Ejemplo n.º 1
0
 void SpellHit(Unit *caster, const SpellEntry *spell) {
     if (spell->Id == SPELL_REMOVE_AMANI_CURSE
             && caster->GetTypeId() == TYPEID_PLAYER && me->GetEntry() == ENTRY_FOREST_FROG) {
         //increase or decrease chance of mojo?
         if			(rand()%99 == 50) DoCast(caster, SPELL_PUSH_MOJO, true);
         else DoSpawnRandom();
     }
 }
Ejemplo n.º 2
0
 void SpellHit(Unit *caster, const SpellEntry *spell)
 {
     if (spell->Id == SPELL_REMOVE_AMANI_CURSE && caster->GetTypeId() == TYPEID_PLAYER && m_creature->GetEntry() == NPC_FOREST_FROG)
     {
         //increase or decrease chance of mojo?
         if (!urand(0, 49))
             DoCastSpellIfCan(caster, SPELL_PUSH_MOJO, CAST_TRIGGERED);
         else
             DoSpawnRandom();
     }
 }