extern "C" int main(int argcount, char* argvec[]) #endif { #if defined(__native_client__) std::cerr << "Running game_main" << std::endl; chdir("/frogatto"); { char buf[256]; const char* const res = getcwd(buf,sizeof(buf)); std::cerr << "Current working directory: " << res << std::endl; } #endif #ifdef _MSC_VER freopen("CON", "w", stderr); freopen("CON", "w", stdout); #endif #if defined(__APPLE__) && TARGET_OS_MAC chdir([[[NSBundle mainBundle] resourcePath] fileSystemRepresentation]); #endif #ifdef NO_STDERR std::freopen("/dev/null", "w", stderr); std::cerr.sync_with_stdio(true); #endif std::cerr << "Frogatto engine version " << preferences::version() << "\n"; LOG( "After print engine version" ); #if defined(TARGET_BLACKBERRY) chdir("app/native"); std::cout<< "Changed working directory to: " << getcwd(0, 0) << std::endl; #endif game_logic::init_callable_definitions(); std::string level_cfg = "titlescreen.cfg"; bool unit_tests_only = false, skip_tests = false; bool run_benchmarks = false; std::vector<std::string> benchmarks_list; std::string utility_program; std::vector<std::string> util_args; std::string server = "wesnoth.org"; #if defined(UTILITY_IN_PROC) bool create_utility_in_new_process = false; std::string utility_name; #endif bool is_child_utility = false; const char* profile_output = NULL; std::string profile_output_buf; #if defined(__ANDROID__) //monstartup("libapplication.so"); #endif std::string orig_level_cfg = level_cfg; std::string override_level_cfg = ""; int modules_loaded = 0; std::vector<std::string> argv; for(int n = 1; n < argcount; ++n) { #if defined(UTILITY_IN_PROC) std::string sarg(argvec[n]); if(sarg.compare(0, 15, "--utility-proc=") == 0) { create_utility_in_new_process = true; utility_name = "--utility-child=" + sarg.substr(15); } else { argv.push_back(argvec[n]); } #else argv.push_back(argvec[n]); #endif if(argv.size() >= 2 && argv[argv.size()-2] == "-NSDocumentRevisionsDebugMode" && argv.back() == "YES") { //XCode passes these arguments by default when debugging -- make sure they are ignored. argv.resize(argv.size()-2); } } std::cerr << "Build Options:"; for(auto bo : preferences::get_build_options()) { std::cerr << " " << bo; } std::cerr << std::endl; #if defined(UTILITY_IN_PROC) if(create_utility_in_new_process) { argv.push_back(utility_name); #if defined(_MSC_VER) // app name is ignored for windows, we get windows to tell us. is_child_utility = create_utility_process("", argv); #else is_child_utility = create_utility_process(argvec[0], argv); #endif if(!is_child_utility) { argv.pop_back(); } #if defined(_MSC_VER) atexit(terminate_utility_process); #endif } #endif if(sys::file_exists("./master-config.cfg")) { std::cerr << "LOADING CONFIGURATION FROM master-config.cfg" << std::endl; variant cfg = json::parse_from_file("./master-config.cfg"); if(cfg.is_map()) { if( cfg["id"].is_null() == false) { std::cerr << "SETTING MODULE PATH FROM master-config.cfg: " << cfg["id"].as_string() << std::endl; preferences::set_preferences_path_from_module(cfg["id"].as_string()); //XXX module::set_module_name(cfg["id"].as_string(), cfg["id"].as_string()); } if(cfg["arguments"].is_null() == false) { std::vector<std::string> additional_args = cfg["arguments"].as_list_string(); argv.insert(argv.begin(), additional_args.begin(), additional_args.end()); std::cerr << "ADDING ARGUMENTS FROM master-config.cfg:"; for(size_t n = 0; n < cfg["arguments"].num_elements(); ++n) { std::cerr << " " << cfg["arguments"][n].as_string(); } std::cerr << std::endl; } } } stats::record_program_args(argv); for(size_t n = 0; n < argv.size(); ++n) { const int argc = argv.size(); const std::string arg(argv[n]); std::string arg_name, arg_value; std::string::const_iterator equal = std::find(arg.begin(), arg.end(), '='); if(equal != arg.end()) { arg_name = std::string(arg.begin(), equal); arg_value = std::string(equal+1, arg.end()); } if(arg_name == "--module") { if(load_module(arg_value, &argv) != 0) { std::cerr << "FAILED TO LOAD MODULE: " << arg_value << "\n"; return -1; } ++modules_loaded; } else if(arg == "--tests") { unit_tests_only = true; } } if(modules_loaded == 0 && !unit_tests_only) { if(load_module(DEFAULT_MODULE, &argv) != 0) { std::cerr << "FAILED TO LOAD MODULE: " << DEFAULT_MODULE << "\n"; return -1; } } preferences::load_preferences(); LOG( "After load_preferences()" ); // load difficulty settings after module, before rest of args. difficulty::manager(); for(size_t n = 0; n < argv.size(); ++n) { const size_t argc = argv.size(); const std::string arg(argv[n]); std::string arg_name, arg_value; std::string::const_iterator equal = std::find(arg.begin(), arg.end(), '='); if(equal != arg.end()) { arg_name = std::string(arg.begin(), equal); arg_value = std::string(equal+1, arg.end()); } std::cerr << "ARGS: " << arg << std::endl; if(arg.substr(0,4) == "-psn") { // ignore. } else if(arg_name == "--module") { // ignore already processed. } else if(arg_name == "--profile" || arg == "--profile") { profile_output_buf = arg_value; profile_output = profile_output_buf.c_str(); } else if(arg_name == "--utility" || arg_name == "--utility-child") { if(arg_name == "--utility-child") { is_child_utility = true; } utility_program = arg_value; for(++n; n < argc; ++n) { const std::string arg(argv[n]); util_args.push_back(arg); } break; } else if(arg == "--benchmarks") { run_benchmarks = true; } else if(arg_name == "--benchmarks") { run_benchmarks = true; benchmarks_list = util::split(arg_value); } else if(arg == "--tests") { // ignore as already processed. } else if(arg == "--no-tests") { skip_tests = true; } else if(arg_name == "--width") { std::string w(arg_value); preferences::set_actual_screen_width(boost::lexical_cast<int>(w)); } else if(arg == "--width" && n+1 < argc) { std::string w(argv[++n]); preferences::set_actual_screen_width(boost::lexical_cast<int>(w)); } else if(arg_name == "--height") { std::string h(arg_value); preferences::set_actual_screen_height(boost::lexical_cast<int>(h)); } else if(arg == "--height" && n+1 < argc) { std::string h(argv[++n]); preferences::set_actual_screen_height(boost::lexical_cast<int>(h)); } else if(arg_name == "--level") { override_level_cfg = arg_value; } else if(arg == "--level" && n+1 < argc) { override_level_cfg = argv[++n]; } else if(arg_name == "--host") { server = arg_value; } else if(arg == "--host" && n+1 < argc) { server = argv[++n]; } else if(arg == "--compiled") { preferences::set_load_compiled(true); #ifndef NO_EDITOR } else if(arg == "--edit") { preferences::set_edit_on_start(true); #endif } else if(arg == "--no-compiled") { preferences::set_load_compiled(false); #if defined(TARGET_PANDORA) } else if(arg == "--no-fbo") { preferences::set_fbo(false); } else if(arg == "--no-bequ") { preferences::set_bequ(false); #endif } else if(arg == "--help" || arg == "-h") { print_help(std::string(argvec[0])); return 0; } else { const bool res = preferences::parse_arg(argv[n].c_str()); if(!res) { std::cerr << "unrecognized arg: '" << arg << "'\n"; return -1; } } } checksum::manager checksum_manager; #ifndef NO_EDITOR sys::filesystem_manager fs_manager; #endif // NO_EDITOR preferences::expand_data_paths(); background_task_pool::manager bg_task_pool_manager; LOG( "After expand_data_paths()" ); std::cerr << "Preferences dir: " << preferences::user_data_path() << '\n'; //make sure that the user data path exists. if(!preferences::setup_preferences_dir()) { std::cerr << "cannot create preferences dir!\n"; } std::cerr << "\n"; const tbs::internal_server_manager internal_server_manager_scope(preferences::internal_tbs_server()); if(utility_program.empty() == false && test::utility_needs_video(utility_program) == false) { #if defined(UTILITY_IN_PROC) if(is_child_utility) { ASSERT_LOG(ipc::semaphore::create(shared_sem_name, 1) != false, "Unable to create shared semaphore: " << errno); std::cerr.sync_with_stdio(true); } #endif test::run_utility(utility_program, util_args); return 0; } #if defined(TARGET_PANDORA) EGL_Open(); #endif #if defined(__ANDROID__) std::freopen("stdout.txt","w",stdout); std::freopen("stderr.txt","w",stderr); std::cerr.sync_with_stdio(true); #endif LOG( "Start of main" ); if(!skip_tests && !test::run_tests()) { return -1; } if(unit_tests_only) { return 0; } // Create the main window. // Initalise SDL and Open GL. main_window = graphics::window_manager_ptr(new graphics::window_manager()); main_window->create_window(preferences::actual_screen_width(), preferences::actual_screen_height()); #ifdef TARGET_OS_HARMATTAN g_type_init(); #endif i18n::init (); LOG( "After i18n::init()" ); #if TARGET_OS_IPHONE || defined(TARGET_BLACKBERRY) || defined(__ANDROID__) //on the iPhone and PlayBook, try to restore the auto-save if it exists if(sys::file_exists(preferences::auto_save_file_path()) && sys::read_file(std::string(preferences::auto_save_file_path()) + ".stat") == "1") { level_cfg = "autosave.cfg"; sys::write_file(std::string(preferences::auto_save_file_path()) + ".stat", "0"); } #endif if(override_level_cfg.empty() != true) { level_cfg = override_level_cfg; orig_level_cfg = level_cfg; } const stats::manager stats_manager; #ifndef NO_EDITOR const external_text_editor::manager editor_manager; #endif // NO_EDITOR #if defined(USE_BOX2D) box2d::manager b2d_manager; #endif const load_level_manager load_manager; { //manager scope const font::manager font_manager; const sound::manager sound_manager; #if !defined(__native_client__) const joystick::manager joystick_manager; #endif graphics::texture::manager texture_manager; #ifndef NO_EDITOR editor::manager editor_manager; #endif variant preloads; loading_screen loader; try { variant gui_node = json::parse_from_file(preferences::load_compiled() ? "data/compiled/gui.cfg" : "data/gui.cfg"); gui_section::init(gui_node); loader.draw_and_increment(_("Initializing GUI")); framed_gui_element::init(gui_node); sound::init_music(json::parse_from_file("data/music.cfg")); graphical_font::init_for_locale(i18n::get_locale()); preloads = json::parse_from_file("data/preload.cfg"); int preload_items = preloads["preload"].num_elements(); loader.set_number_of_items(preload_items+7); // 7 is the number of items that will be loaded below custom_object::init(); loader.draw_and_increment(_("Initializing custom object functions")); init_custom_object_functions(json::parse_from_file("data/functions.cfg")); loader.draw_and_increment(_("Initializing textures")); loader.load(preloads); loader.draw_and_increment(_("Initializing tiles")); tile_map::init(json::parse_from_file("data/tiles.cfg")); game_logic::formula_object::load_all_classes(); } catch(const json::parse_error& e) { std::cerr << "ERROR PARSING: " << e.error_message() << "\n"; return 0; } loader.draw(_("Loading level")); #if defined(__native_client__) while(1) { } #endif #if defined(__APPLE__) && !(TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE) && !defined(USE_SHADERS) GLint swapInterval = 1; CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &swapInterval); #endif loader.finish_loading(); //look to see if we got any quit events while loading. { SDL_Event event; while(input::sdl_poll_event(&event)) { if(event.type == SDL_QUIT) { return 0; } } } formula_profiler::manager profiler(profile_output); #ifdef USE_SHADERS texture_frame_buffer::init(preferences::actual_screen_width(), preferences::actual_screen_height()); #else texture_frame_buffer::init(); #endif if(run_benchmarks) { if(benchmarks_list.empty() == false) { test::run_benchmarks(&benchmarks_list); } else { test::run_benchmarks(); } return 0; } else if(utility_program.empty() == false && test::utility_needs_video(utility_program) == true) { test::run_utility(utility_program, util_args); return 0; } bool quit = false; while(!quit && !show_title_screen(level_cfg)) { boost::intrusive_ptr<level> lvl(load_level(level_cfg)); #if !defined(__native_client__) //see if we're loading a multiplayer level, in which case we //connect to the server. multiplayer::manager mp_manager(lvl->is_multiplayer()); if(lvl->is_multiplayer()) { multiplayer::setup_networked_game(server); } if(lvl->is_multiplayer()) { last_draw_position() = screen_position(); std::string level_cfg = "waiting-room.cfg"; boost::intrusive_ptr<level> wait_lvl(load_level(level_cfg)); wait_lvl->finish_loading(); wait_lvl->set_multiplayer_slot(0); if(wait_lvl->player()) { wait_lvl->player()->set_current_level(level_cfg); } wait_lvl->set_as_current_level(); level_runner runner(wait_lvl, level_cfg, orig_level_cfg); multiplayer::sync_start_time(*lvl, boost::bind(&level_runner::play_cycle, &runner)); lvl->set_multiplayer_slot(multiplayer::slot()); } #endif last_draw_position() = screen_position(); assert(lvl.get()); if(!lvl->music().empty()) { sound::play_music(lvl->music()); } if(lvl->player() && level_cfg != "autosave.cfg") { lvl->player()->set_current_level(level_cfg); lvl->player()->get_entity().save_game(); } set_scene_title(lvl->title()); try { quit = level_runner(lvl, level_cfg, orig_level_cfg).play_level(); level_cfg = orig_level_cfg; } catch(multiplayer_exception&) { } } level::clear_current_level(); } //end manager scope, make managers destruct before calling SDL_Quit // controls::debug_dump_controls(); #if defined(TARGET_PANDORA) || defined(TARGET_TEGRA) EGL_Destroy(); #endif preferences::save_preferences(); #if !defined(_MSC_VER) && defined(UTILITY_IN_PROC) if(create_utility_in_new_process) { terminate_utility_process(); } #endif std::set<variant*> loading; swap_variants_loading(loading); if(loading.empty() == false) { fprintf(stderr, "Illegal object: %p\n", (void*)(*loading.begin())->as_callable_loading()); ASSERT_LOG(false, "Unresolved unserialized objects: " << loading.size()); } //#ifdef _MSC_VER // ExitProcess(0); //#endif return 0; }
