Ejemplo n.º 1
0
void Key7X(void)
{
	size_t bytesRead;
	if (FSFileOpen("/slot0x25KeyX.bin")) {
		u8 slot0x25KeyX[16] = { 0 };

		bytesRead = FSFileRead(&slot0x25KeyX, 16, 0);
		FSFileClose();
		if (bytesRead != 16) {
			DrawDebug(0, 1, "slot0x25KeyX.bin is too small!");
		}
		DrawDebug(0, 1, "slot0x25KeyX.bin Found!");
		DrawDebug(0, 1, "");
		u8 zero[16] = { 0x00 };
		memcpy((u32*)0x01FFCD00, zero, 16);
		setup_aeskeyX(0x25, slot0x25KeyX);
	}
	else {
		DrawDebug(0, 1, "You can't perform firmlaunch without slot0x25KeyX.bin");
		int a;
		while (1)
		{
			a += 1;
			a -= 1;
		}
	}
}
Ejemplo n.º 2
0
void CFW_Boot(void){
	//BOOT
	DrawClearScreenAll();
	DrawDebug(0,1, "--------------- PASTA CFW LOADER ---------------");
	DrawDebug(0,1, "");
	DrawDebug(0,1, "Your system is %s", cfw_FWString);
	DrawDebug(0,1, "");
	CFW_SecondStage();
}
Ejemplo n.º 3
0
// @breif FirmLaunch!
void FirmLaunch(void)
{
	DrawDebug(0, 1, "Preparing ARM11");
	DrawDebug(0, 1, "");
	//Prepare ARM11
	*(uint32_t *)0x1FFFFFF8 = *(uint32_t *)(firm.arm11Ent);
	DrawDebug(0, 1, "Jump!");
	//Jump
	((void(*)())firm.arm9Ent)();
}
Ejemplo n.º 4
0
bool KCore::GameRender()
{
	PreRender();
		Render();
		m_Timer.Render();	
		I_Input.Render();
		DrawDebug();
	PostRender();
	return true;
}
Ejemplo n.º 5
0
void error(void)
{
	int a;
	DrawDebug(0, 1, "Your firm.bin is corrupted!");
	while (1)
	{
		a += 1;
		a -= 1;
	}
}
Ejemplo n.º 6
0
void BLWorld::Draw() const
{
	m_pMap->Display(m_oCanva);

	m_pBot->Draw();

	m_oCanva.GetParent().DrawRect(0, 0, m_oCanva.GetWidth()-1, m_oCanva.GetHeight()-1, 255, 0, 0);

	DrawDebug();
}
Ejemplo n.º 7
0
// @breif Initialize N3DS keys
void KeyInit(void* source)
{
	int i;
	u8 firm_key[16] = { 0 };
	u8 * _source = (u8*)source;
	u8 firm_key_xored[16] = { 0xDE, 0x0E, 0x42, 0x0F, 0xE5, 0x75, 0x2C, 0xF0, 0x77, 0x4D, 0xA1, 0x87, 0x42, 0x33, 0xB9, 0xAA };
	for (i = 0; i<16; i++)
	{
		firm_key[i] = _source[i] ^ firm_key_xored[i];
	}
	setup_aeskeyX(0x16, firm_key);
	DrawDebug(0, 1, "N3DS Key Initialized!");
}
Ejemplo n.º 8
0
// @breif Copy and initialize FIRM
void PrepareFirmLaunch(void)
{
	DrawDebug(0, 1, "Preparing for firmlaunch");
	DrawDebug(0, 1, "");
	uint32_t magic = 0x4D524946;
	size_t bytesRead;
	if (key7Xneeded)
		Key7X();
	FSFileOpen("/3ds/PastaCFW/firm.bin");
	bytesRead = FSFileRead(&firm, 0x200, 0);
	if (bytesRead != 0x200)
		error();
	if (firm.magic != magic)
		error();
	FSFileRead(firm.sect[0].p, firm.sect[0].size, firm.sect[0].offset);
	FSFileRead(firm.sect[1].p, firm.sect[1].size, firm.sect[1].offset);
	FSFileRead(firm.sect[2].p, firm.sect[2].size, firm.sect[2].offset);
	if (cfw_FWValue == 'd')
	{
		u8 key[16] = { 0 };
		FSFileRead(&key, 0x10, (firm.sect[2].offset + 0x60));
		KeyInit(key);
	}
}
Ejemplo n.º 9
0
void GridNavigationComponent::Update(float a_dt)
{
  GameobjectComponent::Update(a_dt);

  if (m_wander)
  {
    if (!m_activePath)
    {
      GridObject* grid = m_pathfinder->GetGridObject();
      if (grid)
        RequestPath(grid->GetRandomPositionOnGrid());
    }
  }

  TraversePath(a_dt);
  DrawDebug();
}
Ejemplo n.º 10
0
void Unit::Draw()
{
	SDL_Rect rect = {0, 0, 76, 76 };
	SDL_RendererFlip flip = SDL_FLIP_NONE;

	if (App->sceneMap->renderUnits)
	{
		if (selected)
			App->render->Blit(App->entityManager->unit_base, (int)round(position.x - 32), (int)round(position.y) - 32, true, NULL);
		GetTextureRect(rect, flip);
		int positionY = (int)round(position.y - 38);
	
		App->render->Blit(texture, (int)round(position.x - 38), positionY, true, &rect, flip);
	}

	//Should be independent from scene
	if (App->sceneMap->renderForces)
		DrawDebug();
}
Ejemplo n.º 11
0
void GameplayScreen::Render(Game* game)
{
	// Clear color
	SDL_SetRenderDrawColor(game->renderer, 0, 0, 0, 255); // black
	SDL_RenderClear(game->renderer);

	// Render each remaining pellet on the board
	for (std::vector<Pellet*>::iterator iter = levelManager->GetPellets().begin();
		iter != levelManager->GetPellets().end(); ++iter)
	{
		(*iter)->Render(game->renderer);
	}

	// Render the player
	levelManager->GetPlayer()->Render(game->renderer);

	// Render the AI
	for (std::vector<Ghost*>::iterator iter = levelManager->GetGhosts().begin(); 
		iter != levelManager->GetGhosts().end(); ++iter)
	{
		(*iter)->Render(game->renderer);
	}

	// Render the walls
	for (std::vector<Sprite*>::iterator iter = levelManager->GetWalls().begin();
		iter != levelManager->GetWalls().end(); ++iter)
	{
		(*iter)->Render(game->renderer);
	}

	// Render the GUI elements
	RenderGUI(game->renderer);

	// Draw additional information for debugging
	if (isDebugging)
	{
		DrawDebug(game->renderer);
	}

	// Update the screen
	SDL_RenderPresent(game->renderer);
}
Ejemplo n.º 12
0
void Game::tick(void)
{
	debug_clear();
	
	if (game.paused)
	{
		tickfunctions[game.paused].OnTick();
	}
	else
	{
		// record/playback replays
		Replay::run();
		
		// run scripts
		RunScripts();
		
		// call the tick function for the current game mode
		tickfunctions[game.mode].OnTick();
	}
	
	DrawDebug();
	console.Draw();
}
Ejemplo n.º 13
0
bool NavMesher::Build()
{
  // ******* Only for OBJ Loading ****
 cleanup();
 const char * filepath = "../../media/models/";
 if (!m_geom || !m_geom->loadMesh(filepath))
 {
  delete m_geom;
  m_geom = 0;
  
  m_ctx->log(RC_LOG_ERROR, "Geom load log %s:");
 }
 assert(m_geom);
 if (!m_geom || !m_geom->getMesh())
 {
  m_ctx->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified.");
  return false;
 }
 if(m_geom->getMesh()->getTriCount() <= 0 || m_geom->getMesh()->getVertCount()<=0)
  Ogre::Exception(0,Ogre::String("Bad verts or Triangle count. Verts: "+
  StringConverter::toString( m_geom->getMesh()->getVertCount()) + "/n"
  + "Triangles :" +StringConverter::toString(m_geom->getMesh()->getTriCount())),"NavMesher::Build");
 
 //reset timer
 Ogre::Timer tm;
 tm.reset();
 unsigned long stime = tm.getMicroseconds();
 //clear existing
 Clear();
  // ******* Only for OBJ Loading ****
 const float* bmin = m_geom->getMeshBoundsMin();
 const float* bmax = m_geom->getMeshBoundsMax();
 const float* verts = m_geom->getMesh()->getVerts();
 const int nverts = m_geom->getMesh()->getVertCount();
 const int *tris = m_geom->getMesh()->getTris();
 const int ntris = m_geom->getMesh()->getTriCount();

 if(sizeof(tris) <= 0 || ntris <= 0) {
  return false;
 }
 //
 // Step 1. Initialize build config.
 //
 
 // Init build configuration from GUI
 memset(&m_cfg, 0, sizeof(m_cfg));
 m_cfg.cs = m_cellSize;
 m_cfg.ch = m_cellHeight;
 m_cfg.walkableSlopeAngle = m_agentMaxSlope;
 m_cfg.walkableHeight = (int)ceilf(m_agentHeight / m_cfg.ch);
 m_cfg.walkableClimb = (int)floorf(m_agentMaxClimb / m_cfg.ch);
 m_cfg.walkableRadius = (int)ceilf(m_agentRadius / m_cfg.cs);
 m_cfg.maxEdgeLen = (int)(m_edgeMaxLen / m_cellSize);
 m_cfg.maxSimplificationError = m_edgeMaxError;
 m_cfg.minRegionArea = (int)rcSqr(m_regionMinSize);  // Note: area = size*size
 m_cfg.mergeRegionArea = (int)rcSqr(m_regionMergeSize); // Note: area = size*size
 m_cfg.maxVertsPerPoly = (int)m_vertsPerPoly;
 m_cfg.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist;
 m_cfg.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError;
 
