minfo; patchid_t patchId; patchinfo_t info; AutoStr* mapPath; Uri* mapUri; /// @kludge We need to properly externalize the map progression. if((gameModeBits & (GM_DOOM2|GM_DOOM2_PLUT|GM_DOOM2_TNT)) && wbs->nextMap == 30) { return; } /// kludge end. // See if there is a map name. mapUri = G_ComposeMapUri(wbs->episode, wbs->nextMap); mapPath = Uri_Compose(mapUri); if(Def_Get(DD_DEF_MAP_INFO, Str_Text(mapPath), &minfo) && minfo.name) { if(Def_Get(DD_DEF_TEXT, minfo.name, &mapName) == -1) mapName = minfo.name; } Uri_Delete(mapUri); // Skip the E#M# or Map #. if(mapName) { char* ptr = strchr(mapName, ':'); if(ptr) { mapName = M_SkipWhite(ptr + 1); } } DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); FR_SetFont(FID(GF_FONTB)); FR_LoadDefaultAttrib(); FR_SetColorAndAlpha(defFontRGB2[CR], defFontRGB2[CG], defFontRGB2[CB], 1); // Draw "Entering" WI_DrawPatchXY3(pEntering, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pEntering), x, y, ALIGN_TOP, 0, DTF_NO_TYPEIN); if(R_GetPatchInfo(pMapNames[wbs->nextMap], &info)) y += (5 * info.geometry.size.height) / 4; // Draw map. mapNum = (wbs->episode * 9) + wbs->nextMap; patchId = (mapNum < pMapNamesSize? pMapNames[mapNum] : 0); FR_SetColorAndAlpha(defFontRGB[CR], defFontRGB[CG], defFontRGB[CB], 1); WI_DrawPatchXY3(patchId, Hu_ChoosePatchReplacement2(cfg.inludePatchReplaceMode, patchId, mapName), x, y, ALIGN_TOP, 0, DTF_NO_TYPEIN); DGL_Disable(DGL_TEXTURE_2D); }
void IN_DrawStatBack(void) { DGL_SetMaterialUI(P_ToPtr(DMU_MATERIAL, Materials_ResolveUriCString("Flats:FLOOR16")), DGL_REPEAT, DGL_REPEAT); DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); DGL_DrawRectf2Tiled(0, 0, SCREENWIDTH, SCREENHEIGHT, 64, 64); DGL_Disable(DGL_TEXTURE_2D); }
void LabelWidget::draw() const { fontid_t fontId = mnRendState->textFonts[font()]; Vector4f const &textColor = mnRendState->textColors[color()]; // float t = (isFocused()? 1 : 0); // // Flash if focused. // if(isFocused() && cfg.common.menuTextFlashSpeed > 0) // { // float const speed = cfg.common.menuTextFlashSpeed / 2.f; // t = (1 + sin(page().timer() / (float)TICSPERSEC * speed * DD_PI)) / 2; // } // Vector4f const color = de::lerp(textColor, Vector4f(Vector3f(cfg.common.menuTextFlashColor), textColor.w), t); const Vector4f color = selectionFlashColor(textColor); const float fadeout = scrollingFadeout(); if (fadeout < .001f) return; DGL_Color4f(1, 1, 1, color.w * fadeout); FR_SetFont(fontId); FR_SetColorAndAlpha(color.x, color.y, color.z, color.w * fadeout); if (d->patch) { String replacement; if(!(d->flags & MNTEXT_NO_ALTTEXT)) { replacement = Hu_ChoosePatchReplacement(patchreplacemode_t(cfg.common.menuPatchReplaceMode), *d->patch, d->text); } DGL_Enable(DGL_TEXTURE_2D); WI_DrawPatch(*d->patch, replacement, geometry().topLeft, ALIGN_TOPLEFT, 0, Hu_MenuMergeEffectWithDrawTextFlags(0)); DGL_Disable(DGL_TEXTURE_2D); return; } DGL_Enable(DGL_TEXTURE_2D); FR_DrawTextXY3(d->text.toUtf8().constData(), geometry().topLeft.x, geometry().topLeft.y, ALIGN_TOPLEFT, Hu_MenuMergeEffectWithDrawTextFlags(0)); DGL_Disable(DGL_TEXTURE_2D); }