int main(int argc, char *argv[]) { std::string app_name; std::string app_name_nice; float zoom = 1.0f; bool tablet = false; bool aspect43 = false; const char *zoomenv = getenv("ZOOM"); const char *tabletenv = getenv("TABLET"); const char *ipad = getenv("IPAD"); if (zoomenv) { zoom = atof(zoomenv); } if (tabletenv) { tablet = atoi(tabletenv) ? true : false; } if (ipad) aspect43 = true; bool landscape; NativeGetAppInfo(&app_name, &app_name_nice, &landscape); // Change these to temporarily test other resolutions. aspect43 = false; tablet = false; float density = 1.0f; //zoom = 1.5f; if (landscape) { if (tablet) { pixel_xres = 1280 * zoom; pixel_yres = 800 * zoom; } else if (aspect43) { pixel_xres = 1024 * zoom; pixel_yres = 768 * zoom; } else { pixel_xres = 800 * zoom; pixel_yres = 480 * zoom; } } else { // PC development hack for more space //pixel_xres = 1580 * zoom; //pixel_yres = 1000 * zoom; if (tablet) { pixel_xres = 800 * zoom; pixel_yres = 1280 * zoom; } else if (aspect43) { pixel_xres = 768 * zoom; pixel_yres = 1024 * zoom; } else { pixel_xres = 480 * zoom; pixel_yres = 800 * zoom; } } net::Init(); #ifdef __APPLE__ // Make sure to request a somewhat modern GL context at least - the // latest supported by MacOSX (really, really sad...) // Requires SDL 2.0 (which is even more sad, as that hasn't been released yet) //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); #endif if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } #ifdef EGL if (EGL_Open()) return 1; #endif SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); if (SDL_SetVideoMode(pixel_xres, pixel_yres, 0, #ifdef USING_GLES2 SDL_SWSURFACE | SDL_FULLSCREEN #else SDL_OPENGL #endif ) == NULL) { fprintf(stderr, "SDL SetVideoMode failed: Unable to create OpenGL screen: %s\n", SDL_GetError()); SDL_Quit(); return(2); } #ifdef EGL EGL_Init(); #endif SDL_WM_SetCaption(app_name_nice.c_str(), NULL); #ifdef MAEMO SDL_ShowCursor(SDL_DISABLE); #endif #ifndef USING_GLES2 if (GLEW_OK != glewInit()) { printf("Failed to initialize glew!\n"); return 1; } if (GLEW_VERSION_2_0) { printf("OpenGL 2.0 or higher.\n"); } else { printf("Sorry, this program requires OpenGL 2.0.\n"); return 1; } #endif #ifdef _MSC_VER // VFSRegister("temp/", new DirectoryAssetReader("E:\\Temp\\")); TCHAR path[MAX_PATH]; SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path); PathAppend(path, (app_name + "\\").c_str()); #else // Mac / Linux char path[512]; const char *the_path = getenv("HOME"); if (!the_path) { struct passwd* pwd = getpwuid(getuid()); if (pwd) the_path = pwd->pw_dir; } strcpy(path, the_path); if (path[strlen(path)-1] != '/') strcat(path, "/"); #endif #ifdef _WIN32 NativeInit(argc, (const char **)argv, path, "D:\\", "BADCOFFEE"); #else NativeInit(argc, (const char **)argv, path, "/tmp", "BADCOFFEE"); #endif dp_xres = (float)pixel_xres * density / zoom; dp_yres = (float)pixel_yres * density / zoom; pixel_in_dps = (float)pixel_xres / dp_xres; NativeInitGraphics(); glstate.viewport.set(0, 0, pixel_xres, pixel_yres); float dp_xscale = (float)dp_xres / pixel_xres; float dp_yscale = (float)dp_yres / pixel_yres; printf("Pixels: %i x %i\n", pixel_xres, pixel_yres); printf("Virtual pixels: %i x %i\n", dp_xres, dp_yres); SDL_AudioSpec fmt; fmt.freq = 44100; fmt.format = AUDIO_S16; fmt.channels = 2; fmt.samples = 1024; fmt.callback = &mixaudio; fmt.userdata = (void *)0; if (SDL_OpenAudio(&fmt, NULL) < 0) { ELOG("Failed to open audio: %s", SDL_GetError()); return 1; } // Audio must be unpaused _after_ NativeInit() SDL_PauseAudio(0); #ifdef PANDORA // Joysticks init, we the nubs if setup as Joystick int numjoys = SDL_NumJoysticks(); if (numjoys>0) for (int i=0; i<numjoys; i++) { if (strncmp(SDL_JoystickName(i), "nub0", 4) == 0) ljoy=SDL_JoystickOpen(i); if (strncmp(SDL_JoystickName(i), "nub1", 4) == 0) rjoy=SDL_JoystickOpen(i); } #endif int framecount = 0; bool nextFrameMD = 0; float t = 0, lastT = 0; while (true) { input_state.accelerometer_valid = false; input_state.mouse_valid = true; int quitRequested = 0; SDL_Event event; while (SDL_PollEvent(&event)) { float mx = event.motion.x * dp_xscale; float my = event.motion.y * dp_yscale; if (event.type == SDL_QUIT) { quitRequested = 1; } else if (event.type == SDL_KEYDOWN) { if (event.key.keysym.sym == SDLK_ESCAPE) { quitRequested = 1; } } else if (event.type == SDL_MOUSEMOTION) { input_state.pointer_x[0] = mx; input_state.pointer_y[0] = my; NativeTouch(0, mx, my, 0, TOUCH_MOVE); } else if (event.type == SDL_MOUSEBUTTONDOWN) { if (event.button.button == SDL_BUTTON_LEFT) { //input_state.mouse_buttons_down = 1; input_state.pointer_down[0] = true; nextFrameMD = true; NativeTouch(0, mx, my, 0, TOUCH_DOWN); } } else if (event.type == SDL_MOUSEBUTTONUP) { if (event.button.button == SDL_BUTTON_LEFT) { input_state.pointer_down[0] = false; nextFrameMD = false; //input_state.mouse_buttons_up = 1; NativeTouch(0, mx, my, 0, TOUCH_UP); } } } if (quitRequested) break; const uint8 *keys = (const uint8 *)SDL_GetKeyState(NULL); if (keys[SDLK_ESCAPE]) break; SimulateGamepad(keys, &input_state); UpdateInputState(&input_state); NativeUpdate(input_state); NativeRender(); EndInputState(&input_state); if (framecount % 60 == 0) { // glsl_refresh(); // auto-reloads modified GLSL shaders once per second. } #ifdef EGL eglSwapBuffers(g_eglDisplay, g_eglSurface); #else if (!keys[SDLK_TAB] || t - lastT >= 1.0/60.0) { SDL_GL_SwapBuffers(); lastT = t; } #endif // Simple frame rate limiting // while (time_now() < t + 1.0f/60.0f) { // sleep_ms(0); // time_update(); // } time_update(); t = time_now(); framecount++; } // Faster exit, thanks to the OS. Remove this if you want to debug shutdown // The speed difference is only really noticable on Linux. On Windows you do notice it though #ifdef _WIN32 exit(0); #endif NativeShutdownGraphics(); SDL_PauseAudio(1); SDL_CloseAudio(); NativeShutdown(); #ifdef EGL EGL_Close(); #endif SDL_Quit(); net::Shutdown(); exit(0); return 0; }
/** * ANSI main entry point */ int main(int argc, char* argv[]) { unsigned long lvl_id; level::size lvl_sz; bool lvl_wrap; if (parse_cmd_params(argc, argv, lvl_id, lvl_sz, lvl_wrap)) return 0; //Help or version was shown //Initialization if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO) != 0) { fprintf(stderr, "Critical error\nSDL_Init failed: %s\n", SDL_GetError()); return 1; } #ifdef USE_OPENGLES if (EGL_Open()){ fprintf(stderr, "Critical error\nUnable to open egl\n"); return 1; } #endif //Let's get some video information const SDL_VideoInfo* vinfo = SDL_GetVideoInfo(); if (!vinfo) { fprintf(stderr, "Critical error\nUnable to get video information: %s\n", SDL_GetError()); return 1; } //Save desktop size const int desktop_width = vinfo->current_w; const int desktop_height = vinfo->current_h; //Calculate minimum window sizes const int wnd_min_width = PW_SCREEN_WIDTH / 3; const int wnd_min_height = PW_SCREEN_HEIGHT / 3; //Create window #if USE_OPENGLES if (!SDL_SetVideoMode(800, 480, 0, SDL_FULLSCREEN)) { fprintf(stderr, "Critical error\nUnable to set video mode: %s\n", SDL_GetError()); return 1; } int prevcursorstate=SDL_ShowCursor(SDL_QUERY); SDL_ShowCursor(SDL_DISABLE); EGL_Init(); #else if (!SDL_SetVideoMode(PW_SCREEN_WIDTH, PW_SCREEN_HEIGHT, 0, SDL_OPENGL | SDL_RESIZABLE)) { fprintf(stderr, "Critical error\nUnable to set video mode: %s\n", SDL_GetError()); return 1; } #endif SDL_WM_SetCaption(PACKAGE_NAME, PACKAGE_NAME); image wnd_icon; if (wnd_icon.load_XPM(pipewalker_xpm, sizeof(pipewalker_xpm) / sizeof(pipewalker_xpm[0]))) SDL_WM_SetIcon(wnd_icon.get_surface(), NULL); game& game_instance = game::instance(); if (!game_instance.initialize(lvl_id, lvl_sz, lvl_wrap)) return 1; //Timer - about 25 fps SDL_SetTimer(40, &timer_callback); #ifdef WIN32 SDL_SysWMinfo wmi; SDL_VERSION(&wmi.version); if (SDL_GetWMInfo(&wmi)) { //Set own window procedure sdl_wnd_proc = reinterpret_cast<WNDPROC>(SetWindowLongPtr(wmi.window, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(&pw_win32_wnd_proc))); //Set normal icon static HICON icon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(0)); if (icon) SetClassLongPtr(wmi.window, GCL_HICON, reinterpret_cast<LONG>(icon)); } #endif // WIN32 bool done = false; Uint8 last_mouse_state = 0; while (!done) { SDL_Event event; if (SDL_WaitEvent(&event) == 0) { fprintf(stderr, "Critical error\nSDL_WaitEvent failed: %s\n", SDL_GetError()); return 1; } switch (event.type) { case SDL_MOUSEMOTION: { Sint32 x, y; SDL_GetMouseState(&x, &y); game_instance.on_mouse_move(x, y); } break; case SDL_MOUSEBUTTONDOWN: //We need to save buttons state - in the SDL_MOUSEBUTTONUP event doesn't have this information last_mouse_state = SDL_GetMouseState(NULL, NULL); break; case SDL_MOUSEBUTTONUP: if (last_mouse_state) { game_instance.on_mouse_click(last_mouse_state); last_mouse_state = 0; } break; case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_F4 && (SDL_GetModState() == KMOD_LALT || SDL_GetModState() == KMOD_RALT)) done = true; //Alt+F4 pressed else done = game_instance.on_key_press(event.key.keysym.sym); break; case SDL_QUIT: done = true; break; case SDL_VIDEOEXPOSE: game_instance.draw_scene(); break; case SDL_VIDEORESIZE: if (event.resize.w && event.resize.h) { int wnd_width = event.resize.w; int wnd_height = event.resize.h; //Set correct aspect ratio if (wnd_width != desktop_width && wnd_height != desktop_height) { if (wnd_height != vinfo->current_h) wnd_width = static_cast<int>(static_cast<float>(wnd_height) / PW_ASPECT_RATIO); else if (wnd_width != vinfo->current_w) wnd_height = static_cast<int>(static_cast<float>(wnd_width) * PW_ASPECT_RATIO); if (wnd_width < wnd_min_width || wnd_height < wnd_min_height) { //Set minimum window size wnd_width = wnd_min_width; wnd_height = wnd_min_height; } } SDL_SetVideoMode(wnd_width, wnd_height, 0, SDL_OPENGL | SDL_RESIZABLE); game_instance.on_window_resize(wnd_width, wnd_height); SDL_Event expose_event; expose_event.type = SDL_VIDEOEXPOSE; SDL_PushEvent(&expose_event); } break; } } game_instance.finalize(); #if USE_OPENGLES EGL_Close(); SDL_ShowCursor(prevcursorstate); #endif SDL_Quit(); return 0; }
/* =============== GLimp_SetMode =============== */ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder) { const char* glstring; int sdlcolorbits; int colorbits, depthbits, stencilbits; int tcolorbits, tdepthbits, tstencilbits; int samples; int i = 0; SDL_Surface *vidscreen = NULL; #ifdef HAVE_GLES Uint32 flags = 0; #else Uint32 flags = SDL_OPENGL; #endif ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); if ( r_allowResize->integer ) flags |= SDL_RESIZABLE; if( videoInfo == NULL ) { static SDL_VideoInfo sVideoInfo; static SDL_PixelFormat sPixelFormat; videoInfo = SDL_GetVideoInfo( ); // Take a copy of the videoInfo Com_Memcpy( &sPixelFormat, videoInfo->vfmt, sizeof( SDL_PixelFormat ) ); sPixelFormat.palette = NULL; // Should already be the case Com_Memcpy( &sVideoInfo, videoInfo, sizeof( SDL_VideoInfo ) ); sVideoInfo.vfmt = &sPixelFormat; videoInfo = &sVideoInfo; if( videoInfo->current_h > 0 ) { // Guess the display aspect ratio through the desktop resolution // by assuming (relatively safely) that it is set at or close to // the display's native aspect ratio displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h; ri.Printf( PRINT_ALL, "Estimated display aspect: %.3f\n", displayAspect ); } else { ri.Printf( PRINT_ALL, "Cannot estimate display aspect, assuming 1.333\n" ); } } ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); #ifdef PANDORA glConfig.vidWidth=800; glConfig.vidHeight=480; glConfig.windowAspect=800.0/480.0; #else if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) ) { ri.Printf( PRINT_ALL, " invalid mode\n" ); return RSERR_INVALID_MODE; } #endif ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight); #ifdef PANDORA flags |= SDL_FULLSCREEN; glConfig.isFullscreen = qtrue; #else if (fullscreen) { flags |= SDL_FULLSCREEN; glConfig.isFullscreen = qtrue; } else { if (noborder) flags |= SDL_NOFRAME; glConfig.isFullscreen = qfalse; } #endif colorbits = r_colorbits->value; if ((!colorbits) || (colorbits >= 32)) colorbits = 24; if (!r_depthbits->value) depthbits = 24; else depthbits = r_depthbits->value; stencilbits = r_stencilbits->value; samples = r_ext_multisample->value; for (i = 0; i < 16; i++) { // 0 - default // 1 - minus colorbits // 2 - minus depthbits // 3 - minus stencil if ((i % 4) == 0 && i) { // one pass, reduce switch (i / 4) { case 2 : if (colorbits == 24) colorbits = 16; break; case 1 : if (depthbits == 24) depthbits = 16; else if (depthbits == 16) depthbits = 8; case 3 : if (stencilbits == 24) stencilbits = 16; else if (stencilbits == 16) stencilbits = 8; } } tcolorbits = colorbits; tdepthbits = depthbits; tstencilbits = stencilbits; if ((i % 4) == 3) { // reduce colorbits if (tcolorbits == 24) tcolorbits = 16; } if ((i % 4) == 2) { // reduce depthbits if (tdepthbits == 24) tdepthbits = 16; else if (tdepthbits == 16) tdepthbits = 8; } if ((i % 4) == 1) { // reduce stencilbits if (tstencilbits == 24) tstencilbits = 16; else if (tstencilbits == 16) tstencilbits = 8; else tstencilbits = 0; } sdlcolorbits = 4; if (tcolorbits == 24) sdlcolorbits = 8; #ifndef HAVE_GLES #ifdef __sgi /* Fix for SGIs grabbing too many bits of color */ if (sdlcolorbits == 4) sdlcolorbits = 0; /* Use minimum size for 16-bit color */ /* Need alpha or else SGIs choose 36+ bit RGB mode */ SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1); #endif SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits ); SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits ); SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 ); SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples ); if(r_stereoEnabled->integer) { glConfig.stereoEnabled = qtrue; SDL_GL_SetAttribute(SDL_GL_STEREO, 1); } else { glConfig.stereoEnabled = qfalse; SDL_GL_SetAttribute(SDL_GL_STEREO, 0); } SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); #endif #if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526 // If not allowing software GL, demand accelerated if( !r_allowSoftwareGL->integer ) { if( SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ) < 0 ) { ri.Printf( PRINT_ALL, "Unable to guarantee accelerated " "visual with libSDL < 1.2.10\n" ); } } #endif #ifndef HAVE_GLES if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 ) ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" ); #endif #ifdef USE_ICON { SDL_Surface *icon = SDL_CreateRGBSurfaceFrom( (void *)CLIENT_WINDOW_ICON.pixel_data, CLIENT_WINDOW_ICON.width, CLIENT_WINDOW_ICON.height, CLIENT_WINDOW_ICON.bytes_per_pixel * 8, CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width, #ifdef Q3_LITTLE_ENDIAN 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 #else 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF #endif ); SDL_WM_SetIcon( icon, NULL ); SDL_FreeSurface( icon ); } #endif SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_MIN_TITLE); SDL_ShowCursor(0); if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags))) { ri.Printf( PRINT_DEVELOPER, "SDL_SetVideoMode failed: %s\n", SDL_GetError( ) ); continue; } #ifndef HAVE_GLES opengl_context = GLimp_GetCurrentContext(); #endif ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n", sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits); glConfig.colorBits = tcolorbits; glConfig.depthBits = tdepthbits; glConfig.stencilBits = tstencilbits; break; } #ifdef HAVE_GLES EGL_Open(glConfig.vidWidth, glConfig.vidHeight); #endif GLimp_DetectAvailableModes(); if (!vidscreen) { ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); return RSERR_INVALID_MODE; } screen = vidscreen; glstring = (char *) qglGetString (GL_RENDERER); ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); return RSERR_OK; }