 // Set the area where the navigation will be build.
 // Here the bounds of the input mesh are used, but the
 // area could be specified by an user defined box, etc.
 rcVcopy(m_cfg.bmin, bmin);
 rcVcopy(m_cfg.bmax, bmax);
 rcCalcGridSize(m_cfg.bmin, m_cfg.bmax, m_cfg.cs, &m_cfg.width, &m_cfg.height);
 // Reset build times gathering.
 m_ctx->resetTimers();
 // Start the build process. 
 m_ctx->startTimer(RC_TIMER_TOTAL);
 
 m_ctx->log(RC_LOG_PROGRESS, "Building navigation:");
 m_ctx->log(RC_LOG_PROGRESS, " - %d x %d cells", m_cfg.width, m_cfg.height);
 m_ctx->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", nverts/1000.0f, ntris/1000.0f);
 
 //
 // Step 2. Rasterize input polygon soup.
 //
 
 // Allocate voxel heightfield where we rasterize our input data to.
 m_solid = rcAllocHeightfield();
 if (!m_solid)
 {
  m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'.");
  return false;
 }
 if (!rcCreateHeightfield(m_ctx, *m_solid, m_cfg.width, m_cfg.height, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch))
 {
  m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
  return false;
 }
 
 // Allocate array that can hold triangle area types.
 // If you have multiple meshes you need to process, allocate
 // and array which can hold the max number of triangles you need to process.
 m_triareas = new unsigned char[ntris];
 if (!m_triareas)
 {
  m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", ntris);
  return false;
 }
 
 // Find triangles which are walkable based on their slope and rasterize them.
 // If your input data is multiple meshes, you can transform them here, calculate
 // the are type for each of the meshes and rasterize them.
 memset(m_triareas, 0, ntris*sizeof(unsigned char));
 rcMarkWalkableTriangles(m_ctx, m_cfg.walkableSlopeAngle, verts, nverts, tris, ntris, m_triareas);
 rcRasterizeTriangles(m_ctx, verts, nverts, tris, m_triareas, ntris, *m_solid, m_cfg.walkableClimb);
 if (!m_keepInterResults)
 {
  delete [] m_triareas;
  m_triareas = 0;
 }
 
 //
 // Step 3. Filter walkables surfaces.
 //
 
 // Once all geoemtry is rasterized, we do initial pass of filtering to
 // remove unwanted overhangs caused by the conservative rasterization
 // as well as filter spans where the character cannot possibly stand.
 rcFilterLowHangingWalkableObstacles(m_ctx, m_cfg.walkableClimb, *m_solid);
 rcFilterLedgeSpans(m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid);
 rcFilterWalkableLowHeightSpans(m_ctx, m_cfg.walkableHeight, *m_solid);

 //
 // Step 4. Partition walkable surface to simple regions.
 //
 // Compact the heightfield so that it is faster to handle from now on.
 // This will result more cache coherent data as well as the neighbours
 // between walkable cells will be calculated.
 m_chf = rcAllocCompactHeightfield();
 if (!m_chf)
 {
  m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
  return false;
 }
 if (!rcBuildCompactHeightfield(m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid, *m_chf))
 {
  m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
  return false;
 }
 
 if (!m_keepInterResults)
 {
  rcFreeHeightField(m_solid);
  m_solid = 0;
 }
  
 // Erode the walkable area by agent radius.
 if (!rcErodeWalkableArea(m_ctx, m_cfg.walkableRadius, *m_chf))
 {
  m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
  return false;
 }
 // (Optional) Mark areas.
 const ConvexVolume* vols = m_geom->getConvexVolumes();
 for (int i  = 0; i < m_geom->getConvexVolumeCount(); ++i)
  rcMarkConvexPolyArea(m_ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf);
 
 if (m_monotonePartitioning)
 {
  // Partition the walkable surface into simple regions without holes.
  // Monotone partitioning does not need distancefield.
  if (!rcBuildRegionsMonotone(m_ctx, *m_chf, 0, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
  {
   m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build regions.");
   return false;
  }
 }
 else
 {
  // Prepare for region partitioning, by calculating distance field along the walkable surface.
  if (!rcBuildDistanceField(m_ctx, *m_chf))
  {
   m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
   return false;
  }
  // Partition the walkable surface into simple regions without holes.
  if (!rcBuildRegions(m_ctx, *m_chf, 0, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
  {
   m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build regions.");
   return false;
  }
 }
 //
 // Step 5. Trace and simplify region contours.
 //
 
 // Create contours.
 m_cset = rcAllocContourSet();
 if (!m_cset)
 {
  m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
  return false;
 }
 if (!rcBuildContours(m_ctx, *m_chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *m_cset))
 {
  m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
  return false;
 }
 
 //
 // Step 6. Build polygons mesh from contours.
 //
 
 // Build polygon navmesh from the contours.
 m_pmesh = rcAllocPolyMesh();
 if (!m_pmesh)
 {
  m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
  return false;
 }
 if (!rcBuildPolyMesh(m_ctx, *m_cset, m_cfg.maxVertsPerPoly, *m_pmesh))
 {
  m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
  return false;
 }
 
 //
 // Step 7. Create detail mesh which allows to access approximate height on each polygon.
 //
 
 m_dmesh = rcAllocPolyMeshDetail();
 if (!m_dmesh)
 {
  m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmdtl'.");
  return false;
 }
 if (!rcBuildPolyMeshDetail(m_ctx, *m_pmesh, *m_chf, m_cfg.detailSampleDist, m_cfg.detailSampleMaxError, *m_dmesh))
 {
  m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build detail mesh.");
  return false;
 }
 if (!m_keepInterResults)
 {
  rcFreeCompactHeightfield(m_chf);
  m_chf = 0;
  rcFreeContourSet(m_cset);
  m_cset = 0;
 }

 // At this point the navigation mesh data is ready, you can access it from m_pmesh.
 // See rcDebugDrawPolyMesh or dtCreateNavMeshData as examples how to access the data.
 
 //
 // (Optional) Step 8. Create Detour data from Recast poly mesh.
 //
 
 // The GUI may allow more max points per polygon than Detour can handle.
 // Only build the detour navmesh if we do not exceed the limit.
 unsigned char* navData = 0;
 int navDataSize = 0;
 // Update poly flags from areas.

 for (int i = 0; i < m_pmesh->npolys; ++i)
 {
  if (m_pmesh->areas[i] == RC_WALKABLE_AREA)
   m_pmesh->areas[i] = SAMPLE_POLYAREA_GROUND;
   
  if (m_pmesh->areas[i] == SAMPLE_POLYAREA_GROUND ||
   m_pmesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
   m_pmesh->areas[i] == SAMPLE_POLYAREA_ROAD)
  {
   m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
  }
  else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_WATER)
  {
   m_pmesh->flags[i] = SAMPLE_POLYFLAGS_SWIM;
  }
  else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_DOOR)
  {
   m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
  }
 }

 memset(&m_params, 0, sizeof(m_params));
 m_params.verts = m_pmesh->verts;
 m_params.vertCount = m_pmesh->nverts;
 m_params.polys = m_pmesh->polys;
 m_params.polyAreas = m_pmesh->areas;
 m_params.polyFlags = m_pmesh->flags;
 m_params.polyCount = m_pmesh->npolys;
 m_params.nvp = m_pmesh->nvp;
 m_params.detailMeshes = m_dmesh->meshes;
 m_params.detailVerts = m_dmesh->verts;
 m_params.detailVertsCount = m_dmesh->nverts;
 m_params.detailTris = m_dmesh->tris;
 m_params.detailTriCount = m_dmesh->ntris;
 m_params.walkableHeight = m_agentHeight;
 m_params.walkableRadius = m_agentRadius;
 m_params.walkableClimb = m_agentMaxClimb;
 rcVcopy(m_params.bmin, m_pmesh->bmin);
 rcVcopy(m_params.bmax, m_pmesh->bmax);
 m_params.cs = m_cfg.cs;
 m_params.ch = m_cfg.ch;
 m_params.buildBvTree = true;
 if (!dtCreateNavMeshData(&m_params, &navData, &navDataSize)) {
   m_ctx->log(RC_LOG_ERROR, "Could not build Detour navmesh.");
  return false;
 }
 
 m_navMesh = dtAllocNavMesh();
 if (!m_navMesh) {
  delete [] navData;
   m_ctx->log(RC_LOG_ERROR, "Could not create Detour navmesh");
  return false;
 }
 m_navQuery = dtAllocNavMeshQuery(); 
 dtStatus status = m_navQuery->init(m_navMesh, 2048);
   if (dtStatusFailed(status)) {
           m_ctx->log(RC_LOG_ERROR, "Could not init Detour navmesh query");
           return false;
   }
 if (!m_navMesh->init(navData, navDataSize, true)) {
  delete [] navData;
   m_ctx->log(RC_LOG_ERROR, "Could not init Detour navmesh");
  return false;
 }
 //take time
 stime = tm.getMicroseconds() - stime;
 DrawDebug();
 return true;
}
Ejemplo n.º 14
0
// @breif  [Unused]Simply wait for a key, but not use its value.
// @note   Work like a pause.
void CFW_WaitKey(void) {
	DrawDebug(0,1,"");
	DrawDebug(0,1,"Press key to continue");
	HidWaitForInput();
}
Ejemplo n.º 15
0
void MapWindow::RenderMapWindowBg(HDC hdc, const RECT rc,
				  const POINT &Orig,
				  const POINT &Orig_Aircraft)
{

  // Calculations are taking time and slow down painting of map, beware
  #define MULTICALC_MINROBIN	5	// minimum split
  #define MULTICALC_MAXROBIN	20	// max split
  static short multicalc_slot=0;// -1 (which becomes immediately 0) will force full loading on startup, but this is not good
				// because currently we are not waiting for ProgramStarted=3
				// and the first scan is made while still initializing other things

  // TODO assign numslots with a function, based also on available CPU time
  short numslots=1;
  #if NEWSMARTZOOM
  static double quickdrawscale=0.0;
  static double delta_drawscale=1.0;
  #endif

  #if 0 
  extern void TestChangeRect();
  TestChangeRect();
  #endif

  if ((MapWindow::AlphaBlendSupported() && BarOpacity<100) || mode.AnyPan()) {
	MapWindow::ChangeDrawRect(MapRect);
  } else {
	RECT newRect={0,0,ScreenSizeX,ScreenSizeY-BottomSize};
	MapWindow::ChangeDrawRect(newRect);
  }

  if (QUICKDRAW) {
	goto _skip_calcs;
  }

  if (NumberOfWayPoints>200) {
	numslots=NumberOfWayPoints/400;
	// keep numslots optimal
	if (numslots<MULTICALC_MINROBIN) numslots=MULTICALC_MINROBIN; // seconds for full scan, as this is executed at 1Hz
	if (numslots>MULTICALC_MAXROBIN) numslots=MULTICALC_MAXROBIN;

