/* ================ DrawTri ================ */ void DrawTri( const mapTri_t *tri ) { idWinding w; w.SetNumPoints( 3 ); VectorCopy( tri->v[0].xyz, w[0] ); VectorCopy( tri->v[1].xyz, w[1] ); VectorCopy( tri->v[2].xyz, w[2] ); DrawWinding( &w ); }
void DrawPortal (portal_t *portal) { DrawWinding (portal->winding); }