extern "C" int main(int argcount, char* argvec[]) #endif { #if defined(__native_client__) std::cerr << "Running game_main" << std::endl; chdir("/frogatto"); { char buf[256]; const char* const res = getcwd(buf,sizeof(buf)); std::cerr << "Current working directory: " << res << std::endl; } #endif #if defined(__APPLE__) && TARGET_OS_MAC chdir([[[NSBundle mainBundle] resourcePath] fileSystemRepresentation]); #endif #ifdef NO_STDERR std::freopen("/dev/null", "w", stderr); std::cerr.sync_with_stdio(true); #endif std::cerr << "Frogatto engine version " << preferences::version() << "\n"; LOG( "After print engine version" ); #if defined(TARGET_BLACKBERRY) chdir("app/native"); std::cout<< "Changed working directory to: " << getcwd(0, 0) << std::endl; #endif game_logic::init_callable_definitions(); std::string level_cfg = "titlescreen.cfg"; bool unit_tests_only = false, skip_tests = false; bool run_benchmarks = false; std::vector<std::string> benchmarks_list; std::string utility_program; std::vector<std::string> util_args; std::string server = "wesnoth.org"; #if defined(UTILITY_IN_PROC) bool create_utility_in_new_process = false; std::string utility_name; #endif bool is_child_utility = false; const char* profile_output = NULL; std::string profile_output_buf; #if defined(__ANDROID__) //monstartup("libapplication.so"); #endif std::string orig_level_cfg = level_cfg; std::string override_level_cfg = ""; int modules_loaded = 0; std::vector<std::string> argv; for(int n = 1; n < argcount; ++n) { #if defined(UTILITY_IN_PROC) std::string sarg(argvec[n]); if(sarg.compare(0, 15, "--utility-proc=") == 0) { create_utility_in_new_process = true; utility_name = "--utility-child=" + sarg.substr(15); } else { argv.push_back(argvec[n]); } #else argv.push_back(argvec[n]); #endif if(argv.size() >= 2 && argv[argv.size()-2] == "-NSDocumentRevisionsDebugMode" && argv.back() == "YES") { //XCode passes these arguments by default when debugging -- make sure they are ignored. argv.resize(argv.size()-2); } } #if defined(UTILITY_IN_PROC) if(create_utility_in_new_process) { argv.push_back(utility_name); #if defined(_MSC_VER) // app name is ignored for windows, we get windows to tell us. is_child_utility = create_utility_process("", argv); #else is_child_utility = create_utility_process(argvec[0], argv); #endif if(!is_child_utility) { argv.pop_back(); } #if defined(_MSC_VER) atexit(terminate_utility_process); #endif } #endif if(sys::file_exists("./master-config.cfg")) { std::cerr << "LOADING CONFIGURATION FROM master-config.cfg" << std::endl; variant cfg = json::parse_from_file("./master-config.cfg"); if(cfg.is_map()) { if( cfg["id"].is_null() == false) { std::cerr << "SETTING MODULE PATH FROM master-config.cfg: " << cfg["id"].as_string() << std::endl; preferences::set_preferences_path_from_module(cfg["id"].as_string()); //XXX module::set_module_name(cfg["id"].as_string(), cfg["id"].as_string()); } if(cfg["arguments"].is_null() == false) { std::vector<std::string> additional_args = cfg["arguments"].as_list_string(); argv.insert(argv.begin(), additional_args.begin(), additional_args.end()); std::cerr << "ADDING ARGUMENTS FROM master-config.cfg:"; for(size_t n = 0; n < cfg["arguments"].num_elements(); ++n) { std::cerr << " " << cfg["arguments"][n].as_string(); } std::cerr << std::endl; } } } stats::record_program_args(argv); for(size_t n = 0; n < argv.size(); ++n) { const int argc = argv.size(); const std::string arg(argv[n]); std::string arg_name, arg_value; std::string::const_iterator equal = std::find(arg.begin(), arg.end(), '='); if(equal != arg.end()) { arg_name = std::string(arg.begin(), equal); arg_value = std::string(equal+1, arg.end()); } if(arg_name == "--module") { if(load_module(arg_value, &argv) != 0) { std::cerr << "FAILED TO LOAD MODULE: " << arg_value << "\n"; return -1; } ++modules_loaded; } } if(modules_loaded == 0) { if(load_module(DEFAULT_MODULE, &argv) != 0) { std::cerr << "FAILED TO LOAD MODULE: " << DEFAULT_MODULE << "\n"; return -1; } } preferences::load_preferences(); LOG( "After load_preferences()" ); // load difficulty settings after module, before rest of args. difficulty::manager(); for(size_t n = 0; n < argv.size(); ++n) { const size_t argc = argv.size(); const std::string arg(argv[n]); std::string arg_name, arg_value; std::string::const_iterator equal = std::find(arg.begin(), arg.end(), '='); if(equal != arg.end()) { arg_name = std::string(arg.begin(), equal); arg_value = std::string(equal+1, arg.end()); } std::cerr << "ARGS: " << arg << std::endl; if(arg_name == "--module") { // ignore already processed. } else if(arg_name == "--profile" || arg == "--profile") { profile_output_buf = arg_value; profile_output = profile_output_buf.c_str(); } else if(arg_name == "--utility" || arg_name == "--utility-child") { if(arg_name == "--utility-child") { is_child_utility = true; } utility_program = arg_value; for(++n; n < argc; ++n) { const std::string arg(argv[n]); util_args.push_back(arg); } break; } else if(arg == "--benchmarks") { run_benchmarks = true; } else if(arg_name == "--benchmarks") { run_benchmarks = true; benchmarks_list = util::split(arg_value); } else if(arg == "--tests") { unit_tests_only = true; } else if(arg == "--no-tests") { skip_tests = true; } else if(arg_name == "--width") { std::string w(arg_value); preferences::set_actual_screen_width(boost::lexical_cast<int>(w)); } else if(arg == "--width" && n+1 < argc) { std::string w(argv[++n]); preferences::set_actual_screen_width(boost::lexical_cast<int>(w)); } else if(arg_name == "--height") { std::string h(arg_value); preferences::set_actual_screen_height(boost::lexical_cast<int>(h)); } else if(arg == "--height" && n+1 < argc) { std::string h(argv[++n]); preferences::set_actual_screen_height(boost::lexical_cast<int>(h)); } else if(arg_name == "--level") { override_level_cfg = arg_value; } else if(arg == "--level" && n+1 < argc) { override_level_cfg = argv[++n]; } else if(arg_name == "--host") { server = arg_value; } else if(arg == "--host" && n+1 < argc) { server = argv[++n]; } else if(arg == "--compiled") { preferences::set_load_compiled(true); #ifndef NO_EDITOR } else if(arg == "--edit") { preferences::set_edit_on_start(true); #endif } else if(arg == "--no-compiled") { preferences::set_load_compiled(false); #if defined(TARGET_PANDORA) } else if(arg == "--no-fbo") { preferences::set_fbo(false); } else if(arg == "--no-bequ") { preferences::set_bequ(false); #endif } else if(arg == "--help" || arg == "-h") { print_help(std::string(argvec[0])); return 0; } else { const bool res = preferences::parse_arg(argv[n].c_str()); if(!res) { std::cerr << "unrecognized arg: '" << arg << "'\n"; return -1; } } } checksum::manager checksum_manager; #ifndef NO_EDITOR sys::filesystem_manager fs_manager; #endif // NO_EDITOR preferences::expand_data_paths(); background_task_pool::manager bg_task_pool_manager; LOG( "After expand_data_paths()" ); std::cerr << "Preferences dir: " << preferences::user_data_path() << '\n'; //make sure that the user data path exists. if(!preferences::setup_preferences_dir()) { std::cerr << "cannot create preferences dir!\n"; } std::cerr << "\n"; if(preferences::internal_tbs_server()) { tbs::internal_server::init(); } if(utility_program.empty() == false && test::utility_needs_video(utility_program) == false) { #if defined(UTILITY_IN_PROC) if(is_child_utility) { ASSERT_LOG(ipc::semaphore::create(shared_sem_name, 1) != false, "Unable to create shared semaphore: " << errno); std::cerr.sync_with_stdio(true); } #endif test::run_utility(utility_program, util_args); return 0; } #if defined(TARGET_PANDORA) EGL_Open(); #endif #if defined(__ANDROID__) std::freopen("stdout.txt","w",stdout); std::freopen("stderr.txt","w",stderr); std::cerr.sync_with_stdio(true); #endif LOG( "Start of main" ); #if !defined(__native_client__) Uint32 sdl_init_flags = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK; #if defined(_WINDOWS) || defined(TARGET_OS_IPHONE) sdl_init_flags |= SDL_INIT_TIMER; #endif if(SDL_Init(sdl_init_flags) < 0) { std::cerr << "could not init SDL\n"; return -1; } LOG( "After SDL_Init" ); #endif #ifdef TARGET_OS_HARMATTAN g_type_init(); #endif i18n::init (); LOG( "After i18n::init()" ); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); #if defined(TARGET_OS_IPHONE) || defined(TARGET_BLACKBERRY) || defined(__ANDROID__) //on the iPhone and PlayBook, try to restore the auto-save if it exists if(sys::file_exists(preferences::auto_save_file_path()) && sys::read_file(std::string(preferences::auto_save_file_path()) + ".stat") == "1") { level_cfg = "autosave.cfg"; sys::write_file(std::string(preferences::auto_save_file_path()) + ".stat", "0"); } #endif if(override_level_cfg.empty() != true) { level_cfg = override_level_cfg; orig_level_cfg = level_cfg; } #if !SDL_VERSION_ATLEAST(2, 0, 0) && defined(USE_GLES2) wm.create_window(preferences::actual_screen_width(), preferences::actual_screen_height(), 0, (preferences::resizable() ? SDL_RESIZABLE : 0) | (preferences::fullscreen() ? SDL_FULLSCREEN : 0)); #else #if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR int width, height; iphone_screen_res(&width, &height); preferences::set_actual_screen_width(width); preferences::set_actual_screen_height(height); int multiplier = 2; if (width > 320) { //preferences::set_use_pretty_scaling(true); multiplier = 1; } preferences::set_virtual_screen_width(height*multiplier); preferences::set_virtual_screen_height(width*multiplier); preferences::set_control_scheme(height % 1024 ? "iphone_2d" : "ipad_2d"); SDL_WindowID windowID = SDL_CreateWindow (NULL, 0, 0, preferences::actual_screen_width(), preferences::actual_screen_height(), SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS); if (windowID == 0) { std::cerr << "Could not create window: " << SDL_GetError() << "\n"; return -1; } // if (SDL_GL_CreateContext(windowID) == 0) { // std::cerr << "Could not create GL context: " << SDL_GetError() << "\n"; // return -1; // } if (SDL_CreateRenderer(windowID, -1, 0) != 0) { std::cerr << "Could not create renderer\n"; return -1; } #else #ifdef TARGET_OS_HARMATTAN SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); if (SDL_SetVideoMode(preferences::actual_screen_width(),preferences::actual_screen_height(),0,SDL_OPENGLES | SDL_FULLSCREEN) == NULL) { std::cerr << "could not set video mode\n"; return -1; } preferences::init_oes(); SDL_ShowCursor(0); #else #if defined(TARGET_PANDORA) if (SDL_SetVideoMode(preferences::actual_screen_width(),preferences::actual_screen_height(),16,SDL_FULLSCREEN) == NULL) { std::cerr << "could not set video mode\n"; return -1; } EGL_Init(); preferences::init_oes(); #elif defined(TARGET_TEGRA) //if (SDL_SetVideoMode(preferences::actual_screen_width(),preferences::actual_screen_height(),0,preferences::resizable() ? SDL_RESIZABLE : 0|preferences::fullscreen() ? SDL_FULLSCREEN : 0) == NULL) { if (SDL_SetVideoMode(preferences::actual_screen_width(),preferences::actual_screen_height(),0,SDL_FULLSCREEN) == NULL) { std::cerr << "could not set video mode\n"; return -1; } EGL_Init(); preferences::init_oes(); #elif defined(TARGET_BLACKBERRY) if (SDL_SetVideoMode(preferences::actual_screen_width(),preferences::actual_screen_height(),0,SDL_OPENGL|SDL_FULLSCREEN) == NULL) { std::cerr << "could not set video mode\n"; return -1; } preferences::init_oes(); #elif defined(__ANDROID__) #if SDL_VERSION_ATLEAST(2, 0, 0) int num_video_displays = SDL_GetNumVideoDisplays(); SDL_Rect r; if(num_video_displays < 0) { std::cerr << "no video displays available" << std::endl; return -1; } if(SDL_GetDisplayBounds(0, &r) < 0) { preferences::set_actual_screen_width(r.w); preferences::set_actual_screen_height(r.h); if(r.w < 640) { preferences::set_virtual_screen_width(r.w*2); preferences::set_virtual_screen_height(r.h*2); } else { preferences::set_virtual_screen_width(r.w); preferences::set_virtual_screen_height(r.h); } preferences::set_control_scheme(r.h >= 1024 ? "ipad_2d" : "android_med"); } #else SDL_Rect** r = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL); if( r != (SDL_Rect**)0 && r != (SDL_Rect**)-1 ) { preferences::set_actual_screen_width(r[0]->w); preferences::set_actual_screen_height(r[0]->h); if(r[0]->w < 640) { preferences::set_virtual_screen_width(r[0]->w*2); preferences::set_virtual_screen_height(r[0]->h*2); } else { preferences::set_virtual_screen_width(r[0]->w); preferences::set_virtual_screen_height(r[0]->h); } preferences::set_control_scheme(r[0]->h >= 1024 ? "ipad_2d" : "android_med"); } #endif #if SDL_VERSION_ATLEAST(2, 0, 0) if(!graphics::set_video_mode(preferences::actual_screen_width(), preferences::actual_screen_height())) { #else if (SDL_SetVideoMode(preferences::actual_screen_width(),preferences::actual_screen_height(),0,SDL_FULLSCREEN|SDL_OPENGL) == NULL) { #endif std::cerr << "could not set video mode\n"; return -1; } #elif defined(__native_client__) SDL_Rect** r = SDL_ListModes(NULL, SDL_OPENGL); std::cerr << "Video modes"; if(r == (SDL_Rect**)0) { std::cerr << "No modes available"; return -1; } if(r == (SDL_Rect**)-1) { std::cerr << "All modes available"; } else { for(int i = 0; r[i]; ++i) { std::cerr << r[i]->w << r[i]->h << std::endl; } } if (SDL_SetVideoMode(preferences::actual_screen_width(),preferences::actual_screen_height(),0,0) == NULL) { std::cerr << "could not set video mode\n"; return -1; } #else #if SDL_VERSION_ATLEAST(2, 0, 0) if(preferences::auto_size_window()) { const SDL_DisplayMode mode = graphics::set_video_mode_auto_select(); preferences::set_actual_screen_width(mode.w); preferences::set_actual_screen_height(mode.h); preferences::set_virtual_screen_width(mode.w); preferences::set_virtual_screen_height(mode.h); } else if(!graphics::set_video_mode(preferences::actual_screen_width(), preferences::actual_screen_height())) { #else if(SDL_SetVideoMode(preferences::actual_screen_width(),preferences::actual_screen_height(),0,SDL_OPENGL|(preferences::resizable() ? SDL_RESIZABLE : 0)|(preferences::fullscreen() ? SDL_FULLSCREEN : 0)) == NULL) { #endif std::cerr << "could not set video mode\n"; return -1; } #ifndef __APPLE__ graphics::surface wm_icon = graphics::surface_cache::get("window-icon.png"); if(!wm_icon.null()) { #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_SetWindowIcon(graphics::get_window(), wm_icon.get()); #else SDL_WM_SetIcon(wm_icon, NULL); #endif } #endif // __APPLE__ #endif #endif #endif #endif #if !SDL_VERSION_ATLEAST(2, 0, 0) && defined(__GLEW_H__) GLenum glew_status = glewInit(); ASSERT_EQ(glew_status, GLEW_OK); #endif #if defined(USE_GLES2) if(glCreateShader == NULL) { const GLubyte* glstrings; if(glGetString != NULL && (glstrings = glGetString(GL_VERSION)) != NULL) { std::cerr << "OpenGL version: " << reinterpret_cast<const char *>(glstrings) << std::endl; } std::cerr << "glCreateShader is NULL. Check that your current video card drivers support " << "an OpenGL version >= 2. Exiting." << std::endl; return 0; } // Has to happen after the call to glewInit(). gles2::init_default_shader(); #endif // srand(time(NULL)); const stats::manager stats_manager; #ifndef NO_EDITOR const external_text_editor::manager editor_manager; #endif // NO_EDITOR #if defined(USE_BOX2D) box2d::manager b2d_manager; #endif std::cerr << std::endl; const GLubyte* glstrings; if((glstrings = glGetString(GL_VENDOR)) != NULL) { std::cerr << "OpenGL vendor: " << reinterpret_cast<const char *>(glstrings) << std::endl; } else { GLenum err = glGetError(); std::cerr << "Error in vendor string: " << std::hex << err << std::endl; } if((glstrings = glGetString(GL_VERSION)) != NULL) { std::cerr << "OpenGL version: " << reinterpret_cast<const char *>(glstrings) << std::endl; } else { GLenum err = glGetError(); std::cerr << "Error in version string: " << std::hex << err << std::endl; } if((glstrings = glGetString(GL_EXTENSIONS)) != NULL) { std::cerr << "OpenGL extensions: " << reinterpret_cast<const char *>(glstrings) << std::endl; } else { GLenum err = glGetError(); std::cerr << "Error in extensions string: " << std::hex << err << std::endl; } #ifdef GL_SHADING_LANGUAGE_VERSION