Ejemplo n.º 1
0
void SetDirs(void) {
	int x;
	static int jlist[5] =
	{ FCEUIOD_CHEATS, FCEUIOD_MISC, FCEUIOD_NV, FCEUIOD_STATE, FCEUIOD_SNAPS };

	FCEUI_SetSnapName(eoptions & EO_SNAPNAME);

	for (x = 0; x < 5; x++)
		FCEUI_SetDirOverride(jlist[x], DOvers[x]);
	if (DOvers[5])
		FCEUI_SetBaseDirectory(DOvers[5]);
	else
		FCEUI_SetBaseDirectory(BaseDirectory);
}
Ejemplo n.º 2
0
Config *
InitConfig()
{
    std::string dir, prefix;
    Config *config;

    GetBaseDirectory(dir);

    FCEUI_SetBaseDirectory(dir.c_str());
    CreateDirs(dir);

    config = new Config(dir);

    // sound options
    config->addOption('s', "sound", "SDL.Sound", 1);
    config->addOption("volume", "SDL.Sound.Volume", 150);
    config->addOption("trianglevol", "SDL.Sound.TriangleVolume", 256);
    config->addOption("square1vol", "SDL.Sound.Square1Volume", 256);
    config->addOption("square2vol", "SDL.Sound.Square2Volume", 256);
    config->addOption("noisevol", "SDL.Sound.NoiseVolume", 256);
    config->addOption("pcmvol", "SDL.Sound.PCMVolume", 256);
    config->addOption("soundrate", "SDL.Sound.Rate", 44100);
    config->addOption("soundq", "SDL.Sound.Quality", 1);
    config->addOption("soundrecord", "SDL.Sound.RecordFile", "");
    config->addOption("soundbufsize", "SDL.Sound.BufSize", 128);
    config->addOption("lowpass", "SDL.Sound.LowPass", 0);

    config->addOption('g', "gamegenie", "SDL.GameGenie", 0);
    config->addOption("pal", "SDL.PAL", 0);
    config->addOption("frameskip", "SDL.Frameskip", 0);
    config->addOption("clipsides", "SDL.ClipSides", 0);
    config->addOption("nospritelim", "SDL.DisableSpriteLimit", 1);

    // color control
    config->addOption('p', "palette", "SDL.Palette", "");
    config->addOption("tint", "SDL.Tint", 56);
    config->addOption("hue", "SDL.Hue", 72);
    config->addOption("ntsccolor", "SDL.NTSCpalette", 0);

    // scanline settings
    config->addOption("slstart", "SDL.ScanLineStart", 0);
    config->addOption("slend", "SDL.ScanLineEnd", 239);

    // video controls
    config->addOption('x', "xres", "SDL.XResolution", 512);
    config->addOption('y', "yres", "SDL.YResolution", 448);
    config->addOption('f', "fullscreen", "SDL.Fullscreen", 0);
    config->addOption('b', "bpp", "SDL.BitsPerPixel", 32);
    config->addOption("doublebuf", "SDL.DoubleBuffering", 0);
    config->addOption("autoscale", "SDL.AutoScale", 1);
    config->addOption("keepratio", "SDL.KeepRatio", 1);
    config->addOption("xscale", "SDL.XScale", 1.0);
    config->addOption("yscale", "SDL.YScale", 1.0);
    config->addOption("xstretch", "SDL.XStretch", 0);
    config->addOption("ystretch", "SDL.YStretch", 0);
    config->addOption("noframe", "SDL.NoFrame", 0);
    config->addOption("special", "SDL.SpecialFilter", 0);

    // OpenGL options
    config->addOption("opengl", "SDL.OpenGL", 0);
    config->addOption("openglip", "SDL.OpenGLip", 0);
    config->addOption("SDL.SpecialFilter", 0);
    config->addOption("SDL.SpecialFX", 0);

    // network play options - netplay is broken
    config->addOption("server", "SDL.NetworkIsServer", 0);
    config->addOption('n', "net", "SDL.NetworkIP", "");
    config->addOption('u', "user", "SDL.NetworkUsername", "");
    config->addOption('w', "pass", "SDL.NetworkPassword", "");
    config->addOption('k', "netkey", "SDL.NetworkGameKey", "");
    config->addOption("port", "SDL.NetworkPort", 4046);
    config->addOption("players", "SDL.NetworkPlayers", 1);

