Ejemplo n.º 1
0
    void WaypointReached(uint32 uiPointId) override
    {
        switch (uiPointId)
        {
            case 3:
                DoScriptText(SAY_ENTER_OWL_THICKET, m_creature);
                break;
            case 10: // Cavern 1
            case 15: // Cavern 2
            case 20: // Cavern 3
            case 25: // Cavern 4
            case 36: // Cavern 5
                m_uiCurrentWaypoint = uiPointId;
                DoChannelTorchSpell();
                break;
            case 39:
                m_uiCurrentWaypoint = uiPointId;
                StartNextDialogueText(SAY_REACH_ALTAR_1);
                SetEscortPaused(true);
                break;
            case 41:
            {
                // Search for all nearest lights and respawn them
                std::list<GameObject*> m_lEluneLights;
                GetGameObjectListWithEntryInGrid(m_lEluneLights, m_creature, GO_ELUNE_LIGHT, 20.0f);
                for (std::list<GameObject*>::const_iterator itr = m_lEluneLights.begin(); itr != m_lEluneLights.end(); ++itr)
                {
                    if ((*itr)->isSpawned())
                        continue;

                    (*itr)->SetRespawnTime(115);
                    (*itr)->Refresh();
                }

                if (GameObject* pAltar = m_creature->GetMap()->GetGameObject(m_altarGuid))
                    m_creature->SetFacingToObject(pAltar);
                break;
            }
            case 42:
                // Summon the 2 priestess
                SetEscortPaused(true);
                DoSummonPriestess();
                DoScriptText(SAY_RANSHALLA_ALTAR_2, m_creature);
                break;
            case 44:
                // Stop the escort and turn towards the altar
                SetEscortPaused(true);
                if (GameObject* pAltar = m_creature->GetMap()->GetGameObject(m_altarGuid))
                    m_creature->SetFacingToObject(pAltar);
                break;
        }
    }
        void WaypointReached(uint32 pointId)
        {
            switch(pointId)
            {
                case 3:
                    Talk(SAY_ENTER_OWL_THICKET);
                    break;
                case 10: // Cavern 1
                case 15: // Cavern 2
                case 20: // Cavern 3
                case 25: // Cavern 4
                case 36: // Cavern 5
                    DoChannelTorchSpell();
                    break;
                case 39:
                    StartNextDialogueText(SAY_REACH_ALTAR_1);
                    SetEscortPaused(true);
                    break;
                case 41:
                {
                    // Search for all nearest lights and respawn them
                    std::list<GameObject*> eluneLights;
                    GetGameObjectListWithEntryInGrid(eluneLights, me, GO_ELUNE_LIGHT, 20.0f);
                    for (std::list<GameObject*>::const_iterator itr = eluneLights.begin(); itr != eluneLights.end(); ++itr)
                    {
                        if ((*itr)->isSpawned())
                            continue;

                        (*itr)->SetRespawnTime(115);
                        (*itr)->Refresh();
                    }

                    if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
                        me->SetFacingToObject(altar);
                    break;
                }
                case 42:
                    // Summon the 2 priestess
                    SetEscortPaused(true);
                    DoSummonPriestess();
                    Talk(SAY_RANSHALLA_ALTAR_2);
                    events.ScheduleEvent(EVENT_RESUME,2000);
                    break;
                case 44:
                    // Stop the escort and turn towards the altar
                    SetEscortPaused(true);
                    if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
                        me->SetFacingToObject(altar);
                    break;
            }
        }
Ejemplo n.º 3
0
    void JustDidDialogueStep(int32 iEntry)
    {
        switch(iEntry)
        {
            case NPC_RANSHALLA:
                // Start the altar channeling
                DoChannelTorchSpell(true);
                break;
            case SAY_RANSHALLA_ALTAR_6:
                SetEscortPaused(false);
                break;
            case SAY_PRIESTESS_ALTAR_8:
                // make the gem respawn
                if (GameObject* pGem = GetClosestGameObjectWithEntry(m_creature, GO_ELUNE_GEM, 10.0f))
                {
                    if (pGem->isSpawned())
                        break;

