Ejemplo n.º 1
0
JSONObject::JSONObject(char* _buffer) : JSONBase(_buffer)
{
    if ( !buffer )
        return;
    
    try {
        SKIP_WHITESPACE();
        ERROR_IF_NOT('{');
        buffer++;
        while ( readValue() ) {}
        SKIP_WHITESPACE();
        ERROR_IF_NOT('}');
        *buffer++ = 0;
    } catch(...) {
        for ( auto &m : values ) {
            if ( m.second ) {
                delete m.second;
                m.second = 0;
            }
        }
        values.clear();
        if ( dynamic_cast<JSONDocument*>(this) ) {
            buffer.free();
        }
        throw;
    }
}
Ejemplo n.º 2
0
bool PlayerMessage::applyGh( CGameHandler *gh )
{
	ERROR_IF_NOT(player);
	if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
	gh->playerMessage(player,text);
	return true;
}
Ejemplo n.º 3
0
bool EndTurn::applyGh( CGameHandler *gh )
{
	int player = GS(gh)->currentPlayer;
	ERROR_IF_NOT(player);
	if(gh->states.checkFlag(player, &PlayerStatus::engagedIntoBattle))
		COMPLAIN_AND_RETURN("Cannot end turn when in battle!");

	gh->states.setFlag(GS(gh)->currentPlayer,&PlayerStatus::makingTurn,false);
	return true;
}
Ejemplo n.º 4
0
bool EndTurn::applyGh( CGameHandler *gh )
{
	PlayerColor player = GS(gh)->currentPlayer;
	ERROR_IF_NOT(player);
	if(gh->queries.topQuery(player))
		COMPLAIN_AND_RETURN("Cannot end turn before resolving queries!");

	gh->states.setFlag(GS(gh)->currentPlayer,&PlayerStatus::makingTurn,false);
	return true;
}
Ejemplo n.º 5
0
bool SetSelection::applyGh( CGameHandler *gh )
{
	ERROR_IF_NOT(player);
	if(!gh->getObj(id))
	{
		tlog1 << "No such object...\n";
		ERROR_AND_RETURN;
	}
	gh->sendAndApply(this);
	return true;
}
Ejemplo n.º 6
0
bool SetSelection::applyGh( CGameHandler *gh )
{
	ERROR_IF_NOT(player);
	if(!gh->getObj(id))
	{
        logNetwork->errorStream() << "No such object...";
		ERROR_AND_RETURN;
	}
	gh->sendAndApply(this);
	return true;
}
Ejemplo n.º 7
0
JSONArray::JSONArray(char* _buffer): JSONBase(_buffer) {
    if ( !buffer )
        return;

    try {
        SKIP_WHITESPACE();
        ERROR_IF_NOT('[');
        buffer++;
        while ( readValue() ) {}
        SKIP_WHITESPACE();
        ERROR_IF_NOT(']');
        *buffer++ = 0;
    } catch(...) {
        for ( auto &m : values ) {
            if ( m ) {
                delete m;
            }
        }
        values.clear();
        throw;
    }
}
Ejemplo n.º 8
0
bool TradeOnMarketplace::applyGh( CGameHandler *gh )
{
	//market must be owned or visited
	const IMarket *m = IMarket::castFrom(market);

	if(!m)
		COMPLAIN_AND_RETURN("market is not-a-market! :/");

	ui8 player = market->tempOwner;

	if(player >= GameConstants::PLAYER_LIMIT)
		player = gh->getTile(market->visitablePos())->visitableObjects.back()->tempOwner;

	if(player >= GameConstants::PLAYER_LIMIT)
		COMPLAIN_AND_RETURN("No player can use this market!");

	if(hero && (player != hero->tempOwner || hero->visitablePos() != market->visitablePos()))
		COMPLAIN_AND_RETURN("This hero can't use this marketplace!");

