Ejemplo n.º 1
0
static int
TextureHasAlpha(DirectFB_TextureData * data)
{
    /* Drawing primitive ? */
    if (!data)
        return 0;

    return (DFB_PIXELFORMAT_HAS_ALPHA(DirectFB_SDLToDFBPixelFormat(data->format)) ? 1 : 0);
#if 0
    switch (data->format) {
    case SDL_PIXELFORMAT_INDEX4LSB:
    case SDL_PIXELFORMAT_INDEX4MSB:
    case SDL_PIXELFORMAT_ARGB4444:
    case SDL_PIXELFORMAT_ARGB1555:
    case SDL_PIXELFORMAT_ARGB8888:
    case SDL_PIXELFORMAT_RGBA8888:
    case SDL_PIXELFORMAT_ABGR8888:
    case SDL_PIXELFORMAT_BGRA8888:
    case SDL_PIXELFORMAT_ARGB2101010:
       return 1;
    default:
        return 0;
    }
#endif
}
static void
CheckSetDisplayMode(_THIS, SDL_VideoDisplay * display, DFB_DisplayData * data, SDL_DisplayMode * mode)
{
    SDL_DFB_DEVICEDATA(_this);
    DFBDisplayLayerConfig config;
    DFBDisplayLayerConfigFlags failed;

    SDL_DFB_CHECKERR(data->layer->SetCooperativeLevel(data->layer,
                                                      DLSCL_ADMINISTRATIVE));
    config.width = mode->w;
    config.height = mode->h;
    config.pixelformat = DirectFB_SDLToDFBPixelFormat(mode->format);
    config.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT;
    if (devdata->use_yuv_underlays) {
        config.flags |= DLCONF_OPTIONS;
        config.options = DLOP_ALPHACHANNEL;
    }
    failed = 0;
    data->layer->TestConfiguration(data->layer, &config, &failed);
    SDL_DFB_CHECKERR(data->layer->SetCooperativeLevel(data->layer,
                                                      DLSCL_SHARED));
    if (failed == 0)
    {
        SDL_AddDisplayMode(display, mode);
        SDL_DFB_LOG("Mode %d x %d Added\n", mode->w, mode->h);
    }
    else
        SDL_DFB_ERR("Mode %d x %d not available: %x\n", mode->w,
                      mode->h, failed);

    return;
  error:
    return;
}
Ejemplo n.º 3
0
static int
DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                       const SDL_Rect * rect, const void *pixels, int pitch)
{
    DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
    Uint8 *dpixels;
    int dpitch;
    Uint8 *src, *dst;
    int row;
    size_t length;
    int bpp = DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format));
    /* FIXME: SDL_BYTESPERPIXEL(texture->format) broken for yuv yv12 3 planes */

    DirectFB_ActivateRenderer(renderer);

    if ((texture->format == SDL_PIXELFORMAT_YV12) ||
        (texture->format == SDL_PIXELFORMAT_IYUV)) {
        bpp = 1;
    }

    SDL_DFB_CHECKERR(data->surface->Lock(data->surface,
                                         DSLF_WRITE | DSLF_READ,
                                         ((void **) &dpixels), &dpitch));
    src = (Uint8 *) pixels;
    dst = (Uint8 *) dpixels + rect->y * dpitch + rect->x * bpp;
    length = rect->w * bpp;
    for (row = 0; row < rect->h; ++row) {
        SDL_memcpy(dst, src, length);
        src += pitch;
        dst += dpitch;
    }
    /* copy other planes for 3 plane formats */
    if ((texture->format == SDL_PIXELFORMAT_YV12) ||
        (texture->format == SDL_PIXELFORMAT_IYUV)) {
        src = (Uint8 *) pixels + texture->h * pitch;
        dst = (Uint8 *) dpixels + texture->h * dpitch + rect->y * dpitch / 4 + rect->x * bpp / 2;
        for (row = 0; row < rect->h / 2 + (rect->h & 1); ++row) {
            SDL_memcpy(dst, src, length / 2);
            src += pitch / 2;
            dst += dpitch / 2;
        }
        src = (Uint8 *) pixels + texture->h * pitch + texture->h * pitch / 4;
        dst = (Uint8 *) dpixels + texture->h * dpitch + texture->h * dpitch / 4 + rect->y * dpitch / 4 + rect->x * bpp / 2;
        for (row = 0; row < rect->h / 2 + (rect->h & 1); ++row) {
            SDL_memcpy(dst, src, length / 2);
            src += pitch / 2;
            dst += dpitch / 2;
        }
    }
    SDL_DFB_CHECKERR(data->surface->Unlock(data->surface));
    data->isDirty = 0;
    return 0;
  error:
    return 1;