                    pGem->SetRespawnTime(90);
                    pGem->Refresh();
                }
                break;
            case SAY_PRIESTESS_ALTAR_9:
                // move near the escort npc
                if (Creature* pPriestess = m_creature->GetMap()->GetCreature(m_firstPriestessGuid))
                    pPriestess->GetMotionMaster()->MovePoint(0, aWingThicketLocations[6].m_fX, aWingThicketLocations[6].m_fY, aWingThicketLocations[6].m_fZ);
                break;
            case SAY_PRIESTESS_ALTAR_13:
                // summon the Guardian of Elune
                if (Creature* pGuard = m_creature->SummonCreature(NPC_GUARDIAN_ELUNE, aWingThicketLocations[2].m_fX, aWingThicketLocations[2].m_fY, aWingThicketLocations[2].m_fZ, aWingThicketLocations[2].m_fO, TEMPSUMMON_CORPSE_DESPAWN, 0))
                {
                    pGuard->GetMotionMaster()->MovePoint(0, aWingThicketLocations[5].m_fX, aWingThicketLocations[5].m_fY, aWingThicketLocations[5].m_fZ);
                    m_guardEluneGuid = pGuard->GetObjectGuid();
                }
                // summon the Voice of Elune
                if (GameObject* pAltar = m_creature->GetMap()->GetGameObject(m_altarGuid))
                {
                    if (Creature* pVoice = m_creature->SummonCreature(NPC_VOICE_ELUNE, pAltar->GetPositionX(), pAltar->GetPositionY(), pAltar->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000))
                        m_voiceEluneGuid = pVoice->GetObjectGuid();
                }
                break;
            case SAY_VOICE_ALTAR_15:
                // move near the escort npc and continue dialogue
                if (Creature* pPriestess = m_creature->GetMap()->GetCreature(m_secondPriestessGuid))
                {
                    DoScriptText(SAY_PRIESTESS_ALTAR_14, pPriestess);
                    pPriestess->GetMotionMaster()->MovePoint(0, aWingThicketLocations[7].m_fX, aWingThicketLocations[7].m_fY, aWingThicketLocations[7].m_fZ);
                }
                break;
            case SAY_PRIESTESS_ALTAR_19:
                // make the voice of elune leave
                if (Creature* pGuard = m_creature->GetMap()->GetCreature(m_guardEluneGuid))
                {
                    pGuard->GetMotionMaster()->MovePoint(0, aWingThicketLocations[2].m_fX, aWingThicketLocations[2].m_fY, aWingThicketLocations[2].m_fZ);
                    pGuard->ForcedDespawn(4000);
                }
                break;
            case SAY_PRIESTESS_ALTAR_20:
                // make the first priestess leave
                if (Creature* pPriestess = m_creature->GetMap()->GetCreature(m_firstPriestessGuid))
                {
                    pPriestess->GetMotionMaster()->MovePoint(0, aWingThicketLocations[0].m_fX, aWingThicketLocations[0].m_fY, aWingThicketLocations[0].m_fZ);
                    pPriestess->ForcedDespawn(4000);
                }
                break;
            case SAY_PRIESTESS_ALTAR_21:
                // make the second priestess leave
                if (Creature* pPriestess = m_creature->GetMap()->GetCreature(m_secondPriestessGuid))
                {
                    pPriestess->GetMotionMaster()->MovePoint(0, aWingThicketLocations[1].m_fX, aWingThicketLocations[1].m_fY, aWingThicketLocations[1].m_fZ);
                    pPriestess->ForcedDespawn(4000);
                }
                break;
            case DATA_EVENT_END:
                // Turn towards the player
                if (Player* pPlayer = GetPlayerForEscort())
                {
                    m_creature->SetFacingToObject(pPlayer);
                    DoScriptText(SAY_QUEST_END_1, m_creature, pPlayer);
                }
                break;
            case SAY_QUEST_END_2:
                // Turn towards the altar and kneel - quest complete
                if (GameObject* pAltar = m_creature->GetMap()->GetGameObject(m_altarGuid))
                    m_creature->SetFacingToObject(pAltar);
                m_creature->SetStandState(UNIT_STAND_STATE_KNEEL);
                if (Player* pPlayer = GetPlayerForEscort())
                    pPlayer->GroupEventHappens(QUEST_GUARDIANS_ALTAR, m_creature);
                break;
        }
    }
        void JustDidDialogueStep(int32 entry)
        {
            switch (entry)
            {
                case NPC_RANSHALLA:
                    // Start the altar channeling
                    DoChannelTorchSpell(true);
                    break;
                case SAY_RANSHALLA_ALTAR_6:
                    SetEscortPaused(false);
                    break;
                case SAY_PRIESTESS_ALTAR_8:
                    // make the gem respawn
                    if (GameObject* gem = GetClosestGameObjectWithEntry(me, GO_ELUNE_GEM, 10.0f))
                    {
                        if (gem->isSpawned())
                            break;

