Ejemplo n.º 1
0
IMPLEMENT_RMI(CGameRules, ClEnteredGame)
{
	if(!gEnv->bServer && m_pGameFramework->GetClientActor())
	{
		CActor* pActor = GetActorByChannelId(m_pGameFramework->GetClientActor()->GetChannelId());
		if(pActor)
		{
			int status[2];
			status[0] = GetTeam(pActor->GetEntityId());
			status[1] = pActor->GetSpectatorMode();
			m_pGameplayRecorder->Event(pActor->GetEntity(), GameplayEvent(eGE_Connected, 0, 0, (void*)status));
			NOTIFY_UI_MP( EnteredGame() );
		}
	}
	return true;
}
Ejemplo n.º 2
0
IMPLEMENT_RMI(CGameRules, ClEnteredGame)
{
	CPlayer *pClientActor = static_cast<CPlayer*>(m_pGameFramework->GetClientActor());

	if (pClientActor)
	{
		IEntity *pClientEntity = pClientActor->GetEntity();
		const EntityId clientEntityId = pClientEntity->GetId();

		if(!gEnv->bServer)
		{
			int status[2];
			status[0] = GetTeam(clientEntityId);
			status[1] = pClientActor->GetSpectatorMode();
			m_pGameplayRecorder->Event(pClientEntity, GameplayEvent(eGE_Connected, 0, 0, (void*)status));
		}

		if (g_pGame->GetHostMigrationState() != CGame::eHMS_NotMigrating)
		{
			eHostMigrationState hostMigrationState = g_pGame->GetGameLobby()->GetMatchMakingHostMigrationState();
			if (hostMigrationState < eHMS_ReconnectClient)
			{
				CryLog("CGameRules::ClEnteredGame() received a left over message from previous server, ignoring it");
				return true;
			}

			CryLog("CGameRules::ClEnteredGame() We have our client actor ('%s'), send migration params", pClientEntity->GetName());

			// Request various bits
			GetGameObject()->InvokeRMI(SvHostMigrationRequestSetup(), *m_pHostMigrationParams, eRMI_ToServer);
			SAFE_DELETE(m_pHostMigrationParams);

			pClientActor->GetEntity()->SetPos(m_pHostMigrationClientParams->m_position);
			pClientActor->SetViewRotation(m_pHostMigrationClientParams->m_viewQuat);

			if (m_pHostMigrationClientParams->m_hasValidVelocity)
			{
				pe_action_set_velocity actionVel;
				actionVel.v = m_pHostMigrationClientParams->m_velocity;
				actionVel.w.zero();
				IPhysicalEntity *pPhysicalEntity = pClientEntity->GetPhysics();
				if (pPhysicalEntity)
				{
					pPhysicalEntity->Action(&actionVel);
				}
			}

			CPlayerMovementController *pPMC = static_cast<CPlayerMovementController *>(pClientActor->GetMovementController());
			if (pPMC)
			{
				// Force an update through so that the aim direction gets set correctly
				pPMC->PostUpdate(0.f);
			}

			if (m_pHostMigrationClientParams->m_pSelectedItemClass)
			{
				CItem *pItem = pClientActor->GetItemByClass(m_pHostMigrationClientParams->m_pSelectedItemClass);
				if (pItem)
				{
					EntityId itemId = pItem->GetEntityId();
					if (pClientActor->GetCurrentItemId() != itemId)
					{
						pClientActor->SelectItem(itemId, false);
					}
				}
			}

			m_pHostMigrationClientParams->m_doneEnteredGame = true;
			if (m_pHostMigrationClientParams->IsDone())
			{
				SAFE_DELETE(m_pHostMigrationClientParams);
			}

			if (!gEnv->bServer)
			{
				// todo: ui
			}

			m_hostMigrationClientHasRejoined = true;
		}
		else
		{
			NOTIFY_UI_MP( EnteredGame() );
		}
	}