}
Ejemplo n.º 4
0
static int
DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture)
{
    //SDL_DFB_RENDERERDATA(renderer);
    SDL_Window *window = renderer->window;
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
    SDL_DFB_DEVICEDATA(display->device);
    DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
    DirectFB_TextureData *data = texture->driverdata;
    DFBDisplayLayerConfig layconf;
    DFBResult ret;

    if (devdata->use_yuv_direct && (dispdata->vidID >= 0)
        && (!dispdata->vidIDinuse)
        && SDL_ISPIXELFORMAT_FOURCC(data->format)) {
        layconf.flags =
            DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT |
            DLCONF_SURFACE_CAPS;
        layconf.width = texture->w;
        layconf.height = texture->h;
        layconf.pixelformat = DirectFB_SDLToDFBPixelFormat(data->format);
        layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE;

        SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb,
                                                       dispdata->vidID,
                                                       &dispdata->vidlayer));
        SDL_DFB_CHECKERR(dispdata->
                         vidlayer->SetCooperativeLevel(dispdata->vidlayer,
                                                       DLSCL_EXCLUSIVE));

        if (devdata->use_yuv_underlays) {
            ret = dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1);
            if (ret != DFB_OK)
                SDL_DFB_DEBUG("Underlay Setlevel not supported\n");
        }
        SDL_DFB_CHECKERR(dispdata->
                         vidlayer->SetConfiguration(dispdata->vidlayer,
                                                    &layconf));
        SDL_DFB_CHECKERR(dispdata->
                         vidlayer->GetSurface(dispdata->vidlayer,
                                              &data->surface));
        dispdata->vidIDinuse = 1;
        data->display = display;
        return 0;
    }
    return 1;
  error:
    if (dispdata->vidlayer) {
        SDL_DFB_RELEASE(data->surface);
        SDL_DFB_CHECKERR(dispdata->
                         vidlayer->SetCooperativeLevel(dispdata->vidlayer,
                                                       DLSCL_ADMINISTRATIVE));
        SDL_DFB_RELEASE(dispdata->vidlayer);
    }
    return 1;
}
Ejemplo n.º 5
0
static int
DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                     const SDL_Rect * rect, void **pixels, int *pitch)
{
    DirectFB_TextureData *texturedata =
        (DirectFB_TextureData *) texture->driverdata;

    DirectFB_ActivateRenderer(renderer);

#if 0
    if (markDirty) {
        SDL_AddDirtyRect(&texturedata->dirty, rect);
    }
#endif

    if (texturedata->display) {
        void *fdata;
        int fpitch;

        SDL_DFB_CHECKERR(texturedata->surface->Lock(texturedata->surface,
                                                    DSLF_WRITE | DSLF_READ,
                                                    &fdata, &fpitch));
        *pitch = fpitch;
        *pixels = fdata;
    } else {
        *pixels =
            (void *) ((Uint8 *) texturedata->pixels +
                      rect->y * texturedata->pitch +
                      rect->x * DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format)));
        *pitch = texturedata->pitch;
        texturedata->isDirty = 1;
    }
    return 0;

  error:
    return -1;
}
Ejemplo n.º 6
0
static int
DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SDL_Window *window = renderer->window;
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
    SDL_DFB_DEVICEDATA(display->device);
    DirectFB_TextureData *data;
    DFBSurfaceDescription dsc;
    DFBSurfacePixelFormat pixelformat;

    DirectFB_ActivateRenderer(renderer);

    SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));
    texture->driverdata = data;

    /* find the right pixelformat */
    pixelformat = DirectFB_SDLToDFBPixelFormat(texture->format);
    if (pixelformat == DSPF_UNKNOWN) {
        SDL_SetError("Unknown pixel format %d\n", data->format);
        goto error;
    }

    data->format = texture->format;
    data->pitch = texture->w * DFB_BYTES_PER_PIXEL(pixelformat);