	// When waypointnumber has changed, we wont be using an exceeded multicalc_slot, which would crash the sw
	// In this case, we shall probably continue for the first round to calculate without going from the beginning
	// but this is not a problem, we are round-robin all the time here.
	if (++multicalc_slot>numslots) multicalc_slot=1;
  } else {
	multicalc_slot=0; // forcing full scan
  }

  // Here we calculate arrival altitude, GD etc for map waypoints. Splitting with multicalc will result in delayed
  // updating of visible landables, for example. The nearest pages do this separately, with their own sorting.
  // Basically we assume -like for nearest- that values will not change that much in the multicalc split time.
  // Target and tasks are recalculated in real time in any case. Nearest too. 
  LKCalculateWaypointReachable(multicalc_slot, numslots);

_skip_calcs:
  CalculateScreenPositionsAirspace(rc);

  CalculateScreenPositionsThermalSources();

  // Make the glide amoeba out of the latlon points, converting them to screen
  // (This function is updated for supporting multimaps )
  CalculateScreenPositionsGroundline();

  if (PGZoomTrigger) {
    if(!mode.Is(Mode::MODE_PANORAMA)) {
      mode.Special(Mode::MODE_SPECIAL_PANORAMA, true);
		LastZoomTrigger=DrawInfo.Time;
      
		Message::Lock();
	        Message::AddMessage(1000, 3, gettext(TEXT("_@M872_"))); // LANDSCAPE ZOOM FOR 20s
		Message::Unlock();
		#ifndef DISABLEAUDIO
		if (EnableSoundModes) LKSound(TEXT("LK_TONEUP.WAV"));
		#endif
    }
    else {
		// previously called, see if time has passed
		if ( DrawInfo.Time > (LastZoomTrigger + 20.0)) {
			// time has passed, lets go back
			LastZoomTrigger=0; // just for safety
        mode.Special(Mode::MODE_SPECIAL_PANORAMA, false);
			PGZoomTrigger=false;
			Message::Lock(); 
	        	Message::AddMessage(1500, 3, gettext(TEXT("_@M873_"))); // BACK TO NORMAL ZOOM
			Message::Unlock();
			#ifndef DISABLEAUDIO
			if (EnableSoundModes) LKSound(TEXT("LK_TONEDOWN.WAV"));
			#endif
		}
	}
  }

  // 
  // "Checkpoint Charlie"
  // This is were we process stuff for anything else but main map.
  // We let the calculations run also for MapSpace modes.
  // But for multimaps, we can also draw some more stuff..
  // We are also sent back here from next code, when we detect that
  // the MapSpace mode has changed from MAP to something else while we
  // were rendering.
  //
QuickRedraw:
  //
  if (DONTDRAWTHEMAP) 
  {
	DrawMapSpace(hdc, rc);
	// Is this a "shared map" environment? 
	if (IsMultiMapShared()) { 
		// Shared map, of course not MSN_MAP, since dontdrawthemap was checked
		//
		if (IsMultimapOverlaysText()) {
			DrawLook8000(hdc,rc);
		}
		if (IsMultimapOverlaysGauges()) {
			if (LKVarioBar) LKDrawVario(hdc,rc);

			if ((mode.Is(Mode::MODE_CIRCLING)) )
				if (ThermalBar) DrawThermalBand(hdcDrawWindow, rc);

			DrawFinalGlide(hdcDrawWindow,rc);
		}

	} else {
		// Not in map painting environment 
		// ex. nearest pages, but also MAPRADAR..
	}

	// 
	DrawBottomBar(hdc,rc);
#ifdef CPUSTATS
	DrawCpuStats(hdc,rc);
#endif
#ifdef DRAWDEBUG
	DrawDebug(hdc,rc);
#endif
	// no need to do SelectObject as at the bottom of function
	return;
  }

  // When no terrain is painted, set a background0
  // Remember that in this case we have plenty of cpu time to spend for best result
  if (!IsMultimapTerrain() || !DerivedDrawInfo.TerrainValid || !RasterTerrain::isTerrainLoaded() ) {

    // display border and fill background..
	SelectObject(hdc, hInvBackgroundBrush[BgMapColor]);
	SelectObject(hdc, GetStockObject(WHITE_PEN));

	Rectangle(hdc,rc.left,rc.top,rc.right,rc.bottom);
	// We force LK painting black values on screen depending on the background color in use
	// TODO make it an array once settled
	// blackscreen would force everything to be painted white, instead
	LKTextBlack=BgMapColorTextBlack[BgMapColor];
	if (BgMapColor>6 ) BlackScreen=true; else BlackScreen=false; 
  } else {
	LKTextBlack=false;
	BlackScreen=false;
  }

  #if NEWSMARTZOOM
  // Copy the old background map with no overlays
  if (ONSMARTZOOM) {

	if (quickdrawscale>0) {
		delta_drawscale=zoom.DrawScale() / quickdrawscale;
	}

// StartupStore(_T("... QuickDrawScale=%.2f new zoom=%.2f  delta=%.2f\n"),quickdrawscale,zoom.DrawScale(),delta_drawscale);

	int dx=MapRect.right-MapRect.left;
	int dy=MapRect.bottom-MapRect.top;

	// notice: zoom in is always ok.. but zoom out starting from high zoom levels will make the picture
	// very small and unusable. We can consider to zoom out in fast zoom normally, in such cases?
	//
	// Notice 2: the delta is not yet working correctly 
	//
	if (delta_drawscale>1.0) {
		// zoom in
		StretchBlt(hdcDrawWindow, 
			0,0,
			dx,dy, 
			hdcQuickDrawWindow,
			(int)((dx/2) - (dx / delta_drawscale)/2),
			(int)((dy/2) - (dy / delta_drawscale)/2),
			(int)(dx / delta_drawscale),
			(int)(dy / delta_drawscale), 
			SRCCOPY);
	} else {
		// zoom out
		StretchBlt(hdcDrawWindow,
			(int)((dx/2) - (dx * delta_drawscale)/2),
			(int)((dy/2) - (dy * delta_drawscale)/2),
			(int)(dx * delta_drawscale),
			(int)(dy * delta_drawscale), 
			hdcQuickDrawWindow,
			0,0,
			dx,dy,  
			SRCCOPY);
	}
  }
  #endif


  // Logic of DONTDRAWTHEMAP is the following:
  // We are rendering the screen page here. If we are here, we passed Checkpoint Charlie.
  // So we were, at charlie, in MSM_MAP: preparing the main map stuff.
  // If we detect that MapSpace has CHANGED while we were doing our job here,
  // it means that the user has clicked meanwhile. He desires another page, so let's
  // reset our intentions and go back to beginning, or nearby..
  // We have a new job to do, for another MapSpace, no more MAP.
  if (DONTDRAWTHEMAP) {
	goto QuickRedraw;
  }

  #if NEWSMARTZOOM
  if ( OFFSMARTZOOM ) {
  #endif

  bool terrainpainted=false;

  if ((IsMultimapTerrain() && (DerivedDrawInfo.TerrainValid) 
       && RasterTerrain::isTerrainLoaded())
	) {
	// sunelevation is never used, it is still a todo in Terrain
	double sunelevation = 40.0;
	double sunazimuth=GetAzimuth();

    LockTerrainDataGraphics();
 	if (DONTDRAWTHEMAP) { // 100318
		UnlockTerrainDataGraphics();
		goto QuickRedraw;
	}
    DrawTerrain(hdc, DrawRect, sunazimuth, sunelevation);
    terrainpainted=true;
 	if (DONTDRAWTHEMAP) {
		UnlockTerrainDataGraphics();
		goto QuickRedraw;
	}
    if (!QUICKDRAW) {
    	// SHADED terrain unreachable, aka glide amoeba. This is not the outlined perimeter!
        #ifdef GTL2
    	if (((FinalGlideTerrain == 2) || (FinalGlideTerrain == 4)) && 
            DerivedDrawInfo.TerrainValid) {
        #else
    	if ((FinalGlideTerrain==2) && DerivedDrawInfo.TerrainValid) {
        #endif
    	  DrawTerrainAbove(hdc, DrawRect);
    	}
    }
    UnlockTerrainDataGraphics();
  }

  #if NEWSMARTZOOM
  }
  #endif

  //
  // REMINDER: WE ARE IN MAIN MAP HERE: MSM_MAP ONLY, OR PANNING MODE!
  // MAPSPACEMODE CAN STILL CHANGE, DUE TO USER INPUT. BUT WE GOT HERE IN
  // EITHER PAN OR MSM_MAP.
  //

  if (DONTDRAWTHEMAP) {
	goto QuickRedraw;
  }

  if (IsMultimapTopology()) {
    DrawTopology(hdc, DrawRect);
  } else {
	// If no topology wanted, but terrain painted, we paint only water stuff
	if (terrainpainted) DrawTopology(hdc, DrawRect,true);
  }
  #if 0
  StartupStore(_T("... Experimental1=%.0f\n"),Experimental1);
  StartupStore(_T("... Experimental2=%.0f\n"),Experimental2);
  Experimental1=0.0;
  Experimental2=0.0;
  #endif

  // Topology labels are printed first, using OLD wps positions from previous run!
  // Reset for topology labels decluttering engine occurs also in another place here!
  ResetLabelDeclutter();
  
  if (Flags_DrawTask && ValidTaskPoint(ActiveWayPoint) && ValidTaskPoint(1)) {
	DrawTaskAAT(hdc, DrawRect);
  }

  
  if (DONTDRAWTHEMAP) {
	goto QuickRedraw;
  }

  if (IsMultimapAirspace())
  {
    if ( (GetAirSpaceFillType() == asp_fill_ablend_full) || (GetAirSpaceFillType() == asp_fill_ablend_borders) )
      DrawTptAirSpace(hdc, rc);
    else
      DrawAirSpace(hdc, rc);	 // full screen, to hide clipping effect on low border
  }

  if (DONTDRAWTHEMAP) {
	goto QuickRedraw;
  }

  // In QUICKDRAW dont draw trail, thermals, glide terrain
  if (QUICKDRAW) goto _skip_stuff;
 
  if(TrailActive) {
	// NEED REWRITING
	LKDrawTrail(hdc, Orig_Aircraft, DrawRect);
  }

  if (DONTDRAWTHEMAP) {
	goto QuickRedraw;
  }

  DrawThermalEstimate(hdc, DrawRect);
  if (OvertargetMode==OVT_THER) DrawThermalEstimateMultitarget(hdc, DrawRect);
 
