Ejemplo n.º 1
0
void GLU_APIENTRY gluTessVertex(GLUtesselator* tess, GLfloat coords[3], void* data)
{
   int i;
   int tooLarge=FALSE;
   GLfloat x, clamped[3];

   RequireState(tess, T_IN_CONTOUR);

   if (tess->emptyCache)
   {
      if (!EmptyCache(tess))
      {
         CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
         return;
      }
      tess->lastEdge=NULL;
   }

   for (i=0; i<3; ++i)
   {
      x=coords[i];
      if (x<-GLU_TESS_MAX_COORD)
      {
         x=-GLU_TESS_MAX_COORD;
         tooLarge=TRUE;
      }
      if (x>GLU_TESS_MAX_COORD)
      {
         x=GLU_TESS_MAX_COORD;
         tooLarge=TRUE;
      }
      clamped[i]=x;
   }
   if (tooLarge)
   {
      CALL_ERROR_OR_ERROR_DATA(GLU_TESS_COORD_TOO_LARGE);
   }

   if (tess->mesh==NULL)
   {
      if (tess->cacheCount<TESS_MAX_CACHE)
      {
         CacheVertex(tess, clamped, data);
         return;
      }
      if (!EmptyCache(tess))
      {
         CALL_ERROR_OR_ERROR_DATA(GLU_OUT_OF_MEMORY);
         return;
      }
   }

   if (!AddVertex(tess, clamped, data))
   {
      CALL_ERROR_OR_ERROR_DATA(GLU_OUT_OF_MEMORY);
   }
}
Ejemplo n.º 2
0
void REGALWRATH_GLU_CALL
wrath_gluTessVertex( wrath_GLUtesselator *tess, const double coords[3], void *data )
{
  int i, tooLarge = FALSE;
  double x, clamped[3];

  RequireState( tess, T_IN_CONTOUR );

  if( tess->emptyCache ) {
    if ( !EmptyCache( tess ) ) {
       CALL_ERROR_OR_ERROR_DATA( WRATH_GLU_OUT_OF_MEMORY );
       return;
    }
    tess->lastEdge = NULL;
  }
  for( i = 0; i < 3; ++i ) {
    x = coords[i];
    if( x < - WRATH_GLU_TESS_MAX_COORD ) {
      x = - WRATH_GLU_TESS_MAX_COORD;
      tooLarge = TRUE;
    }
    if( x > WRATH_GLU_TESS_MAX_COORD ) {
      x = WRATH_GLU_TESS_MAX_COORD;
      tooLarge = TRUE;
    }
    clamped[i] = x;
  }
  if( tooLarge ) {
    CALL_ERROR_OR_ERROR_DATA( WRATH_GLU_TESS_COORD_TOO_LARGE );
  }

  if( tess->mesh == NULL ) {
    if( tess->cacheCount < TESS_MAX_CACHE ) {
      CacheVertex( tess, clamped, data );
      return;
    }
    if ( !EmptyCache( tess ) ) {
       CALL_ERROR_OR_ERROR_DATA( WRATH_GLU_OUT_OF_MEMORY );
       return;
    }
  }
  if ( !AddVertex( tess, clamped, data ) ) {
       CALL_ERROR_OR_ERROR_DATA( WRATH_GLU_OUT_OF_MEMORY );
  }
}
Ejemplo n.º 3
0
bool localDrive::FindFirst(char * _dir,DOS_DTA & dta,bool fcb_findfirst) {
	char tempDir[CROSS_LEN];
	strcpy(tempDir,basedir);
	strcat(tempDir,_dir);
	CROSS_FILENAME(tempDir);

	if (allocation.mediaid==0xF0 ) {
		EmptyCache(); //rescan floppie-content on each findfirst
	}
    
	char end[2]={CROSS_FILESPLIT,0};
	if (tempDir[strlen(tempDir)-1]!=CROSS_FILESPLIT) strcat(tempDir,end);
	
	Bit16u id;
	if (!dirCache.FindFirst(tempDir,id)) {
		DOS_SetError(DOSERR_PATH_NOT_FOUND);
		return false;
	}
	strcpy(srchInfo[id].srch_dir,tempDir);
	dta.SetDirID(id);
	