    // input configuration options
    config->addOption("input1", "SDL.Input.0", "GamePad.0");
    config->addOption("input2", "SDL.Input.1", "GamePad.1");
    config->addOption("input3", "SDL.Input.2", "Gamepad.2");
    config->addOption("input4", "SDL.Input.3", "Gamepad.3");

    // allow for input configuration
    config->addOption('i', "inputcfg", "SDL.InputCfg", InputCfg);

    // display input
    config->addOption("inputdisplay", "SDL.InputDisplay", 0);

    // pause movie playback at frame x
    config->addOption("pauseframe", "SDL.PauseFrame", 0);
    config->addOption("moviemsg", "SDL.MovieMsg", 1);

    // overwrite the config file?
    config->addOption("no-config", "SDL.NoConfig", 0);

    // video playback
    config->addOption("playmov", "SDL.Movie", "");
    config->addOption("subtitles", "SDL.SubtitleDisplay", 1);

    config->addOption("fourscore", "SDL.FourScore", 0);

#ifdef _S9XLUA_H
    // load lua script
    config->addOption("loadlua", "SDL.LuaScript", "");
#endif

#ifdef CREATE_AVI
    config->addOption("videolog",  "SDL.VideoLog",  "");
    config->addOption("mute", "SDL.MuteCapture", 0);
#endif



#ifdef _GTK
    char* home_dir = getenv("HOME");
    // prefixed with _ because they are internal (not cli options)
    config->addOption("_lastopenfile", "SDL.LastOpenFile", home_dir);
    config->addOption("_laststatefrom", "SDL.LastLoadStateFrom", home_dir);
    config->addOption("_lastopennsf", "SDL.LastOpenNSF", home_dir);
    config->addOption("_lastsavestateas", "SDL.LastSaveStateAs", home_dir);
    // option to disable gui (broken??)
    config->addOption("nogui", "SDL.NoGUI", 0);
#endif

    // fcm -> fm2 conversion
    config->addOption("fcmconvert", "SDL.FCMConvert", "");

    // fm2 -> srt conversion
    config->addOption("ripsubs", "SDL.RipSubs", "");

    // enable new PPU core
    config->addOption("newppu", "SDL.NewPPU", 0);


    // GamePad 0 - 3
    for(unsigned int i = 0; i < GAMEPAD_NUM_DEVICES; i++) {
        char buf[64];
        snprintf(buf, 20, "SDL.Input.GamePad.%d.", i);
        prefix = buf;

        config->addOption(prefix + "DeviceType", DefaultGamePadDevice[i]);
        config->addOption(prefix + "DeviceNum",  0);
        for(unsigned int j = 0; j < GAMEPAD_NUM_BUTTONS; j++) {
            config->addOption(prefix + GamePadNames[j], DefaultGamePad[i][j]);
        }
    }

    // PowerPad 0 - 1
    for(unsigned int i = 0; i < POWERPAD_NUM_DEVICES; i++) {
        char buf[64];
        snprintf(buf, 20, "SDL.Input.PowerPad.%d.", i);
        prefix = buf;

        config->addOption(prefix + "DeviceType", DefaultPowerPadDevice[i]);
        config->addOption(prefix + "DeviceNum",  0);
        for(unsigned int j = 0; j < POWERPAD_NUM_BUTTONS; j++) {
            config->addOption(prefix +PowerPadNames[j], DefaultPowerPad[i][j]);
        }
    }

    // QuizKing
    prefix = "SDL.Input.QuizKing.";
    config->addOption(prefix + "DeviceType", DefaultQuizKingDevice);
    config->addOption(prefix + "DeviceNum", 0);
    for(unsigned int j = 0; j < QUIZKING_NUM_BUTTONS; j++) {
        config->addOption(prefix + QuizKingNames[j], DefaultQuizKing[j]);
    }

    // HyperShot
    prefix = "SDL.Input.HyperShot.";
    config->addOption(prefix + "DeviceType", DefaultHyperShotDevice);
    config->addOption(prefix + "DeviceNum", 0);
    for(unsigned int j = 0; j < HYPERSHOT_NUM_BUTTONS; j++) {
        config->addOption(prefix + HyperShotNames[j], DefaultHyperShot[j]);
    }

