Ejemplo n.º 1
0
void Menu::ChangeRoom(const sf::Event& ev){
	switch (mCurrentRoom){
	case MainMenu:{
		//Amount of buttons in main menu
		const int amountOfButtons = 4;
		for (int i = 0; i < amountOfButtons; i++){
			switch (i){
			case 0:{
				if (mButtons[i]->IsPressed(ev)){
					mCurrentRoom = Run;
					DisableButtons();
				}
				break;
			}
			case 1:{
				if (mButtons[i]->IsPressed(ev)){
					mCurrentRoom = Library;
					DisableButtons();
				}
				break;
			}
			case 2:{
				if (mButtons[i]->IsPressed(ev)){
					mCurrentRoom = About;
					DisableButtons();
				}
				break;
			}
			case 3:{
				if (mButtons[i]->IsPressed(ev)){
					mCurrentRoom = Exit;
					DisableButtons();
				}
				break;
			}
			}
		}
			break;
	}
	case Library:{
		if (mButtons[4]->IsPressed(ev)){
			mCurrentRoom = MainMenu;
			DisableButtons();
		}
		break;
	}
	case About:{
		if (mButtons[4]->IsPressed(ev)){
			mCurrentRoom = MainMenu;
			DisableButtons();
		}
		break;
	}
	}
};
 double SubSectionMenu::WillTransitionOff()
 {
     //While the transition is happening, disable the buttons, this prevents them from being pressed
     DisableButtons();
 
     //Fade out the partially transparent black overlay
     m_Overlay->SetAlpha(0.0f, SUBSECTION_MENU_TRANSITION_OFF_DURATION);
     
     //Do a scale animation for all the buttons
     const unsigned int buttonCount = WORLD_NUMBER_OF_SUBSECTIONS.x * WORLD_NUMBER_OF_SUBSECTIONS.y;
     for(unsigned int i = 0; i < buttonCount; i++)
     {
         m_Buttons[i]->SetLocalScale(0.0f, 0.0f, SUBSECTION_MENU_BUTTON_SCALE_DURATION, Back::In);
     }
     
     //Return the length of time this off-transition will take
     return SUBSECTION_MENU_TRANSITION_OFF_DURATION;
 }
Ejemplo n.º 3
0
void YahtZFrame::StartNewGame() {
    Game.Reset();
    BonusLabel->SetLabel(wxT("0"));
    DisableButtons();
    ResetLabels();

    for (int i = 0; i < 13; i++) {
        ButtonsEnabled[i] = true;
    }
    RollButton->Enable();
    RollButton->SetLabel(wxString::Format(wxT("ROLL (%i)"), Game.GetRollCount()));

    Dice1->SetBitmap(wxBitmap());
    Dice2->SetBitmap(wxBitmap());
    Dice3->SetBitmap(wxBitmap());
    Dice4->SetBitmap(wxBitmap());
    Dice5->SetBitmap(wxBitmap());

}
 void SubSectionMenu::WillTransitionOn()
 {
     //While the transition is happening, disable the buttons, this prevents them from being pressed
     DisableButtons();
 
     //Fade in the partially transparent black overlay
     m_Overlay->SetAlpha(0.5f, SUBSECTION_MENU_TRANSITION_ON_DURATION);
     
     //Do a scale animation for all the buttons
     const unsigned int buttonCount = WORLD_NUMBER_OF_SUBSECTIONS.x * WORLD_NUMBER_OF_SUBSECTIONS.y;
     for(unsigned int i = 0; i < buttonCount; i++)
     {
         m_Buttons[i]->SetLocalScale(0.0f, 0.0f);
         m_Buttons[i]->SetLocalScale(1.0f, 1.0f, SUBSECTION_MENU_BUTTON_SCALE_DURATION, Back::Out);
     }
     
     //Setup a delay method to re-enable the button
     DelaySceneMethod(&SubSectionMenu::EnableButtons, SUBSECTION_MENU_TRANSITION_ON_DURATION);
 }
Ejemplo n.º 5
0
void YahtZFrame::EndRound() {

    if(Game.isGameOver()) {
        RollButton->Disable();
        wxMessageBox( wxString::Format(wxT("Your Score: %i"), Game.GetScore()), wxT("Game Over"), wxOK);

    }
    else {
        Game.EndRound();
        RollButton->SetLabel(wxString::Format(wxT("ROLL (%i)"),Game.GetRollCount()));
        RollButton->Enable();
        DisableButtons();

        for(int i = 0; i < 5; i++) {
            DiceEnabled[i] = true;
            Game.EnableDice(i+1);
        }