if((glstrings = glGetString(GL_SHADING_LANGUAGE_VERSION)) != NULL) { std::cerr << "GLSL Version: " << reinterpret_cast<const char *>(glstrings) << std::endl; } else { GLenum err = glGetError(); std::cerr << "Error in GLSL string: " << std::hex << err << std::endl; } #endif std::cerr << std::endl; GLint stencil_bits = 0; glGetIntegerv(GL_STENCIL_BITS, &stencil_bits); std::cerr << "Stencil bits: " << stencil_bits << std::endl; #if defined(USE_GLES2) GLfloat min_pt_sz; glGetFloatv(GL_POINT_SIZE_MIN, &min_pt_sz); GLfloat max_pt_sz; glGetFloatv(GL_POINT_SIZE_MAX, &max_pt_sz); std::cerr << "Point size range: " << min_pt_sz << " < size < " << max_pt_sz << std::endl; #if !defined(GL_ES_VERSION_2_0) glEnable(GL_POINT_SPRITE); glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); #endif #endif glShadeModel(GL_SMOOTH); glEnable(GL_BLEND); #if !defined(USE_GLES2) glEnable(GL_TEXTURE_2D); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); #endif glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); std::cerr << "JOYSTICKS: " << SDL_NumJoysticks() << "\n"; const load_level_manager load_manager; { //manager scope const font::manager font_manager; const sound::manager sound_manager; #if !defined(__native_client__) const joystick::manager joystick_manager; #endif graphics::texture::manager texture_manager; #ifndef NO_EDITOR editor::manager editor_manager; #endif variant preloads; loading_screen loader; try { sound::init_music(json::parse_from_file("data/music.cfg")); graphical_font::init_for_locale(i18n::get_locale()); preloads = json::parse_from_file("data/preload.cfg"); int preload_items = preloads["preload"].num_elements(); loader.set_number_of_items(preload_items+7); // 7 is the number of items that will be loaded below custom_object::init(); loader.draw_and_increment(_("Initializing custom object functions")); init_custom_object_functions(json::parse_from_file("data/functions.cfg")); loader.draw_and_increment(_("Initializing textures")); loader.load(preloads); loader.draw_and_increment(_("Initializing tiles")); tile_map::init(json::parse_from_file("data/tiles.cfg")); loader.draw_and_increment(_("Initializing GUI")); variant gui_node = json::parse_from_file(preferences::load_compiled() ? "data/compiled/gui.cfg" : "data/gui.cfg"); gui_section::init(gui_node); loader.draw_and_increment(_("Initializing GUI")); framed_gui_element::init(gui_node); preferences::set_edit_and_continue(true); game_logic::formula_object::load_all_classes(); } catch(const json::parse_error& e) { std::cerr << "ERROR PARSING: " << e.error_message() << "\n"; return 0; } loader.draw(_("Loading level")); #if defined(__native_client__) while(1) { } #endif if(!skip_tests && !test::run_tests()) { return -1; } if(unit_tests_only) { return 0; } #if defined(__APPLE__) && !(TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE) && !defined(USE_GLES2) GLint swapInterval = 1; CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &swapInterval); #endif loader.finish_loading(); //look to see if we got any quit events while loading. { SDL_Event event; while(SDL_PollEvent(&event)) { if(event.type == SDL_QUIT) { return 0; } } } formula_profiler::manager profiler(profile_output); #ifdef USE_GLES2 texture_frame_buffer::init(preferences::actual_screen_width(), preferences::actual_screen_height()); #else texture_frame_buffer::init(); #endif if(run_benchmarks) { if(benchmarks_list.empty() == false) { test::run_benchmarks(&benchmarks_list); } else { test::run_benchmarks(); } return 0; } else if(utility_program.empty() == false && test::utility_needs_video(utility_program) == true) { test::run_utility(utility_program, util_args); return 0; } bool quit = false; while(!quit && !show_title_screen(level_cfg)) { boost::intrusive_ptr<level> lvl(load_level(level_cfg)); #if !defined(__native_client__) //see if we're loading a multiplayer level, in which case we //connect to the server. multiplayer::manager mp_manager(lvl->is_multiplayer()); if(lvl->is_multiplayer()) { multiplayer::setup_networked_game(server); } if(lvl->is_multiplayer()) { last_draw_position() = screen_position(); std::string level_cfg = "waiting-room.cfg"; boost::intrusive_ptr<level> wait_lvl(load_level(level_cfg)); wait_lvl->finish_loading(); wait_lvl->set_multiplayer_slot(0); if(wait_lvl->player()) { wait_lvl->player()->set_current_level(level_cfg); } wait_lvl->set_as_current_level(); level_runner runner(wait_lvl, level_cfg, orig_level_cfg); multiplayer::sync_start_time(*lvl, boost::bind(&level_runner::play_cycle, &runner)); lvl->set_multiplayer_slot(multiplayer::slot()); } #endif last_draw_position() = screen_position(); assert(lvl.get()); if(!lvl->music().empty()) { sound::play_music(lvl->music()); } if(lvl->player() && level_cfg != "autosave.cfg") { lvl->player()->set_current_level(level_cfg); lvl->player()->get_entity().save_game(); } set_scene_title(lvl->title()); try { quit = level_runner(lvl, level_cfg, orig_level_cfg).play_level(); level_cfg = orig_level_cfg; } catch(multiplayer_exception&) { } } level::clear_current_level(); } //end manager scope, make managers destruct before calling SDL_Quit // controls::debug_dump_controls(); #if defined(TARGET_PANDORA) || defined(TARGET_TEGRA) EGL_Destroy(); #endif #if SDL_VERSION_ATLEAST(2, 0, 0) // Be nice and destroy the GL context and the window. graphics::set_video_mode(0, 0, CLEANUP_WINDOW_CONTEXT); #elif defined(USE_GLES2) wm.destroy_window(); #endif SDL_Quit(); preferences::save_preferences(); std::cerr << SDL_GetError() << "\n"; #if !defined(TARGET_OS_HARMATTAN) && !defined(TARGET_TEGRA) && !defined(TARGET_BLACKBERRY) && !defined(__ANDROID__) && !defined(USE_GLES2) std::cerr << gluErrorString(glGetError()) << "\n"; #endif #if !defined(_MSC_VER) && defined(UTILITY_IN_PROC) if(create_utility_in_new_process) { terminate_utility_process(); } #endif #ifdef _MSC_VER ExitProcess(0); #endif return 0; }
extern "C" int main(int argcount, char** argvec) { #ifdef NO_STDERR std::freopen("/dev/null", "w", stderr); std::cerr.sync_with_stdio(true); #endif std::cerr << "Frogatto engine version " << preferences::version() << "\n"; LOG( "After print engine version" ); #if defined(TARGET_BLACKBERRY) chdir("app/native"); std::cout<< "Changed working directory to: " << getcwd(0, 0) << std::endl; #endif std::string level_cfg = "titlescreen.cfg"; bool unit_tests_only = false, skip_tests = false; bool run_benchmarks = false; std::vector<std::string> benchmarks_list; std::string utility_program; std::vector<std::string> util_args; std::string server = "wesnoth.org"; const char* profile_output = NULL; std::string profile_output_buf; std::string orig_level_cfg = level_cfg; std::string override_level_cfg = ""; int modules_loaded = 0; std::vector<std::string> argv; for(int n = 1; n < argcount; ++n) { argv.push_back(argvec[n]); if(argv.size() >= 2 && argv[argv.size()-2] == "-NSDocumentRevisionsDebugMode" && argv.back() == "YES") { //XCode passes these arguments by default when debugging -- make sure they are ignored. argv.resize(argv.size()-2); } } if(sys::file_exists("./master-config.cfg")) { variant cfg = json::parse_from_file("./master-config.cfg"); if(cfg.is_map()) { if( cfg["id"].is_null() == false) { preferences::set_preferences_path_from_module(cfg["id"].as_string()); //XXX module::set_module_name(cfg["id"].as_string(), cfg["id"].as_string()); } if(cfg["arguments"].is_null() == false) { std::vector<std::string> additional_args = cfg["arguments"].as_list_string(); argv.insert(argv.begin(), additional_args.begin(), additional_args.end()); } } } for(int n = 0; n < argv.size(); ++n) { const int argc = argv.size(); const std::string arg(argv[n]); std::string arg_name, arg_value; std::string::const_iterator equal = std::find(arg.begin(), arg.end(), '='); if(equal != arg.end()) { arg_name = std::string(arg.begin(), equal); arg_value = std::string(equal+1, arg.end()); } if(arg_name == "--module") { if(load_module(arg_value, &argv) != 0) { std::cerr << "FAILED TO LOAD MODULE: " << arg_value << "\n"; return -1; } ++modules_loaded; } } if(modules_loaded == 0) { if(load_module(DEFAULT_MODULE, &argv) != 0) { std::cerr << "FAILED TO LOAD MODULE: " << DEFAULT_MODULE << "\n"; return -1; } } preferences::load_preferences(); LOG( "After load_preferences()" ); // load difficulty settings after module, before rest of args. difficulty::manager(); for(int n = 0; n < argv.size(); ++n) { const int argc = argv.size(); const std::string arg(argv[n]); std::string arg_name, arg_value; std::string::const_iterator equal = std::find(arg.begin(), arg.end(), '='); if(equal != arg.end()) { arg_name = std::string(arg.begin(), equal); arg_value = std::string(equal+1, arg.end()); } if(arg_name == "--module") { // ignore already processed. } else if(arg_name == "--profile" || arg == "--profile") { profile_output_buf = arg_value; profile_output = profile_output_buf.c_str(); } else if(arg_name == "--utility") { utility_program = arg_value; for(++n; n < argc; ++n) { const std::string arg(argv[n]); util_args.push_back(arg); } break; } else if(arg == "--benchmarks") { run_benchmarks = true; } else if(arg_name == "--benchmarks") { run_benchmarks = true; benchmarks_list = util::split(arg_value); } else if(arg == "--tests") { unit_tests_only = true; } else if(arg == "--no-tests") { skip_tests = true; } else if(arg == "--width" && n+1 < argc) { std::string w(argv[++n]); preferences::set_actual_screen_width(boost::lexical_cast<int>(w)); } else if(arg == "--height" && n+1 < argc) { std::string h(argv[++n]); preferences::set_actual_screen_height(boost::lexical_cast<int>(h)); } else if(arg == "--level" && n+1 < argc) { override_level_cfg = argv[++n]; } else if(arg == "--host" && n+1 < argc) { server = argv[++n]; } else if(arg == "--compiled") { preferences::set_load_compiled(true); #ifndef NO_EDITOR } else if(arg == "--edit") { preferences::set_edit_on_start(true); #endif } else if(arg == "--no-compiled") { preferences::set_load_compiled(false); #if defined(TARGET_PANDORA) } else if(arg == "--no-fbo") { preferences::set_fbo(false); } else if(arg == "--no-bequ") { preferences::set_bequ(false); #endif } else if(arg == "--help" || arg == "-h") { print_help(std::string(argvec[0])); return 0; } else { const bool res = preferences::parse_arg(argv[n].c_str()); if(!res) { std::cerr << "unrecognized arg: '" << arg << "'\n"; return -1; } } } checksum::manager checksum_manager; preferences::expand_data_paths(); LOG( "After expand_data_paths()" ); std::cerr << "Preferences dir: " << preferences::user_data_path() << '\n'; //make sure that the user data path exists. if(!preferences::setup_preferences_dir()) { std::cerr << "cannot create preferences dir!\n"; } std::cerr << "\n"; if(utility_program.empty() == false && test::utility_needs_video(utility_program) == false) { test::run_utility(utility_program, util_args); return 0; } #if defined(TARGET_PANDORA) EGL_Open(); #endif #if defined(__ANDROID__) std::freopen("stdout.txt","w",stdout); std::freopen("stderr.txt","w",stderr); std::cerr.sync_with_stdio(true); #endif LOG( "Start of main" ); Uint32 sdl_init_flags = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK; #ifdef _WINDOWS sdl_init_flags |= SDL_INIT_TIMER; #endif if(SDL_Init(sdl_init_flags) < 0) { std::cerr << "could not init SDL\n"; return -1; } LOG( "After SDL_Init" ); #ifdef TARGET_OS_HARMATTAN g_type_init(); #endif i18n::init (); LOG( "After i18n::init()" ); // SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); #if defined(TARGET_OS_IPHONE) || defined(TARGET_BLACKBERRY) || defined(__ANDROID__) //on the iPhone and PlayBook, try to restore the auto-save if it exists if(sys::file_exists(preferences::auto_save_file_path()) && sys::read_file(std::string(preferences::auto_save_file_path()) + ".stat") == "1") { level_cfg = "autosave.cfg"; sys::write_file(std::string(preferences::auto_save_file_path()) + ".stat", "0"); } #endif if(override_level_cfg.empty() != true) { level_cfg = override_level_cfg; orig_level_cfg = level_cfg; } #if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR int width, height; iphone_screen_res(&width, &height); preferences::set_actual_screen_width(width); preferences::set_actual_screen_height(height); int multiplier = 2; if (width > 320) { //preferences::set_use_pretty_scaling(true); multiplier = 1; } preferences::set_virtual_screen_width(height*multiplier); preferences::set_virtual_screen_height(width*multiplier); preferences::set_control_scheme(height % 1024 ? "iphone_2d" : "ipad_2d"); SDL_WindowID windowID = SDL_CreateWindow (NULL, 0, 0, preferences::actual_screen_width(), preferences::actual_screen_height(), SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS); if (windowID == 0) { std::cerr << "Could not create window: " << SDL_GetError() << "\n"; return -1; } // if (SDL_GL_CreateContext(windowID) == 0) { // std::cerr << "Could not create GL context: " << SDL_GetError() << "\n"; // return -1; // } if (SDL_CreateRenderer(windowID, -1, 0) != 0) { std::cerr << "Could not create renderer\n"; return -1; } #else #ifdef TARGET_OS_HARMATTAN SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); if (SDL_SetVideoMode(preferences::actual_screen_width(),preferences::actual_screen_height(),0,SDL_OPENGLES | SDL_FULLSCREEN) == NULL) { std::cerr << "could not set video mode\n"; return -1; } preferences::init_oes(); SDL_ShowCursor(0); #else #ifndef __APPLE__ graphics::surface wm_icon = graphics::surface_cache::get("window-icon.png"); if(!wm_icon.null()) { SDL_WM_SetIcon(wm_icon, NULL); } #endif #if defined(TARGET_PANDORA) if (SDL_SetVideoMode(preferences::actual_screen_width(),preferences::actual_screen_height(),16,SDL_FULLSCREEN) == NULL) { std::cerr << "could not set video mode\n"; return -1; } EGL_Init(); preferences::init_oes(); #elif defined(TARGET_TEGRA) //if (SDL_SetVideoMode(preferences::actual_screen_width(),preferences::actual_screen_height(),0,preferences::resizable() ? SDL_RESIZABLE : 0|preferences::fullscreen() ? SDL_FULLSCREEN : 0) == NULL) { if (SDL_SetVideoMode(preferences::actual_screen_width(),preferences::actual_screen_height(),0,SDL_FULLSCREEN) == NULL) { std::cerr << "could not set video mode\n"; return -1; } EGL_Init(); preferences::init_oes(); #elif defined(TARGET_BLACKBERRY) if (SDL_SetVideoMode(preferences::actual_screen_width(),preferences::actual_screen_height(),0,SDL_OPENGL|SDL_FULLSCREEN) == NULL) { std::cerr << "could not set video mode\n"; return -1; } preferences::init_oes(); #elif defined(__ANDROID__) SDL_Rect** r = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL); if( r != (SDL_Rect**)0 && r != (SDL_Rect**)-1 ) { preferences::set_actual_screen_width(r[0]->w); preferences::set_actual_screen_height(r[0]->h); if(r[0]->w < 640) { preferences::set_virtual_screen_width(r[0]->w*2); preferences::set_virtual_screen_height(r[0]->h*2); } else { preferences::set_virtual_screen_width(r[0]->w); preferences::set_virtual_screen_height(r[0]->h); } preferences::set_control_scheme(r[0]->h >= 1024 ? "ipad_2d" : "android_med"); } if (SDL_SetVideoMode(preferences::actual_screen_width(),preferences::actual_screen_height(),16,SDL_FULLSCREEN|SDL_OPENGL) == NULL) { std::cerr << "could not set video mode\n"; return -1; } #else if (SDL_SetVideoMode(preferences::actual_screen_width(),preferences::actual_screen_height(),0,SDL_OPENGL|(preferences::resizable() ? SDL_RESIZABLE : 0)|(preferences::fullscreen() ? SDL_FULLSCREEN : 0)) == NULL) { std::cerr << "could not set video mode\n"; return -1; } #endif #endif #endif // srand(time(NULL)); const stats::manager stats_manager; #ifndef NO_EDITOR const external_text_editor::manager editor_manager; #endif // NO_EDITOR std::cerr << "\n" << "OpenGL vendor: " << reinterpret_cast<const char *>(glGetString(GL_VENDOR)) << "\n" << "OpenGL version: " << reinterpret_cast<const char *>(glGetString(GL_VERSION)) << "\n" << "OpenGL extensions: " << reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)) << "\n" << "\n"; glShadeModel(GL_SMOOTH); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); SDL_WM_SetCaption(module::get_module_pretty_name().c_str(), module::get_module_pretty_name().c_str()); std::cerr << "JOYSTICKS: " << SDL_NumJoysticks() << "\n"; const load_level_manager load_manager; { //manager scope const font::manager font_manager; const sound::manager sound_manager; const joystick::manager joystick_manager; #if !TARGET_OS_IPHONE && !TARGET_IPHONE_SIMULATOR const SDL_Surface* fb = SDL_GetVideoSurface(); if(fb == NULL) { return 0; } #endif graphics::texture::manager texture_manager; #ifndef NO_EDITOR editor::manager editor_manager; #endif variant preloads; loading_screen loader; try { sound::init_music(json::parse_from_file(module::map_file("data/music.cfg"))); std::string filename = "data/fonts." + i18n::get_locale() + ".cfg"; if (!sys::file_exists(filename)) filename = "data/fonts.cfg"; graphical_font::init(json::parse_from_file(module::map_file(filename))); preloads = json::parse_from_file(module::map_file("data/preload.cfg")); int preload_items = preloads["preload"].num_elements(); loader.set_number_of_items(preload_items+7); // 7 is the number of items that will be loaded below custom_object::init(); loader.draw_and_increment(_("Initializing custom object functions")); init_custom_object_functions(json::parse_from_file(module::map_file("data/functions.cfg"))); loader.draw_and_increment(_("Initializing textures")); loader.load(preloads); loader.draw_and_increment(_("Initializing tiles")); tile_map::init(json::parse_from_file(module::map_file("data/tiles.cfg"))); loader.draw_and_increment(_("Initializing GUI")); variant gui_node = json::parse_from_file(module::map_file(preferences::load_compiled() ? "data/compiled/gui.cfg" : "data/gui.cfg")); gui_section::init(gui_node); loader.draw_and_increment(_("Initializing GUI")); framed_gui_element::init(gui_node); } catch(const json::parse_error& e) { std::cerr << "ERROR PARSING: " << e.error_message() << "\n"; return 0; } loader.draw(_("Loading level")); if(!skip_tests && !test::run_tests()) { return -1; } if(unit_tests_only) { return 0; } #if defined(__APPLE__) && !(TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE) GLint swapInterval = 1; CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &swapInterval); #endif #ifndef SDL_VIDEO_OPENGL_ES GLenum glew_status = glewInit(); ASSERT_EQ(glew_status, GLEW_OK); #endif loader.finish_loading(); //look to see if we got any quit events while loading. { SDL_Event event; while(SDL_PollEvent(&event)) { if(event.type == SDL_QUIT) { return 0; } } } formula_profiler::manager profiler(profile_output); texture_frame_buffer::init(); if(run_benchmarks) { if(benchmarks_list.empty() == false) { test::run_benchmarks(&benchmarks_list); } else { test::run_benchmarks(); } return 0; } else if(utility_program.empty() == false) { test::run_utility(utility_program, util_args); return 0; } bool quit = false; bool of_initialized = false; while(!quit && !show_title_screen(level_cfg)) { boost::intrusive_ptr<level> lvl(load_level(level_cfg)); #if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR if (!of_initialized) { of_init(); of_initialized = true; } #endif //see if we're loading a multiplayer level, in which case we //connect to the server. multiplayer::manager mp_manager(lvl->is_multiplayer()); if(lvl->is_multiplayer()) { multiplayer::setup_networked_game(server); } if(lvl->is_multiplayer()) { last_draw_position() = screen_position(); std::string level_cfg = "waiting-room.cfg"; boost::intrusive_ptr<level> wait_lvl(load_level(level_cfg)); wait_lvl->finish_loading(); wait_lvl->set_multiplayer_slot(0); if(wait_lvl->player()) { wait_lvl->player()->set_current_level(level_cfg); } wait_lvl->set_as_current_level(); level_runner runner(wait_lvl, level_cfg, orig_level_cfg); multiplayer::sync_start_time(*lvl, boost::bind(&level_runner::play_cycle, &runner)); lvl->set_multiplayer_slot(multiplayer::slot()); } last_draw_position() = screen_position(); assert(lvl.get()); if(!lvl->music().empty()) { sound::play_music(lvl->music()); } if(lvl->player() && level_cfg != "autosave.cfg") { lvl->player()->set_current_level(level_cfg); lvl->player()->get_entity().save_game(); } set_scene_title(lvl->title()); try { quit = level_runner(lvl, level_cfg, orig_level_cfg).play_level(); level_cfg = orig_level_cfg; } catch(multiplayer_exception&) { } } level::clear_current_level(); } //end manager scope, make managers destruct before calling SDL_Quit // controls::debug_dump_controls(); #if defined(TARGET_PANDORA) || defined(TARGET_TEGRA) EGL_Destroy(); #endif SDL_Quit(); preferences::save_preferences(); std::cerr << SDL_GetError() << "\n"; #if !defined(TARGET_OS_HARMATTAN) && !defined(TARGET_TEGRA) && !defined(TARGET_BLACKBERRY) && !defined(__ANDROID__) std::cerr << gluErrorString(glGetError()) << "\n"; #endif return 0; }
int main(int argc, char *argv[]) { std::string app_name; std::string app_name_nice; bool landscape; NativeGetAppInfo(&app_name, &app_name_nice, &landscape); net::Init(); #ifdef __APPLE__ // Make sure to request a somewhat modern GL context at least - the // latest supported by MacOSX (really, really sad...) // Requires SDL 2.0 // We really should upgrade to SDL 2.0 soon. //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); #endif if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO) < 0) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } #ifdef EGL if (EGL_Open()) return 1; #endif SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); int mode; #ifdef USING_GLES2 mode = SDL_SWSURFACE | SDL_FULLSCREEN; #else mode = SDL_OPENGL; for (int i = 1; i < argc; i++) if (!strcmp(argv[i],"--fullscreen")) mode |= SDL_FULLSCREEN; #endif if (mode & SDL_FULLSCREEN) { const SDL_VideoInfo* info = SDL_GetVideoInfo(); pixel_xres = info->current_w; pixel_yres = info->current_h; g_Config.bFullScreen = true; } else { // set a sensible default resolution (2x) pixel_xres = 480 * 2; pixel_yres = 272 * 2; g_Config.bFullScreen = false; } dp_xres = (float)pixel_xres; dp_yres = (float)pixel_yres; if (SDL_SetVideoMode(pixel_xres, pixel_yres, 0, mode) == NULL) { fprintf(stderr, "SDL SetVideoMode failed: Unable to create OpenGL screen: %s\n", SDL_GetError()); SDL_Quit(); return(2); } #ifdef EGL EGL_Init(); #endif SDL_WM_SetCaption((app_name_nice + " " + PPSSPP_GIT_VERSION).c_str(), NULL); #ifdef MAEMO SDL_ShowCursor(SDL_DISABLE); #endif #ifndef USING_GLES2 if (GLEW_OK != glewInit()) { printf("Failed to initialize glew!\n"); return 1; } if (GLEW_VERSION_2_0) { printf("OpenGL 2.0 or higher.\n"); } else { printf("Sorry, this program requires OpenGL 2.0.\n"); return 1; } #endif #ifdef _MSC_VER // VFSRegister("temp/", new DirectoryAssetReader("E:\\Temp\\")); TCHAR path[MAX_PATH]; SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path); PathAppend(path, (app_name + "\\").c_str()); #else // Mac / Linux char path[512]; const char *the_path = getenv("HOME"); if (!the_path) { struct passwd* pwd = getpwuid(getuid()); if (pwd) the_path = pwd->pw_dir; } strcpy(path, the_path); if (path[strlen(path)-1] != '/') strcat(path, "/"); #endif #ifdef _WIN32 NativeInit(argc, (const char **)argv, path, "D:\\", "BADCOFFEE"); #else NativeInit(argc, (const char **)argv, path, "/tmp", "BADCOFFEE"); #endif pixel_in_dps = (float)pixel_xres / dp_xres; float dp_xscale = (float)dp_xres / pixel_xres; float dp_yscale = (float)dp_yres / pixel_yres; g_dpi_scale = dp_xres / (float)pixel_xres; printf("Pixels: %i x %i\n", pixel_xres, pixel_yres); printf("Virtual pixels: %i x %i\n", dp_xres, dp_yres); NativeInitGraphics(); SDL_AudioSpec fmt; fmt.freq = 44100; fmt.format = AUDIO_S16; fmt.channels = 2; fmt.samples = 2048; fmt.callback = &mixaudio; fmt.userdata = (void *)0; if (SDL_OpenAudio(&fmt, NULL) < 0) ELOG("Failed to open audio: %s", SDL_GetError()); // Audio must be unpaused _after_ NativeInit() SDL_PauseAudio(0); #ifdef PANDORA int numjoys = SDL_NumJoysticks(); // Joysticks init, we the nubs if setup as Joystick if (numjoys > 0) { ljoy = SDL_JoystickOpen(0); if (numjoys > 1) rjoy = SDL_JoystickOpen(1); } #else joystick = new SDLJoystick(); #endif EnableFZ(); int framecount = 0; float t = 0; float lastT = 0; while (true) { input_state.accelerometer_valid = false; input_state.mouse_valid = true; int quitRequested = 0; SDL_Event event; while (SDL_PollEvent(&event)) { float mx = event.motion.x * dp_xscale; float my = event.motion.y * dp_yscale; switch (event.type) { case SDL_QUIT: quitRequested = 1; break; case SDL_KEYDOWN: { int k = event.key.keysym.sym; KeyInput key; key.flags = KEY_DOWN; key.keyCode = KeyMapRawSDLtoNative.find(k)->second; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); break; } case SDL_KEYUP: { int k = event.key.keysym.sym; KeyInput key; key.flags = KEY_UP; key.keyCode = KeyMapRawSDLtoNative.find(k)->second; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); break; } case SDL_MOUSEBUTTONDOWN: switch (event.button.button) { case SDL_BUTTON_LEFT: { input_state.pointer_x[0] = mx; input_state.pointer_y[0] = my; //input_state.mouse_buttons_down = 1; input_state.pointer_down[0] = true; input_state.mouse_valid = true; TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_DOWN; input.id = 0; NativeTouch(input); KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_1, KEY_DOWN); NativeKey(key); } break; case SDL_BUTTON_RIGHT: { KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, KEY_DOWN); NativeKey(key); } break; case SDL_BUTTON_WHEELUP: { KeyInput key; key.deviceId = DEVICE_ID_MOUSE; key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP; key.flags = KEY_DOWN; NativeKey(key); } break; case SDL_BUTTON_WHEELDOWN: { KeyInput key; key.deviceId = DEVICE_ID_MOUSE; key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN; key.flags = KEY_DOWN; NativeKey(key); } break; } break; case SDL_MOUSEMOTION: if (input_state.pointer_down[0]) { input_state.pointer_x[0] = mx; input_state.pointer_y[0] = my; input_state.mouse_valid = true; TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_MOVE; input.id = 0; NativeTouch(input); } break; case SDL_MOUSEBUTTONUP: switch (event.button.button) { case SDL_BUTTON_LEFT: { input_state.pointer_x[0] = mx; input_state.pointer_y[0] = my; input_state.pointer_down[0] = false; input_state.mouse_valid = true; //input_state.mouse_buttons_up = 1; TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_UP; input.id = 0; NativeTouch(input); KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_1, KEY_UP); NativeKey(key); } break; case SDL_BUTTON_RIGHT: { KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, KEY_UP); NativeKey(key); } break; case SDL_BUTTON_WHEELUP: { KeyInput key; key.deviceId = DEVICE_ID_DEFAULT; key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP; key.flags = KEY_UP; NativeKey(key); } break; case SDL_BUTTON_WHEELDOWN: { KeyInput key; key.deviceId = DEVICE_ID_DEFAULT; key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN; key.flags = KEY_UP; NativeKey(key); } break; } break; default: joystick->ProcessInput(event); break; } } if (quitRequested) break; const uint8 *keys = (const uint8 *)SDL_GetKeyState(NULL); SimulateGamepad(keys, &input_state); UpdateInputState(&input_state); NativeUpdate(input_state); NativeRender(); #ifndef MAEMO if (lastUIState != globalUIState) { lastUIState = globalUIState; if (lastUIState == UISTATE_INGAME && g_Config.bFullScreen && !g_Config.bShowTouchControls) SDL_ShowCursor(SDL_DISABLE); if (lastUIState != UISTATE_INGAME && g_Config.bFullScreen) SDL_ShowCursor(SDL_ENABLE); } #endif EndInputState(&input_state); if (framecount % 60 == 0) { // glsl_refresh(); // auto-reloads modified GLSL shaders once per second. } #ifdef EGL eglSwapBuffers(g_eglDisplay, g_eglSurface); #else if (!keys[SDLK_TAB] || t - lastT >= 1.0/60.0) { SDL_GL_SwapBuffers(); lastT = t; } #endif time_update(); t = time_now(); framecount++; } #ifndef PANDORA delete joystick; joystick = NULL; #endif // Faster exit, thanks to the OS. Remove this if you want to debug shutdown // The speed difference is only really noticable on Linux. On Windows you do notice it though #ifdef _WIN32 exit(0); #endif NativeShutdownGraphics(); SDL_PauseAudio(1); SDL_CloseAudio(); NativeShutdown(); #ifdef EGL EGL_Close(); #endif SDL_Quit(); net::Shutdown(); exit(0); return 0; }