	ERROR_IF_NOT(player);

	switch(mode)
	{
	case EMarketMode::RESOURCE_RESOURCE:
		return gh->tradeResources(m, val, player, r1, r2);
	case EMarketMode::RESOURCE_PLAYER:
		return gh->sendResources(val, player, static_cast<Res::ERes>(r1), static_cast<TPlayerColor>(r2));
	case EMarketMode::CREATURE_RESOURCE:
		if(!hero)
			COMPLAIN_AND_RETURN("Only hero can sell creatures!");
		return gh->sellCreatures(val, m, hero, r1, static_cast<Res::ERes>(r2));
	case EMarketMode::RESOURCE_ARTIFACT:
		if(!hero)
			COMPLAIN_AND_RETURN("Only hero can buy artifacts!");
		return gh->buyArtifact(m, hero, static_cast<Res::ERes>(r1), ArtifactID(r2));
	case EMarketMode::ARTIFACT_RESOURCE:
		if(!hero)
			COMPLAIN_AND_RETURN("Only hero can sell artifacts!");
		return gh->sellArtifact(m, hero, ArtifactInstanceID(r1), static_cast<Res::ERes>(r2));
	case EMarketMode::CREATURE_UNDEAD:
		return gh->transformInUndead(m, hero, r1);
	case EMarketMode::RESOURCE_SKILL:
		return gh->buySecSkill(m, hero, SecondarySkill(r2));
	case EMarketMode::CREATURE_EXP:
		return gh->sacrificeCreatures(m, hero, r1, val);
	case EMarketMode::ARTIFACT_EXP:
		return gh->sacrificeArtifact(m, hero, ArtifactPosition(r1));
	default:
		COMPLAIN_AND_RETURN("Unknown exchange mode!");
	}
}
Ejemplo n.º 9
0
bool JSONObject::readValue() {
    // Read string chunk terminated by ending quote.
    SKIP_WHITESPACE();
    if ( *buffer == '}' ) 
        return false;
    char *key = nullptr;
    JSONBase *value = nullptr;
    if ( *buffer == '"' || *buffer == '\'' ) {
        if ( !(key = readQuotedValue()) )
            throw sfx::bad_json();
    } else if ( *buffer != ',' && *buffer != ':' ) {
        if ( !(key = readUnquotedValue()) )
            throw sfx::bad_json();
    } else {
        throw sfx::bad_json();
    }
    SKIP_WHITESPACE();
    ERROR_IF_NOT(':');
    *buffer++ = 0;
    SKIP_WHITESPACE();
    if ( *buffer == '"' ) {
        value = new JSONString(readQuotedValue());
    } else if ( *buffer == '[' ) {
        value = new JSONArray(buffer);
        buffer = value->buffer;
    } else if ( *buffer == '{' ) {
        value = new JSONObject(buffer);
        buffer = value->buffer;
    } else if ( *buffer != ',' ) {
        value = new JSONString(readUnquotedValue());
    } else {
        throw sfx::bad_json();
    }
    values[key]=value;
    SKIP_WHITESPACE();
    if ( *buffer == ',' ) {
        *buffer++=0;
        return true;
    }
    return false;
}
Ejemplo n.º 10
0
bool ExchangeArtifacts::applyGh( CGameHandler *gh )
{
	ERROR_IF_NOT(src.owningPlayer());//second hero can be ally
	return gh->moveArtifact(src, dst);
}
Ejemplo n.º 11
0
Shape* read_ply(const string& filename, bool flipface, bool normalize, bool flipyz) {
    FILE* f = fopen(filename.c_str(), "rt");
    if(not f) ERROR("cannot open file %s", filename.c_str());
    
    char line[LINE_SIZE];
    
    // magic
    fgets(line, LINE_SIZE, f);
    if(not _startswith(line, "ply")) ERROR("unknown file format");
    
    // format
    fgets(line, LINE_SIZE, f);
    if(not _startswith(line, "format")) ERROR("unknown file format");
    
    // skip till vertex
    fgets(line, LINE_SIZE, f);
    while(not _startswith(line, "element vertex")) fgets(line, LINE_SIZE, f);
    
    // vertex
    int vertex_num = 0;
    sscanf(line, "element vertex %d", &vertex_num);
    
    // vertex props
    int vertex_pos = -1, vertex_norm = -1, vertex_uv = -1, vertex_col8 = -1, vertex_colf = -1;
    int vertex_vals = 0;
    fgets(line, LINE_SIZE, f);
    while(_startswith(line, "property")) {
        if(_startswith(line, "property float x") or _startswith(line, "property float32 x")) vertex_pos = vertex_vals;
        if(_startswith(line, "property float nx") or _startswith(line, "property float32 nx")) vertex_norm = vertex_vals;
        if(_startswith(line, "property uchar diffuse_red") or _startswith(line, "property uint8 diffuse_red")) vertex_col8 = vertex_vals;
        if(_startswith(line, "property uchar red") or _startswith(line, "property uint8 red")) vertex_col8 = vertex_vals;
        if(_startswith(line, "property float diffuse_red") or _startswith(line, "property float32 diffuse_red")) vertex_colf = vertex_vals;
        if(_startswith(line, "property float red") or _startswith(line, "property float32 red")) vertex_colf = vertex_vals;
        vertex_vals ++;
        fgets(line, LINE_SIZE, f);
    }
    