static void drawFinishedTitle(void) { int x = SCREENWIDTH/2, y = WI_TITLEY; patchid_t patchId; patchinfo_t info; char *mapName; uint mapNum; if(gameModeBits & (GM_ANY_DOOM2|GM_DOOM_CHEX)) mapNum = wbs->currentMap; else mapNum = (wbs->episode * 9) + wbs->currentMap; mapName = (char *) DD_GetVariable(DD_MAP_NAME); // Skip the E#M# or Map #. if(mapName) { char* ptr = strchr(mapName, ':'); if(ptr) { mapName = M_SkipWhite(ptr + 1); } } DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); FR_SetFont(FID(GF_FONTB)); FR_LoadDefaultAttrib(); FR_SetColorAndAlpha(defFontRGB[CR], defFontRGB[CG], defFontRGB[CB], 1); // Draw <MapName> patchId = (mapNum < pMapNamesSize? pMapNames[mapNum] : 0); WI_DrawPatchXY3(patchId, Hu_ChoosePatchReplacement2(cfg.inludePatchReplaceMode, patchId, mapName), x, y, ALIGN_TOP, 0, DTF_NO_TYPEIN); if(R_GetPatchInfo(patchId, &info)) y += (5 * info.geometry.size.height) / 4; // Draw "Finished!" FR_SetColorAndAlpha(defFontRGB2[CR], defFontRGB2[CG], defFontRGB2[CB], 1); WI_DrawPatchXY3(pFinished, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pFinished), x, y, ALIGN_TOP, 0, DTF_NO_TYPEIN); DGL_Disable(DGL_TEXTURE_2D); }
static void drawEditBackground(Vector2i const &origin, int width, float alpha) { DGL_Color4f(1, 1, 1, alpha); int leftOffset = 0; patchinfo_t leftInfo; if(R_GetPatchInfo(pEditLeft, &leftInfo)) { DGL_SetPatch(pEditLeft, DGL_CLAMP_TO_EDGE, DGL_CLAMP_TO_EDGE); DGL_DrawRectf2(origin.x, origin.y, leftInfo.geometry.size.width, leftInfo.geometry.size.height); leftOffset = leftInfo.geometry.size.width; } int rightOffset = 0; patchinfo_t rightInfo; if(R_GetPatchInfo(pEditRight, &rightInfo)) { DGL_SetPatch(pEditRight, DGL_CLAMP_TO_EDGE, DGL_CLAMP_TO_EDGE); DGL_DrawRectf2(origin.x + width - rightInfo.geometry.size.width, origin.y, rightInfo.geometry.size.width, rightInfo.geometry.size.height); rightOffset = rightInfo.geometry.size.width; } patchinfo_t middleInfo; if(R_GetPatchInfo(pEditMiddle, &middleInfo)) { if (!pEditLeft && !pEditRight) { // Stretch the middle patch to the desired width. DGL_SetPatch(pEditMiddle, DGL_CLAMP_TO_EDGE, DGL_CLAMP_TO_EDGE); DGL_DrawRectf2(origin.x, origin.y, width, middleInfo.geometry.size.height); } else { DGL_SetPatch(pEditMiddle, DGL_REPEAT, DGL_REPEAT); DGL_DrawRectf2Tiled(origin.x + leftOffset, origin.y, width - leftOffset - rightOffset, middleInfo.geometry.size.height, middleInfo.geometry.size.width, middleInfo.geometry.size.height); } } }
static void drawSinglePlayerStats(void) { int lh; lh = (3 * FR_CharHeight('0')) / 2; // Line height. DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); FR_SetFont(FID(GF_FONTB)); FR_LoadDefaultAttrib(); FR_SetColorAndAlpha(defFontRGB2[CR], defFontRGB2[CG], defFontRGB2[CB], 1); WI_DrawPatchXY3(pKills, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pKills), SP_STATSX, SP_STATSY, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); WI_DrawPatchXY3(pItems, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pItems), SP_STATSX, SP_STATSY + lh, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); WI_DrawPatchXY3(pSecretSP, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pSecretSP), SP_STATSX, SP_STATSY + 2 * lh, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); WI_DrawPatchXY3(pTime, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pTime), SP_TIMEX, SP_TIMEY, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); if(wbs->parTime != -1) { WI_DrawPatchXY3(pPar, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pPar), SCREENWIDTH / 2 + SP_TIMEX, SP_TIMEY, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); } FR_SetFont(FID(GF_SMALL)); drawPercent(SCREENWIDTH - SP_STATSX, SP_STATSY, cntKills[0]); drawPercent(SCREENWIDTH - SP_STATSX, SP_STATSY + lh, cntItems[0]); drawPercent(SCREENWIDTH - SP_STATSX, SP_STATSY + 2 * lh, cntSecret[0]); if(cntTime >= 0) { drawTime(SCREENWIDTH / 2 - SP_TIMEX, SP_TIMEY, cntTime / TICRATE); } if(wbs->parTime != -1 && cntPar >= 0) { drawTime(SCREENWIDTH - SP_TIMEX, SP_TIMEY, cntPar / TICRATE); } DGL_Disable(DGL_TEXTURE_2D); }
