void ScreenPrompt::BeginScreen() { ScreenWithMenuElements::BeginScreen(); m_Answer = g_defaultAnswer; ENUM_CLAMP( m_Answer, PromptAnswer(0), PromptAnswer(g_PromptType) ); m_textQuestion.SetText( g_sText ); SET_XY( m_textQuestion ); m_textQuestion.PlayCommand( "On" ); m_sprCursor->PlayCommand( "On" ); for( int i=0; i<=g_PromptType; i++ ) { RString sElem = ssprintf("Answer%dOf%d", i+1, g_PromptType+1); m_textAnswer[i].SetName( sElem ); RString sAnswer = PromptAnswerToString( (PromptAnswer)i ); // FRAGILE if( g_PromptType == PROMPT_OK ) sAnswer = "OK"; m_textAnswer[i].SetText( ANSWER_TEXT(sAnswer) ); m_textAnswer[i].PlayCommand( "On" ); SET_XY( m_textAnswer[i] ); } for( int i=g_PromptType+1; i<NUM_PromptAnswer; i++ ) m_textAnswer[i].SetText( "" ); PositionCursor(); }
void ScreenPrompt::BeginScreen() { ScreenWithMenuElements::BeginScreen(); m_Answer = g_defaultAnswer; ENUM_CLAMP( m_Answer, PromptAnswer(0), PromptAnswer(g_PromptType) ); m_textQuestion.SetText( g_sText ); SET_XY( m_textQuestion ); m_textQuestion.PlayCommand( "On" ); m_sprCursor->PlayCommand( "On" ); for( int i=0; i<=g_PromptType; i++ ) { RString sElem = ssprintf("Answer%dOf%d", i+1, g_PromptType+1); m_textAnswer[i].SetName( sElem ); LOAD_ALL_COMMANDS(m_textAnswer[i]); // Side note: Because LOAD_ALL_COMMANDS occurs here, InitCommand will // not be run for the actors. People can just use OnCommand instead. RString sAnswer = PromptAnswerToString( (PromptAnswer)i ); // FRAGILE if( g_PromptType == PROMPT_OK ) sAnswer = "OK"; m_textAnswer[i].SetText( ANSWER_TEXT(sAnswer) ); m_textAnswer[i].PlayCommand( "On" ); SET_XY( m_textAnswer[i] ); } for( int i=g_PromptType+1; i<NUM_PromptAnswer; i++ ) m_textAnswer[i].SetText( "" ); PositionCursor(); }
void ScreenSetTime::ChangeSelection( int iDirection ) { SetTimeSelection OldSelection = m_Selection; enum_add<SetTimeSelection>( m_Selection, iDirection ); ENUM_CLAMP( m_Selection, SetTimeSelection(0), SetTimeSelection(NUM_SetTimeSelection-1) ); if( iDirection != 0 && m_Selection == OldSelection ) return; m_textValue[OldSelection].StopEffect(); m_textValue[m_Selection].SetEffectDiffuseShift( 1.f, RageColor(0.3f,0.3f,0.3f,1), RageColor(1,1,1,1) ); if( iDirection != 0 ) m_soundChangeSelection.Play(); }