    }


    StatusBar->SetLabel(wxString::Format(wxT("Score: %i"),Game.GetScore()));
}
Ejemplo n.º 6
0
YahtZFrame::YahtZFrame( wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style ) : wxFrame( parent, id, title, pos, size, style )
{
    for(int i = 0; i < 5; i++)
        DiceEnabled[i] = true;

    for (int i = 0; i < 13; i++)
        ButtonsEnabled[i] = true;

	this->SetSizeHints( wxDefaultSize, wxDefaultSize );

	wxFlexGridSizer* MainSizer;
	MainSizer = new wxFlexGridSizer( 0, 1, 0, 0 );
	MainSizer->AddGrowableCol( 0 );
	MainSizer->AddGrowableRow( 0 );
	MainSizer->SetFlexibleDirection( wxBOTH );
	MainSizer->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );

	TopPanel = new wxPanel( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL );
	wxFlexGridSizer* DiceSizer;
	DiceSizer = new wxFlexGridSizer( 1, 6, 0, 0 );
	DiceSizer->SetFlexibleDirection( wxBOTH );
	DiceSizer->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );

	Dice1 = new wxStaticBitmap( TopPanel, wxID_ANY, wxBitmap(), wxDefaultPosition, wxSize( 64,64 ), 0 );
	DiceSizer->Add( Dice1, 0, wxALL, 5 );

	Dice2 = new wxStaticBitmap( TopPanel, wxID_ANY, wxBitmap(), wxDefaultPosition, wxSize( 64,64 ), 0 );
	DiceSizer->Add( Dice2, 0, wxALL, 5 );

	Dice3 = new wxStaticBitmap( TopPanel, wxID_ANY, wxBitmap(), wxDefaultPosition, wxSize( 64,64 ), 0 );
	DiceSizer->Add( Dice3, 0, wxALL, 5 );

	Dice4 = new wxStaticBitmap( TopPanel, wxID_ANY, wxBitmap(), wxDefaultPosition, wxSize( 64,64 ), 0 );
	DiceSizer->Add( Dice4, 0, wxALL, 5 );

	Dice5 = new wxStaticBitmap( TopPanel, wxID_ANY, wxBitmap(), wxDefaultPosition, wxSize( 64,64 ), 0 );
	DiceSizer->Add( Dice5, 0, wxALL, 5 );

	RollButton = new wxButton( TopPanel, wxID_ANY, wxString::Format(wxT("ROLL (%i)"),Game.GetRollCount()), wxDefaultPosition, wxDefaultSize, wxNO_BORDER );
	DiceSizer->Add( RollButton, 0, wxALL|wxEXPAND, 5 );


	TopPanel->SetSizer( DiceSizer );
	TopPanel->Layout();
	DiceSizer->Fit( TopPanel );
	MainSizer->Add( TopPanel, 1, wxEXPAND, 5 );

	BottomPanel = new wxPanel( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL );
	wxFlexGridSizer* ScoreSizer;
	ScoreSizer = new wxFlexGridSizer( 0, 2, 0, 0 );
	ScoreSizer->AddGrowableCol( 0 );
	ScoreSizer->AddGrowableCol( 1 );
	ScoreSizer->SetFlexibleDirection( wxBOTH );
	ScoreSizer->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );

	wxFlexGridSizer* FirstScoreSizer;
	FirstScoreSizer = new wxFlexGridSizer( 0, 2, 0, 0 );
	FirstScoreSizer->AddGrowableCol( 1 );
	FirstScoreSizer->SetFlexibleDirection( wxBOTH );
	FirstScoreSizer->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );

	OneButton = new wxButton( BottomPanel, wxID_ANY, wxT("One's"), wxDefaultPosition, wxDefaultSize, 0 );
	FirstScoreSizer->Add( OneButton, 0, wxALL, 5 );

	OneLabel = new wxStaticText( BottomPanel, wxID_ANY, wxT("-"), wxDefaultPosition, wxDefaultSize, 0 );
	OneLabel->Wrap( -1 );
	OneLabel->SetFont( wxFont( 15, 70, 90, 90, false, wxEmptyString ) );

	FirstScoreSizer->Add( OneLabel, 0, wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL|wxALL, 5 );

	TwoButton = new wxButton( BottomPanel, wxID_ANY, wxT("Two's"), wxDefaultPosition, wxDefaultSize, 0 );
	FirstScoreSizer->Add( TwoButton, 0, wxALL, 5 );