    // Mahjong
    prefix = "SDL.Input.Mahjong.";
    config->addOption(prefix + "DeviceType", DefaultMahjongDevice);
    config->addOption(prefix + "DeviceNum", 0);
    for(unsigned int j = 0; j < MAHJONG_NUM_BUTTONS; j++) {
        config->addOption(prefix + MahjongNames[j], DefaultMahjong[j]);
    }

    // TopRider
    prefix = "SDL.Input.TopRider.";
    config->addOption(prefix + "DeviceType", DefaultTopRiderDevice);
    config->addOption(prefix + "DeviceNum", 0);
    for(unsigned int j = 0; j < TOPRIDER_NUM_BUTTONS; j++) {
        config->addOption(prefix + TopRiderNames[j], DefaultTopRider[j]);
    }

    // FTrainer
    prefix = "SDL.Input.FTrainer.";
    config->addOption(prefix + "DeviceType", DefaultFTrainerDevice);
    config->addOption(prefix + "DeviceNum", 0);
    for(unsigned int j = 0; j < FTRAINER_NUM_BUTTONS; j++) {
        config->addOption(prefix + FTrainerNames[j], DefaultFTrainer[j]);
    }

    // FamilyKeyBoard
    prefix = "SDL.Input.FamilyKeyBoard.";
    config->addOption(prefix + "DeviceType", DefaultFamilyKeyBoardDevice);
    config->addOption(prefix + "DeviceNum", 0);
    for(unsigned int j = 0; j < FAMILYKEYBOARD_NUM_BUTTONS; j++) {
        config->addOption(prefix + FamilyKeyBoardNames[j],
                          DefaultFamilyKeyBoard[j]);
    }

    // for FAMICOM microphone in pad 2 pad 1 didn't have it
    // Takeshi no Chousenjou uses it for example.
    prefix = "SDL.Input.FamicomPad2.";
    config->addOption("rp2mic", prefix + "EnableMic", 0);


    const int Hotkeys[HK_MAX] = {
        SDLK_F1, // cheat menu
        SDLK_F2, // bind state
        SDLK_F3, // load lua
        SDLK_F4, // toggleBG
        SDLK_F5, // save state
        SDLK_F6, // fds select
        SDLK_F7, // load state
        SDLK_F8, // fds eject
        SDLK_F6, // VS insert coin
        SDLK_F8, // VS toggle dipswitch
        SDLK_PERIOD, // toggle frame display
        SDLK_F10, // toggle subtitle
        SDLK_F11, // reset
        SDLK_F12, // screenshot
        SDLK_PAUSE, // pause
        SDLK_MINUS, // speed++
        SDLK_EQUALS, // speed--
        SDLK_BACKSLASH, //frame advnace
        SDLK_TAB, // turbo
        SDLK_COMMA, // toggle input display
        SDLK_q, // toggle movie RW
        SDLK_QUOTE, // toggle mute capture
        //SDLK_ESCAPE, // quit
        SDLK_DELETE, // frame advance lag skip
        SDLK_SLASH, // lag counter display
        SDLK_0, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5,
        SDLK_6, SDLK_7, SDLK_8, SDLK_9
    };

    prefix = "SDL.Hotkeys.";
    for(int i=0; i < HK_MAX; i++)
        config->addOption(prefix + HotkeyStrings[i], Hotkeys[i]);

    /*
      config->addOption(prefix + "Pause", SDLK_PAUSE);
      config->addOption(prefix + "DecreaseSpeed", SDLK_MINUS);
      config->addOption(prefix + "IncreaseSpeed", SDLK_EQUALS);
      config->addOption(prefix + "FrameAdvance", SDLK_BACKSLASH);
      config->addOption(prefix + "FastForward", SDLK_TAB);
      config->addOption(prefix + "InputDisplay", SDLK_i);
      config->addOption(prefix + "MovieToggleReadWrite", SDLK_q);
      #ifdef CREATE_AVI
      config->addOption(prefix + "MuteCapture", SDLK_DELETE);
      #endif
      config->addOption(prefix + "Quit", SDLK_ESCAPE);
      //config->addOption(prefix + "Power", 0);




    config->addOption(prefix + "SelectState0", SDLK_0);
    config->addOption(prefix + "SelectState1", SDLK_1);
    config->addOption(prefix + "SelectState2", SDLK_2);
    config->addOption(prefix + "SelectState3", SDLK_3);
    config->addOption(prefix + "SelectState4", SDLK_4);
    config->addOption(prefix + "SelectState5", SDLK_5);
    config->addOption(prefix + "SelectState6", SDLK_6);
    config->addOption(prefix + "SelectState7", SDLK_7);
    config->addOption(prefix + "SelectState8", SDLK_8);
    config->addOption(prefix + "SelectState9", SDLK_9);

