Ejemplo n.º 1
0
/**
 * Used to convert current raster distance to a fog factor in [0,1].
 */
GLfloat
_swrast_z_to_fogfactor(GLcontext *ctx, GLfloat z)
{
   GLfloat d, f;

   switch (ctx->Fog.Mode) {
   case GL_LINEAR:
      if (ctx->Fog.Start == ctx->Fog.End)
         d = 1.0F;
      else
         d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
      f = (ctx->Fog.End - z) * d;
      return CLAMP(f, 0.0F, 1.0F);
   case GL_EXP:
      d = ctx->Fog.Density;
      f = EXPF(-d * z);
      f = CLAMP(f, 0.0F, 1.0F);
      return f;
   case GL_EXP2:
      d = ctx->Fog.Density;
      f = EXPF(-(d * d * z * z));
      f = CLAMP(f, 0.0F, 1.0F);
      return f;
   default:
      _mesa_problem(ctx, "Bad fog mode in _swrast_z_to_fogfactor");
      return 0.0; 
   }
}
Ejemplo n.º 2
0
/**
 * @internal
 * @brief Get a reproducible single precision scale
 *
 * For any given X, return a reproducible scaling factor Y of the form
 *
 * 2^(#SBWIDTH * z) where z is an integer
 *
 * such that
 *
 * Y * 2^(-@c FLT_MANT_DIG - #SBWIDTH - 1) < X < Y * 2\^(#SBWIDTH + 2)
 *
 * @param X single precision number to be scaled
 * @return reproducible scaling factor
 *
 * @author Peter Ahrens
 * @date   19 Jun 2015
 */
float binned_sscale(const float X){
    int e = EXPF(X);
    e = e < SBWIDTH ? SBWIDTH : e;
    e -= (e - EXPF_BIAS - 1) % SBWIDTH;
    e -= EXPF_BIAS;
    return ldexpf(0.5, e);
}
Ejemplo n.º 3
0
/**
 * Initialize the exp_table[] lookup table for approximating exp().
 */
static void
init_static_data( void )
{
   GLfloat f = 0.0F;
   GLint i = 0;
   for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) {
      exp_table[i] = EXPF(-f);
   }
   inited = 1;
}
Ejemplo n.º 4
0
/**
 * @internal
 * @brief Get index of manually specified binned single precision
 *
 * The index of an binned type is the bin that it corresponds to. Higher indicies correspond to smaller bins.
 *
 * @param priX X's primary vector
 * @return X's index
 *
 * @author Peter Ahrens
 * @author Hong Diep Nguyen
 * @date   23 Sep 2015
 */
int binned_smindex(const float *priX){
  /*
  //reference version
  int exp;

  if(priX[0] == 0.0){
    return (FLT_MAX_EXP - FLT_MIN_EXP)/SBWIDTH + binned_SBMAXFOLD;
  }else{
    frexpf(priX[0], &exp);
    if(exp == FLT_MAX_EXP){
      return 0;
    }
    return (FLT_MAX_EXP + FLT_MANT_DIG - SBWIDTH + 1 - exp)/SBWIDTH;
  }
  */
  return ((FLT_MAX_EXP + FLT_MANT_DIG - SBWIDTH + 1 + EXPF_BIAS) - EXPF(priX[0]))/SBWIDTH;
}
Ejemplo n.º 5
0
DLLEXPORT float rootnf(float x, int y)
{
    int y_odd  = (y&1);
    int y_even = !y_odd;
    int y_neg  = (y<0);
    int x_neg  = (x<0);

    if (y == 0) return NANF;
    if (EXPF(x) == 0)  /* Flush denormalized input to zero */
        return (y > 0) ? 0.0f : (y_even ? INFF : copysign(INFF, x));
    if (y == 1) return x;
    if (ISNEGINFF(x) && y_even) return NANF;
    if (ISINFF(x)) return y_neg ? copysign(0.0f, x) : x;
    if (ISANYZEROF(x) && y_odd && y_neg) return copysign(INFF, x);

    int negresult = 0;
    if (x_neg && y_odd) { negresult = 1; x = FABSF(x); }

    float result =  powf(x, reciprocalf(y));
    if (negresult) result = -result;
    return result;
}
Ejemplo n.º 6
0
/**
 * As above, but color index mode.
 */
void
_swrast_fog_ci_span( const GLcontext *ctx, SWspan *span )
{
   const SWcontext *swrast = SWRAST_CONTEXT(ctx);
   const GLuint haveW = (span->interpMask & SPAN_W);
   const GLuint fogIndex = (GLuint) ctx->Fog.Index;
   GLuint *index = span->array->index;

