Ejemplo n.º 1
0
COD::COD() {
    /*
    Check for CoD 1.5 patch
    if(memcmp((void*)0x5A60D0, "1.5", 3) == 0)
    }*/

    for(int i = 0; i < MAX_ENTITY_SIZE; i++) {
        this->entities[i].index = i;
        this->entities[i].base = g_entities + GENTITY_SIZE * i;
        this->entities[i].ptr = g_entities + GENTITY_SIZE * i;
    }

    version();

    Cmd_AddCommand("codextended", version);
    Cmd_AddCommand("codversion", version);
    Cmd_AddCommand("help", version);
    Cmd_AddCommand("cracked", setCracked);

    InitScript();
    initializeClient();

    cracking_hook_call(0x465629, (int)Sys_LoadDll);

    if(GetModuleHandle("game_mp_x86.dll") != NULL)
        DLLInit();
}
Ejemplo n.º 2
0
BOOL WINAPI
DllMain (HINSTANCE hModule, DWORD fdReason, LPVOID lpvReserved)
{
  switch (fdReason)
    {
    case DLL_PROCESS_ATTACH:
      if (!DLLInit (hModule))
	return FALSE;
      break;
    case DLL_PROCESS_DETACH:
      DLLExit ();
    }
  return TRUE;
}
Ejemplo n.º 3
0
void *Sys_LoadDll( const char *name, char *fqpath, int( **entryPoint ) ( int, ... ), int ( *systemcalls )( int, ... ) ) {
    void *l = call<void*, const char*, char*, int(**)(int,...)>(0x4686D0, name, fqpath, entryPoint, systemcalls);
    DLLInit();
    return l;
}