int main(int argc, char *argv[]) { glslang::InitializeProcess(); #if PPSSPP_PLATFORM(RPI) bcm_host_init(); #endif putenv((char*)"SDL_VIDEO_CENTERED=1"); SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0"); if (VulkanMayBeAvailable()) { printf("Vulkan might be available.\n"); } else { printf("Vulkan is not available.\n"); } int set_xres = -1; int set_yres = -1; bool portrait = false; bool set_ipad = false; float set_dpi = 1.0f; float set_scale = 1.0f; // Produce a new set of arguments with the ones we skip. int remain_argc = 1; const char *remain_argv[256] = { argv[0] }; Uint32 mode = 0; for (int i = 1; i < argc; i++) { if (!strcmp(argv[i],"--fullscreen")) mode |= SDL_WINDOW_FULLSCREEN_DESKTOP; else if (set_xres == -2) set_xres = parseInt(argv[i]); else if (set_yres == -2) set_yres = parseInt(argv[i]); else if (set_dpi == -2) set_dpi = parseFloat(argv[i]); else if (set_scale == -2) set_scale = parseFloat(argv[i]); else if (!strcmp(argv[i],"--xres")) set_xres = -2; else if (!strcmp(argv[i],"--yres")) set_yres = -2; else if (!strcmp(argv[i],"--dpi")) set_dpi = -2; else if (!strcmp(argv[i],"--scale")) set_scale = -2; else if (!strcmp(argv[i],"--ipad")) set_ipad = true; else if (!strcmp(argv[i],"--portrait")) portrait = true; else { remain_argv[remain_argc++] = argv[i]; } } std::string app_name; std::string app_name_nice; std::string version; bool landscape; NativeGetAppInfo(&app_name, &app_name_nice, &landscape, &version); bool joystick_enabled = true; if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO) < 0) { fprintf(stderr, "Failed to initialize SDL with joystick support. Retrying without.\n"); joystick_enabled = false; if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } } // TODO: How do we get this into the GraphicsContext? #ifdef USING_EGL if (EGL_Open()) return 1; #endif // Get the video info before doing anything else, so we don't get skewed resolution results. // TODO: support multiple displays correctly SDL_DisplayMode displayMode; int should_be_zero = SDL_GetCurrentDisplayMode(0, &displayMode); if (should_be_zero != 0) { fprintf(stderr, "Could not get display mode: %s\n", SDL_GetError()); return 1; } g_DesktopWidth = displayMode.w; g_DesktopHeight = displayMode.h; SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetSwapInterval(1); // Is resolution is too low to run windowed if (g_DesktopWidth < 480 * 2 && g_DesktopHeight < 272 * 2) { mode |= SDL_WINDOW_FULLSCREEN_DESKTOP; } if (mode & SDL_WINDOW_FULLSCREEN_DESKTOP) { pixel_xres = g_DesktopWidth; pixel_yres = g_DesktopHeight; g_Config.bFullScreen = true; } else { // set a sensible default resolution (2x) pixel_xres = 480 * 2 * set_scale; pixel_yres = 272 * 2 * set_scale; if (portrait) { std::swap(pixel_xres, pixel_yres); } g_Config.bFullScreen = false; } set_dpi = 1.0f / set_dpi; if (set_ipad) { pixel_xres = 1024; pixel_yres = 768; } if (!landscape) { std::swap(pixel_xres, pixel_yres); } if (set_xres > 0) { pixel_xres = set_xres; } if (set_yres > 0) { pixel_yres = set_yres; } float dpi_scale = 1.0f; if (set_dpi > 0) { dpi_scale = set_dpi; } dp_xres = (float)pixel_xres * dpi_scale; dp_yres = (float)pixel_yres * dpi_scale; // Mac / Linux char path[2048]; const char *the_path = getenv("HOME"); if (!the_path) { struct passwd* pwd = getpwuid(getuid()); if (pwd) the_path = pwd->pw_dir; } strcpy(path, the_path); if (path[strlen(path)-1] != '/') strcat(path, "/"); NativeInit(remain_argc, (const char **)remain_argv, path, "/tmp", nullptr); // Use the setting from the config when initing the window. if (g_Config.bFullScreen) mode |= SDL_WINDOW_FULLSCREEN_DESKTOP; int x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(getDisplayNumber()); int y = SDL_WINDOWPOS_UNDEFINED; pixel_in_dps_x = (float)pixel_xres / dp_xres; pixel_in_dps_y = (float)pixel_yres / dp_yres; g_dpi_scale_x = dp_xres / (float)pixel_xres; g_dpi_scale_y = dp_yres / (float)pixel_yres; g_dpi_scale_real_x = g_dpi_scale_x; g_dpi_scale_real_y = g_dpi_scale_y; printf("Pixels: %i x %i\n", pixel_xres, pixel_yres); printf("Virtual pixels: %i x %i\n", dp_xres, dp_yres); GraphicsContext *graphicsContext = nullptr; SDL_Window *window = nullptr; std::string error_message; if (g_Config.iGPUBackend == (int)GPUBackend::OPENGL) { SDLGLGraphicsContext *ctx = new SDLGLGraphicsContext(); if (ctx->Init(window, x, y, mode, &error_message) != 0) { printf("GL init error '%s'\n", error_message.c_str()); } graphicsContext = ctx; } else if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN) { SDLVulkanGraphicsContext *ctx = new SDLVulkanGraphicsContext(); if (!ctx->Init(window, x, y, mode, &error_message)) { printf("Vulkan init error '%s' - falling back to GL\n", error_message.c_str()); g_Config.iGPUBackend = (int)GPUBackend::OPENGL; SetGPUBackend((GPUBackend)g_Config.iGPUBackend); delete ctx; SDLGLGraphicsContext *glctx = new SDLGLGraphicsContext(); glctx->Init(window, x, y, mode, &error_message); graphicsContext = glctx; } else { graphicsContext = ctx; } } bool useEmuThread = g_Config.iGPUBackend == (int)GPUBackend::OPENGL; SDL_SetWindowTitle(window, (app_name_nice + " " + PPSSPP_GIT_VERSION).c_str()); // Since we render from the main thread, there's nothing done here, but we call it to avoid confusion. if (!graphicsContext->InitFromRenderThread(&error_message)) { printf("Init from thread error: '%s'\n", error_message.c_str()); } #ifdef MOBILE_DEVICE SDL_ShowCursor(SDL_DISABLE); #endif if (!useEmuThread) { NativeInitGraphics(graphicsContext); NativeResized(); } SDL_AudioSpec fmt, ret_fmt; memset(&fmt, 0, sizeof(fmt)); fmt.freq = 44100; fmt.format = AUDIO_S16; fmt.channels = 2; fmt.samples = 2048; fmt.callback = &mixaudio; fmt.userdata = (void *)0; if (SDL_OpenAudio(&fmt, &ret_fmt) < 0) { ELOG("Failed to open audio: %s", SDL_GetError()); } else { if (ret_fmt.samples != fmt.samples) // Notify, but still use it ELOG("Output audio samples: %d (requested: %d)", ret_fmt.samples, fmt.samples); if (ret_fmt.freq != fmt.freq || ret_fmt.format != fmt.format || ret_fmt.channels != fmt.channels) { ELOG("Sound buffer format does not match requested format."); ELOG("Output audio freq: %d (requested: %d)", ret_fmt.freq, fmt.freq); ELOG("Output audio format: %d (requested: %d)", ret_fmt.format, fmt.format); ELOG("Output audio channels: %d (requested: %d)", ret_fmt.channels, fmt.channels); ELOG("Provided output format does not match requirement, turning audio off"); SDL_CloseAudio(); } } // Audio must be unpaused _after_ NativeInit() SDL_PauseAudio(0); if (joystick_enabled) { joystick = new SDLJoystick(); } else { joystick = nullptr; } EnableFZ(); int framecount = 0; bool mouseDown = false; if (useEmuThread) { EmuThreadStart(graphicsContext); } graphicsContext->ThreadStart(); while (true) { SDL_Event event; while (SDL_PollEvent(&event)) { float mx = event.motion.x * g_dpi_scale_x; float my = event.motion.y * g_dpi_scale_y; switch (event.type) { case SDL_QUIT: g_QuitRequested = 1; break; #if !defined(MOBILE_DEVICE) case SDL_WINDOWEVENT: switch (event.window.event) { case SDL_WINDOWEVENT_RESIZED: { Uint32 window_flags = SDL_GetWindowFlags(window); bool fullscreen = (window_flags & SDL_WINDOW_FULLSCREEN); pixel_xres = event.window.data1; pixel_yres = event.window.data2; dp_xres = (float)pixel_xres * dpi_scale; dp_yres = (float)pixel_yres * dpi_scale; NativeResized(); // Set variable here in case fullscreen was toggled by hotkey g_Config.bFullScreen = fullscreen; // Hide/Show cursor correctly toggling fullscreen if (lastUIState == UISTATE_INGAME && fullscreen && !g_Config.bShowTouchControls) { SDL_ShowCursor(SDL_DISABLE); } else if (lastUIState != UISTATE_INGAME || !fullscreen) { SDL_ShowCursor(SDL_ENABLE); } break; } default: break; } break; #endif case SDL_KEYDOWN: { if (event.key.repeat > 0) { break;} int k = event.key.keysym.sym; KeyInput key; key.flags = KEY_DOWN; auto mapped = KeyMapRawSDLtoNative.find(k); if (mapped == KeyMapRawSDLtoNative.end() || mapped->second == NKCODE_UNKNOWN) { break; } key.keyCode = mapped->second; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); break; } case SDL_KEYUP: { if (event.key.repeat > 0) { break;} int k = event.key.keysym.sym; KeyInput key; key.flags = KEY_UP; auto mapped = KeyMapRawSDLtoNative.find(k); if (mapped == KeyMapRawSDLtoNative.end() || mapped->second == NKCODE_UNKNOWN) { break; } key.keyCode = mapped->second; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); break; } case SDL_TEXTINPUT: { int pos = 0; int c = u8_nextchar(event.text.text, &pos); KeyInput key; key.flags = KEY_CHAR; key.keyCode = c; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); break; } case SDL_MOUSEBUTTONDOWN: switch (event.button.button) { case SDL_BUTTON_LEFT: { mouseDown = true; TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_DOWN | TOUCH_MOUSE; input.id = 0; NativeTouch(input); KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_1, KEY_DOWN); NativeKey(key); } break; case SDL_BUTTON_RIGHT: { KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, KEY_DOWN); NativeKey(key); } break; } break; case SDL_MOUSEWHEEL: { KeyInput key; key.deviceId = DEVICE_ID_MOUSE; if (event.wheel.y > 0) { key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP; } else { key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN; } key.flags = KEY_DOWN; NativeKey(key); // SDL2 doesn't consider the mousewheel a button anymore // so let's send the KEY_UP right away. // Maybe KEY_UP alone will suffice? key.flags = KEY_UP; NativeKey(key); } case SDL_MOUSEMOTION: if (mouseDown) { TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_MOVE | TOUCH_MOUSE; input.id = 0; NativeTouch(input); } break; case SDL_MOUSEBUTTONUP: switch (event.button.button) { case SDL_BUTTON_LEFT: { mouseDown = false; TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_UP | TOUCH_MOUSE; input.id = 0; NativeTouch(input); KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_1, KEY_UP); NativeKey(key); } break; case SDL_BUTTON_RIGHT: { KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, KEY_UP); NativeKey(key); } break; } break; default: if (joystick) { joystick->ProcessInput(event); } break; } } if (g_QuitRequested) break; const uint8_t *keys = SDL_GetKeyboardState(NULL); if (emuThreadState == (int)EmuThreadState::DISABLED) { UpdateRunLoop(); } if (g_QuitRequested) break; #if !defined(MOBILE_DEVICE) if (lastUIState != GetUIState()) { lastUIState = GetUIState(); if (lastUIState == UISTATE_INGAME && g_Config.bFullScreen && !g_Config.bShowTouchControls) SDL_ShowCursor(SDL_DISABLE); if (lastUIState != UISTATE_INGAME && g_Config.bFullScreen) SDL_ShowCursor(SDL_ENABLE); } #endif if (framecount % 60 == 0) { // glsl_refresh(); // auto-reloads modified GLSL shaders once per second. } if (emuThreadState != (int)EmuThreadState::DISABLED) { if (!graphicsContext->ThreadFrame()) break; } graphicsContext->SwapBuffers(); ToggleFullScreenIfFlagSet(window); time_update(); framecount++; } if (useEmuThread) { EmuThreadStop(); while (emuThreadState != (int)EmuThreadState::STOPPED) { // Need to keep eating frames to allow the EmuThread to exit correctly. graphicsContext->ThreadFrame(); } EmuThreadJoin(); } delete joystick; if (!useEmuThread) { NativeShutdownGraphics(); } graphicsContext->Shutdown(); graphicsContext->ThreadEnd(); graphicsContext->ShutdownFromRenderThread(); NativeShutdown(); delete graphicsContext; SDL_PauseAudio(1); SDL_CloseAudio(); SDL_Quit(); #if PPSSPP_PLATFORM(RPI) bcm_host_deinit(); #endif glslang::FinalizeProcess(); ILOG("Leaving main"); return 0; }
int fs_ml_video_create_window(const char *title) { fs_log("fs_ml_video_create_window\n"); g_window_title = g_strdup(title); static int initialized = 0; SDL_Init(SDL_INIT_VIDEO); #ifdef HAVE_GLES if (!EGL_Open()) exit(1); #endif if (!initialized) { const SDL_VideoInfo* info = SDL_GetVideoInfo(); g_fullscreen_width = fs_config_get_int("fullscreen_width"); if (g_fullscreen_width == FS_CONFIG_NONE) { g_fullscreen_width = info->current_w; } g_fullscreen_height = fs_config_get_int("fullscreen_height"); if (g_fullscreen_height == FS_CONFIG_NONE) { g_fullscreen_height = info->current_h; } if (g_fs_emu_video_fullscreen_mode == NULL) { g_fs_emu_video_fullscreen_window = -1; } else if (g_strcasecmp(g_fs_emu_video_fullscreen_mode, "window") == 0) { g_fs_emu_video_fullscreen_window = 1; } else if (g_strcasecmp(g_fs_emu_video_fullscreen_mode, "fullscreen") == 0) { g_fs_emu_video_fullscreen_window = 0; } if (g_fs_emu_video_fullscreen_window == -1) { #ifdef MACOSX g_fs_emu_video_fullscreen_window = 0; #else g_fs_emu_video_fullscreen_window = 0; #endif } initialized = 1; } if (g_fs_ml_video_sync) { g_fs_ml_vblank_sync = 1; } #ifndef HAVE_GLES SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if (g_fs_ml_vblank_sync) { fs_emu_log("*** SDL_GL_SWAP_CONTROL is enabled ***\n"); SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); } else { fs_emu_log("*** SDL_GL_SWAP_CONTROL is disabled ***\n"); SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0); } if (g_fsaa) { fs_log("setting FSAA samples to %d\n", g_fsaa); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, g_fsaa); } #endif g_window_width = fs_config_get_int("window_width"); if (g_window_width == FS_CONFIG_NONE) { g_window_width = 1920 / 2; } g_window_height = fs_config_get_int("window_height"); if (g_window_height == FS_CONFIG_NONE) { g_window_height = 1080/ 2; } g_window_resizable = fs_config_get_boolean("window_resizable"); if (g_window_resizable == FS_CONFIG_NONE) { g_window_resizable = 1; } set_video_mode(); #ifdef HAVE_GLES EGL_Init(); #endif // we display a black frame as soon as possible (to reduce flickering on // startup) glClear(GL_COLOR_BUFFER_BIT); SDL_GL_SwapBuffers(); fs_gl_finish(); SDL_WM_SetCaption(g_window_title, g_get_application_name()); if (fs_config_get_boolean("grab_input") != 0) { fs_ml_grab_input(1, 1); } fs_ml_show_cursor(0, 1); // this function must be called from the video thread fs_log("init_opengl\n"); fs_emu_video_init_opengl(); #ifdef WINDOWS fs_ml_init_raw_input(); #else // enable keysym to unicode char translation SDL_EnableUNICODE(1); #endif fs_log("create windows is done\n"); return 1; }
SDL_Surface *initialization(int flags) { const SDL_VideoInfo* info = 0; int bpp = 0; SDL_Surface *screen; rg = new TRanrotBGenerator(0); #ifdef F1SPIRIT_DEBUG_MESSAGES output_debug_message("Initializing SDL\n"); #endif if (SDL_Init(SDL_INIT_VIDEO | (sound ? SDL_INIT_AUDIO : 0) | SDL_INIT_JOYSTICK | SDL_INIT_EVENTTHREAD) < 0) { #ifdef F1SPIRIT_DEBUG_MESSAGES output_debug_message("Video initialization failed: %s\n", SDL_GetError()); #endif return 0; } #ifdef F1SPIRIT_DEBUG_MESSAGES output_debug_message("SDL initialized\n"); #endif info = SDL_GetVideoInfo(); if (!info) { #ifdef F1SPIRIT_DEBUG_MESSAGES output_debug_message("Video query failed: %s\n", SDL_GetError()); #endif return 0; } if (fullscreen) { bpp = COLOUR_DEPTH; } else { bpp = info->vfmt->BitsPerPixel; } desktopW = info->current_w; desktopH = info->current_h; #ifdef F1SPIRIT_DEBUG_MESSAGES output_debug_message("Setting OpenGL attributes\n"); #endif #ifndef HAVE_GLES SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); #endif #ifdef F1SPIRIT_DEBUG_MESSAGES output_debug_message("OpenGL attributes set\n"); #endif #ifdef F1SPIRIT_DEBUG_MESSAGES output_debug_message("Initializing video mode\n"); #endif #ifdef HAVE_GLES fullscreen = true; flags = SDL_FULLSCREEN; #else flags = SDL_OPENGL | flags; #endif screen = SDL_SetVideoMode((fullscreen)?desktopW:SCREEN_X, (fullscreen)?desktopH:SCREEN_Y, bpp, flags); if (screen == 0) { #ifdef F1SPIRIT_DEBUG_MESSAGES output_debug_message("Video mode set failed: %s\n", SDL_GetError()); #endif return 0; } #ifdef HAVE_GLES EGL_Open((fullscreen)?desktopW:SCREEN_X, (fullscreen)?desktopH:SCREEN_Y); #endif #ifdef F1SPIRIT_DEBUG_MESSAGES output_debug_message("Video mode initialized\n"); #endif calcMinMax((fullscreen)?desktopW:SCREEN_X, (fullscreen)?desktopH:SCREEN_Y); SDL_WM_SetCaption(application_name, 0); SDL_WM_SetIcon(SDL_LoadBMP("graphics/f1sicon.bmp"), NULL); SDL_ShowCursor(SDL_DISABLE); if (sound) { #ifdef F1SPIRIT_DEBUG_MESSAGES output_debug_message("Initializing Audio\n"); #endif N_SFX_CHANNELS = Sound_initialization(N_SFX_CHANNELS, 0); #ifdef F1SPIRIT_DEBUG_MESSAGES output_debug_message("Audio initialized\n"); #endif } // Network: #ifdef F1SPIRIT_DEBUG_MESSAGES output_debug_message("Initializing SDL_net...\n"); #endif if (SDLNet_Init() == -1) { #ifdef F1SPIRIT_DEBUG_MESSAGES output_debug_message("Error initializing SDL_net: %s.\n", SDLNet_GetError()); #endif network = false; } else { #ifdef F1SPIRIT_DEBUG_MESSAGES output_debug_message("SDL_net initialized.\n"); #endif network = true; } SDL_EnableUNICODE(1); glGetIntegerv(GL_STENCIL_BITS, &g_stencil_bits); #ifdef F1SPIRIT_DEBUG_MESSAGES output_debug_message("OpenGL stencil buffer bits: %i\n", g_stencil_bits); #endif return screen; } /* initialization */