	TwoLabel = new wxStaticText( BottomPanel, wxID_ANY, wxT("-"), wxDefaultPosition, wxDefaultSize, 0 );
	TwoLabel->Wrap( -1 );
	TwoLabel->SetFont( wxFont( 15, 70, 90, 90, false, wxEmptyString ) );

	FirstScoreSizer->Add( TwoLabel, 0, wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL|wxALL, 5 );

	ThreeButton = new wxButton( BottomPanel, wxID_ANY, wxT("Three's"), wxDefaultPosition, wxDefaultSize, 0 );
	FirstScoreSizer->Add( ThreeButton, 0, wxALL, 5 );

	ThreeLabel = new wxStaticText( BottomPanel, wxID_ANY, wxT("-"), wxDefaultPosition, wxDefaultSize, 0 );
	ThreeLabel->Wrap( -1 );
	ThreeLabel->SetFont( wxFont( 15, 70, 90, 90, false, wxEmptyString ) );

	FirstScoreSizer->Add( ThreeLabel, 0, wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL|wxALL, 5 );

	FourButton = new wxButton( BottomPanel, wxID_ANY, wxT("Four's"), wxDefaultPosition, wxDefaultSize, 0 );
	FirstScoreSizer->Add( FourButton, 0, wxALL, 5 );

	FourLabel = new wxStaticText( BottomPanel, wxID_ANY, wxT("-"), wxDefaultPosition, wxDefaultSize, 0 );
	FourLabel->Wrap( -1 );
	FourLabel->SetFont( wxFont( 15, 70, 90, 90, false, wxEmptyString ) );

	FirstScoreSizer->Add( FourLabel, 0, wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL|wxALL, 5 );

	FiveButton = new wxButton( BottomPanel, wxID_ANY, wxT("Five's"), wxDefaultPosition, wxDefaultSize, 0 );
	FirstScoreSizer->Add( FiveButton, 0, wxALL, 5 );

	FiveLabel = new wxStaticText( BottomPanel, wxID_ANY, wxT("-"), wxDefaultPosition, wxDefaultSize, 0 );
	FiveLabel->Wrap( -1 );
	FiveLabel->SetFont( wxFont( 15, 70, 90, 90, false, wxEmptyString ) );

	FirstScoreSizer->Add( FiveLabel, 0, wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL|wxALL, 5 );

	SixButton = new wxButton( BottomPanel, wxID_ANY, wxT("Six's"), wxDefaultPosition, wxDefaultSize, 0 );
	FirstScoreSizer->Add( SixButton, 0, wxALL, 5 );

	SixLabel = new wxStaticText( BottomPanel, wxID_ANY, wxT("-"), wxDefaultPosition, wxDefaultSize, 0 );
	SixLabel->Wrap( -1 );
	SixLabel->SetFont( wxFont( 15, 70, 90, 90, false, wxEmptyString ) );

	FirstScoreSizer->Add( SixLabel, 0, wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL|wxALL, 5 );

	BonusTxt = new wxStaticText( BottomPanel, wxID_ANY, wxT("Bonus:"), wxDefaultPosition, wxDefaultSize, 0 );
	BonusTxt->Wrap( -1 );
	BonusTxt->SetFont( wxFont( wxNORMAL_FONT->GetPointSize(), 70, 90, 92, false, wxEmptyString ) );

	FirstScoreSizer->Add( BonusTxt, 0, wxALIGN_CENTER_VERTICAL|wxALIGN_RIGHT|wxALL, 10 );

	BonusLabel = new wxStaticText( BottomPanel, wxID_ANY, wxT("0"), wxDefaultPosition, wxDefaultSize, 0 );
	BonusLabel->Wrap( -1 );
	BonusLabel->SetFont( wxFont( 15, 70, 90, 90, false, wxEmptyString ) );

	FirstScoreSizer->Add( BonusLabel, 0, wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL|wxALL, 10 );


	ScoreSizer->Add( FirstScoreSizer, 1, wxEXPAND, 5 );

	wxFlexGridSizer* SecScoreSizer;
	SecScoreSizer = new wxFlexGridSizer( 0, 2, 0, 0 );
	SecScoreSizer->AddGrowableCol( 1 );
	SecScoreSizer->SetFlexibleDirection( wxBOTH );
	SecScoreSizer->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );

	ThreeKindButton = new wxButton( BottomPanel, wxID_ANY, wxT("3 of a Kind"), wxDefaultPosition, wxDefaultSize, 0 );
	SecScoreSizer->Add( ThreeKindButton, 0, wxALL, 5 );

