Ejemplo n.º 1
0
static HRESULT WINAPI DSoundRender_DoRenderSample(BaseRenderer *iface, IMediaSample * pSample)
{
    DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
    LPBYTE pbSrcStream = NULL;
    LONG cbSrcStream = 0;
    REFERENCE_TIME tStart, tStop;
    HRESULT hr;

    TRACE("%p %p\n", iface, pSample);

    /* Slightly incorrect, Pause completes when a frame is received so we should signal
     * pause completion here, but for sound playing a single frame doesn't make sense
     */

    hr = IMediaSample_GetPointer(pSample, &pbSrcStream);
    if (FAILED(hr))
    {
        ERR("Cannot get pointer to sample data (%x)\n", hr);
        return hr;
    }

    hr = IMediaSample_GetTime(pSample, &tStart, &tStop);
    if (FAILED(hr)) {
        ERR("Cannot get sample time (%x)\n", hr);
        tStart = tStop = -1;
    }

    IMediaSample_IsDiscontinuity(pSample);

    if (IMediaSample_IsPreroll(pSample) == S_OK)
    {
        TRACE("Preroll!\n");
        return S_OK;
    }

    cbSrcStream = IMediaSample_GetActualDataLength(pSample);
    TRACE("Sample data ptr = %p, size = %d\n", pbSrcStream, cbSrcStream);

    hr = DSoundRender_SendSampleData(This, tStart, tStop, pbSrcStream, cbSrcStream);
    if (This->renderer.filter.state == State_Running && This->renderer.filter.pClock && tStart >= 0) {
        REFERENCE_TIME jitter, now = 0;
        Quality q;
        IReferenceClock_GetTime(This->renderer.filter.pClock, &now);
        jitter = now - This->renderer.filter.rtStreamStart - tStart;
        if (jitter <= -DSoundRenderer_Max_Fill)
            jitter += DSoundRenderer_Max_Fill;
        else if (jitter < 0)
            jitter = 0;
        q.Type = (jitter > 0 ? Famine : Flood);
        q.Proportion = 1000;
        q.Late = jitter;
        q.TimeStamp = tStart;
        IQualityControl_Notify((IQualityControl *)This->renderer.qcimpl, (IBaseFilter*)This, q);
    }
    return hr;
}
Ejemplo n.º 2
0
static HRESULT WINAPI DSoundRender_InputPin_EndOfStream(IPin * iface)
{
    BaseInputPin* This = (BaseInputPin*)iface;
    DSoundRenderImpl *me = (DSoundRenderImpl*)This->pin.pinInfo.pFilter;
    IMediaEventSink* pEventSink;
    HRESULT hr;

    EnterCriticalSection(This->pin.pCritSec);

    TRACE("(%p/%p)->()\n", This, iface);
    hr = BaseInputPinImpl_EndOfStream(iface);
    if (hr != S_OK)
    {
        ERR("%08x\n", hr);
        LeaveCriticalSection(This->pin.pCritSec);
        return hr;
    }

    hr = IFilterGraph_QueryInterface(me->filter.filterInfo.pGraph, &IID_IMediaEventSink, (LPVOID*)&pEventSink);
    if (SUCCEEDED(hr))
    {
        BYTE * silence;

        silence = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, me->buf_size);
        if (silence)
        {
            memset(silence, 0, me->buf_size);
            DSoundRender_SendSampleData((DSoundRenderImpl*)This->pin.pinInfo.pFilter, silence, me->buf_size);
            HeapFree(GetProcessHeap(), 0, silence);
        }

        hr = IMediaEventSink_Notify(pEventSink, EC_COMPLETE, S_OK, 0);
        IMediaEventSink_Release(pEventSink);
    }
    MediaSeekingPassThru_EOS(me->seekthru_unk);
    LeaveCriticalSection(This->pin.pCritSec);

    return hr;
}
Ejemplo n.º 3
0
static HRESULT WINAPI DSoundRender_Receive(BaseInputPin *pin, IMediaSample * pSample)
{
    DSoundRenderImpl *This = (DSoundRenderImpl*)pin->pin.pinInfo.pFilter;
    LPBYTE pbSrcStream = NULL;
    LONG cbSrcStream = 0;
    REFERENCE_TIME tStart, tStop;
    HRESULT hr;
    AM_MEDIA_TYPE *amt;

    TRACE("%p %p\n", pin, pSample);

    /* Slightly incorrect, Pause completes when a frame is received so we should signal
     * pause completion here, but for sound playing a single frame doesn't make sense
     */