	return true;
}
Ejemplo n.º 3
0
void HWNewNet::ParseCmd(const QStringList & lst)
{
    qDebug() << "Server: " << lst;

    if(!lst.size())
    {
        qWarning("Net client: Bad message");
        return;
    }

    if (lst[0] == "NICK")
    {
        mynick = lst[1];
        m_playersModel->setNickname(mynick);
        m_nick_registered = false;
        return ;
    }

    if (lst[0] == "PROTO")
        return ;

    if (lst[0] == "ERROR")
    {
        if (lst.size() == 2)
            emit Error(HWApplication::translate("server", lst[1].toAscii().constData()));
        else
            emit Error("Unknown error");
        return;
    }

    if (lst[0] == "WARNING")
    {
        if (lst.size() == 2)
            emit Warning(HWApplication::translate("server", lst[1].toAscii().constData()));
        else
            emit Warning("Unknown warning");
        return;
    }

    if (lst[0] == "CONNECTED")
    {
        if(lst.size() < 3 || lst[2].toInt() < cMinServerVersion)
        {
            // TODO: Warn user, disconnect
            qWarning() << "Server too old";
            RawSendNet(QString("QUIT%1%2").arg(delimeter).arg("Server too old"));
            Disconnect();
            emit disconnected(tr("The server is too old. Disconnecting now."));
            return;
        }

        RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick));
        RawSendNet(QString("PROTO%1%2").arg(delimeter).arg(*cProtoVer));
        netClientState = Connected;
        m_game_connected = true;
        emit adminAccess(false);
        return;
    }

    if (lst[0] == "SERVER_AUTH")
    {
        if(lst.size() < 2)
        {
            qWarning("Net: Malformed SERVER_AUTH message");
            return;
        }

        if(lst[1] != m_serverHash)
        {
            Error("Server authentication error");
            Disconnect();
        } else
        {
            // empty m_serverHash variable means no authentication was performed
            // or server passed authentication
            m_serverHash.clear();
        }

        return;
    }

    if (lst[0] == "PING")
    {
        if (lst.size() > 1)
            RawSendNet(QString("PONG%1%2").arg(delimeter).arg(lst[1]));
        else
            RawSendNet(QString("PONG"));
        return;
    }

    if (lst[0] == "ROOMS")
    {
        if(lst.size() % 9 != 1)
        {
            qWarning("Net: Malformed ROOMS message");
            return;
        }
        m_roomsListModel->setRoomsList(lst.mid(1));
        if (m_private_game == false && m_nick_registered == false)
        {
            emit NickNotRegistered(mynick);
        }
        return;
    }

    if (lst[0] == "SERVER_MESSAGE")
    {
        if(lst.size() < 2)
        {
            qWarning("Net: Empty SERVERMESSAGE message");
            return;
        }
        emit serverMessage(lst[1]);
        return;
    }

    if (lst[0] == "CHAT")
    {
        if(lst.size() < 3)
        {
            qWarning("Net: Empty CHAT message");
            return;
        }

        QString action = HWProto::chatStringToAction(lst[2]);

        if (netClientState == InLobby)
        {
            if (action != NULL)
                emit lobbyChatAction(lst[1], action);
            else
                emit lobbyChatMessage(lst[1], lst[2]);
        }
        else
        {
            emit chatStringFromNet(HWProto::formatChatMsg(lst[1], lst[2]));
            if (action != NULL)
                emit roomChatAction(lst[1], action);
            else
                emit roomChatMessage(lst[1], lst[2]);
        }
        return;
    }

    if (lst[0] == "INFO")
    {
        if(lst.size() < 5)
        {
            qWarning("Net: Malformed INFO message");
            return;
        }
        emit playerInfo(lst[1], lst[2], lst[3], lst[4]);
        if (netClientState != InLobby)
        {
            QStringList tmp = lst;
            tmp.removeFirst();
            emit chatStringFromNet(tmp.join(" ").prepend('\x01'));
        }
        return;
    }

