void Object3DParser::CreateLists(object3d *o)
{
	o->displist=glGenLists(1);
	PUSH_CODE_MODE;
	ENTER_MIXED;
	glNewList(o->displist,GL_COMPILE);
	DrawSub(o);
	glEndList();
	POP_CODE_MODE;

	for(std::vector<object3d*>::iterator bs=o->childs.begin();bs!=o->childs.end();bs++){
		CreateLists(*bs);
	}
}
Ejemplo n.º 2
0
void display(void) {
	
	glLoadIdentity();
	gluLookAt( Sub.Pos.x + 24*sin(Sub.Rot.z), Sub.Pos.y + 24*cos(Sub.Rot.z), Sub.Pos.z, 
			   Sub.Pos.x + 36*sin(Sub.Rot.z), Sub.Pos.y + 36*cos(Sub.Rot.z), Sub.Pos.z, 
			   0                            , 0                            , 1.0       );
//	gluLookAt(100,200,200, Sub.Pos.x, Sub.Pos.y, Sub.Pos.z, 0.0, 0, 1.0);


	glPushMatrix();
	float zerov[4] = {0,0,0,0};
	glMaterialfv(GL_FRONT, GL_SPECULAR, zerov);
	glColor3f(0.0, 0.5, 1.0);
	DrawCylinderChain(rC);
	DrawSub(Sub);
	glPopMatrix();
	glutSwapBuffers();
}