    EnterCriticalSection(&This->filter.csFilter);

    if (This->pInputPin->end_of_stream || This->pInputPin->flushing)
    {
        LeaveCriticalSection(&This->filter.csFilter);
        return S_FALSE;
    }

    if (This->filter.state == State_Stopped)
    {
        LeaveCriticalSection(&This->filter.csFilter);
        return VFW_E_WRONG_STATE;
    }

    if (IMediaSample_GetMediaType(pSample, &amt) == S_OK)
    {
        AM_MEDIA_TYPE *orig = &This->pInputPin->pin.mtCurrent;
        WAVEFORMATEX *origfmt = (WAVEFORMATEX *)orig->pbFormat;
        WAVEFORMATEX *newfmt = (WAVEFORMATEX *)amt->pbFormat;

        if (origfmt->wFormatTag == newfmt->wFormatTag &&
            origfmt->nChannels == newfmt->nChannels &&
            origfmt->nBlockAlign == newfmt->nBlockAlign &&
            origfmt->wBitsPerSample == newfmt->wBitsPerSample &&
            origfmt->cbSize ==  newfmt->cbSize)
        {
            if (origfmt->nSamplesPerSec != newfmt->nSamplesPerSec)
            {
                hr = IDirectSoundBuffer_SetFrequency(This->dsbuffer,
                                                     newfmt->nSamplesPerSec);
                if (FAILED(hr))
                {
                    LeaveCriticalSection(&This->filter.csFilter);
                    return VFW_E_TYPE_NOT_ACCEPTED;
                }
                FreeMediaType(orig);
                CopyMediaType(orig, amt);
                IMediaSample_SetMediaType(pSample, NULL);
            }
        }
        else
        {
            LeaveCriticalSection(&This->filter.csFilter);
            return VFW_E_TYPE_NOT_ACCEPTED;
        }
    }

    hr = IMediaSample_GetPointer(pSample, &pbSrcStream);
    if (FAILED(hr))
    {
        ERR("Cannot get pointer to sample data (%x)\n", hr);
        LeaveCriticalSection(&This->filter.csFilter);
        return hr;
    }

    hr = IMediaSample_GetTime(pSample, &tStart, &tStop);
    if (FAILED(hr))
        ERR("Cannot get sample time (%x)\n", hr);
    else
        MediaSeekingPassThru_RegisterMediaTime(This->seekthru_unk, tStart);

    if (This->rtLastStop != tStart && (IMediaSample_IsDiscontinuity(pSample) == S_FALSE))
        WARN("Unexpected discontinuity: Last: %u.%03u, tStart: %u.%03u\n",
            (DWORD)(This->rtLastStop / 10000000), (DWORD)((This->rtLastStop / 10000)%1000),
            (DWORD)(tStart / 10000000), (DWORD)((tStart / 10000)%1000));
    This->rtLastStop = tStop;

    if (IMediaSample_IsPreroll(pSample) == S_OK)
    {
        TRACE("Preroll!\n");
        LeaveCriticalSection(&This->filter.csFilter);
        return S_OK;
    }

    if (This->filter.state == State_Paused)
    {
        SetEvent(This->state_change);
        LeaveCriticalSection(&This->filter.csFilter);
        WaitForSingleObject(This->blocked, INFINITE);
        EnterCriticalSection(&This->filter.csFilter);
        if (This->filter.state == State_Stopped)
        {
            LeaveCriticalSection(&This->filter.csFilter);
            return VFW_E_WRONG_STATE;
        }

        if (This->filter.state == State_Paused)
        {
            /* Assuming we return because of flushing */
            TRACE("Flushing\n");
            LeaveCriticalSection(&This->filter.csFilter);
            return S_OK;
        }
        SetEvent(This->state_change);
    }

    cbSrcStream = IMediaSample_GetActualDataLength(pSample);
    TRACE("Sample data ptr = %p, size = %d\n", pbSrcStream, cbSrcStream);

#if 0 /* For debugging purpose */
    {
        int i;
        for(i = 0; i < cbSrcStream; i++)
        {
	    if ((i!=0) && !(i%16))
                TRACE("\n");
            TRACE("%02x ", pbSrcStream[i]);
        }
        TRACE("\n");
    }
#endif

    hr = DSoundRender_SendSampleData(This, pbSrcStream, cbSrcStream);
    SetEvent(This->state_change);
    LeaveCriticalSection(&This->filter.csFilter);
    return hr;
}