    if (lst[0] == "SERVER_VARS")
    {
        QStringList tmp = lst;
        tmp.removeFirst();
        while (tmp.size() >= 2)
        {
            if(tmp[0] == "MOTD_NEW") emit serverMessageNew(tmp[1]);
            else if(tmp[0] == "MOTD_OLD") emit serverMessageOld(tmp[1]);
            else if(tmp[0] == "LATEST_PROTO") emit latestProtocolVar(tmp[1].toInt());

            tmp.removeFirst();
            tmp.removeFirst();
        }
        return;
    }

    if (lst[0] == "BANLIST")
    {
        QStringList tmp = lst;
        tmp.removeFirst();
        emit bansList(tmp);
        return;
    }

    if (lst[0] == "CLIENT_FLAGS" || lst[0] == "CF")
    {
        if(lst.size() < 3 || lst[1].size() < 2)
        {
            qWarning("Net: Malformed CLIENT_FLAGS message");
            return;
        }

        QString flags = lst[1];
        bool setFlag = flags[0] == '+';
        const QStringList nicks = lst.mid(2);

        while(flags.size() > 1)
        {
            flags.remove(0, 1);
            char c = flags[0].toAscii();
            bool inRoom = (netClientState == InRoom || netClientState == InGame);

            switch(c)
            {
                // flag indicating if a player is ready to start a game
                case 'r':
                    if(inRoom)
                        foreach (const QString & nick, nicks)
                        {
                            if (nick == mynick)
                            {
                                emit setMyReadyStatus(setFlag);
                            }
                            m_playersModel->setFlag(nick, PlayersListModel::Ready, setFlag);
                        }
                        break;

                // flag indicating if a player is a registered user
                case 'u':
                        foreach(const QString & nick, nicks)
                            m_playersModel->setFlag(nick, PlayersListModel::Registered, setFlag);
                        break;
                // flag indicating if a player is in room
                case 'i':
                        foreach(const QString & nick, nicks)
                            m_playersModel->setFlag(nick, PlayersListModel::InRoom, setFlag);
                        break;
                // flag indicating if a player is contributor
                case 'c':
                        foreach(const QString & nick, nicks)
                            m_playersModel->setFlag(nick, PlayersListModel::Contributor, setFlag);
                        break;
                // flag indicating if a player has engine running
                case 'g':
                    if(inRoom)
                        foreach(const QString & nick, nicks)
                            m_playersModel->setFlag(nick, PlayersListModel::InGame, setFlag);
                        break;

                // flag indicating if a player is the host/master of the room
                case 'h':
                    if(inRoom)
                        foreach (const QString & nick, nicks)
                        {
                            if (nick == mynick)
                            {
                                isChief = setFlag;
                                emit roomMaster(isChief);
                            }

                            m_playersModel->setFlag(nick, PlayersListModel::RoomAdmin, setFlag);
                        }
                        break;

                // flag indicating if a player is admin (if so -> worship them!)
                case 'a':
                        foreach (const QString & nick, nicks)
                        {
                            if (nick == mynick)
                                emit adminAccess(setFlag);

                            m_playersModel->setFlag(nick, PlayersListModel::ServerAdmin, setFlag);
                        }
                        break;

                default:
                        qWarning() << "Net: Unknown client-flag: " << c;
            }
        }

        return;
    }

    if(lst[0] == "KICKED")
    {
        netClientState = InLobby;
        askRoomsList();
        emit LeftRoom(tr("You got kicked"));
        m_playersModel->resetRoomFlags();

        return;
    }

    if(lst[0] == "LOBBY:JOINED")
    {
        if(lst.size() < 2)
        {
            qWarning("Net: Bad JOINED message");
            return;
        }

        for(int i = 1; i < lst.size(); ++i)
        {
            if (lst[i] == mynick)
            {
                // check if server is authenticated or no authentication was performed at all
                if(!m_serverHash.isEmpty())
                {
                    Error(tr("Server authentication error"));