int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { #else int main(int argc, char** argv) { #endif SDL_Surface *screen_sfc; F1SpiritApp *game; KEYBOARDSTATE *k; int time, act_time; SDL_Event event; bool quit = false; bool need_to_redraw = true; #ifdef F1SPIRIT_DEBUG_MESSAGES output_debug_message("Application started\n"); #endif #ifdef HAVE_GLES fullscreen = true; #endif screen_sfc = initialization((fullscreen ? SDL_FULLSCREEN : 0)); if (screen_sfc == 0) return 0; k = new KEYBOARDSTATE(); game = new F1SpiritApp(); #if 0//ndef HAVE_GLES // why recreating the context ??? if (fullscreen) { #ifdef HAVE_GLES EGL_Close(); screen_sfc = SDL_SetVideoMode((fullscreen)?desktopW:SCREEN_X, (fullscreen)?desktopH:SCREEN_Y, COLOUR_DEPTH, (fullscreen ? SDL_FULLSCREEN : 0)); EGL_Open((fullscreen)?desktopW:SCREEN_X, (fullscreen)?desktopH:SCREEN_Y); #else screen_sfc = SDL_SetVideoMode((fullscreen)?desktopW:SCREEN_X, (fullscreen)?desktopH:SCREEN_Y, COLOUR_DEPTH, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)); #endif SDL_WM_SetCaption(application_name, 0); SDL_ShowCursor(SDL_DISABLE); reload_textures++; #ifndef HAVE_GLES SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); #endif } #endif time = init_time = SDL_GetTicks(); IMG_Init(IMG_INIT_JPG|IMG_INIT_PNG); while (!quit) { while ( SDL_PollEvent( &event ) ) { switch ( event.type ) { /* Keyboard event */ case SDL_KEYDOWN: #ifdef __APPLE__ if (event.key.keysym.sym == SDLK_q) { SDLMod modifiers; modifiers = SDL_GetModState(); if ((modifiers &KMOD_META) != 0) { quit = true; } } #else if (event.key.keysym.sym == SDLK_F12) { quit = true; } #endif if (event.key.keysym.sym == SDLK_F10) { game->save_configuration("f1spirit.cfg"); game->load_configuration("f1spirit.cfg"); } #ifdef _WIN32 if (event.key.keysym.sym == SDLK_F4) { SDLMod modifiers; modifiers = SDL_GetModState(); if ((modifiers&KMOD_ALT) != 0) quit = true; } #endif #ifdef __APPLE__ if (event.key.keysym.sym == SDLK_f) { SDLMod modifiers; modifiers = SDL_GetModState(); if ((modifiers&KMOD_META) != 0) { /* Toggle FULLSCREEN mode: */ if (fullscreen) fullscreen = false; else fullscreen = true; screen_sfc = SDL_SetVideoMode((fullscreen)?desktopW:SCREEN_X, (fullscreen)?desktopH:SCREEN_Y, COLOUR_DEPTH, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)); calcMinMax((fullscreen)?desktopW:SCREEN_X, (fullscreen)?desktopH:SCREEN_Y); SDL_WM_SetCaption(application_name, 0); SDL_ShowCursor(SDL_DISABLE); reload_textures++; SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); } } #else if (event.key.keysym.sym == SDLK_RETURN) { SDLMod modifiers; modifiers = SDL_GetModState(); if ((modifiers&KMOD_ALT) != 0) { /* Toggle FULLSCREEN mode: */ if (fullscreen) fullscreen = false; else fullscreen = true; #ifndef HAVE_GLES #ifdef HAVE_GLES EGL_Close(); screen_sfc = SDL_SetVideoMode((fullscreen)?desktopW:SCREEN_X, (fullscreen)?desktopH:SCREEN_Y, COLOUR_DEPTH, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)); EGL_Open((fullscreen)?desktopW:SCREEN_X, (fullscreen)?desktopH:SCREEN_Y); #else screen_sfc = SDL_SetVideoMode((fullscreen)?desktopW:SCREEN_X, (fullscreen)?desktopH:SCREEN_Y, COLOUR_DEPTH, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)); #endif calcMinMax((fullscreen)?desktopW:SCREEN_X, (fullscreen)?desktopH:SCREEN_Y); SDL_WM_SetCaption(application_name, 0); SDL_ShowCursor(SDL_DISABLE); reload_textures++; #ifndef HAVE_GLES SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); #endif #endif } } #endif if (event.key.keysym.sym == SDLK_f) { SDLMod modifiers; modifiers = SDL_GetModState(); if ((modifiers&KMOD_ALT) != 0) { /* toggle FPS mode: */ if (show_fps) show_fps = false; else show_fps = true; } } /* Keyboard event */ SDL_keysym *ks; ks = new SDL_keysym(); *ks = event.key.keysym; k->keyevents.Add(ks); break; /* SDL_QUIT event (window close) */ case SDL_QUIT: quit = true; break; } } act_time = SDL_GetTicks(); if (act_time - time >= REDRAWING_PERIOD) { int max_frame_step = 10; /* frames_per_sec_tmp+=1; if ((act_time-init_time)>=1000) { frames_per_sec=frames_per_sec_tmp; frames_per_sec_tmp=0; init_time=act_time; } // if */ // On PANDORA, let's target 25 fps... int min_frame=1; #ifdef PANDORA min_frame=2; #endif do { time += REDRAWING_PERIOD; if ((act_time - time) > 10*REDRAWING_PERIOD) time = act_time; /* cycle */ k->cycle(); if (!game->cycle(k)) quit = true; need_to_redraw = true; k->keyevents.Delete(); act_time = SDL_GetTicks(); max_frame_step--; min_frame--; } while (((act_time - time >= REDRAWING_PERIOD) && (max_frame_step > 0)) || (min_frame > 0)); } /* Redraw */ if (need_to_redraw) { game->draw(); need_to_redraw = false; frames_per_sec_tmp += 1; } if ((act_time - init_time) >= 1000) { frames_per_sec = frames_per_sec_tmp; frames_per_sec_tmp = 0; init_time = act_time; } #ifndef PANDORA SDL_Delay(1); #endif } delete k; k = 0; delete game; game = 0; Stop_playback(); finalization(); #ifdef F1SPIRIT_DEBUG_MESSAGES output_debug_message("Application finished\n"); close_debug_messages(); #endif return 0; } /* main */
int main(int argc, char *argv[]) { #ifdef RPI bcm_host_init(); #endif putenv((char*)"SDL_VIDEO_CENTERED=1"); std::string app_name; std::string app_name_nice; bool landscape; NativeGetAppInfo(&app_name, &app_name_nice, &landscape); net::Init(); #ifdef __APPLE__ // Make sure to request a somewhat modern GL context at least - the // latest supported by MacOSX (really, really sad...) // Requires SDL 2.0 // We really should upgrade to SDL 2.0 soon. //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); #endif if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO) < 0) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } #ifdef USING_EGL if (EGL_Open()) return 1; #endif // Get the video info before doing anything else, so we don't get skewed resolution results. const SDL_VideoInfo* desktopVideoInfo = SDL_GetVideoInfo(); g_DesktopWidth = desktopVideoInfo->current_w; g_DesktopHeight = desktopVideoInfo->current_h; SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); int mode; #ifdef USING_GLES2 mode = SDL_SWSURFACE | SDL_FULLSCREEN; #else mode = SDL_OPENGL | SDL_RESIZABLE; #endif int set_xres = -1; int set_yres = -1; bool portrait = false; bool set_ipad = false; float set_dpi = 1.0f; float set_scale = 1.0f; for (int i = 1; i < argc; i++) { if (!strcmp(argv[i],"--fullscreen")) mode |= SDL_FULLSCREEN; if (set_xres == -2) { set_xres = parseInt(argv[i]); } else if (set_yres == -2) { set_yres = parseInt(argv[i]); } if (set_dpi == -2) set_dpi = parseFloat(argv[i]); if (set_scale == -2) set_scale = parseFloat(argv[i]); if (!strcmp(argv[i],"--xres")) set_xres = -2; if (!strcmp(argv[i],"--yres")) set_yres = -2; if (!strcmp(argv[i],"--dpi")) set_dpi = -2; if (!strcmp(argv[i],"--scale")) set_scale = -2; if (!strcmp(argv[i],"--ipad")) set_ipad = true; if (!strcmp(argv[i],"--portrait")) portrait = true; } if (mode & SDL_FULLSCREEN) { const SDL_VideoInfo* info = SDL_GetVideoInfo(); pixel_xres = info->current_w; pixel_yres = info->current_h; #ifdef PPSSPP g_Config.bFullScreen = true; #endif } else { // set a sensible default resolution (2x) pixel_xres = 480 * 2 * set_scale; pixel_yres = 272 * 2 * set_scale; if (portrait) { std::swap(pixel_xres, pixel_yres); } #ifdef PPSSPP g_Config.bFullScreen = false; #endif } set_dpi = 1.0f / set_dpi; if (set_ipad) { pixel_xres = 1024; pixel_yres = 768; } if (!landscape) { std::swap(pixel_xres, pixel_yres); } if (set_xres > 0) { pixel_xres = set_xres; } if (set_yres > 0) { pixel_yres = set_yres; } float dpi_scale = 1.0f; if (set_dpi > 0) { dpi_scale = set_dpi; } dp_xres = (float)pixel_xres * dpi_scale; dp_yres = (float)pixel_yres * dpi_scale; g_Screen = SDL_SetVideoMode(pixel_xres, pixel_yres, 0, mode); if (g_Screen == NULL) { fprintf(stderr, "SDL SetVideoMode failed: Unable to create OpenGL screen: %s\n", SDL_GetError()); SDL_Quit(); return 2; } #ifdef USING_EGL EGL_Init(); #endif #ifdef PPSSPP SDL_WM_SetCaption((app_name_nice + " " + PPSSPP_GIT_VERSION).c_str(), NULL); #endif #ifdef MOBILE_DEVICE SDL_ShowCursor(SDL_DISABLE); #endif #ifndef USING_GLES2 if (GLEW_OK != glewInit()) { printf("Failed to initialize glew!\n"); return 1; } if (GLEW_VERSION_2_0) { printf("OpenGL 2.0 or higher.\n"); } else { printf("Sorry, this program requires OpenGL 2.0.\n"); return 1; } #endif #ifdef _MSC_VER // VFSRegister("temp/", new DirectoryAssetReader("E:\\Temp\\")); TCHAR path[MAX_PATH]; SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path); PathAppend(path, (app_name + "\\").c_str()); #else // Mac / Linux char path[512]; const char *the_path = getenv("HOME"); if (!the_path) { struct passwd* pwd = getpwuid(getuid()); if (pwd) the_path = pwd->pw_dir; } strcpy(path, the_path); if (path[strlen(path)-1] != '/') strcat(path, "/"); #endif #ifdef _WIN32 NativeInit(argc, (const char **)argv, path, "D:\\", "BADCOFFEE"); #else NativeInit(argc, (const char **)argv, path, "/tmp", "BADCOFFEE"); #endif pixel_in_dps = (float)pixel_xres / dp_xres; g_dpi_scale = dp_xres / (float)pixel_xres; printf("Pixels: %i x %i\n", pixel_xres, pixel_yres); printf("Virtual pixels: %i x %i\n", dp_xres, dp_yres); NativeInitGraphics(); NativeResized(); SDL_AudioSpec fmt, ret_fmt; memset(&fmt, 0, sizeof(fmt)); fmt.freq = 44100; fmt.format = AUDIO_S16; fmt.channels = 2; fmt.samples = 2048; fmt.callback = &mixaudio; fmt.userdata = (void *)0; if (SDL_OpenAudio(&fmt, &ret_fmt) < 0) { ELOG("Failed to open audio: %s", SDL_GetError()); } else { if (ret_fmt.freq != 44100 || ret_fmt.format != AUDIO_S16 || ret_fmt.channels != 2 || fmt.samples != 2048) { ELOG("Sound buffer format does not match requested format."); ELOG("Output audio freq: %d (requested: %d)", ret_fmt.freq, 44100); ELOG("Output audio format: %d (requested: %d)", ret_fmt.format, AUDIO_S16); ELOG("Output audio channels: %d (requested: %d)", ret_fmt.channels, 2); ELOG("Output audio samples: %d (requested: %d)", ret_fmt.samples, 2048); } if (ret_fmt.freq != 44100 || ret_fmt.format != AUDIO_S16 || ret_fmt.channels != 2) { ELOG("Provided output format does not match requirement, turning audio off"); SDL_CloseAudio(); } else { ELOG("Provided output audio format is usable, thus using it"); } } // Audio must be unpaused _after_ NativeInit() SDL_PauseAudio(0); #ifndef _WIN32 joystick = new SDLJoystick(); #endif EnableFZ(); int framecount = 0; float t = 0; float lastT = 0; uint32_t pad_buttons = 0; // legacy pad buttons while (true) { input_state.accelerometer_valid = false; input_state.mouse_valid = true; SDL_Event event; while (SDL_PollEvent(&event)) { float mx = event.motion.x * g_dpi_scale; float my = event.motion.y * g_dpi_scale; switch (event.type) { case SDL_QUIT: g_QuitRequested = 1; break; #if !defined(MOBILE_DEVICE) case SDL_VIDEORESIZE: { g_Screen = SDL_SetVideoMode(event.resize.w, event.resize.h, 0, SDL_OPENGL | SDL_RESIZABLE); if (g_Screen == NULL) { fprintf(stderr, "SDL SetVideoMode failed: Unable to create OpenGL screen: %s\n", SDL_GetError()); SDL_Quit(); return 2; } pixel_xres = event.resize.w; pixel_yres = event.resize.h; dp_xres = (float)pixel_xres * dpi_scale; dp_yres = (float)pixel_yres * dpi_scale; NativeResized(); break; } #endif case SDL_KEYDOWN: { int k = event.key.keysym.sym; KeyInput key; key.flags = KEY_DOWN; key.keyCode = KeyMapRawSDLtoNative.find(k)->second; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); for (int i = 0; i < ARRAY_SIZE(legacyKeyMap); i++) { if (legacyKeyMap[i] == key.keyCode) pad_buttons |= 1 << i; } break; } case SDL_KEYUP: { int k = event.key.keysym.sym; KeyInput key; key.flags = KEY_UP; key.keyCode = KeyMapRawSDLtoNative.find(k)->second; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); for (int i = 0; i < ARRAY_SIZE(legacyKeyMap); i++) { if (legacyKeyMap[i] == key.keyCode) pad_buttons &= ~(1 << i); } break; } case SDL_MOUSEBUTTONDOWN: switch (event.button.button) { case SDL_BUTTON_LEFT: { input_state.pointer_x[0] = mx; input_state.pointer_y[0] = my; input_state.pointer_down[0] = true; input_state.mouse_valid = true; TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_DOWN; input.id = 0; NativeTouch(input); KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_1, KEY_DOWN); NativeKey(key); } break; case SDL_BUTTON_RIGHT: { KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, KEY_DOWN); NativeKey(key); } break; case SDL_BUTTON_WHEELUP: { KeyInput key; key.deviceId = DEVICE_ID_MOUSE; key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP; key.flags = KEY_DOWN; NativeKey(key); } break; case SDL_BUTTON_WHEELDOWN: { KeyInput key; key.deviceId = DEVICE_ID_MOUSE; key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN; key.flags = KEY_DOWN; NativeKey(key); } break; } break; case SDL_MOUSEMOTION: if (input_state.pointer_down[0]) { input_state.pointer_x[0] = mx; input_state.pointer_y[0] = my; input_state.mouse_valid = true; TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_MOVE; input.id = 0; NativeTouch(input); } break; case SDL_MOUSEBUTTONUP: switch (event.button.button) { case SDL_BUTTON_LEFT: { input_state.pointer_x[0] = mx; input_state.pointer_y[0] = my; input_state.pointer_down[0] = false; input_state.mouse_valid = true; //input_state.mouse_buttons_up = 1; TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_UP; input.id = 0; NativeTouch(input); KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_1, KEY_UP); NativeKey(key); } break; case SDL_BUTTON_RIGHT: { KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, KEY_UP); NativeKey(key); } break; case SDL_BUTTON_WHEELUP: { KeyInput key; key.deviceId = DEVICE_ID_DEFAULT; key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP; key.flags = KEY_UP; NativeKey(key); } break; case SDL_BUTTON_WHEELDOWN: { KeyInput key; key.deviceId = DEVICE_ID_DEFAULT; key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN; key.flags = KEY_UP; NativeKey(key); } break; } break; default: #ifndef _WIN32 joystick->ProcessInput(event); #endif break; } } if (g_QuitRequested) break; const uint8 *keys = (const uint8 *)SDL_GetKeyState(NULL); SimulateGamepad(keys, &input_state); input_state.pad_buttons = pad_buttons; UpdateInputState(&input_state, true); NativeUpdate(input_state); if (g_QuitRequested) break; NativeRender(); #if defined(PPSSPP) && !defined(MOBILE_DEVICE) if (lastUIState != globalUIState) { lastUIState = globalUIState; if (lastUIState == UISTATE_INGAME && g_Config.bFullScreen && !g_Config.bShowTouchControls) SDL_ShowCursor(SDL_DISABLE); if (lastUIState != UISTATE_INGAME && g_Config.bFullScreen) SDL_ShowCursor(SDL_ENABLE); } #endif EndInputState(&input_state); if (framecount % 60 == 0) { // glsl_refresh(); // auto-reloads modified GLSL shaders once per second. } #ifdef USING_EGL eglSwapBuffers(g_eglDisplay, g_eglSurface); #else if (!keys[SDLK_TAB] || t - lastT >= 1.0/60.0) { SDL_GL_SwapBuffers(); lastT = t; } #endif ToggleFullScreenIfFlagSet(); time_update(); t = time_now(); framecount++; } #ifndef _WIN32 delete joystick; #endif // Faster exit, thanks to the OS. Remove this if you want to debug shutdown // The speed difference is only really noticable on Linux. On Windows you do notice it though #ifndef MOBILE_DEVICE exit(0); #endif NativeShutdownGraphics(); SDL_PauseAudio(1); SDL_CloseAudio(); NativeShutdown(); #ifdef USING_EGL EGL_Close(); #endif SDL_Quit(); net::Shutdown(); #ifdef RPI bcm_host_deinit(); #endif exit(0); return 0; }