  // draw red cross on glide through terrain marker
  if (FinalGlideTerrain && DerivedDrawInfo.TerrainValid) {
    DrawGlideThroughTerrain(hdc, DrawRect);
  }
  
  if (DONTDRAWTHEMAP) { 
	goto QuickRedraw;
  }

_skip_stuff:

  if (IsMultimapAirspace() && AirspaceWarningMapLabels)
  {
	DrawAirspaceLabels(hdc, DrawRect, Orig_Aircraft);
	if (DONTDRAWTHEMAP) { // 100319
		goto QuickRedraw;
	}
  }

  if (IsMultimapWaypoints()) {
	DrawWaypointsNew(hdc,DrawRect);
  }

  if (DONTDRAWTHEMAP) {
	goto QuickRedraw;
  }

  if (Flags_DrawTask && ValidTaskPoint(ActiveWayPoint) && ValidTaskPoint(1)) {
	DrawTask(hdc, DrawRect, Orig_Aircraft);
  }

  // FAI optimizer does not depend on tasks, being based on trace
  if (Flags_DrawFAI)  DrawFAIOptimizer(hdc, DrawRect, Orig_Aircraft);

  // In QUICKDRAW do not paint other useless stuff
  if (QUICKDRAW) {
	if (extGPSCONNECT) DrawBearing(hdc, DrawRect);
	goto _skip_2;
  }

  // ---------------------------------------------------

  DrawTeammate(hdc, rc);

  if (extGPSCONNECT) {
    DrawBestCruiseTrack(hdc, Orig_Aircraft);
    DrawBearing(hdc, DrawRect);
  }

  // draw wind vector at aircraft
  if (NOTANYPAN) {
    DrawWindAtAircraft2(hdc, Orig_Aircraft, DrawRect);
  } else if (mode.Is(Mode::MODE_TARGET_PAN)) {
    DrawWindAtAircraft2(hdc, Orig, rc);
  }

  #if NEWSMARTZOOM
  // Save the current rendered map before painting overlays
  if ( OFFSMARTZOOM ) {
	quickdrawscale=zoom.DrawScale();
	BitBlt(hdcQuickDrawWindow, 0, 0, MapRect.right-MapRect.left, MapRect.bottom-MapRect.top,
		hdcDrawWindow, 0, 0, SRCCOPY);
  }
  #endif

  // VisualGlide drawn BEFORE lk8000 overlays
  if (NOTANYPAN && (VisualGlide > 0)) {
    DrawGlideCircle(hdc, Orig, rc); 
  }

  if (DONTDRAWTHEMAP) {
	goto QuickRedraw;
  }

  // Draw traffic and other specifix LK gauges
  LKDrawFLARMTraffic(hdc, DrawRect, Orig_Aircraft);

  // ---------------------------------------------------
_skip_2:

  if (NOTANYPAN) {
    // REMINDER TODO let it be configurable for not circling also, as before
    if ((mode.Is(Mode::MODE_CIRCLING)) )
      if (ThermalBar) DrawThermalBand(hdcDrawWindow, rc); // 091122
  
    if (IsMultimapOverlaysText()) DrawLook8000(hdc,rc); 
    DrawBottomBar(hdc,rc);
  }

  if (DONTDRAWTHEMAP) {
	goto QuickRedraw;
  }
    
  if (IsMultimapOverlaysGauges() && (LKVarioBar && NOTANYPAN)) 
	LKDrawVario(hdc,rc);
  
  // Draw glider or paraglider
  if (extGPSCONNECT) {
    DrawAircraft(hdc, Orig_Aircraft);
  }

  if (NOTANYPAN && !QUICKDRAW) {
	if (TrackBar) DrawHeading(hdc, Orig, DrawRect); 
  }

  #if USETOPOMARKS
  // marks on top...
  DrawMarks(hdc, rc);
  #endif

  if (ISGAAIRCRAFT && IsMultimapOverlaysGauges() && NOTANYPAN) DrawHSI(hdc,Orig,DrawRect); 

  if (!INPAN) {
	DrawMapScale(hdcDrawWindow,rc, zoom.BigZoom()); // unused BigZoom
	DrawCompass(hdcDrawWindow, rc, DisplayAngle);
  }

  if (IsMultimapOverlaysGauges() && NOTANYPAN) DrawFinalGlide(hdcDrawWindow,rc);


#ifdef CPUSTATS
  DrawCpuStats(hdc,rc);
#endif
#ifdef DRAWDEBUG
  DrawDebug(hdc,rc);
#endif

}
Ejemplo n.º 16
0
void Renderer::Render() 
{	
	if(m_ClearLighting)
		ClearLighting();
	if(m_ClearAccumulationBuffer)
		ClearAccumulationBuffer();
	
	CTimer frameTimer(CTimer::OGL);
	CTimer timer(CTimer::OGL);

	if(m_ProfileFrame)
	{	
		std::cout << std::endl;
		std::cout << "Profile frame --------------- " << std::endl;
		std::cout << std::endl;
		frameTimer.Start();
		timer.Start();
	}

	SetUpRender();

	if(m_ProfileFrame) timer.Stop("set up render");
	if(m_ProfileFrame) timer.Start();

	UpdateUniformBuffers();

	if(m_ProfileFrame) timer.Stop("update ubs");
	
	if(m_CurrentPathAntiradiance == 0 && m_CurrentPathShadowmap == 0)
	{
		m_experimentData->Init("test", "nois.data");
		m_experimentData->MaxTime(450);

		m_globalTimer->Start();
		m_resultTimer->Start();
		m_glTimer->Start();
		CreateGBuffer();

		m_cudaGather->rebuildVisiblePointsBvh();
	}
	
	if (m_confManager->GetConfVars()->drawGBufferTextures) {
		int border = 10;
		int width = (m_camera->GetWidth() - 4 * border) / 2;
		int height = (m_camera->GetHeight() - 4 * border) / 2;
		m_textureViewer->drawTexture(m_gbuffer->GetNormalTexture(),  border, border, width, height);
		m_textureViewer->drawTexture(m_gbuffer->GetPositionTextureWS(),  3 * border + width, border, width, height);
		m_textureViewer->drawTexture(m_normalizeAntiradianceRenderTarget->GetTarget(2),  border, 3 * border + height, width, height);
		m_textureViewer->drawTexture(m_depthBuffer.get(),  3 * border + width, 3 * border + height, width, height);
		return;
	}
	
	std::vector<Avpl> avpls_shadowmap;
	std::vector<Avpl> avpls_antiradiance;

	if(m_ProfileFrame) timer.Start();

	//GetAVPLs(avpls_shadowmap, avpls_antiradiance);

	m_avplShooter->shoot(avpls_shadowmap, avpls_antiradiance, m_confManager->GetConfVars()->NumAVPLsPerFrame);
	m_CurrentPathAntiradiance += m_confManager->GetConfVars()->NumAVPLsPerFrame;
	
	if(m_ProfileFrame) timer.Stop("get avpls");
	if(m_ProfileFrame) timer.Start();

	if (m_confManager->GetConfVars()->gatherWithCuda) 
	{
		if (avpls_antiradiance.size() > 0) {
			m_cudaGather->run(avpls_antiradiance, m_camera->GetPosition(), 
				m_sceneProbe.get(), m_scene->getSceneExtent(), m_ProfileFrame);
			
			Add(m_gatherAntiradianceRenderTarget.get(), m_cudaRenderTarget.get());
		}
		
		if(m_ProfileFrame) timer.Stop("gather");
		if(m_ProfileFrame) timer.Start();
	}
	else
	{
		Gather(avpls_shadowmap, avpls_antiradiance);
		
		if(m_ProfileFrame) timer.Stop("gather");
		if(m_ProfileFrame) timer.Start();
	}

	Normalize(m_normalizeShadowmapRenderTarget.get(), m_gatherShadowmapRenderTarget.get(), m_CurrentPathShadowmap);
	Normalize(m_normalizeAntiradianceRenderTarget.get(), m_gatherAntiradianceRenderTarget.get(), m_CurrentPathAntiradiance);
	
	if(m_ProfileFrame) timer.Stop("normalize");
	if(m_ProfileFrame) timer.Start();

	if(m_confManager->GetConfVars()->LightingMode == 2)
	{
		drawAreaLight(m_normalizeShadowmapRenderTarget.get(), glm::vec3(0.f, 0.f, 0.f));
		drawAreaLight(m_normalizeAntiradianceRenderTarget.get(), glm::vec3(0.f, 0.f, 0.f));
	}
	else
	{
		drawAreaLight(m_normalizeShadowmapRenderTarget.get(), m_scene->getAreaLight()->getRadiance());
	}
	
	SetTransformToCamera();
	
