Ejemplo n.º 1
0
DEFINE_ACTION_FUNCTION_PARAMS(AInventory, A_WeaponReady)
{
	PARAM_ACTION_PROLOGUE;
	PARAM_INT_OPT(flags)	{ flags = 0; }

													DoReadyWeaponToSwitch(self, !(flags & WRF_NoSwitch));
	if ((flags & WRF_NoFire) != WRF_NoFire)			DoReadyWeaponToFire(self, !(flags & WRF_NoPrimary), !(flags & WRF_NoSecondary));
	if (!(flags & WRF_NoBob))						DoReadyWeaponToBob(self);
													DoReadyWeaponToGeneric(self, flags);
	DoReadyWeaponDisableSwitch(self, flags & WRF_DisableSwitch);
	return 0;
}
Ejemplo n.º 2
0
DEFINE_ACTION_FUNCTION_PARAMS(AInventory, A_WeaponReady)
{
	ACTION_PARAM_START(1);
	ACTION_PARAM_INT(paramflags, 0);

													DoReadyWeaponToSwitch(self, !(paramflags & WRF_NoSwitch));
	if ((paramflags & WRF_NoFire) != WRF_NoFire)	DoReadyWeaponToFire(self, !(paramflags & WRF_NoPrimary), !(paramflags & WRF_NoSecondary));
	if (!(paramflags & WRF_NoBob))					DoReadyWeaponToBob(self);
	if ((paramflags & WRF_AllowReload))				DoReadyWeaponToReload(self);
	if ((paramflags & WRF_AllowZoom))				DoReadyWeaponToZoom(self);

	DoReadyWeaponDisableSwitch(self, paramflags & WRF_DisableSwitch);
}