void IN_DrawCoopStats(void) { #define TRACKING (1) static int sounds; int i, ypos; DGL_Enable(DGL_TEXTURE_2D); FR_SetFont(FID(GF_FONTB)); FR_LoadDefaultAttrib(); FR_SetColorAndAlpha(defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); FR_DrawTextXY3("KILLS", 95, 35, ALIGN_TOPLEFT, DTF_ONLY_SHADOW); FR_DrawTextXY3("BONUS", 155, 35, ALIGN_TOPLEFT, DTF_ONLY_SHADOW); FR_DrawTextXY3("SECRET", 232, 35, ALIGN_TOPLEFT, DTF_ONLY_SHADOW); FR_DrawTextXY3(P_GetShortMapName(wbs->episode, wbs->currentMap), SCREENWIDTH/2, 3, ALIGN_TOP, DTF_ONLY_SHADOW); FR_SetFont(FID(GF_FONTA)); FR_SetColor(defFontRGB3[0], defFontRGB3[1], defFontRGB3[2]); FR_DrawTextXY3("FINISHED", SCREENWIDTH/2, 25, ALIGN_TOP, DTF_ONLY_SHADOW); FR_SetFont(FID(GF_FONTB)); FR_SetTracking(TRACKING); ypos = 50; for(i = 0; i < NUMTEAMS; ++i) { if(teamInfo[i].members) { char buf[20]; DGL_Color4f(0, 0, 0, .4f); GL_DrawPatchXY(dpFaceAlive[i], 27, ypos+2); DGL_Color4f(defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); GL_DrawPatchXY(dpFaceAlive[i], 25, ypos); if(interTime < 40) { sounds = 0; ypos += 37; continue; } else if(interTime >= 40 && sounds < 1) { S_LocalSound(SFX_DORCLS, NULL); sounds++; } dd_snprintf(buf, 20, "%i", killPercent[i]); M_DrawTextFragmentShadowed(buf, 121, ypos + 10, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); M_DrawTextFragmentShadowed("%", 121, ypos + 10, ALIGN_TOPLEFT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); dd_snprintf(buf, 20, "%i", bonusPercent[i]); M_DrawTextFragmentShadowed(buf, 196, ypos + 10, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); M_DrawTextFragmentShadowed("%", 196, ypos + 10, ALIGN_TOPLEFT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); dd_snprintf(buf, 20, "%i", secretPercent[i]); M_DrawTextFragmentShadowed(buf, 273, ypos + 10, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); M_DrawTextFragmentShadowed("%", 273, ypos + 10, ALIGN_TOPLEFT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); ypos += 37; } } DGL_Disable(DGL_TEXTURE_2D); #undef TRACKING }
void IN_Drawer(void) { static int oldInterState; dgl_borderedprojectionstate_t bp; if(!intermission || interState > 3) { return; } if(interState == 3) { return; } if(oldInterState != 2 && interState == 2) { S_LocalSound(SFX_PSTOP, NULL); } if(interState != -1) oldInterState = interState; GL_ConfigureBorderedProjection(&bp, BPF_OVERDRAW_MASK|BPF_OVERDRAW_CLIP, SCREENWIDTH, SCREENHEIGHT, Get(DD_WINDOW_WIDTH), Get(DD_WINDOW_HEIGHT), cfg.inludeScaleMode); GL_BeginBorderedProjection(&bp); switch(interState) { case -1: case 0: // Draw stats. IN_DrawStatBack(); switch(gameType) { case SINGLE: IN_DrawSingleStats(); break; case COOPERATIVE: IN_DrawCoopStats(); break; case DEATHMATCH: IN_DrawDMStats(); break; } break; case 1: // Leaving old level. if(wbs->episode < 3) { DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); GL_DrawPatchXY(dpInterPic, 0, 0); DGL_Disable(DGL_TEXTURE_2D); IN_DrawOldLevel(); } break; case 2: // Going to the next level. if(wbs->episode < 3) { DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); GL_DrawPatchXY(dpInterPic, 0, 0); IN_DrawYAH(); DGL_Disable(DGL_TEXTURE_2D); } break; case 3: // Waiting before going to the next level. if(wbs->episode < 3) { DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); GL_DrawPatchXY(dpInterPic, 0, 0); DGL_Disable(DGL_TEXTURE_2D); } break; default: Con_Error("IN_lude: Intermission state out of range.\n"); break; } GL_EndBorderedProjection(&bp); }