	Bit8u sAttr;
	dta.GetSearchParams(sAttr,tempDir);

	if (this->isRemote() && this->isRemovable()) {
		// cdroms behave a bit different than regular drives
		if (sAttr == DOS_ATTR_VOLUME) {
			dta.SetResult(dirCache.GetLabel(),0,0,0,DOS_ATTR_VOLUME);
			return true;
		}
	} else {
		if (sAttr == DOS_ATTR_VOLUME) {
			if ( strcmp(dirCache.GetLabel(), "") == 0 ) {
//				LOG(LOG_DOSMISC,LOG_ERROR)("DRIVELABEL REQUESTED: none present, returned  NOLABEL");
//				dta.SetResult("NO_LABEL",0,0,0,DOS_ATTR_VOLUME);
//				return true;
				DOS_SetError(DOSERR_NO_MORE_FILES);
				return false;
			}
			dta.SetResult(dirCache.GetLabel(),0,0,0,DOS_ATTR_VOLUME);
			return true;
		} else if ((sAttr & DOS_ATTR_VOLUME)  && (*_dir == 0) && !fcb_findfirst) { 
		//should check for a valid leading directory instead of 0
		//exists==true if the volume label matches the searchmask and the path is valid
			if (WildFileCmp(dirCache.GetLabel(),tempDir)) {
				dta.SetResult(dirCache.GetLabel(),0,0,0,DOS_ATTR_VOLUME);
				return true;
			}
		}
	}
	return FindNext(dta);
}
Ejemplo n.º 4
0
void REGALFASTUIDRAW_GLU_CALL
fastuidraw_gluTessVertex( fastuidraw_GLUtesselator *tess, double x, double y, unsigned int data )
{
  int tooLarge = FALSE;

  RequireState( tess, T_IN_CONTOUR );

  if( tess->emptyCache ) {
    if ( !EmptyCache( tess ) ) {
       CALL_ERROR_OR_ERROR_DATA( FASTUIDRAW_GLU_OUT_OF_MEMORY );
       return;
    }
    tess->lastEdge = NULL;
  }

  checkTooLarge(&x, &tooLarge);
  checkTooLarge(&y, &tooLarge);


  if( tooLarge ) {
    CALL_ERROR_OR_ERROR_DATA( FASTUIDRAW_GLU_TESS_COORD_TOO_LARGE );
  }

  if( tess->mesh == NULL ) {
    if( tess->cacheCount < TESS_MAX_CACHE ) {
      CacheVertex( tess, x, y, data );
      return;
    }
    if ( !EmptyCache( tess ) ) {
       CALL_ERROR_OR_ERROR_DATA( FASTUIDRAW_GLU_OUT_OF_MEMORY );
       return;
    }
  }
  if ( !AddVertex( tess, x, y, data ) ) {
       CALL_ERROR_OR_ERROR_DATA( FASTUIDRAW_GLU_OUT_OF_MEMORY );
  }
}
Ejemplo n.º 5
0
void REGALGLU_CALL
gluTessEndPolygon( GLUtesselator *tess )
{
  GLUmesh *mesh;

  if (setjmp(tess->env) != 0) { 
     /* come back here if out of memory */
     CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
     return;
  }

  RequireState( tess, T_IN_POLYGON );
  tess->state = T_DORMANT;

  if( tess->mesh == NULL ) {
    if( ! tess->flagBoundary && tess->callMesh == &noMesh ) {

      /* Try some special code to make the easy cases go quickly
       * (eg. convex polygons).  This code does NOT handle multiple contours,
       * intersections, edge flags, and of course it does not generate
       * an explicit mesh either.
       */
      if( __gl_renderCache( tess )) {
	tess->polygonData= NULL;
	return;
      }
    }
    if ( !EmptyCache( tess ) ) longjmp(tess->env,1); /* could've used a label*/
  }

  /* Determine the polygon normal and project vertices onto the plane
   * of the polygon.
   */
  __gl_projectPolygon( tess );

  /* __gl_computeInterior( tess ) computes the planar arrangement specified
   * by the given contours, and further subdivides this arrangement
   * into regions.  Each region is marked "inside" if it belongs
   * to the polygon, according to the rule given by tess->windingRule.
   * Each interior region is guaranteed be monotone.
   */
  if ( !__gl_computeInterior( tess ) ) {
     longjmp(tess->env,1);	/* could've used a label */
  }

  mesh = tess->mesh;
  if( ! tess->fatalError ) {
    int rc = 1;

    /* If the user wants only the boundary contours, we throw away all edges
     * except those which separate the interior from the exterior.
     * Otherwise we tessellate all the regions marked "inside".
     */
    if( tess->boundaryOnly ) {
      rc = __gl_meshSetWindingNumber( mesh, 1, TRUE );
    } else {
      rc = __gl_meshTessellateInterior( mesh );
    }
    if (rc == 0) longjmp(tess->env,1);	/* could've used a label */

    __gl_meshCheckMesh( mesh );

    if( tess->callBegin != &noBegin || tess->callEnd != &noEnd
       || tess->callVertex != &noVertex || tess->callEdgeFlag != &noEdgeFlag
       || tess->callBeginData != &__gl_noBeginData
       || tess->callEndData != &__gl_noEndData
       || tess->callVertexData != &__gl_noVertexData
       || tess->callEdgeFlagData != &__gl_noEdgeFlagData )
    {
      if( tess->boundaryOnly ) {
	__gl_renderBoundary( tess, mesh );  /* output boundary contours */
      } else {
	__gl_renderMesh( tess, mesh );	   /* output strips and fans */
      }
    }
    if( tess->callMesh != &noMesh ) {