                    Disconnect();
                }

                netClientState = InLobby;
                RawSendNet(QString("LIST"));
                emit connected();
            }

            m_playersModel->addPlayer(lst[i], false);
        }
        return;
    }

    if(lst[0] == "ROOM" && lst.size() == 11 && lst[1] == "ADD")
    {
        QStringList tmp = lst;
        tmp.removeFirst();
        tmp.removeFirst();

        m_roomsListModel->addRoom(tmp);
        return;
    }

    if(lst[0] == "ROOM" && lst.size() == 12 && lst[1] == "UPD")
    {
        QStringList tmp = lst;
        tmp.removeFirst();
        tmp.removeFirst();

        QString roomName = tmp.takeFirst();
        m_roomsListModel->updateRoom(roomName, tmp);

        // keep track of room name so correct name is displayed
        if(myroom == roomName && myroom != tmp[1])
        {
            myroom = tmp[1];
            emit roomNameUpdated(myroom);
        }

        return;
    }

    if(lst[0] == "ROOM" && lst.size() == 3 && lst[1] == "DEL")
    {
        m_roomsListModel->removeRoom(lst[2]);
        return;
    }

    if(lst[0] == "LOBBY:LEFT")
    {
        if(lst.size() < 2)
        {
            qWarning("Net: Bad LOBBY:LEFT message");
            return;
        }

        if (lst.size() < 3)
            m_playersModel->removePlayer(lst[1]);
        else
            m_playersModel->removePlayer(lst[1], lst[2]);

        return;
    }

    if (lst[0] == "ASKPASSWORD")
    {
        // server should send us salt of at least 16 characters

        if(lst.size() < 2 || lst[1].size() < 16)
        {
            qWarning("Net: Bad ASKPASSWORD message");
            return;
        }

        emit NickRegistered(mynick);
        m_nick_registered = true;

        // store server salt
        // when this variable is set, it is assumed that server asked us for a password
        m_serverSalt = lst[1];
        m_clientSalt = QUuid::createUuid().toString();

        maybeSendPassword();

        return;
    }

    if (lst[0] == "NOTICE")
    {
        if(lst.size() < 2)
        {
            qWarning("Net: Bad NOTICE message");
            return;
        }

        bool ok;
        int n = lst[1].toInt(&ok);
        if(!ok)
        {
            qWarning("Net: Bad NOTICE message");
            return;
        }

        handleNotice(n);

        return;
    }

    if (lst[0] == "BYE")
    {
        if (lst.size() < 2)
        {
            qWarning("Net: Bad BYE message");
            return;
        }
        if (lst[1] == "Authentication failed")
        {
            emit AuthFailed();
            m_game_connected = false;
            Disconnect();
            //omitted 'emit disconnected()', we don't want the error message
            return;
        }
        m_game_connected = false;
        Disconnect();
        emit disconnected(HWApplication::translate("server", lst[1].toAscii().constData()));
        return;
    }

    if(lst[0] == "JOINING")
    {
        if(lst.size() != 2)
        {
            qWarning("Net: Bad JOINING message");
            return;
        }

        myroom = lst[1];
        emit roomNameUpdated(myroom);
        return;
    }

    if(netClientState == InLobby && lst[0] == "JOINED")
    {
        if(lst.size() < 2 || lst[1] != mynick)
        {
            qWarning("Net: Bad JOINED message");
            return;
        }

        for(int i = 1; i < lst.size(); ++i)
        {
            if (lst[i] == mynick)
            {
                netClientState = InRoom;
                emit EnteredGame();
                emit roomMaster(isChief);
                if (isChief)
                    emit configAsked();
            }

            m_playersModel->playerJoinedRoom(lst[i], isChief && (lst[i] != mynick));