static void drawNetgameStats(void) { #define ORIGINX (NG_STATSX + starWidth/2 + NG_STATSX*!doFrags) int i, x, y, starWidth, pwidth; patchinfo_t info; DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); FR_SetFont(FID(GF_FONTB)); FR_LoadDefaultAttrib(); FR_SetColorAndAlpha(defFontRGB2[CR], defFontRGB2[CG], defFontRGB2[CB], 1); pwidth = FR_CharWidth('%'); R_GetPatchInfo(pFaceAlive, &info); starWidth = info.geometry.size.width; // Draw stat titles (top line). R_GetPatchInfo(pKills, &info); WI_DrawPatchXY3(pKills, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pKills), ORIGINX + NG_SPACINGX, NG_STATSY, ALIGN_TOPRIGHT, 0, DTF_NO_TYPEIN); y = NG_STATSY + info.geometry.size.height; WI_DrawPatchXY3(pItems, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pItems), ORIGINX + 2 * NG_SPACINGX, NG_STATSY, ALIGN_TOPRIGHT, 0, DTF_NO_TYPEIN); WI_DrawPatchXY3(pSecret, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pSecret), ORIGINX + 3 * NG_SPACINGX, NG_STATSY, ALIGN_TOPRIGHT, 0, DTF_NO_TYPEIN); if(doFrags) { WI_DrawPatchXY3(pFrags, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pFrags), ORIGINX + 4 * NG_SPACINGX, NG_STATSY, ALIGN_TOPRIGHT, 0, DTF_NO_TYPEIN); } // Draw stats. for(i = 0; i < NUMTEAMS; ++i) { patchinfo_t info; if(0 == teamInfo[i].playerCount) continue; FR_SetFont(FID(GF_FONTA)); FR_SetColorAndAlpha(1, 1, 1, 1); x = ORIGINX; R_GetPatchInfo(pTeamBackgrounds[i], &info); WI_DrawPatchXY3(pTeamBackgrounds[i], Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pTeamBackgrounds[i]), x - info.geometry.size.width, y, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); // If more than 1 member, show the member count. if(1 != teamInfo[i].playerCount) { char tmp[40]; sprintf(tmp, "%i", teamInfo[i].playerCount); FR_DrawTextXY3(tmp, x - info.geometry.size.width + 1, y + info.geometry.size.height - 8, ALIGN_TOPLEFT, DTF_NO_TYPEIN); } FR_SetColorAndAlpha(defFontRGB2[CR], defFontRGB2[CG], defFontRGB2[CB], 1); if(i == inPlayerTeam) WI_DrawPatchXY3(pFaceAlive, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pFaceAlive), x - info.geometry.size.width, y, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); x += NG_SPACINGX; FR_SetFont(FID(GF_SMALL)); drawPercent(x - pwidth, y + 10, cntKills[i]); x += NG_SPACINGX; drawPercent(x - pwidth, y + 10, cntItems[i]); x += NG_SPACINGX; drawPercent(x - pwidth, y + 10, cntSecret[i]); x += NG_SPACINGX; if(doFrags) { char buf[20]; dd_snprintf(buf, 20, "%i", cntFrags[i]); FR_DrawTextXY3(buf, x, y + 10, ALIGN_TOPRIGHT, DTF_NO_TYPEIN); } y += WI_SPACINGY; } DGL_Disable(DGL_TEXTURE_2D); #undef ORIGINX }