    if (DirectFB_AcquireVidLayer(renderer, texture) != 0) {
        /* fill surface description */
        dsc.flags =
            DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
        dsc.width = texture->w;
        dsc.height = texture->h;
        if(texture->format == SDL_PIXELFORMAT_YV12 ||
           texture->format == SDL_PIXELFORMAT_IYUV) {
           /* dfb has problems with odd sizes -make them even internally */
           dsc.width += (dsc.width % 2);
           dsc.height += (dsc.height % 2);
        }
        /* <1.2 Never use DSCAPS_VIDEOONLY here. It kills performance
         * No DSCAPS_SYSTEMONLY either - let dfb decide
         * 1.2: DSCAPS_SYSTEMONLY boosts performance by factor ~8
         * Depends on other settings as well. Let dfb decide.
         */
        dsc.caps = DSCAPS_PREMULTIPLIED;
#if 0
        if (texture->access == SDL_TEXTUREACCESS_STREAMING)
            dsc.caps |= DSCAPS_SYSTEMONLY;
        else
            dsc.caps |= DSCAPS_VIDEOONLY;
#endif

        dsc.pixelformat = pixelformat;
        data->pixels = NULL;

        /* Create the surface */
        SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
                                                     &data->surface));
        if (SDL_ISPIXELFORMAT_INDEXED(data->format)
            && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
#if 1
            SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface, &data->palette));
#else
            /* DFB has issues with blitting LUT8 surfaces.
             * Creating a new palette does not help.
             */
            DFBPaletteDescription pal_desc;
            pal_desc.flags = DPDESC_SIZE; /* | DPDESC_ENTRIES */
            pal_desc.size = 256;
            SDL_DFB_CHECKERR(devdata->dfb->CreatePalette(devdata->dfb, &pal_desc,&data->palette));
            SDL_DFB_CHECKERR(data->surface->SetPalette(data->surface, data->palette));
#endif
        }

    }
#if (DFB_VERSION_ATLEAST(1,2,0))
    data->render_options = DSRO_NONE;
#endif
    if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
        /* 3 plane YUVs return 1 bpp, but we need more space for other planes */
        if(texture->format == SDL_PIXELFORMAT_YV12 ||
           texture->format == SDL_PIXELFORMAT_IYUV) {
            SDL_DFB_ALLOC_CLEAR(data->pixels, (texture->h * data->pitch  + ((texture->h + texture->h % 2) * (data->pitch + data->pitch % 2) * 2) / 4));
        } else {
            SDL_DFB_ALLOC_CLEAR(data->pixels, texture->h * data->pitch);
        }
    }

    return 0;

  error:
    SDL_DFB_RELEASE(data->palette);
    SDL_DFB_RELEASE(data->surface);
    SDL_DFB_FREE(texture->driverdata);
    return -1;
}
Ejemplo n.º 7
0
static int
DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                    const SDL_Rect * srcrect, const SDL_FRect * dstrect)
{
    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
    IDirectFBSurface *destsurf = data->target;
    DirectFB_TextureData *texturedata =
        (DirectFB_TextureData *) texture->driverdata;
    Uint8 alpha, r, g, b;
    DFBRegion clip_region;
    DFBRectangle sr, dr;

    DirectFB_ActivateRenderer(renderer);

    SDLtoDFBRect(srcrect, &sr);
    SDLtoDFBRect_Float(dstrect, &dr);

    destsurf->GetClip(destsurf, &clip_region);
    dr.x += clip_region.x1;
    dr.y += clip_region.y1;

    if (texturedata->display) {
        int px, py;
        SDL_Window *window = renderer->window;
        IDirectFBWindow *dfbwin = get_dfb_window(window);
        SDL_DFB_WINDOWDATA(window);
        SDL_VideoDisplay *display = texturedata->display;
        DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;

        SDL_DFB_CHECKERR(dispdata->
                         vidlayer->SetSourceRectangle(dispdata->vidlayer,
                                                      sr.x, sr.y, sr.w, sr.h));
        dfbwin->GetPosition(dfbwin, &px, &py);
        px += windata->client.x;
        py += windata->client.y;
        SDL_DFB_CHECKERR(dispdata->
                         vidlayer->SetScreenRectangle(dispdata->vidlayer,
                                                      px + dr.x,
                                                      py + dr.y,
                                                      dr.w,
                                                      dr.h));
    } else {
        DFBSurfaceBlittingFlags flags = 0;