    // skip till faces
    while(not _startswith(line, "element face")) fgets(line, LINE_SIZE, f);
    
    // face
    int face_num = 0;
    sscanf(line, "element face %d", &face_num);
    
    // face props
    int face_start = -1;
    int face_vals = 0;
    fgets(line, LINE_SIZE, f);
    while(_startswith(line, "property")) {
        if(_startswith(line, "property list uchar int vertex_ind")) face_start = face_vals;
        if(_startswith(line, "property list uchar uint vertex_ind")) face_start = face_vals;
        if(_startswith(line, "property list uint8 int32 vertex_ind")) face_start = face_vals;
        if(_startswith(line, "property list char int vertex_ind")) face_start = face_vals;
        if(_startswith(line, "property list int8 int32 vertex_ind")) face_start = face_vals;
        face_vals ++;
        fgets(line, LINE_SIZE, f);
    }
    ERROR_IF_NOT(face_start>=0, "bad face start");
    
    // skip till end of header
    while(not _startswith(line, "end_header")) fgets(line, LINE_SIZE, f);
    
    // read vertex data
    vector<vec3f> pos; vector<vec3f> norm; vector<vec2f> uv;
    for(int i = 0; i < vertex_num; i ++) {
        vector<float> vdata;
        for(int j = 0; j < vertex_vals; j ++) {
            float v;
            fscanf(f, "%f", &v);
            vdata.push_back(v);
        }
        pos.push_back( vec3f(vdata[vertex_pos+0],vdata[vertex_pos+1],vdata[vertex_pos+2]) );
        if(vertex_norm >= 0) norm.push_back( vec3f(vdata[vertex_norm+0],vdata[vertex_norm+1],vdata[vertex_norm+2]) );
        if(vertex_uv >= 0) uv.push_back( vec2f(vdata[vertex_uv+0],vdata[vertex_uv+1] ));
    }
    
    if(normalize) {
        range3f bbox;
        for(auto v : pos) bbox = runion(bbox,v);
        vec3f c = center(bbox); float s = 1/max_component(size(bbox));
        for(vec3f& v : pos) v = (v-c)*s;
    }
    
    if(flipyz) {
        for(vec3f& v : pos) swap(v.y,v.z);
        for(vec3f& v : norm) swap(v.y,v.z);
    }
    
    // read vertex data
    vector<vec3i> triangles; vector<vec4i> quads;
    for(int i = 0; i < face_num; i ++) {
        int n = 0; fscanf(f, "%d", &n);
        if(n == 3) { vec3i face; for(int j=0;j<3;j++) fscanf(f, "%d", &(face[j])); triangles.push_back(face); }
        if(n == 4) { vec4i face; for(int j=0;j<4;j++) fscanf(f, "%d", &(face[j])); quads.push_back(face); }
        if(n != 3 and n != 4) ERROR("unsupported face type");
    }
    
    if(flipface) {
        for(vec3i& t : triangles) swap(t.y,t.z);
        for(vec4i& t : quads) swap(t.y,t.w);
    }
    
    fclose(f);
    
    if(triangles.size() == 0 and quads.size() > 0) {
        auto mesh = new Mesh();
        mesh->pos = pos;
        mesh->norm = norm;
        mesh->texcoord = uv;
        mesh->quad = quads;
        return mesh;
    } else if(triangles.size() > 0 and quads.size() == 0) {
        auto mesh = new TriangleMesh();
        mesh->pos = pos;
        mesh->norm = norm;
        mesh->texcoord = uv;
        mesh->triangle = triangles;
        return mesh;
    } else if(triangles.size() > 0 and quads.size() > 0) {
        auto mesh = new Mesh();
        mesh->pos = pos;
        mesh->norm = norm;
        mesh->texcoord = uv;
        mesh->triangle = triangles;
        mesh->quad = quads;
        return mesh;
    } else { WARNING("empty mesh"); return 0; }
}