Ejemplo n.º 1
0
void
MapWindow::DrawThermalEstimate(Canvas &canvas) const
{
  const MoreData &basic = Basic();
  const DerivedInfo &calculated = Calculated();
  const ThermalLocatorInfo &thermal_locator = calculated.thermal_locator;

  if (render_projection.GetMapScale() > 4000)
    return;

  // draw only at close map scales in non-circling mode

  DrawThermalSources(canvas, look.thermal_source_icon, render_projection,
                     thermal_locator.sources, basic.nav_altitude,
                     calculated.wind_available
                     ? calculated.wind : SpeedVector::Zero());

  const auto &cloud_settings = ComputerSettings().tracking.skylines.cloud;
  if (cloud_settings.show_thermals && skylines_data != nullptr) {
    ScopeLock protect(skylines_data->mutex);
    for (auto &i : skylines_data->thermals) {
      // TODO: apply wind drift
      PixelPoint pt;
      if (render_projection.GeoToScreenIfVisible(i.bottom_location, pt))
        look.thermal_source_icon.Draw(canvas, pt);
    }
  }
}
Ejemplo n.º 2
0
void
MapWindow::DrawThermalEstimate(Canvas &canvas) const
{
  const MoreData &basic = Basic();
  const DerivedInfo &calculated = Calculated();
  const ThermalLocatorInfo &thermal_locator = calculated.thermal_locator;

  if (render_projection.GetMapScale() > 4000)
    return;

  // draw only at close map scales in non-circling mode

  DrawThermalSources(canvas, look.thermal_source_icon, render_projection,
                     thermal_locator.sources, basic.nav_altitude,
                     calculated.wind_available
                     ? calculated.wind : SpeedVector::Zero());
}