Ejemplo n.º 1
0
void S013010C_Aaron_Smith_Tank::CreateLeftFeelers(vector<Vector2D> &feelers)
{
	feelers.clear();

	Vector2D ahead = Vec2DNormalize(mVelocity);
	if (ahead.Length() == 0)
		ahead = mHeading;

	double dynamicLength = mVelocity.Length() / GetMaxSpeed();
	double angle = 40;
	int side2Amount = 30;
	int side1Amount = side2Amount / 2;

	Vector2D fannedLeftAhead;
	fannedLeftAhead.x = ahead.x * cos(DegsToRads(-angle)) - ahead.y * sin(DegsToRads(-angle));
	fannedLeftAhead.y = ahead.x * sin(DegsToRads(-angle)) + ahead.y * cos(DegsToRads(-angle));


	mLeftAhead2Distance = (mTopLeftCorner)+(fannedLeftAhead *  dynamicLength * side2Amount);
	mLeftAhead1Distance = (mTopLeftCorner)+(fannedLeftAhead *  dynamicLength * side1Amount);

	feelers.push_back(mLeftAhead1Distance);
	feelers.push_back(mLeftAhead2Distance);

}
Ejemplo n.º 2
0
void S013010C_Aaron_Smith_Tank::CreateFeelers(vector<Vector2D> &feelers, double angle, int distance,Vector2D startPos)
{
	feelers.clear();

	Vector2D ahead = Vec2DNormalize(mVelocity);
	if (ahead.Length() == 0)
		ahead = mHeading;

	double dynamicLength = mVelocity.Length() / GetMaxSpeed();
	if (dynamicLength < 0.6) dynamicLength = 0.6;
	cout << dynamicLength << endl;

	int dist2Amount = distance;
	int dist1Amount = dist2Amount / 2;
	Vector2D feelerVect1;
	Vector2D feelerVect2;
	if (angle != 0)
	{
		Vector2D fannedAhead;
		fannedAhead.x = ahead.x * cos(DegsToRads(angle)) - ahead.y * sin(DegsToRads(angle));
		fannedAhead.y = ahead.x * sin(DegsToRads(angle)) + ahead.y * cos(DegsToRads(angle));

		feelerVect2 = (startPos)+(fannedAhead *  dynamicLength * dist2Amount);
		feelerVect1 = (startPos)+(fannedAhead *  dynamicLength * dist1Amount);
	}
	else
	{
		feelerVect1 = GetCentrePosition() + (ahead * dynamicLength * dist1Amount);
		feelerVect2 = GetCentrePosition() + (ahead * dynamicLength * (dist2Amount + 50));
	}
	feelers.push_back(feelerVect1);
	feelers.push_back(feelerVect2);

}
Ejemplo n.º 3
0
void TestTank::DrawDebugCircle(Vector2D centrePoint, float radius)
{
	Vector2D polarVec;
	polarVec.x = 0.0f;
	polarVec.y = radius;

	float stepSize = 0.05f;

	float _360DegAsRads = DegsToRads(360.0);

	while (polarVec.x < _360DegAsRads)
	{
		Vector2D polarAsCart;
		polarAsCart.x = polarVec.y * cosf(polarVec.x);
		polarAsCart.y = polarVec.y * sinf(polarVec.x);

		Vector2D drawPoint;
		drawPoint.x = centrePoint.x + polarAsCart.x;
		drawPoint.y = centrePoint.y + polarAsCart.y;

		SDL_SetRenderDrawColor(mRenderer, 0, 0, 0, 255);
		SDL_RenderDrawPoint(mRenderer, drawPoint.x, drawPoint.y);

		polarVec.x += stepSize;
	}

}
Ejemplo n.º 4
0
//-------------------------- ctor ---------------------------------------------
Raven_Bot::Raven_Bot(Team* team, Raven_Game* world,Vector2D pos):