#if 0
        if (texturedata->dirty.list) {
            SDL_DirtyRect *dirty;
            void *pixels;
            int bpp = DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format));
            int pitch = texturedata->pitch;

            for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
                SDL_Rect *rect = &dirty->rect;
                pixels =
                    (void *) ((Uint8 *) texturedata->pixels +
                              rect->y * pitch + rect->x * bpp);
                DirectFB_UpdateTexture(renderer, texture, rect,
                                       pixels,
                                       texturedata->pitch);
            }
            SDL_ClearDirtyRects(&texturedata->dirty);
        }
#endif
        if (texturedata->isDirty)
        {
            SDL_Rect rect;

            rect.x = 0;
            rect.y = 0;
            rect.w = texture->w;
            rect.h = texture->h;

            DirectFB_UpdateTexture(renderer, texture, &rect, texturedata->pixels, texturedata->pitch);
        }

        alpha = r = g = b = 0xff;
        if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA){
            alpha = texture->a;
            flags |= DSBLIT_BLEND_COLORALPHA;
        }

        if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
            r = texture->r;
            g = texture->g;
            b = texture->b;
            flags |= DSBLIT_COLORIZE;
        }
        SDL_DFB_CHECKERR(destsurf->
                         SetColor(destsurf, r, g, b, alpha));

        /* ???? flags |= DSBLIT_SRC_PREMULTCOLOR; */

        SetBlendMode(data, texture->blendMode, texturedata);

        SDL_DFB_CHECKERR(destsurf->SetBlittingFlags(destsurf,
                                                    data->blitFlags | flags));

#if (DFB_VERSION_ATLEAST(1,2,0))
        SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf,
                                                    texturedata->
                                                    render_options));
#endif

        if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
            SDL_DFB_CHECKERR(destsurf->Blit(destsurf,
                                            texturedata->surface,
                                            &sr, dr.x, dr.y));
        } else {
            SDL_DFB_CHECKERR(destsurf->StretchBlit(destsurf,
                                                   texturedata->surface,
                                                   &sr, &dr));
        }
    }
    return 0;
  error:
    return -1;
}
int
DirectFB_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
    /*
     * FIXME: video mode switch is currently broken for 1.2.0
     * 
     */

    SDL_DFB_DEVICEDATA(_this);
    DFB_DisplayData *data = (DFB_DisplayData *) display->driverdata;
    DFBDisplayLayerConfig config, rconfig;
    DFBDisplayLayerConfigFlags fail = 0;

    SDL_DFB_CHECKERR(data->layer->SetCooperativeLevel(data->layer,
                                                      DLSCL_ADMINISTRATIVE));

    SDL_DFB_CHECKERR(data->layer->GetConfiguration(data->layer, &config));
    config.flags = DLCONF_WIDTH | DLCONF_HEIGHT;
    if (mode->format != SDL_PIXELFORMAT_UNKNOWN) {
        config.flags |= DLCONF_PIXELFORMAT;
        config.pixelformat = DirectFB_SDLToDFBPixelFormat(mode->format);
        data->pixelformat = config.pixelformat;
    }
    config.width = mode->w;
    config.height = mode->h;

    if (devdata->use_yuv_underlays) {
        config.flags |= DLCONF_OPTIONS;
        config.options = DLOP_ALPHACHANNEL;
    }

    data->layer->TestConfiguration(data->layer, &config, &fail);

    if (fail &
        (DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT |
         DLCONF_OPTIONS)) {
        SDL_DFB_ERR("Error setting mode %dx%d-%x\n", mode->w, mode->h,
                    mode->format);
        return -1;
    }

    config.flags &= ~fail;
    SDL_DFB_CHECKERR(data->layer->SetConfiguration(data->layer, &config));
#if (DFB_VERSION_ATLEAST(1,2,0))
    /* Need to call this twice ! */
    SDL_DFB_CHECKERR(data->layer->SetConfiguration(data->layer, &config));
#endif

    /* Double check */
    SDL_DFB_CHECKERR(data->layer->GetConfiguration(data->layer, &rconfig));
    SDL_DFB_CHECKERR(data->
                     layer->SetCooperativeLevel(data->layer, DLSCL_SHARED));

    if ((config.width != rconfig.width) || (config.height != rconfig.height)
        || ((mode->format != SDL_PIXELFORMAT_UNKNOWN)
            && (config.pixelformat != rconfig.pixelformat))) {
        SDL_DFB_ERR("Error setting mode %dx%d-%x\n", mode->w, mode->h,
                    mode->format);
        return -1;
    }

    data->pixelformat = rconfig.pixelformat;
    data->cw = config.width;
    data->ch = config.height;
    display->current_mode = *mode;

    return 0;
  error:
    return -1;
}