static void drawDeathmatchStats(void) { int i, j, x, y, w;// lh = WI_SPACINGY; // Line height. DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); FR_SetFont(FID(GF_FONTB)); FR_LoadDefaultAttrib(); FR_SetColorAndAlpha(defFontRGB2[CR], defFontRGB2[CG], defFontRGB2[CB], 1); // Draw stat titles (top line). { patchinfo_t info; if(R_GetPatchInfo(pTotal, &info)) WI_DrawPatchXY3(pTotal, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pTotal), DM_TOTALSX - info.geometry.size.width / 2, DM_MATRIXY - WI_SPACINGY + 10, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); } WI_DrawPatchXY3(pKillers, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pKillers), DM_KILLERSX, DM_KILLERSY, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); WI_DrawPatchXY3(pVictims, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pVictims), DM_VICTIMSX, DM_VICTIMSY, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); x = DM_MATRIXX + DM_SPACINGX; y = DM_MATRIXY; for(i = 0; i < NUMTEAMS; ++i) { if(teamInfo[i].playerCount > 0) { patchid_t patchId = pTeamBackgrounds[i]; const char* replacement; patchinfo_t info; FR_SetColorAndAlpha(defFontRGB2[CR], defFontRGB2[CG], defFontRGB2[CB], 1); R_GetPatchInfo(patchId, &info); replacement = Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, patchId); WI_DrawPatchXY3(patchId, replacement, x - info.geometry.size.width / 2, DM_MATRIXY - WI_SPACINGY, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); WI_DrawPatchXY3(patchId, replacement, DM_MATRIXX - info.geometry.size.width / 2, y, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); if(i == inPlayerTeam) { WI_DrawPatchXY3(pFaceDead, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pFaceDead), x - info.geometry.size.width / 2, DM_MATRIXY - WI_SPACINGY, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); WI_DrawPatchXY3(pFaceAlive, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pFaceAlive), DM_MATRIXX - info.geometry.size.width / 2, y, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); } // If more than 1 member, show the member count. if(1 > teamInfo[i].playerCount) { char tmp[20]; sprintf(tmp, "%i", teamInfo[i].playerCount); FR_SetFont(FID(GF_FONTA)); FR_DrawTextXY3(tmp, x - info.geometry.size.width / 2 + 1, DM_MATRIXY - WI_SPACINGY + info.geometry.size.height - 8, ALIGN_TOPLEFT, DTF_NO_TYPEIN); FR_DrawTextXY3(tmp, DM_MATRIXX - info.geometry.size.width / 2 + 1, y + info.geometry.size.height - 8, ALIGN_TOPLEFT, DTF_NO_TYPEIN); } } else { patchid_t patchId = pTeamIcons[i]; const char* replacement = Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, patchId); patchinfo_t info; FR_SetColorAndAlpha(defFontRGB[CR], defFontRGB[CG], defFontRGB[CB], 1); R_GetPatchInfo(patchId, &info); WI_DrawPatchXY3(patchId, replacement, x - info.geometry.size.width / 2, DM_MATRIXY - WI_SPACINGY + 10, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); WI_DrawPatchXY3(patchId, replacement, DM_MATRIXX - info.geometry.size.width / 2, y + 10, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); } x += DM_SPACINGX; y += WI_SPACINGY; } // Draw stats. y = DM_MATRIXY + 10; FR_SetFont(FID(GF_SMALL)); FR_SetColorAndAlpha(defFontRGB2[CR], defFontRGB2[CG], defFontRGB2[CB], 1); w = FR_CharWidth('0'); for(i = 0; i < NUMTEAMS; ++i) { x = DM_MATRIXX + DM_SPACINGX; if(teamInfo[i].playerCount > 0) { char buf[20]; for(j = 0; j < NUMTEAMS; ++j) { if(teamInfo[j].playerCount > 0) { dd_snprintf(buf, 20, "%i", dmFrags[i][j]); FR_DrawTextXY3(buf, x + w, y, ALIGN_TOPRIGHT, DTF_NO_TYPEIN); } x += DM_SPACINGX; } dd_snprintf(buf, 20, "%i", dmTotals[i]); FR_DrawTextXY3(buf, DM_TOTALSX + w, y, ALIGN_TOPRIGHT, DTF_NO_TYPEIN); } y += WI_SPACINGY; } DGL_Disable(DGL_TEXTURE_2D); }