	Add(m_resultRenderTarget.get(), m_normalizeAntiradianceRenderTarget.get(), m_normalizeShadowmapRenderTarget.get());

	if (m_confManager->GetConfVars()->UseDebugMode)
	{
		if (m_confManager->GetConfVars()->DrawClusterLights) {
			CRenderTargetLock lock(m_resultRenderTarget.get());
			PointCloud pc(m_cudaGather->getVisiblePointsBvh()->centerPositions,
				m_cudaGather->getVisiblePointsBvh()->colors, m_ubTransform.get(),
				m_confManager->GetConfVars()->lightRadiusScale * m_scene->getSceneExtent() / 100.f);
			pc.Draw();
			//m_cudaGather->getPointCloud()->Draw();
		}
		if (m_confManager->GetConfVars()->DrawClusterAABBs) {
			CRenderTargetLock lock(m_resultRenderTarget.get());
			AABBCloud aabb(m_cudaGather->getVisiblePointsBvh()->clusterMin, 
				m_cudaGather->getVisiblePointsBvh()->clusterMax, m_ubTransform.get());
			aabb.Draw();
			//m_cudaGather->getAABBCloud()->Draw();
		}
		
		if (m_confManager->GetConfVars()->DrawLights) {
			CRenderTargetLock lock(m_resultRenderTarget.get());
			m_pointCloud->Draw();
		}

		if (m_sceneProbe) {
			m_sceneProbe->draw(m_resultRenderTarget.get(), m_debugProgram.get(), 
					m_ubTransform.get(), m_camera);
			m_pointCloud->Draw();
		}
	}
	DrawDebug();

	if(m_ProfileFrame) timer.Stop("draw debug");
		
	m_postProcess->postprocess(m_resultRenderTarget->GetTarget(0), m_postProcessRenderTarget.get());
	m_textureViewer->drawTexture(m_postProcessRenderTarget->GetTarget(0), 0, 0, m_camera->GetWidth(), m_camera->GetHeight());	
	
	m_NumAVPLs += (int)avpls_antiradiance.size();
	m_NumAVPLs += (int)avpls_shadowmap.size();

	if(m_ProfileFrame) timer.Start();

	avpls_antiradiance.clear();
	avpls_shadowmap.clear();

	if(m_ProfileFrame) timer.Stop("clear avpls");
	
	CheckExport();

	m_Frame++;

	if(m_ProfileFrame) frameTimer.Stop("frame time");
		
	m_ProfileFrame = false;
	m_FinishedDebug = true;
}
Ejemplo n.º 17
0
void MapWindow::RenderMapWindowBg(LKSurface& Surface, const RECT& rc) {

    if ( (LKSurface::AlphaBlendSupported() && BarOpacity < 100) || mode.AnyPan() ) {
        RECT newRect = {0, 0, ScreenSizeX, ScreenSizeY};
        MapWindow::ChangeDrawRect(newRect);
    } else {
        RECT newRect = {0, 0, ScreenSizeX, ScreenSizeY - BottomSize - (ScreenSizeY-MapRect.bottom)-1};
        MapWindow::ChangeDrawRect(newRect);
    }

    if (QUICKDRAW) {
        goto _skip_calcs;
    }


    // Here we calculate arrival altitude, GD etc for map waypoints. Splitting with multicalc will result in delayed
    // updating of visible landables, for example. The nearest pages do this separately, with their own sorting.
    // Basically we assume -like for nearest- that values will not change that much in the multicalc split time.
    // Target and tasks are recalculated in real time in any case. Nearest too. 
    LKCalculateWaypointReachable(false);

_skip_calcs:

    if (PGZoomTrigger) {
        if (!mode.Is(Mode::MODE_PANORAMA)) {
            mode.Special(Mode::MODE_SPECIAL_PANORAMA, true);
            LastZoomTrigger = DrawInfo.Time;

            Message::AddMessage(1000, 3, gettext(TEXT("_@M872_"))); // LANDSCAPE ZOOM FOR 20s
            LKSound(TEXT("LK_TONEUP.WAV"));
        } else {
            // previously called, see if time has passed
            if (DrawInfo.Time > (LastZoomTrigger + 20.0)) {
                // time has passed, lets go back
                LastZoomTrigger = 0; // just for safety
                mode.Special(Mode::MODE_SPECIAL_PANORAMA, false);
                PGZoomTrigger = false;
                Message::AddMessage(1500, 3, gettext(TEXT("_@M873_"))); // BACK TO NORMAL ZOOM
                LKSound(TEXT("LK_TONEDOWN.WAV"));
            }
        }
    }

    // 
    // "Checkpoint Charlie"
    // This is were we process stuff for anything else but main map.
    // We let the calculations run also for MapSpace modes.
    // But for multimaps, we can also draw some more stuff..
    // We are also sent back here from next code, when we detect that
    // the MapSpace mode has changed from MAP to something else while we
    // were rendering.
    //
QuickRedraw:
    //
    if (DONTDRAWTHEMAP) {
        const bool isMultimap = IsMultiMapShared(); // DrawMapSpace can change "MapSpaceMode", get this before. 
        DrawMapSpace(Surface, rc);
        // Is this a "shared map" environment? 
        if (isMultimap) {
            // Shared map, of course not MSN_MAP, since dontdrawthemap was checked
            //
            if (IsMultimapOverlaysGauges()) {
                RenderOverlayGauges(Surface, rc);
            }
            if (IsMultimapOverlaysText()) {
                DrawLook8000(Surface, rc);
            }

        } else {
            // Not in map painting environment 
            // ex. nearest pages, but also MAPRADAR..
        }

        // 
        DrawBottomBar(Surface, rc);
#ifdef DRAWDEBUG
        DrawDebug(hdc, rc);
#endif
        // no need to do SelectObject as at the bottom of function
        return;
    }

    POINT Orig, Orig_Aircraft;
    CalculateOrigin(rc, &Orig);
    const ScreenProjection _Proj = CalculateScreenPositions(Orig, rc, &Orig_Aircraft);

    // When no terrain is painted, set a background0
    // Remember that in this case we have plenty of cpu time to spend for best result
    if (!IsMultimapTerrain() || !DerivedDrawInfo.TerrainValid || !RasterTerrain::isTerrainLoaded()) {
        // We force LK painting black values on screen depending on the background color in use
        // TODO make it an array once settled
        // blackscreen would force everything to be painted white, instead
        LKTextBlack = BgMapColorTextBlack[BgMapColor];
        if (BgMapColor > 6) BlackScreen = true;
        else BlackScreen = false;
    } else {
        LKTextBlack = false;
        BlackScreen = false;
    }

    // Logic of DONTDRAWTHEMAP is the following:
    // We are rendering the screen page here. If we are here, we passed Checkpoint Charlie.
    // So we were, at charlie, in MSM_MAP: preparing the main map stuff.
    // If we detect that MapSpace has CHANGED while we were doing our job here,
    // it means that the user has clicked meanwhile. He desires another page, so let's
    // reset our intentions and go back to beginning, or nearby..
    // We have a new job to do, for another MapSpace, no more MAP.
    if (DONTDRAWTHEMAP) {
        goto QuickRedraw;
    }

    bool terrainpainted = false;

    if ((IsMultimapTerrain() && (DerivedDrawInfo.TerrainValid)
            && RasterTerrain::isTerrainLoaded())
            ) {
        // sunelevation is never used, it is still a todo in Terrain
        double sunelevation = 40.0;
        double sunazimuth = GetAzimuth();

        LockTerrainDataGraphics();
        if (DONTDRAWTHEMAP) { // 100318
            UnlockTerrainDataGraphics();
            goto QuickRedraw;
        }
        
        if(DrawTerrain(Surface, DrawRect, _Proj, sunazimuth, sunelevation)) {
            terrainpainted = true;
        }
        
        if (DONTDRAWTHEMAP) {
            UnlockTerrainDataGraphics();
            goto QuickRedraw;
        }
        if (!QUICKDRAW) {
            // SHADED terrain unreachable, aka glide amoeba. This is not the outlined perimeter!
#ifdef GTL2
            if (((FinalGlideTerrain == 2) || (FinalGlideTerrain == 4)) &&
                    DerivedDrawInfo.TerrainValid) {
#else
            if ((FinalGlideTerrain == 2) && DerivedDrawInfo.TerrainValid) {
#endif
                DrawTerrainAbove(Surface, DrawRect);
            }
        }
        UnlockTerrainDataGraphics();
    }

    //
    // REMINDER: WE ARE IN MAIN MAP HERE: MSM_MAP ONLY, OR PANNING MODE!
    // MAPSPACEMODE CAN STILL CHANGE, DUE TO USER INPUT. BUT WE GOT HERE IN
    // EITHER PAN OR MSM_MAP.
    //

    if (DONTDRAWTHEMAP) {
        goto QuickRedraw;
    }

    if(!terrainpainted) {
        // fill background..
        Surface.FillRect(&rc, hInvBackgroundBrush[BgMapColor]);
    }
        
        
    if (IsMultimapTopology()) {
        DrawTopology(Surface, DrawRect, _Proj);
    } else {
        // If no topology wanted, but terrain painted, we paint only water stuff
        if (terrainpainted) DrawTopology(Surface, DrawRect, _Proj, true);
    }
#if 0
    StartupStore(_T("... Experimental1=%.0f\n"), Experimental1);
    StartupStore(_T("... Experimental2=%.0f\n"), Experimental2);
    Experimental1 = 0.0;
    Experimental2 = 0.0;
#endif

    // Topology labels are printed first, using OLD wps positions from previous run!
    // Reset for topology labels decluttering engine occurs also in another place here!
    ResetLabelDeclutter();

    if ((Flags_DrawTask || TargetDialogOpen) && ValidTaskPoint(ActiveTaskPoint) && ValidTaskPoint(1)) {
        DrawTaskAAT(Surface, DrawRect);
    }


    if (DONTDRAWTHEMAP) {
        goto QuickRedraw;
    }

    if (IsMultimapAirspace()) {
        DrawAirSpace(Surface, rc, _Proj);
    }

    if (DONTDRAWTHEMAP) {
        goto QuickRedraw;
    }

    // In QUICKDRAW dont draw trail, thermals, glide terrain
    if (QUICKDRAW) {
        goto _skip_stuff;
    }

    DrawThermalEstimate(Surface, DrawRect, _Proj);
    if (OvertargetMode == OVT_THER) DrawThermalEstimateMultitarget(Surface, DrawRect, _Proj);

    // draw red cross on glide through terrain marker
    if (FinalGlideTerrain && DerivedDrawInfo.TerrainValid) {
        DrawGlideThroughTerrain(Surface, DrawRect, _Proj);
    }

    if (DONTDRAWTHEMAP) {
        goto QuickRedraw;
    }

_skip_stuff:

    if (IsMultimapAirspace() && AirspaceWarningMapLabels) {
        DrawAirspaceLabels(Surface, DrawRect, _Proj, Orig_Aircraft);
        if (DONTDRAWTHEMAP) { // 100319
            goto QuickRedraw;
        }
    }

    if (IsMultimapWaypoints()) {
        DrawWaypointsNew(Surface, DrawRect);
    }
    if (TrailActive) {
        LKDrawLongTrail(Surface, Orig_Aircraft, DrawRect);
        // NEED REWRITING
        LKDrawTrail(Surface, DrawRect, _Proj);
    }
    if (DONTDRAWTHEMAP) {
        goto QuickRedraw;
    }

    if ((Flags_DrawTask || TargetDialogOpen) && ValidTaskPoint(ActiveTaskPoint) && ValidTaskPoint(1)) {
        DrawTask(Surface, DrawRect, _Proj, Orig_Aircraft);