	ThreeKindLabel = new wxStaticText( BottomPanel, wxID_ANY, wxT("-"), wxDefaultPosition, wxDefaultSize, 0 );
	ThreeKindLabel->Wrap( -1 );
	ThreeKindLabel->SetFont( wxFont( 15, 70, 90, 90, false, wxEmptyString ) );

	SecScoreSizer->Add( ThreeKindLabel, 0, wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL|wxALL, 5 );

	FourKindButton = new wxButton( BottomPanel, wxID_ANY, wxT("4 of a Kind"), wxDefaultPosition, wxDefaultSize, 0 );
	SecScoreSizer->Add( FourKindButton, 0, wxALL, 5 );

	FourKindLabel = new wxStaticText( BottomPanel, wxID_ANY, wxT("-"), wxDefaultPosition, wxDefaultSize, 0 );
	FourKindLabel->Wrap( -1 );
	FourKindLabel->SetFont( wxFont( 15, 70, 90, 90, false, wxEmptyString ) );

	SecScoreSizer->Add( FourKindLabel, 0, wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL|wxALL, 5 );

	SmStraightButton = new wxButton( BottomPanel, wxID_ANY, wxT("Sm Straight"), wxDefaultPosition, wxDefaultSize, 0 );
	SecScoreSizer->Add( SmStraightButton, 0, wxALL, 5 );

	SmStraightLabel = new wxStaticText( BottomPanel, wxID_ANY, wxT("-"), wxDefaultPosition, wxDefaultSize, 0 );
	SmStraightLabel->Wrap( -1 );
	SmStraightLabel->SetFont( wxFont( 15, 70, 90, 90, false, wxEmptyString ) );

	SecScoreSizer->Add( SmStraightLabel, 0, wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL|wxALL, 5 );

	LgStraightButton = new wxButton( BottomPanel, wxID_ANY, wxT("Lg Straight"), wxDefaultPosition, wxDefaultSize, 0 );
	SecScoreSizer->Add( LgStraightButton, 0, wxALL, 5 );

	LgStraightLabel = new wxStaticText( BottomPanel, wxID_ANY, wxT("-"), wxDefaultPosition, wxDefaultSize, 0 );
	LgStraightLabel->Wrap( -1 );
	LgStraightLabel->SetFont( wxFont( 15, 70, 90, 90, false, wxEmptyString ) );

	SecScoreSizer->Add( LgStraightLabel, 0, wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL|wxALL, 5 );

	FullHouseButton = new wxButton( BottomPanel, wxID_ANY, wxT("Full House"), wxDefaultPosition, wxDefaultSize, 0 );
	SecScoreSizer->Add( FullHouseButton, 0, wxALL, 5 );

	FullHouseLabel = new wxStaticText( BottomPanel, wxID_ANY, wxT("-"), wxDefaultPosition, wxDefaultSize, 0 );
	FullHouseLabel->Wrap( -1 );
	FullHouseLabel->SetFont( wxFont( 15, 70, 90, 90, false, wxEmptyString ) );

	SecScoreSizer->Add( FullHouseLabel, 0, wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL|wxALL, 5 );

	ChanceButton = new wxButton( BottomPanel, wxID_ANY, wxT("Chance"), wxDefaultPosition, wxDefaultSize, 0 );
	SecScoreSizer->Add( ChanceButton, 0, wxALL, 5 );

	ChanceLabel = new wxStaticText( BottomPanel, wxID_ANY, wxT("-"), wxDefaultPosition, wxDefaultSize, 0 );
	ChanceLabel->Wrap( -1 );
	ChanceLabel->SetFont( wxFont( 15, 70, 90, 90, false, wxEmptyString ) );

	SecScoreSizer->Add( ChanceLabel, 0, wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL|wxALL, 5 );

	YahtzeeButton = new wxButton( BottomPanel, wxID_ANY, wxT("Yahtzee"), wxDefaultPosition, wxDefaultSize, 0 );
	SecScoreSizer->Add( YahtzeeButton, 0, wxALL, 5 );

	YahtzeeLabel = new wxStaticText( BottomPanel, wxID_ANY, wxT("-"), wxDefaultPosition, wxDefaultSize, 0 );
	YahtzeeLabel->Wrap( -1 );
	YahtzeeLabel->SetFont( wxFont( 15, 70, 90, 90, false, wxEmptyString ) );

	SecScoreSizer->Add( YahtzeeLabel, 0, wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL|wxALL, 5 );


	ScoreSizer->Add( SecScoreSizer, 1, wxEXPAND, 5 );