            emit chatStringFromNet(tr("%1 *** %2 has joined the room").arg('\x03').arg(lst[i]));
        }
        return;
    }

    if(netClientState == InRoom || netClientState == InGame)
    {
        if (lst[0] == "EM")
        {
            if(lst.size() < 2)
            {
                qWarning("Net: Bad EM message");
                return;
            }
            for(int i = 1; i < lst.size(); ++i)
            {
                QByteArray em = QByteArray::fromBase64(lst[i].toAscii());
                emit FromNet(em);
            }
            return;
        }

        if (lst[0] == "ROUND_FINISHED")
        {
            emit FromNet(QByteArray("\x01o"));
            return;
        }

        if (lst[0] == "ADD_TEAM")
        {
            if(lst.size() != 24)
            {
                qWarning("Net: Bad ADDTEAM message");
                return;
            }
            QStringList tmp = lst;
            tmp.removeFirst();
            emit AddNetTeam(tmp);
            return;
        }

        if (lst[0] == "REMOVE_TEAM")
        {
            if(lst.size() != 2)
            {
                qWarning("Net: Bad REMOVETEAM message");
                return;
            }
            emit RemoveNetTeam(HWTeam(lst[1]));
            return;
        }

        if(lst[0] == "ROOMABANDONED")
        {
            netClientState = InLobby;
            m_playersModel->resetRoomFlags();
            emit LeftRoom(tr("Room destroyed"));
            return;
        }

        if (lst[0] == "RUN_GAME")
        {
            netClientState = InGame;
            emit AskForRunGame();
            return;
        }

        if (lst[0] == "TEAM_ACCEPTED")
        {
            if (lst.size() != 2)
            {
                qWarning("Net: Bad TEAM_ACCEPTED message");
                return;
            }
            emit TeamAccepted(lst[1]);
            return;
        }

        if (lst[0] == "CFG")
        {
            if(lst.size() < 3)
            {
                qWarning("Net: Bad CFG message");
                return;
            }
            QStringList tmp = lst;
            tmp.removeFirst();
            tmp.removeFirst();
            if (lst[1] == "SCHEME")
                emit netSchemeConfig(tmp);
            else
                emit paramChanged(lst[1], tmp);
            return;
        }

        if (lst[0] == "HH_NUM")
        {
            if (lst.size() != 3)
            {
                qWarning("Net: Bad TEAM_ACCEPTED message");
                return;
            }
            HWTeam tmptm(lst[1]);
            tmptm.setNumHedgehogs(lst[2].toUInt());
            emit hhnumChanged(tmptm);
            return;
        }

        if (lst[0] == "TEAM_COLOR")
        {
            if (lst.size() != 3)
            {
                qWarning("Net: Bad TEAM_COLOR message");
                return;
            }
            HWTeam tmptm(lst[1]);
            tmptm.setColor(lst[2].toInt());
            emit teamColorChanged(tmptm);
            return;
        }

        if(lst[0] == "JOINED")
        {
            if(lst.size() < 2)
            {
                qWarning("Net: Bad JOINED message");
                return;
            }

            for(int i = 1; i < lst.size(); ++i)
            {
                emit chatStringFromNet(tr("%1 *** %2 has joined the room").arg('\x03').arg(lst[i]));
                m_playersModel->playerJoinedRoom(lst[i], isChief && (lst[i] != mynick));
            }
            return;
        }

        if(lst[0] == "LEFT")
        {
            if(lst.size() < 2)
            {
                qWarning("Net: Bad LEFT message");
                return;
            }

            if (lst.size() < 3)
                emit chatStringFromNet(tr("%1 *** %2 has left").arg('\x03').arg(lst[1]));
            else
                emit chatStringFromNet(tr("%1 *** %2 has left (%3)").arg('\x03').arg(lst[1], lst[2]));
            m_playersModel->playerLeftRoom(lst[1]);
            return;
        }
    }

    qWarning() << "Net: Unknown message or wrong state:" << lst;
}