    }
    if (Flags_DrawFAI) {
        if (MapWindow::DerivedDrawInfo.Flying) { // FAI optimizer does not depend on tasks, being based on trace
            DrawFAIOptimizer(Surface, DrawRect, _Proj, Orig_Aircraft);
        } else { // not flying => show FAI sectors for the task
            if (ValidTaskPoint(ActiveTaskPoint) && ValidTaskPoint(1)) {
                DrawTaskSectors(Surface, DrawRect, _Proj);
            }
        }
    }


    // In QUICKDRAW do not paint other useless stuff
    if (QUICKDRAW) {
        if (extGPSCONNECT) DrawBearing(Surface, DrawRect, _Proj);
        goto _skip_2;
    }

    // ---------------------------------------------------

    DrawTeammate(Surface, rc, _Proj);

    if (extGPSCONNECT) {
        DrawBestCruiseTrack(Surface, Orig_Aircraft);
        DrawBearing(Surface, DrawRect, _Proj);
    }

    // draw wind vector at aircraft
    if (NOTANYPAN) {
        DrawWindAtAircraft2(Surface, Orig_Aircraft, DrawRect);
    } else if (mode.Is(Mode::MODE_TARGET_PAN)) {
        DrawWindAtAircraft2(Surface, Orig, rc);
    }

    if (DONTDRAWTHEMAP) {
        goto QuickRedraw;
    }

    // Draw traffic and other specifix LK gauges
    LKDrawFLARMTraffic(Surface, DrawRect, _Proj, Orig_Aircraft);

    // ---------------------------------------------------
_skip_2:

    if (NOTANYPAN) {

        if (IsMultimapOverlaysGauges()) {
            RenderOverlayGauges(Surface, rc);
        }
        
        if (TrackBar) {
            DrawHeading(Surface, Orig, DrawRect);
            if (ISGAAIRCRAFT) {
                DrawFuturePos(Surface, Orig, DrawRect);
            }
        }
        
        if (ISGAAIRCRAFT) {
            DrawHSIarc(Surface, Orig, DrawRect);
        }        

        if (IsMultimapOverlaysText()) {
            DrawLook8000(Surface, rc);
        }
        DrawBottomBar(Surface, rc);
    }

    if (DONTDRAWTHEMAP) {
        goto QuickRedraw;
    }

    // Draw glider or paraglider
    if (extGPSCONNECT) {
        DrawAircraft(Surface, Orig_Aircraft);
    }



#if USETOPOMARKS
    // marks on top...
    DrawMarks(hdc, rc);
#endif

    if (!INPAN) {
        DrawMapScale(Surface, rc, zoom.BigZoom()); // unused BigZoom
        DrawCompass(Surface, rc, DisplayAngle);
    }

#ifdef DRAWDEBUG
    DrawDebug(hdc, rc);
#endif

}
Ejemplo n.º 18
0
// @breif  Patch the offsets to pass the signs.
void CFW_SecondStage(void) {
	//Firm launch part
	//Check if firm.bin exists
	if (cfw_enablefirmlaunch)
	{
		if (FSFileOpen("/3ds/PastaCFW/firm.bin"))
		{
			FSFileClose();
			if (Platform_CheckUnit() == PLATFORM_N3DS)
			{
				cfw_FWValue = 'd';
			}
			else
			{
				cfw_FWValue = 'c';
			}
			PrepareFirmLaunch();
			firmlaunch = 1;
		}
		else
		{
			DrawDebug(0, 1, "             ATTENTION!");
			DrawDebug(0, 1, "Firm launch is enabled but firm.bin is missing");
			DrawDebug(0, 1, "Download it with Companion App!");
			DrawDebug(0, 1, "Press any key to continue...");
			HidWaitForInput();
		}
	}

	u8 patchO0[] = { 0x00, 0x20, 0x3B, 0xE0 };
	u8 patchO1[] = { 0x00, 0x20, 0x08, 0xE0 };
	u8 patchN0[] = { 0x01, 0x27, 0x1E, 0xF5 };
	u8 patchN1[] = { 0xB4, 0xF9, 0xD0, 0xAB };
	u8 patchN2[] = { 0x6D, 0x20, 0xCE, 0x77 };
	u8 patchN3[] = { 0x5A, 0xC5, 0x73, 0xC1 };
	u8 patchN4[] = { 0xE7, 0x08, 0x3F, 0x22 };
	u8 patchN5[] = { 0x6F, 0x94, 0x72, 0x09 };
	//Apply patches
	DrawDebug(0, 0, "Apply patch for type %c...", cfw_FWValue);
	switch (cfw_FWValue) {
		//Old-3DS
	case '1': // 4.x
		memcpy((u32*)0x080549C4, patchO0, 4);
		memcpy((u32*)0x0804239C, patchO1, 4);
		break;
	case '2': // 5.0
		memcpy((u32*)0x08051650, patchO0, 4);
		memcpy((u32*)0x0803C838, patchO1, 4);
		break;
	case '3': // 5.1
		memcpy((u32*)0x0805164C, patchO0, 4);
		memcpy((u32*)0x0803C838, patchO1, 4);
		break;
	case '4': // 6.0
		memcpy((u32*)0x0805235C, patchO0, 4);
		memcpy((u32*)0x08057FE4, patchO1, 4);
		break;
	case '5': // 6.1 - 6.3
		memcpy((u32*)0x08051B5C, patchO0, 4);
		memcpy((u32*)0x08057FE4, patchO1, 4);
		break;
	case '6': // 7.0-7.1
		memcpy((u32*)0x080521C4, patchO0, 4);
		memcpy((u32*)0x08057E98, patchO1, 4);
		break;
	case '7': // 7.2
		memcpy((u32*)0x080521C8, patchO0, 4);
		memcpy((u32*)0x08057E9C, patchO1, 4);
		break;
	case '8': // 8.x
		memcpy((u32*)0x080523C4, patchO0, 4);
		memcpy((u32*)0x08058098, patchO1, 4);
		break;
	case '9': // 9.x
		memcpy((u32*)0x0805235C, patchO0, 4);
		memcpy((u32*)0x08058100, patchO1, 4);
		break;
		//New-3DS
	case 'a': // 8.x
		memcpy((u32*)0x08053114, patchN0, 4);
		memcpy((u32*)0x080587E0, patchN1, 4);
		break;
	case 'b': // 9.x
		memcpy((u32*)0x08052FD8, patchN2, 4);
		memcpy((u32*)0x08058804, patchN3, 4);
		break;
		//FIRM_LAUNCH
		//Old 3DS
	case 'c': // 9.6 - 9.8
		memcpy((u32*)0x0805252C, patchO0, 4);
		memcpy((u32*)0x08058094, patchO1, 4);
		break;
		//New 3DS
	case 'd': // 9.5
		memcpy((u32*)0x0805219C, patchN4, 4);
		memcpy((u32*)0x08057F50, patchN5, 4);
		break;
	}
	DrawDebug(0, 1, "Apply patch for type %c...                  Done!", cfw_FWValue);
	DrawDebug(0, 1, "");
}
Ejemplo n.º 19
0
void CFW_Settings(void)
{
	TOP_Current = 0;
	int settings_idx = 0;
	bool autobootgui = false;
	bool enable_firmlaunch = false;
	char settings[4];
	if (FSFileOpen("/3ds/PastaCFW/system.txt")){
		FSFileRead(settings, 4, 0);
		FSFileClose();
		if (settings[1] == '2')autobootgui = true;
		if (settings[2] == '1' || settings[2] == '3')enable_firmlaunch = true;
		cfw_theme = settings[3];
	}
	while (true)
	{
		//DRAW GUI
		sprintf(str, "/3ds/PastaCFW/UI/%c/options.bin", cfw_theme);
		DrawBottomSplash(str);
		TOP_Current = 0;
		drawInternalY = 0;
		DrawDebug(1, 1, "");
		DrawDebug(1, 1, "");
		DrawDebug(1, 1, "");
		DrawDebug(1, 1, "");
		int i;
		char* beg;
		for (i = 0; i < SETTINGS_ITEMS; i++)
		{
			if (i == settings_idx) beg = "->";
			else beg = "  ";

			       if (i == 0)DrawSettingsDebug(1, "%s Always boot the GUI         <%s>", beg, autobootgui ? "YES" : "NO ");
			  else if (i == 1)DrawSettingsDebug(1, "%s Enable FirmLaunch           <%s>", beg, enable_firmlaunch ? "YES" : "NO ");
			  else if (i == 2)DrawSettingsDebug(1, "%s Change theme                < %c >", beg, cfw_theme);
			  DrawDebug(1, 1, "");
		}