  MovingEntity(pos,
               script->GetDouble("Bot_Scale"),
               Vector2D(0,0),
               script->GetDouble("Bot_MaxSpeed"),
               Vector2D(1,0),
               script->GetDouble("Bot_Mass"),
               Vector2D(script->GetDouble("Bot_Scale"),script->GetDouble("Bot_Scale")),
               script->GetDouble("Bot_MaxHeadTurnRate"),
               script->GetDouble("Bot_MaxForce")),
                 
				 m_pTeam(team),
                 m_iMaxHealth(script->GetInt("Bot_MaxHealth")),
                 m_iHealth(script->GetInt("Bot_MaxHealth")),
                 m_pPathPlanner(NULL),
                 m_pSteering(NULL),
                 m_pWorld(world),
                 m_pBrain(NULL),
                 m_iNumUpdatesHitPersistant((int)(FrameRate * script->GetDouble("HitFlashTime"))),
                 m_bHit(false),
                 m_iScore(0),
                 m_Status(spawning),
                 m_bPossessed(false),
                 m_dFieldOfView(DegsToRads(script->GetDouble("Bot_FOV")))
           
{
  SetEntityType(type_bot);

  SetUpVertexBuffer();
  
  //a bot starts off facing in the direction it is heading
  m_vFacing = m_vHeading;

  //create the navigation module
  m_pPathPlanner = new Raven_PathPlanner(this);

  //create the steering behavior class
  m_pSteering = new Raven_Steering(world, this);

  //create the regulators
  m_pWeaponSelectionRegulator = new Regulator(script->GetDouble("Bot_WeaponSelectionFrequency"));
  m_pGoalArbitrationRegulator =  new Regulator(script->GetDouble("Bot_GoalAppraisalUpdateFreq"));
  m_pTargetSelectionRegulator = new Regulator(script->GetDouble("Bot_TargetingUpdateFreq"));
  m_pTriggerTestRegulator = new Regulator(script->GetDouble("Bot_TriggerUpdateFreq"));
  m_pVisionUpdateRegulator = new Regulator(script->GetDouble("Bot_VisionUpdateFreq"));

  //create the goal queue
  m_pBrain = new Goal_Think(this);

  //create the targeting system
  m_pTargSys = new Raven_TargetingSystem(this);

  m_pWeaponSys = new Raven_WeaponSystem(this,
                                        script->GetDouble("Bot_ReactionTime"),
                                        script->GetDouble("Bot_AimAccuracy"),
                                        script->GetDouble("Bot_AimPersistance"));

  m_pSensoryMem = new Raven_SensoryMemory(this, script->GetDouble("Bot_MemorySpan"));
}
Ejemplo n.º 5
0
/*
 * given a particular time (expressed in seconds since the unix
 * epoch), compute position on the earth (lat, lon) such that the
 * moon is directly overhead.
 *
 * Based on duffett-smith **2nd ed** section 61; combines some steps
 * into single expressions to reduce the number of extra variables.
 */
void moon_position(time_t ssue, double *lat, double *lon)
/*    time_t  ssue;              seconds since unix epoch    */
/*   double *lat;                (return) latitude   in ra   */
/*  double *lon;                 (return) longitude   in ra  */
{
    double lambda, beta;
    double D, L, Ms, Mm, N, Ev, Ae, Ec, alpha, delta;

    D = DaysSinceEpoch(ssue);
    lambda = sun_ecliptic_longitude(ssue);
    Ms = mean_sun(D);

    L = fmod(D / SideralMonth, 1.0) * TWOPI + MoonMeanLongitude;
    Normalize(L);
    Mm = L - DegsToRads(0.1114041 * D) - MoonMeanLongitudePerigee;
    Normalize(Mm);
    N = MoonMeanLongitudeNode - DegsToRads(0.0529539 * D);
    Normalize(N);
    Ev = DegsToRads(1.2739) * sin(2.0 * (L - lambda) - Mm);
    Ae = DegsToRads(0.1858) * sin(Ms);
    Mm += Ev - Ae - DegsToRads(0.37) * sin(Ms);
    Ec = DegsToRads(6.2886) * sin(Mm);
    L += Ev + Ec - Ae + DegsToRads(0.214) * sin(2.0 * Mm);
    L += DegsToRads(0.6583) * sin(2.0 * (L - lambda));
    N -= DegsToRads(0.16) * sin(Ms);

    L -= N;
    lambda = (fabs(cos(L)) < 1e-12) ?
	(N + sin(L) * cos(MoonInclination) * PI / 2) :
	(N + atan2(sin(L) * cos(MoonInclination), cos(L)));
    Normalize(lambda);
    beta = asin(sin(L) * sin(MoonInclination));
    ecliptic_to_equatorial(lambda, beta, &alpha, &delta);
    alpha -= (TWOPI / 24) * GST(ssue);
    Normalize(alpha);
    *lon = alpha;
    *lat = delta;
}