   ASSERT(swrast->_FogEnabled);
   ASSERT(span->arrayMask & SPAN_INDEX);
   ASSERT((span->interpMask | span->arrayMask) & SPAN_FOG);

   /* we need to compute fog blend factors */
   if (swrast->_PreferPixelFog) {
      /* The span's fog values are fog coordinates, now compute blend factors
       * and blend the fragment colors with the fog color.
       */
      switch (ctx->Fog.Mode) {
      case GL_LINEAR:
         {
            const GLfloat fogEnd = ctx->Fog.End;
            const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
               ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
            const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0];
            GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0];
            const GLfloat wStep = haveW ? span->attrStepX[FRAG_ATTRIB_WPOS][3] : 0.0F;
            GLfloat w = haveW ? span->attrStart[FRAG_ATTRIB_WPOS][3] : 1.0F;
            GLuint i;
            for (i = 0; i < span->end; i++) {
               GLfloat f = (fogEnd - fogCoord / w) * fogScale;
               f = CLAMP(f, 0.0F, 1.0F);
               index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
               fogCoord += fogStep;
               w += wStep;
            }
         }
         break;
      case GL_EXP:
         {
            const GLfloat density = -ctx->Fog.Density;
            const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0];
            GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0];
            const GLfloat wStep = haveW ? span->attrStepX[FRAG_ATTRIB_WPOS][3] : 0.0F;
            GLfloat w = haveW ? span->attrStart[FRAG_ATTRIB_WPOS][3] : 1.0F;
            GLuint i;
            for (i = 0; i < span->end; i++) {
               GLfloat f = EXPF(density * fogCoord / w);
               f = CLAMP(f, 0.0F, 1.0F);
               index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
               fogCoord += fogStep;
               w += wStep;
            }
         }
         break;
      case GL_EXP2:
         {
            const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
            const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0];
            GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0];
            const GLfloat wStep = haveW ? span->attrStepX[FRAG_ATTRIB_WPOS][3] : 0.0F;
            GLfloat w = haveW ? span->attrStart[FRAG_ATTRIB_WPOS][3] : 1.0F;
            GLuint i;
            for (i = 0; i < span->end; i++) {
               const GLfloat coord = fogCoord / w;
               GLfloat tmp = negDensitySquared * coord * coord;
               GLfloat f;
#if defined(__alpha__) || defined(__alpha)
               /* XXX this underflow check may be needed for other systems*/
               if (tmp < FLT_MIN_10_EXP)
                  tmp = FLT_MIN_10_EXP;
#endif
               f = EXPF(tmp);
               f = CLAMP(f, 0.0F, 1.0F);
               index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
               fogCoord += fogStep;
               w += wStep;
            }
         }
         break;
      default:
         _mesa_problem(ctx, "Bad fog mode in _swrast_fog_ci_span");
         return;
      }
   }
   else if (span->arrayMask & SPAN_FOG) {
      /* The span's fog array values are blend factors.
       * They were previously computed per-vertex.
       */
      GLuint i;
      for (i = 0; i < span->end; i++) {
         const GLfloat f = span->array->attribs[FRAG_ATTRIB_FOGC][i][0];
         index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
      }
   }
   else {
      /* The span's fog start/step values are blend factors.
       * They were previously computed per-vertex.
       */
      const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0];
      GLfloat fog = span->attrStart[FRAG_ATTRIB_FOGC][0];
      const GLfloat wStep = haveW ? span->attrStepX[FRAG_ATTRIB_WPOS][3] : 0.0F;
      GLfloat w = haveW ? span->attrStart[FRAG_ATTRIB_WPOS][3] : 1.0F;
      GLuint i;
      ASSERT(span->interpMask & SPAN_FOG);
      for (i = 0; i < span->end; i++) {
         const GLfloat f = fog / w;
         index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
         fog += fogStep;
         w += wStep;
      }
   }
}