		//APP CONTROLS
		u32 pad_state = HidWaitForInput();
		if (pad_state & BUTTON_DOWN)
		{
			if (settings_idx != SETTINGS_ITEMS - 1) settings_idx++; //MOVE DOWN
			else settings_idx = 0; //MOVE DOWN While at bottom -> go to top
		}
		else if (pad_state & BUTTON_UP)
		{
			if (settings_idx != 0) settings_idx--; //MOVE UP
			else settings_idx = SETTINGS_ITEMS - 1; //MOVE UP While at top -> go to bottom
		}
		else if (pad_state & BUTTON_LEFT || pad_state & BUTTON_RIGHT)
		{
			if (settings_idx == 0) autobootgui = !autobootgui; //autobootgui settings
			else if (settings_idx == 1) enable_firmlaunch = !enable_firmlaunch; //enable firmlaunch
			else if (settings_idx == 2) //theme selection
			{
				if (pad_state & BUTTON_LEFT && cfw_theme != '0')
				{
					cfw_theme--;
					sprintf(str, "/3ds/PastaCFW/UI/%c/menuTOP.bin", cfw_theme); //DRAW TOP SCREEN TO SEE THE NEW THEME
					DrawTopSplash(str); //TOP SCREEN
				}
				else if (pad_state & BUTTON_RIGHT && cfw_theme != '9')
				{
					sprintf(str, "/3ds/PastaCFW/UI/%c/options.bin", cfw_theme + 1);
					if (FSFileOpen(str))
					{
						cfw_theme++;
						sprintf(str, "/3ds/PastaCFW/UI/%c/menuTOP.bin", cfw_theme);//DRAW TOP SCREEN TO SEE THE NEW THEME
						DrawTopSplash(str); 
					}
				}
			}
		}
		else if (pad_state & BUTTON_A)
		{
			//SAVE SETTINGS
			FSFileOpen("/3ds/PastaCFW/system.txt");
			char tobewritten[4];
			tobewritten[0] = cfw_FWValue;
			tobewritten[1] = autobootgui ? '2' : '1';
			tobewritten[2] = enable_firmlaunch ? '1' : '0';
			tobewritten[3] = cfw_theme;
			cfw_enablefirmlaunch = enable_firmlaunch;
			FSFileWrite(tobewritten, 4, 0);
			FSFileClose();
			break;
		}
		else if (pad_state & BUTTON_B) {
			cfw_theme = settings[3]; break;
		} //EXIT WITHOUT SAVING
	}
}
Ejemplo n.º 20
0
void MapWindow::RenderMapWindowBg(HDC hdc, const RECT rc,
				  const POINT &Orig,
				  const POINT &Orig_Aircraft)
{
  HFONT hfOld;

  // Calculations are taking time and slow down painting of map, beware
  #define MULTICALC_MINROBIN	5	// minimum split
  #define MULTICALC_MAXROBIN	20	// max split
  static short multicalc_slot=0;// -1 (which becomes immediately 0) will force full loading on startup, but this is not good
				// because currently we are not waiting for ProgramStarted=3
				// and the first scan is made while still initializing other things

  // TODO assign numslots with a function, based also on available CPU time
  short numslots=1;
  #if NEWSMARTZOOM
  static double quickdrawscale=0.0;
  static double delta_drawscale=1.0;
  #endif

  // If we have a BigZoom request, we serve it immediately without calculating anything
  // TODO: stretch the old map bitmap to the new zoom, while fastzooming
  if (QUICKDRAW) {
	goto fastzoom;
  }

  if (NumberOfWayPoints>200) {
	numslots=NumberOfWayPoints/400;
	// keep numslots optimal
	if (numslots<MULTICALC_MINROBIN) numslots=MULTICALC_MINROBIN; // seconds for full scan, as this is executed at 1Hz
	if (numslots>MULTICALC_MAXROBIN) numslots=MULTICALC_MAXROBIN;

	// When waypointnumber has changed, we wont be using an exceeded multicalc_slot, which would crash the sw
	// In this case, we shall probably continue for the first round to calculate without going from the beginning
	// but this is not a problem, we are round-robin all the time here.
	if (++multicalc_slot>numslots) multicalc_slot=1;
  } else {
	multicalc_slot=0; // forcing full scan
  }

  // Here we calculate arrival altitude, GD etc for map waypoints. Splitting with multicalc will result in delayed
  // updating of visible landables, for example. The nearest pages do this separately, with their own sorting.
  // Basically we assume -like for nearest- that values will not change that much in the multicalc split time.
  // Target and tasks are recalculated in real time in any case. Nearest too. 
  LKCalculateWaypointReachable(multicalc_slot, numslots);
  CalculateScreenPositionsAirspace();
  CalculateScreenPositionsThermalSources();
  CalculateScreenPositionsGroundline();

  if (PGZoomTrigger) {
    if(!mode.Is(Mode::MODE_PANORAMA)) {
      mode.Special(Mode::MODE_SPECIAL_PANORAMA, true);
		LastZoomTrigger=GPS_INFO.Time;
      
		Message::Lock();
	        Message::AddMessage(1000, 3, gettext(TEXT("_@M872_"))); // LANDSCAPE ZOOM FOR 20s
		Message::Unlock();
		#ifndef DISABLEAUDIO
		if (EnableSoundModes) LKSound(TEXT("LK_TONEUP.WAV"));
		#endif
    }
    else {
		// previously called, see if time has passed
		if ( GPS_INFO.Time > (LastZoomTrigger + 20.0)) {
			// time has passed, lets go back
			LastZoomTrigger=0; // just for safety
        mode.Special(Mode::MODE_SPECIAL_PANORAMA, false);
			PGZoomTrigger=false;
			Message::Lock(); 
	        	Message::AddMessage(1500, 3, gettext(TEXT("_@M873_"))); // BACK TO NORMAL ZOOM
			Message::Unlock();
			#ifndef DISABLEAUDIO
			if (EnableSoundModes) LKSound(TEXT("LK_TONEDOWN.WAV"));
			#endif
		}
	}
  }
	
  // let the calculations run, but dont draw anything but the look8000 when in MapSpaceMode != MSM_MAP
  if (DONTDRAWTHEMAP) 
  {
QuickRedraw: // 100318 speedup redraw
	DrawLook8000(hdc,rc);
#ifdef CPUSTATS
	DrawCpuStats(hdc,rc);
#endif
#ifdef DRAWDEBUG
	DrawDebug(hdc,rc);
#endif
	// no need to do SelectObject as at the bottom of function
	return;
  }

  // When no terrain is painted, set a background0
  // Remember that in this case we have plenty of cpu time to spend for best result
  if (!EnableTerrain || !DerivedDrawInfo.TerrainValid || !RasterTerrain::isTerrainLoaded() ) {

    // display border and fill background..
	SelectObject(hdc, hInvBackgroundBrush[BgMapColor]);
	SelectObject(hdc, GetStockObject(WHITE_PEN));

	Rectangle(hdc,rc.left,rc.top,rc.right,rc.bottom);
	// We force LK painting black values on screen depending on the background color in use
	// TODO make it an array once settled
	// blackscreen would force everything to be painted white, instead
	LKTextBlack=BgMapColorTextBlack[BgMapColor];
	if (BgMapColor>6 ) BlackScreen=true; else BlackScreen=false; 
  } else {
	LKTextBlack=false;
	BlackScreen=false;
  }

fastzoom:  

  #if NEWSMARTZOOM
  // Copy the old background map with no overlays
  if (ONSMARTZOOM) {

	if (quickdrawscale>0) {
		delta_drawscale=zoom.DrawScale() / quickdrawscale;
	}

// StartupStore(_T("... QuickDrawScale=%.2f new zoom=%.2f  delta=%.2f\n"),quickdrawscale,zoom.DrawScale(),delta_drawscale);

	int dx=MapRect.right-MapRect.left;
	int dy=MapRect.bottom-MapRect.top;

	// notice: zoom in is always ok.. but zoom out starting from high zoom levels will make the picture
	// very small and unusable. We can consider to zoom out in fast zoom normally, in such cases?
	//
	// Notice 2: the delta is not yet working correctly 
	//
	if (delta_drawscale>1.0) {
		// zoom in
		StretchBlt(hdcDrawWindow, 
			0,0,
			dx,dy, 
			hdcQuickDrawWindow,
			(int)((dx/2) - (dx / delta_drawscale)/2),
			(int)((dy/2) - (dy / delta_drawscale)/2),
			(int)(dx / delta_drawscale),
			(int)(dy / delta_drawscale), 
			SRCCOPY);
	} else {
		// zoom out
		StretchBlt(hdcDrawWindow,
			(int)((dx/2) - (dx * delta_drawscale)/2),
			(int)((dy/2) - (dy * delta_drawscale)/2),
			(int)(dx * delta_drawscale),
			(int)(dy * delta_drawscale), 
			hdcQuickDrawWindow,
			0,0,
			dx,dy,  
			SRCCOPY);
	}
  }
  #endif

  SelectObject(hdc, GetStockObject(BLACK_BRUSH));
  SelectObject(hdc, GetStockObject(BLACK_PEN));
  hfOld = (HFONT)SelectObject(hdc, MapWindowFont);
  
  // ground first...
  
  if (DONTDRAWTHEMAP) { // 100319
	SelectObject(hdcDrawWindow, hfOld);
	goto QuickRedraw;
  }

  #if NEWSMARTZOOM
  if ( OFFSMARTZOOM ) {
  #endif

  if ((EnableTerrain && (DerivedDrawInfo.TerrainValid) 
       && RasterTerrain::isTerrainLoaded())
	) {
	// sunelevation is never used, it is still a todo in Terrain
	double sunelevation = 40.0;
	double sunazimuth=GetAzimuth();

    LockTerrainDataGraphics();
 	if (DONTDRAWTHEMAP) { // 100318
		UnlockTerrainDataGraphics();
		SelectObject(hdcDrawWindow, hfOld);
		goto QuickRedraw;
	}
    DrawTerrain(hdc, rc, sunazimuth, sunelevation); // LOCKED 091105
 	if (DONTDRAWTHEMAP) { // 100318
		UnlockTerrainDataGraphics();
		SelectObject(hdcDrawWindow, hfOld);
		goto QuickRedraw;
	}
    if (!QUICKDRAW) {
    	// shaded terrain unreachable, aka glide amoeba
        #ifdef GTL2
    	if (((FinalGlideTerrain == 2) || (FinalGlideTerrain == 4)) && 
            DerivedDrawInfo.TerrainValid) {
        #else
    	if ((FinalGlideTerrain==2) && DerivedDrawInfo.TerrainValid) {
        #endif
    	  DrawTerrainAbove(hdc, rc);
    	}
    }
    UnlockTerrainDataGraphics();
  }

  #if NEWSMARTZOOM
  }
  #endif

  if (QUICKDRAW)  {
	if ( !mode.AnyPan()) DrawLook8000(hdc,rc); 
  	SelectObject(hdcDrawWindow, hfOld);
	return;
  }

  if (DONTDRAWTHEMAP) { // 100319
	SelectObject(hdcDrawWindow, hfOld);
	goto QuickRedraw;
  }

  if (EnableTopology) {
    DrawTopology(hdc, rc); // LOCKED 091105
  }
  #if 0
  StartupStore(_T("... Experimental1=%.0f\n"),Experimental1);
  StartupStore(_T("... Experimental2=%.0f\n"),Experimental2);
  Experimental1=0.0;
  Experimental2=0.0;
  #endif