      /* Throw away the exterior faces, so that all faces are interior.
       * This way the user doesn't have to check the "inside" flag,
       * and we don't need to even reveal its existence.  It also leaves
       * the freedom for an implementation to not generate the exterior
       * faces in the first place.
       */
      __gl_meshDiscardExterior( mesh );
      (*tess->callMesh)( mesh );		/* user wants the mesh itself */
      tess->mesh = NULL;
      tess->polygonData= NULL;
      return;
    }
  }
  __gl_meshDeleteMesh( mesh );
  tess->polygonData= NULL;
  tess->mesh = NULL;
}
Ejemplo n.º 6
0
void CBOINCBaseView::OnListRender(wxTimerEvent& event) {
    if (!m_bProcessingListRenderEvent) {
        m_bProcessingListRenderEvent = true;

        wxASSERT(m_pListPane);

        // Remember the key values of currently selected items
        SaveSelections();
    
        int iDocCount = GetDocCount();
        int iCacheCount = GetCacheCount();
        if (iDocCount != iCacheCount) {
            if (0 >= iDocCount) {
                EmptyCache();
                m_pListPane->DeleteAllItems();
            } else {
                int iIndex = 0;
                int iReturnValue = -1;
                if (iDocCount > iCacheCount) {
                    for (iIndex = 0; iIndex < (iDocCount - iCacheCount); iIndex++) {
                        iReturnValue = AddCacheElement();
                        wxASSERT(!iReturnValue);
                    }
                    wxASSERT(GetDocCount() == GetCacheCount());
                    m_pListPane->SetItemCount(iDocCount);
                    m_bNeedSort = true;
               } else {
                    // The virtual ListCtrl keeps a separate its list of selected rows; 
                    // make sure it does not reference any rows beyond the new last row.
                    // We can ClearSelections() because we called SaveSelections() above.
                    ClearSelections();
                    m_pListPane->SetItemCount(iDocCount);
                    for (iIndex = (iCacheCount - 1); iIndex >= iDocCount; --iIndex) {
                        iReturnValue = RemoveCacheElement();
                        wxASSERT(!iReturnValue);
                    }
                    wxASSERT(GetDocCount() == GetCacheCount());
                    m_pListPane->RefreshItems(0, iDocCount - 1);
                    m_bNeedSort = true;
                }
            }
        }

        if (iDocCount > 0) {
            SynchronizeCache();
            if (iDocCount > 1) {
                if (_EnsureLastItemVisible() && (iDocCount != iCacheCount)) {
                    m_pListPane->EnsureVisible(iDocCount - 1);
                }
            }

            if (m_pListPane->m_bIsSingleSelection) {
                // If no item has been selected yet, select the first item.
#ifdef __WXMSW__
                if ((m_pListPane->GetSelectedItemCount() == 0) &&
                    (m_pListPane->GetItemCount() >= 1)) {

                    long desiredstate = wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED;
                    m_pListPane->SetItemState(0, desiredstate, desiredstate);
                }
#else
                if ((m_pListPane->GetFirstSelected() < 0) &&
                    (m_pListPane->GetItemCount() >= 1)) {
                    m_pListPane->SetItemState(0, wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED, 
                                                    wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED);
                }
#endif
            }
        }
        
        // Find the previously selected items by their key values and reselect them
        RestoreSelections();

        UpdateSelection();
        
        m_bProcessingListRenderEvent = false;
    }

    event.Skip();
}
Ejemplo n.º 7
0
CViewWork::~CViewWork() {
    EmptyCache();
    EmptyTasks();
}
Ejemplo n.º 8
0
CViewTransfers::~CViewTransfers() {
    EmptyCache();
    EmptyTasks();
}
Ejemplo n.º 9
0
void CBOINCBaseView::OnListRender(wxTimerEvent& event) {
    if (!m_bProcessingListRenderEvent) {
        m_bProcessingListRenderEvent = true;

        wxASSERT(m_pListPane);