	BottomPanel->SetSizer( ScoreSizer );
	BottomPanel->Layout();
	ScoreSizer->Fit( BottomPanel );
	MainSizer->Add( BottomPanel, 1, wxEXPAND, 5 );


	this->SetSizer( MainSizer );
	this->Layout();
	MenuBar = new wxMenuBar( 0 );
	FileMenu = new wxMenu();
	wxMenuItem* NewGameItem;
	NewGameItem = new wxMenuItem( FileMenu, wxID_ANY, wxString( wxT("&New Game") ) , wxEmptyString, wxITEM_NORMAL );
	FileMenu->Append( NewGameItem );

	wxMenuItem* HighScoresItem;
	HighScoresItem = new wxMenuItem( FileMenu, wxID_ANY, wxString( wxT("&High Scores") ) , wxEmptyString, wxITEM_NORMAL );
	FileMenu->Append( HighScoresItem );

	FileMenu->AppendSeparator();

	wxMenuItem* ExitItem;
	ExitItem = new wxMenuItem( FileMenu, wxID_ANY, wxString( wxT("&Exit") ) , wxEmptyString, wxITEM_NORMAL );
	FileMenu->Append( ExitItem );

	MenuBar->Append( FileMenu, wxT("&File") );

	HelpMenu = new wxMenu();
	wxMenuItem* HowToItem;
	HowToItem = new wxMenuItem( HelpMenu, wxID_ANY, wxString( wxT("How to &Play") ) , wxEmptyString, wxITEM_NORMAL );
	HelpMenu->Append( HowToItem );

	HelpMenu->AppendSeparator();

	wxMenuItem* AboutItem;
	AboutItem = new wxMenuItem( HelpMenu, wxID_ANY, wxString( wxT("&About") ) , wxEmptyString, wxITEM_NORMAL );
	HelpMenu->Append( AboutItem );

	MenuBar->Append( HelpMenu, wxT("&Help") );

	this->SetMenuBar( MenuBar );

	StatusBar = this->CreateStatusBar( 1, 0, wxID_ANY );

	this->Centre( wxBOTH );

	DisableButtons();

	    StatusBar->SetLabel(wxT("Welcome to YahtZ! Press the ROLL button to start the game!"));

	// Connect Events
	Dice1->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( YahtZFrame::Dice1Click ), NULL, this );
	Dice2->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( YahtZFrame::Dice2Click ), NULL, this );
	Dice3->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( YahtZFrame::Dice3Click ), NULL, this );
	Dice4->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( YahtZFrame::Dice4Click ), NULL, this );
	Dice5->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( YahtZFrame::Dice5Click ), NULL, this );
	RollButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( YahtZFrame::RollClick ), NULL, this );
	OneButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( YahtZFrame::OneClick ), NULL, this );
	OneButton->Connect( wxEVT_ENTER_WINDOW, wxMouseEventHandler( YahtZFrame::OneHover ), NULL, this );
	OneButton->Connect( wxEVT_LEAVE_WINDOW, wxMouseEventHandler( YahtZFrame::OneOut ), NULL, this );
	TwoButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( YahtZFrame::TwoClick ), NULL, this );
	ThreeButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( YahtZFrame::ThreeClick ), NULL, this );
	FourButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( YahtZFrame::FourClick ), NULL, this );
	FiveButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( YahtZFrame::FiveClick ), NULL, this );
	SixButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( YahtZFrame::SixClick ), NULL, this );
	ThreeKindButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( YahtZFrame::ThreeKindClick ), NULL, this );
	FourKindButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( YahtZFrame::FourKindClick ), NULL, this );
	SmStraightButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( YahtZFrame::SmStraightClick ), NULL, this );
	LgStraightButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( YahtZFrame::LgStraightClick ), NULL, this );
	FullHouseButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( YahtZFrame::FullHouseClick ), NULL, this );
	ChanceButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( YahtZFrame::ChanceClick ), NULL, this );
	YahtzeeButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( YahtZFrame::YahtzeeClick ), NULL, this );
	this->Connect( NewGameItem->GetId(), wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler( YahtZFrame::NewGameClick ) );
	this->Connect( HighScoresItem->GetId(), wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler( YahtZFrame::HighScoresClick ) );
	this->Connect( ExitItem->GetId(), wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler( YahtZFrame::ExitClick ) );
	this->Connect( HowToItem->GetId(), wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler( YahtZFrame::HowToClick ) );
	this->Connect( AboutItem->GetId(), wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler( YahtZFrame::AboutClick ) );
}