  // Topology labels are printed first, using OLD wps positions from previous run!
  // Reset for topology labels decluttering engine occurs also in another place here!

  nLabelBlocks = 0;
  #if TOPOFASTLABEL
  for (short nvi=0; nvi<SCREENVSLOTS; nvi++) nVLabelBlocks[nvi]=0;
  #endif
  
  if (ValidTaskPoint(ActiveWayPoint) && ValidTaskPoint(1)) { // 100503
	DrawTaskAAT(hdc, rc);
  }

  
 	if (DONTDRAWTHEMAP) { // 100319
		SelectObject(hdcDrawWindow, hfOld);
		goto QuickRedraw;
	}
 
  if (OnAirSpace > 0)  // Default is true, always true at startup no regsave 
  {
    if ( (GetAirSpaceFillType() == asp_fill_ablend_full) || (GetAirSpaceFillType() == asp_fill_ablend_borders) )
      DrawTptAirSpace(hdc, rc);
    else
      DrawAirSpace(hdc, rc);
  }

 	if (DONTDRAWTHEMAP) { // 100319
		SelectObject(hdcDrawWindow, hfOld);
		goto QuickRedraw;
	}
  
  if(TrailActive) {
	// NEED REWRITING
	LKDrawTrail(hdc, Orig_Aircraft, rc);
  }

 	if (DONTDRAWTHEMAP) { // 100319
		SelectObject(hdcDrawWindow, hfOld);
		goto QuickRedraw;
	}

  DrawThermalEstimate(hdc, rc);
  if (OvertargetMode==OVT_THER) DrawThermalEstimateMultitarget(hdc, rc);
 
  // draw red cross on glide through terrain marker
  if (FinalGlideTerrain && DerivedDrawInfo.TerrainValid) {
    DrawGlideThroughTerrain(hdc, rc);
  }
  
 	if (DONTDRAWTHEMAP) { // 100319
		SelectObject(hdcDrawWindow, hfOld);
		goto QuickRedraw;
	}
  if ((OnAirSpace > 0) && AirspaceWarningMapLabels)
  {
	DrawAirspaceLabels(hdc, rc, Orig_Aircraft);
	if (DONTDRAWTHEMAP) { // 100319
		SelectObject(hdcDrawWindow, hfOld);
		goto QuickRedraw;
	}
  }
  DrawWaypointsNew(hdc,rc);
 	if (DONTDRAWTHEMAP) { // 100319
		SelectObject(hdcDrawWindow, hfOld);
		goto QuickRedraw;
	}

  if (ValidTaskPoint(ActiveWayPoint) && ValidTaskPoint(1)) { // 100503
	DrawTask(hdc, rc, Orig_Aircraft);
  }
  DrawTeammate(hdc, rc);

  if (extGPSCONNECT) {
    DrawBestCruiseTrack(hdc, Orig_Aircraft);
    DrawBearing(hdc, rc);
  }

  // draw wind vector at aircraft
  if (!mode.AnyPan()) {
    DrawWindAtAircraft2(hdc, Orig_Aircraft, rc);
  } else if (mode.Is(Mode::MODE_TARGET_PAN)) {
    DrawWindAtAircraft2(hdc, Orig, rc);
  }

  #if NEWSMARTZOOM
  // Save the current rendered map before painting overlays
  if ( OFFSMARTZOOM ) {
	quickdrawscale=zoom.DrawScale();
	BitBlt(hdcQuickDrawWindow, 0, 0, MapRect.right-MapRect.left, MapRect.bottom-MapRect.top,
		hdcDrawWindow, 0, 0, SRCCOPY);
  }
  #endif

  // VisualGlide drawn BEFORE lk8000 overlays
  if (!mode.AnyPan() && VisualGlide > 0) {
    DrawGlideCircle(hdc, Orig, rc); 
  }

 	if (DONTDRAWTHEMAP) { // 100319
		SelectObject(hdcDrawWindow, hfOld);
		goto QuickRedraw;
	}

  // Draw traffic and other specifix LK gauges
  	LKDrawFLARMTraffic(hdc, rc, Orig_Aircraft);

  if (!mode.AnyPan()) {
    // REMINDER TODO let it be configurable for not circling also, as before
    if ((mode.Is(Mode::MODE_CIRCLING)) )
      if (ThermalBar) DrawThermalBand(hdcDrawWindow, rc); // 091122
    
    DrawLook8000(hdc,rc); 
  }
    
	if (LKVarioBar && !mode.AnyPan()) // 091214 do not draw Vario when in Pan mode
		LKDrawVario(hdc,rc); // 091111
  
  // Draw glider or paraglider
  if (extGPSCONNECT) {
    DrawAircraft(hdc, Orig_Aircraft);
  }

  if (!mode.AnyPan()) {
	if (TrackBar) DrawHeading(hdc, Orig, rc); 
  }

  #if USETOPOMARKS
  // marks on top...
  DrawMarks(hdc, rc);
  #endif

  if (ISGAAIRCRAFT) DrawHSI(hdc,Orig,rc); 

#ifdef CPUSTATS
  DrawCpuStats(hdc,rc);
#endif
#ifdef DRAWDEBUG
  DrawDebug(hdc,rc);
#endif

  SelectObject(hdcDrawWindow, hfOld);

}
Ejemplo n.º 21
0
//------------------------------------------------------------------------
void CGunTurret::UpdateOrientation(float deltaTime)
{
	FUNCTION_PROFILER(GetISystem(), PROFILE_GAME);

	bool changed = false;
	bool searching = (m_targetId==0 && m_turretparams.searching);
	float speed	= searching ? m_turretparams.search_speed : m_turretparams.turn_speed;

	assert(m_goalYaw >= 0.f && m_goalYaw <= gf_PI2);

	// update turret
	Matrix34 turretTM = GetEntity()->GetSlotLocalTM(eIGS_Aux0, false);
	Ang3 turretAngles(turretTM);

	if(turretAngles.z < 0.0f)
		turretAngles.z+=gf_PI2;

	if(cry_fabsf(m_goalYaw-turretAngles.z) > gf_PI)
	{
		if(m_goalYaw >= gf_PI)
			turretAngles.z += gf_PI2;
		else
			turretAngles.z -= gf_PI2;
	}

	if(m_turretparams.yaw_range < 360.f)
	{
		// reverse, to avoid forbidden range
		if(m_goalYaw > gf_PI && turretAngles.z < gf_PI)
			turretAngles.z += gf_PI2;
		else if(m_goalYaw < gf_PI && turretAngles.z > gf_PI)
			turretAngles.z -= gf_PI2;
	}

	if(cry_fabsf(turretAngles.z-m_goalYaw) > 0.001f)
	{
		Interp(turretAngles.z, m_goalYaw, speed, deltaTime, 0.25f*speed);

		if(m_turretSound == INVALID_SOUNDID && gEnv->IsClient())
			m_turretSound = PlayAction(g_pItemStrings->turret);

		changed = true;
	}
	else if(m_turretSound != INVALID_SOUNDID)
	{
		StopSound(m_turretSound);
		m_turretSound = INVALID_SOUNDID;
	}

	if(changed)
	{
		turretTM.SetRotationXYZ(turretAngles,turretTM.GetTranslation());
		GetEntity()->SetSlotLocalTM(eIGS_Aux0, turretTM);
	}

	// update weapon
	Matrix34 weaponTM = GetEntity()->GetSlotLocalTM(eIGS_ThirdPerson, false);
	Ang3 weaponAngles(weaponTM);

	weaponAngles.z = turretAngles.z;

	if(cry_fabsf(weaponAngles.x-m_goalPitch) > 0.001f)
	{
		Interp(weaponAngles.x, m_goalPitch, speed, deltaTime, 0.25f*speed);

		if(m_cannonSound == INVALID_SOUNDID && gEnv->IsClient())
			m_cannonSound = PlayAction(g_pItemStrings->cannon);

		changed = true;
	}
	else if(m_cannonSound != INVALID_SOUNDID)
	{
		StopSound(m_cannonSound);
		m_cannonSound = INVALID_SOUNDID;
	}

	if(changed)
	{
		weaponTM.SetRotationXYZ(weaponAngles);
		Vec3 w_trans = turretTM.TransformPoint(m_radarHelperPos);
		//Vec3 w_trans = GetSlotHelperPos(eIGS_Aux0,m_radarHelper.c_str(),false);
		weaponTM.SetTranslation(w_trans);

		GetEntity()->SetSlotLocalTM(eIGS_ThirdPerson, weaponTM);

		if(GetEntity()->IsSlotValid(eIGS_Aux1))
		{
			Vec3 b_trans = weaponTM.TransformPoint(m_barrelHelperPos);
			//Vec3 b_trans = GetSlotHelperPos(eIGS_ThirdPerson,m_barrelHelper.c_str(),false);
			weaponTM.SetTranslation(b_trans);
			GetEntity()->SetSlotLocalTM(eIGS_Aux1, weaponTM*m_barrelRotation);
		}

		if(gEnv->IsClient())
		{
			for(TEffectInfoMap::const_iterator it=m_effects.begin(); it!=m_effects.end(); ++it)
			{
				Matrix34 tm(GetSlotHelperRotation(eIGS_ThirdPerson,it->second.helper.c_str(),true), GetSlotHelperPos(eIGS_ThirdPerson,it->second.helper.c_str(),true));
				SetEffectWorldTM(it->first, tm);
			}
		}
	}

	UpdatePhysics();

	if(g_pGameCVars->i_debug_turrets == eGTD_Basic)
	{
		DrawDebug();
		//gEnv->pRenderer->DrawLabel(GetEntity()->GetWorldPos(), 1.4f, "%s yaw: %.2f, goalYaw: %.2f (%.2f), goalPitch: %.2f (%.2f/%.2f)", searching?"[search]":"", RAD2DEG(turretAngles.z), RAD2DEG(m_goalYaw), 0.5f*(m_turretparams.yaw_range), RAD2DEG(m_goalPitch), m_turretparams.min_pitch, m_turretparams.max_pitch);
	}
}