        // Remember the key values of currently selected items
        SaveSelections();
    
        int iDocCount = GetDocCount();
        int iCacheCount = GetCacheCount();
        if (iDocCount != iCacheCount) {
            if (0 >= iDocCount) {
                EmptyCache();
                m_pListPane->DeleteAllItems();
            } else {
                int iIndex = 0;
                int iReturnValue = -1;
                if (iDocCount > iCacheCount) {
                    for (iIndex = 0; iIndex < (iDocCount - iCacheCount); iIndex++) {
                        iReturnValue = AddCacheElement();
                        wxASSERT(!iReturnValue);
                    }
                    wxASSERT(GetDocCount() == GetCacheCount());
                    m_pListPane->SetItemCount(iDocCount);
                    m_bNeedSort = true;
               } else {
                    // The virtual ListCtrl keeps a separate its list of selected rows; 
                    // make sure it does not reference any rows beyond the new last row.
                    // We can ClearSelections() because we called SaveSelections() above.
                    ClearSelections();
                    m_pListPane->SetItemCount(iDocCount);
                    for (iIndex = (iCacheCount - 1); iIndex >= iDocCount; --iIndex) {
                        iReturnValue = RemoveCacheElement();
                        wxASSERT(!iReturnValue);
                    }
                    wxASSERT(GetDocCount() == GetCacheCount());
//fprintf(stderr, "CBOINCBaseView::OnListRender(): m_pListPane->RefreshItems(0, %d)\n", iDocCount - 1);
                    m_pListPane->RefreshItems(0, iDocCount - 1);
#ifdef __WXGTK__
                    // Work around an apparent bug in wxWidgets 3.0
                    // which drew blank lines at the top and failed
                    // to draw the bottom items.  This could happen
                    // if the list was scrolled near the bottom and
                    // the user selected "Show active tasks."
                    m_pListPane->EnsureVisible(iDocCount - 1);
#endif
                    m_bNeedSort = true;
                }
            }
        }

        if (iDocCount > 0) {
            SynchronizeCache();
            if (iDocCount > 1) {
                if (_EnsureLastItemVisible() && (iDocCount != iCacheCount)) {
                    m_pListPane->EnsureVisible(iDocCount - 1);
                }
            }
        }
        
        // Find the previously selected items by their key values and reselect them
        RestoreSelections();

        UpdateSelection();

        m_bProcessingListRenderEvent = false;
    }

    event.Skip();
}
Ejemplo n.º 10
0
CViewProjects::~CViewProjects() {
    EmptyCache();
    EmptyTasks();
}
Ejemplo n.º 11
0
CQSLItemList::~CQSLItemList()
{
//#ifndef USECACHE
	EmptyCache();
//#endif
}
Ejemplo n.º 12
0
void CBOINCBaseView::OnListRender(wxTimerEvent& event) {
    if (!m_bProcessingListRenderEvent) {
        m_bProcessingListRenderEvent = true;

        wxASSERT(m_pListPane);

        // Remember the key values of currently selected items
        SaveSelections();
    
        int iDocCount = GetDocCount();
        int iCacheCount = GetCacheCount();
        if (iDocCount != iCacheCount) {
            if (0 >= iDocCount) {
                EmptyCache();
                m_pListPane->DeleteAllItems();
            } else {
                int iIndex = 0;
                int iReturnValue = -1;
                if (iDocCount > iCacheCount) {
                    for (iIndex = 0; iIndex < (iDocCount - iCacheCount); iIndex++) {
                        iReturnValue = AddCacheElement();
                        wxASSERT(!iReturnValue);
                    }
                    wxASSERT(GetDocCount() == GetCacheCount());
                    m_pListPane->SetItemCount(iDocCount);
                    m_bNeedSort = true;
               } else {
                    // The virtual ListCtrl keeps a separate its list of selected rows; 
                    // make sure it does not reference any rows beyond the new last row.
                    // We can ClearSelections() because we called SaveSelections() above.
                    ClearSelections();
                    m_pListPane->SetItemCount(iDocCount);
                    for (iIndex = (iCacheCount - 1); iIndex >= iDocCount; --iIndex) {
                        iReturnValue = RemoveCacheElement();
                        wxASSERT(!iReturnValue);
                    }
                    wxASSERT(GetDocCount() == GetCacheCount());
//fprintf(stderr, "CBOINCBaseView::OnListRender(): m_pListPane->RefreshItems(0, %d)\n", iDocCount - 1);
                    m_pListPane->RefreshItems(0, iDocCount - 1);
                    m_bNeedSort = true;
                }
            }
        }

        if (iDocCount > 0) {
            SynchronizeCache();
            if (iDocCount > 1) {
                if (_EnsureLastItemVisible() && (iDocCount != iCacheCount)) {
                    m_pListPane->EnsureVisible(iDocCount - 1);
                }
            }
        }
        
        // Find the previously selected items by their key values and reselect them
        RestoreSelections();

        UpdateSelection();
        
        m_bProcessingListRenderEvent = false;
    }

    event.Skip();
}
Ejemplo n.º 13
0
CViewStatistics::~CViewStatistics()
{
    EmptyCache();
    EmptyTasks();
}