//----------------------------------------------------------------------------- // Initialize //----------------------------------------------------------------------------- bool GraphicsPlugin::initialize(GFX_INFO* graphicsInfo) { //Initialize video output if (CoreVideo_Init() != M64ERR_SUCCESS) { Logger::getSingleton().printMsg("Could not initialize video.", M64MSG_ERROR); return false; } //Save pointer to graphics info m_graphicsInfo = graphicsInfo; m_numDListProcessed = 0; //Detect what rom it is m_romDetector = &ROMDetector::getSingleton(); m_romDetector->initialize( m_graphicsInfo->HEADER ); #ifdef HAVE_GLES SDL_SetVideoMode(m_config->fullscreenWidth, m_config->fullscreenHeight, m_config->fullscreenBitDepth, SDL_FULLSCREEN); SDL_ShowCursor(SDL_DISABLE); EGL_Open(m_config->fullscreenWidth, m_config->fullscreenHeight); #else if (m_config->multiSampling > 0) { CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLEBUFFERS, 1); if (m_config->multiSampling <= 2) CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 2); else if (m_config->multiSampling <= 4) CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 4); else if (m_config->multiSampling <= 8) CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 8); else CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 16); } if (CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, 1) != M64ERR_SUCCESS || CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, 32) != M64ERR_SUCCESS || CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, 24) != M64ERR_SUCCESS) { Logger::getSingleton().printMsg("Could not set video attributes.", M64MSG_ERROR); return false; } if (CoreVideo_SetVideoMode(m_config->fullscreenWidth, m_config->fullscreenHeight, m_config->fullscreenBitDepth, m_config->startFullscreen ? M64VIDEO_FULLSCREEN : M64VIDEO_WINDOWED, (m64p_video_flags) 0) != M64ERR_SUCCESS) { Logger::getSingleton().printMsg("Could not set video mode.", M64MSG_ERROR); return false; } CoreVideo_SetCaption("Arachnoid"); #endif //Initialize Video Interface m_vi = new VI(); m_vi->calcSize(m_graphicsInfo); //Initialize Memory m_memory = new Memory(); if ( !m_memory->initialize(m_graphicsInfo->RDRAM, m_graphicsInfo->DMEM) ) { return false; } m_displayListParser = new DisplayListParser(); m_displayListParser->initialize(&m_rsp, &m_rdp, &m_gbi, m_memory); //Init OpenGL if ( !m_openGLMgr.initialize(m_config->startFullscreen, m_config->fullscreenWidth, m_config->fullscreenHeight, m_config->fullscreenBitDepth, m_config->fullscreenRefreshRate, true, false) ) { Logger::getSingleton().printMsg("Unable to initialize OpenGL", M64MSG_ERROR); return false; } m_openGLMgr.calcViewScale(m_vi->getWidth(), m_vi->getHeight()); //Initialize Fog Manager m_fogManager = new FogManager(); m_fogManager->initialize(); //Initialize Texture Cache //! @todo Not "hardcode" TextureBitDepth. m_textureCache.initialize(&m_rsp, &m_rdp, m_memory, 16); m_textureCache.setMipmap( m_config->mipmapping ); //Initialize OpenGL Renderer if ( !OpenGLRenderer::getSingleton().initialize(&m_rsp, &m_rdp, &m_textureCache, m_vi, m_fogManager) ) { Logger::getSingleton().printMsg("Unable to initialize OpenGL Renderer", M64MSG_ERROR); return false; } //Initialize Processors m_rdp.initialize(m_graphicsInfo, &m_rsp, m_memory, &m_gbi, &m_textureCache, m_vi, m_displayListParser, m_fogManager); m_rsp.initialize(m_graphicsInfo, &m_rdp, m_memory, m_vi, m_displayListParser, m_fogManager); m_gbi.initialize(&m_rsp, &m_rdp, m_memory, m_displayListParser); //Set Background color m_openGLMgr.setClearColor(0.0f, 0.0f, 0.0f); m_openGLMgr.setLighting(false); glDisable(GL_LIGHTING); m_openGLMgr.setCullMode(false, true); m_openGLMgr.setWireFrame(m_config->wireframe); //Initialize framebuffer //framebuffer01.initialize(width, height); // framebuffer02.initialize(width, height); m_initialized = true; return true; }
int main(int argc, char *argv[]) { #if PPSSPP_PLATFORM(RPI) bcm_host_init(); #endif putenv((char*)"SDL_VIDEO_CENTERED=1"); SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0"); std::string app_name; std::string app_name_nice; std::string version; bool landscape; NativeGetAppInfo(&app_name, &app_name_nice, &landscape, &version); bool joystick_enabled = true; if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO) < 0) { joystick_enabled = false; if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } } #ifdef __APPLE__ // Make sure to request a somewhat modern GL context at least - the // latest supported by MacOSX (really, really sad...) // Requires SDL 2.0 // We really should upgrade to SDL 2.0 soon. //SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); #endif #ifdef USING_EGL if (EGL_Open()) return 1; #endif // Get the video info before doing anything else, so we don't get skewed resolution results. // TODO: support multiple displays correctly SDL_DisplayMode displayMode; int should_be_zero = SDL_GetCurrentDisplayMode(0, &displayMode); if (should_be_zero != 0) { fprintf(stderr, "Could not get display mode: %s\n", SDL_GetError()); return 1; } g_DesktopWidth = displayMode.w; g_DesktopHeight = displayMode.h; SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetSwapInterval(1); Uint32 mode; #ifdef USING_GLES2 mode = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN; #else mode = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE; #endif int set_xres = -1; int set_yres = -1; bool portrait = false; bool set_ipad = false; float set_dpi = 1.0f; float set_scale = 1.0f; // Produce a new set of arguments with the ones we skip. int remain_argc = 1; const char *remain_argv[256] = { argv[0] }; for (int i = 1; i < argc; i++) { if (!strcmp(argv[i],"--fullscreen")) mode |= SDL_WINDOW_FULLSCREEN_DESKTOP; else if (set_xres == -2) set_xres = parseInt(argv[i]); else if (set_yres == -2) set_yres = parseInt(argv[i]); else if (set_dpi == -2) set_dpi = parseFloat(argv[i]); else if (set_scale == -2) set_scale = parseFloat(argv[i]); else if (!strcmp(argv[i],"--xres")) set_xres = -2; else if (!strcmp(argv[i],"--yres")) set_yres = -2; else if (!strcmp(argv[i],"--dpi")) set_dpi = -2; else if (!strcmp(argv[i],"--scale")) set_scale = -2; else if (!strcmp(argv[i],"--ipad")) set_ipad = true; else if (!strcmp(argv[i],"--portrait")) portrait = true; else { remain_argv[remain_argc++] = argv[i]; } } // Is resolution is too low to run windowed if (g_DesktopWidth < 480 * 2 && g_DesktopHeight < 272 * 2) { mode |= SDL_WINDOW_FULLSCREEN_DESKTOP; } if (mode & SDL_WINDOW_FULLSCREEN_DESKTOP) { pixel_xres = g_DesktopWidth; pixel_yres = g_DesktopHeight; g_Config.bFullScreen = true; } else { // set a sensible default resolution (2x) pixel_xres = 480 * 2 * set_scale; pixel_yres = 272 * 2 * set_scale; if (portrait) { std::swap(pixel_xres, pixel_yres); } g_Config.bFullScreen = false; } set_dpi = 1.0f / set_dpi; if (set_ipad) { pixel_xres = 1024; pixel_yres = 768; } if (!landscape) { std::swap(pixel_xres, pixel_yres); } if (set_xres > 0) { pixel_xres = set_xres; } if (set_yres > 0) { pixel_yres = set_yres; } float dpi_scale = 1.0f; if (set_dpi > 0) { dpi_scale = set_dpi; } dp_xres = (float)pixel_xres * dpi_scale; dp_yres = (float)pixel_yres * dpi_scale; #ifdef _MSC_VER // VFSRegister("temp/", new DirectoryAssetReader("E:\\Temp\\")); TCHAR path[MAX_PATH]; SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path); PathAppend(path, (app_name + "\\").c_str()); #else // Mac / Linux char path[2048]; const char *the_path = getenv("HOME"); if (!the_path) { struct passwd* pwd = getpwuid(getuid()); if (pwd) the_path = pwd->pw_dir; } strcpy(path, the_path); if (path[strlen(path)-1] != '/') strcat(path, "/"); #endif #ifdef _WIN32 NativeInit(remain_argc, (const char **)remain_argv, path, "D:\\", nullptr); #else NativeInit(remain_argc, (const char **)remain_argv, path, "/tmp", nullptr); #endif // Use the setting from the config when initing the window. if (g_Config.bFullScreen) mode |= SDL_WINDOW_FULLSCREEN_DESKTOP; g_Screen = SDL_CreateWindow(app_name_nice.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(getDisplayNumber()),\ SDL_WINDOWPOS_UNDEFINED, pixel_xres, pixel_yres, mode); if (g_Screen == NULL) { NativeShutdown(); fprintf(stderr, "SDL_CreateWindow failed: %s\n", SDL_GetError()); SDL_Quit(); return 2; } SDL_GLContext glContext = SDL_GL_CreateContext(g_Screen); if (glContext == NULL) { NativeShutdown(); fprintf(stderr, "SDL_GL_CreateContext failed: %s\n", SDL_GetError()); SDL_Quit(); return 2; } #ifdef USING_EGL EGL_Init(); #endif SDL_SetWindowTitle(g_Screen, (app_name_nice + " " + PPSSPP_GIT_VERSION).c_str()); #ifdef MOBILE_DEVICE SDL_ShowCursor(SDL_DISABLE); #endif #ifndef USING_GLES2 // Some core profile drivers elide certain extensions from GL_EXTENSIONS/etc. // glewExperimental allows us to force GLEW to search for the pointers anyway. if (gl_extensions.IsCoreContext) glewExperimental = true; if (GLEW_OK != glewInit()) { printf("Failed to initialize glew!\n"); return 1; } // Unfortunately, glew will generate an invalid enum error, ignore. if (gl_extensions.IsCoreContext) glGetError(); if (GLEW_VERSION_2_0) { printf("OpenGL 2.0 or higher.\n"); } else { printf("Sorry, this program requires OpenGL 2.0.\n"); return 1; } #endif pixel_in_dps_x = (float)pixel_xres / dp_xres; pixel_in_dps_y = (float)pixel_yres / dp_yres; g_dpi_scale_x = dp_xres / (float)pixel_xres; g_dpi_scale_y = dp_yres / (float)pixel_yres; g_dpi_scale_real_x = g_dpi_scale_x; g_dpi_scale_real_y = g_dpi_scale_y; printf("Pixels: %i x %i\n", pixel_xres, pixel_yres); printf("Virtual pixels: %i x %i\n", dp_xres, dp_yres); GraphicsContext *graphicsContext = new GLDummyGraphicsContext(); NativeInitGraphics(graphicsContext); NativeResized(); SDL_AudioSpec fmt, ret_fmt; memset(&fmt, 0, sizeof(fmt)); fmt.freq = 44100; fmt.format = AUDIO_S16; fmt.channels = 2; fmt.samples = 2048; fmt.callback = &mixaudio; fmt.userdata = (void *)0; if (SDL_OpenAudio(&fmt, &ret_fmt) < 0) { ELOG("Failed to open audio: %s", SDL_GetError()); } else { if (ret_fmt.samples != fmt.samples) // Notify, but still use it ELOG("Output audio samples: %d (requested: %d)", ret_fmt.samples, fmt.samples); if (ret_fmt.freq != fmt.freq || ret_fmt.format != fmt.format || ret_fmt.channels != fmt.channels) { ELOG("Sound buffer format does not match requested format."); ELOG("Output audio freq: %d (requested: %d)", ret_fmt.freq, fmt.freq); ELOG("Output audio format: %d (requested: %d)", ret_fmt.format, fmt.format); ELOG("Output audio channels: %d (requested: %d)", ret_fmt.channels, fmt.channels); ELOG("Provided output format does not match requirement, turning audio off"); SDL_CloseAudio(); } } // Audio must be unpaused _after_ NativeInit() SDL_PauseAudio(0); #ifndef _WIN32 if (joystick_enabled) { joystick = new SDLJoystick(); } else { joystick = nullptr; } #endif EnableFZ(); int framecount = 0; float t = 0; float lastT = 0; bool mouseDown = false; while (true) { SDL_Event event; while (SDL_PollEvent(&event)) { float mx = event.motion.x * g_dpi_scale_x; float my = event.motion.y * g_dpi_scale_y; switch (event.type) { case SDL_QUIT: g_QuitRequested = 1; break; #if !defined(MOBILE_DEVICE) case SDL_WINDOWEVENT: switch (event.window.event) { case SDL_WINDOWEVENT_RESIZED: { Uint32 window_flags = SDL_GetWindowFlags(g_Screen); bool fullscreen = (window_flags & SDL_WINDOW_FULLSCREEN); pixel_xres = event.window.data1; pixel_yres = event.window.data2; dp_xres = (float)pixel_xres * dpi_scale; dp_yres = (float)pixel_yres * dpi_scale; NativeResized(); // Set variable here in case fullscreen was toggled by hotkey g_Config.bFullScreen = fullscreen; // Hide/Show cursor correctly toggling fullscreen if (lastUIState == UISTATE_INGAME && fullscreen && !g_Config.bShowTouchControls) { SDL_ShowCursor(SDL_DISABLE); } else if (lastUIState != UISTATE_INGAME || !fullscreen) { SDL_ShowCursor(SDL_ENABLE); } break; } default: break; } break; #endif case SDL_KEYDOWN: { if (event.key.repeat > 0) { break;} int k = event.key.keysym.sym; KeyInput key; key.flags = KEY_DOWN; auto mapped = KeyMapRawSDLtoNative.find(k); if (mapped == KeyMapRawSDLtoNative.end() || mapped->second == NKCODE_UNKNOWN) { break; } key.keyCode = mapped->second; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); break; } case SDL_KEYUP: { if (event.key.repeat > 0) { break;} int k = event.key.keysym.sym; KeyInput key; key.flags = KEY_UP; auto mapped = KeyMapRawSDLtoNative.find(k); if (mapped == KeyMapRawSDLtoNative.end() || mapped->second == NKCODE_UNKNOWN) { break; } key.keyCode = mapped->second; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); break; } case SDL_TEXTINPUT: { int pos = 0; int c = u8_nextchar(event.text.text, &pos); KeyInput key; key.flags = KEY_CHAR; key.keyCode = c; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); break; } case SDL_MOUSEBUTTONDOWN: switch (event.button.button) { case SDL_BUTTON_LEFT: { mouseDown = true; TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_DOWN | TOUCH_MOUSE; input.id = 0; NativeTouch(input); KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_1, KEY_DOWN); NativeKey(key); } break; case SDL_BUTTON_RIGHT: { KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, KEY_DOWN); NativeKey(key); } break; } break; case SDL_MOUSEWHEEL: { KeyInput key; key.deviceId = DEVICE_ID_MOUSE; if (event.wheel.y > 0) { key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP; } else { key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN; } key.flags = KEY_DOWN; NativeKey(key); // SDL2 doesn't consider the mousewheel a button anymore // so let's send the KEY_UP right away. // Maybe KEY_UP alone will suffice? key.flags = KEY_UP; NativeKey(key); } case SDL_MOUSEMOTION: if (mouseDown) { TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_MOVE | TOUCH_MOUSE; input.id = 0; NativeTouch(input); } break; case SDL_MOUSEBUTTONUP: switch (event.button.button) { case SDL_BUTTON_LEFT: { mouseDown = false; TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_UP | TOUCH_MOUSE; input.id = 0; NativeTouch(input); KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_1, KEY_UP); NativeKey(key); } break; case SDL_BUTTON_RIGHT: { KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, KEY_UP); NativeKey(key); } break; } break; default: #ifndef _WIN32 if (joystick) { joystick->ProcessInput(event); } #endif break; } } if (g_QuitRequested) break; const uint8_t *keys = SDL_GetKeyboardState(NULL); UpdateRunLoop(); if (g_QuitRequested) break; #if !defined(MOBILE_DEVICE) if (lastUIState != GetUIState()) { lastUIState = GetUIState(); if (lastUIState == UISTATE_INGAME && g_Config.bFullScreen && !g_Config.bShowTouchControls) SDL_ShowCursor(SDL_DISABLE); if (lastUIState != UISTATE_INGAME && g_Config.bFullScreen) SDL_ShowCursor(SDL_ENABLE); } #endif if (framecount % 60 == 0) { // glsl_refresh(); // auto-reloads modified GLSL shaders once per second. } #ifdef USING_EGL eglSwapBuffers(g_eglDisplay, g_eglSurface); #else if (!keys[SDLK_TAB] || t - lastT >= 1.0/60.0) { SDL_GL_SwapWindow(g_Screen); lastT = t; } #endif ToggleFullScreenIfFlagSet(); time_update(); t = time_now(); framecount++; } #ifndef _WIN32 delete joystick; #endif NativeShutdownGraphics(); graphicsContext->Shutdown(); NativeShutdown(); delete graphicsContext; // Faster exit, thanks to the OS. Remove this if you want to debug shutdown // The speed difference is only really noticable on Linux. On Windows you do notice it though #ifndef MOBILE_DEVICE exit(0); #endif SDL_PauseAudio(1); SDL_CloseAudio(); #ifdef USING_EGL EGL_Close(); #endif SDL_GL_DeleteContext(glContext); SDL_Quit(); #if PPSSPP_PLATFORM(RPI) bcm_host_deinit(); #endif exit(0); return 0; }