                        gem->SetRespawnTime(90);
                        gem->Refresh();
                    }
                    break;
                case SAY_PRIESTESS_ALTAR_9:
                    // move near the escort npc
                    if (Creature* priestess = me->GetMap()->GetCreature(_firstPriestessGUID))
                        priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[6].m_positionX, wingThicketLocations[6].m_positionY, wingThicketLocations[6].m_positionZ);
                    break;
                case SAY_PRIESTESS_ALTAR_13:
                    // summon the Guardian of Elune
                    if (Creature* guard = me->SummonCreature(NPC_GUARDIAN_ELUNE, wingThicketLocations[2].m_positionX, wingThicketLocations[2].m_positionY, wingThicketLocations[2].m_positionZ, wingThicketLocations[2].m_orientation, TEMPSUMMON_CORPSE_DESPAWN, 0))
                    {
                        guard->GetMotionMaster()->MovePoint(0, wingThicketLocations[5].m_positionX, wingThicketLocations[5].m_positionY, wingThicketLocations[5].m_positionZ);
                        _guardEluneGUID = guard->GetGUID();
                    }
                    // summon the Voice of Elune
                    if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
                    {
                        if (Creature* voice = me->SummonCreature(NPC_VOICE_ELUNE, altar->GetPositionX(), altar->GetPositionY(), altar->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000))
                            _voiceEluneGUID = voice->GetGUID();
                    }
                    break;
                case SAY_VOICE_ALTAR_15:
                    // move near the escort npc and continue dialogue
                    if (Creature* priestess = me->GetMap()->GetCreature(_secondPriestessGUID))
                    {
                        priestess->AI()->Talk(SAY_PRIESTESS_ALTAR_14);
                        priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[7].m_positionX, wingThicketLocations[7].m_positionY, wingThicketLocations[7].m_positionZ);
                    }
                    break;
                case SAY_PRIESTESS_ALTAR_19:
                    // make the voice of elune leave
                    if (Creature* guard = me->GetMap()->GetCreature(_guardEluneGUID))
                    {
                        guard->GetMotionMaster()->MovePoint(0, wingThicketLocations[2].m_positionX, wingThicketLocations[2].m_positionY, wingThicketLocations[2].m_positionZ);
                        guard->DespawnOrUnsummon(4000);
                    }
                    break;
                case SAY_PRIESTESS_ALTAR_20:
                    // make the first priestess leave
                    if (Creature* priestess = me->GetMap()->GetCreature(_firstPriestessGUID))
                    {
                        priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[0].m_positionX, wingThicketLocations[0].m_positionY, wingThicketLocations[0].m_positionZ);
                        priestess->DespawnOrUnsummon(4000);
                    }
                    break;
                case SAY_PRIESTESS_ALTAR_21:
                    // make the second priestess leave
                    if (Creature* priestess = me->GetMap()->GetCreature(_secondPriestessGUID))
                    {
                        priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[1].m_positionX, wingThicketLocations[1].m_positionY, wingThicketLocations[1].m_positionZ);
                        priestess->DespawnOrUnsummon(4000);
                    }
                    break;
                case DATA_EVENT_END:
                    // Turn towards the player
                    if (Player* player = GetPlayerForEscort())
                    {
                        me->SetFacingToObject(player);
                        Talk(SAY_RANSHALLA_END_1, player->GetGUID());
                    }
                    break;
                case SAY_RANSHALLA_END_2:
                    // Turn towards the altar and kneel - quest complete
                    if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
                    {
                        me->SetFacingToObject(altar);
                        altar->ResetDoorOrButton();
                    }
                    me->SetStandState(UNIT_STAND_STATE_KNEEL);
                    if (Player* player = GetPlayerForEscort())
                    {
                        player->GroupEventHappens(QUEST_GUARDIANS_ALTAR, me);
                        Talk(SAY_RANSHALLA_END_2, player->GetGUID());
                    }
                    me->DespawnOrUnsummon(4000);
                    break;
            }
        }