      */

    // All mouse devices
    config->addOption("SDL.OekaKids.0.DeviceType", "Mouse");
    config->addOption("SDL.OekaKids.0.DeviceNum", 0);

    config->addOption("SDL.Arkanoid.0.DeviceType", "Mouse");
    config->addOption("SDL.Arkanoid.0.DeviceNum", 0);

    config->addOption("SDL.Shadow.0.DeviceType", "Mouse");
    config->addOption("SDL.Shadow.0.DeviceNum", 0);

    config->addOption("SDL.Zapper.0.DeviceType", "Mouse");
    config->addOption("SDL.Zapper.0.DeviceNum", 0);

    return config;
}
Ejemplo n.º 3
0
// returns a config structure with default options
// also creates config base directory (ie: /home/user/.fceux as well as subdirs
Config* InitConfig()
{
	std::string dir, prefix;
	Config *config;

	GetBaseDirectory(dir);

	FCEUI_SetBaseDirectory(dir.c_str());
	CreateDirs(dir);

	config = new Config(dir);

// TODO: tsone: network play is disabled
#if 0
	// network play options - netplay is broken
	config->addOption("server", "SDL.NetworkIsServer", 0);
	config->addOption('n', "net", "SDL.NetworkIP", "");
	config->addOption('u', "user", "SDL.NetworkUsername", "");
	config->addOption('w', "pass", "SDL.NetworkPassword", "");
	config->addOption('k', "netkey", "SDL.NetworkGameKey", "");
	config->addOption("port", "SDL.NetworkPort", 4046);
	config->addOption("players", "SDL.NetworkPlayers", 1);
#endif

// TODO: tsone: fc extension port peripherals support
#if PERI
	// PowerPad 0 - 1
	for(unsigned int i = 0; i < POWERPAD_NUM_DEVICES; i++) {
		char buf[64];
		snprintf(buf, 20, "SDL.Input.PowerPad.%d.", i);
		prefix = buf;

		config->addOption(prefix + "DeviceType", DefaultPowerPadDevice[i]);
		config->addOption(prefix + "DeviceNum",  0);
		for(unsigned int j = 0; j < POWERPAD_NUM_BUTTONS; j++) {
			config->addOption(prefix +PowerPadNames[j], DefaultPowerPad[i][j]);
		}
	}

	// QuizKing
	prefix = "SDL.Input.QuizKing.";
	config->addOption(prefix + "DeviceType", DefaultQuizKingDevice);
	config->addOption(prefix + "DeviceNum", 0);
	for(unsigned int j = 0; j < QUIZKING_NUM_BUTTONS; j++) {
		config->addOption(prefix + QuizKingNames[j], DefaultQuizKing[j]);
	}

	// HyperShot
	prefix = "SDL.Input.HyperShot.";
	config->addOption(prefix + "DeviceType", DefaultHyperShotDevice);
	config->addOption(prefix + "DeviceNum", 0);
	for(unsigned int j = 0; j < HYPERSHOT_NUM_BUTTONS; j++) {
		config->addOption(prefix + HyperShotNames[j], DefaultHyperShot[j]);
	}

	// Mahjong
	prefix = "SDL.Input.Mahjong.";
	config->addOption(prefix + "DeviceType", DefaultMahjongDevice);
	config->addOption(prefix + "DeviceNum", 0);
	for(unsigned int j = 0; j < MAHJONG_NUM_BUTTONS; j++) {
		config->addOption(prefix + MahjongNames[j], DefaultMahjong[j]);
	}

	// TopRider
	prefix = "SDL.Input.TopRider.";
	config->addOption(prefix + "DeviceType", DefaultTopRiderDevice);
	config->addOption(prefix + "DeviceNum", 0);
	for(unsigned int j = 0; j < TOPRIDER_NUM_BUTTONS; j++) {
		config->addOption(prefix + TopRiderNames[j], DefaultTopRider[j]);
	}

	// FTrainer
	prefix = "SDL.Input.FTrainer.";
	config->addOption(prefix + "DeviceType", DefaultFTrainerDevice);
	config->addOption(prefix + "DeviceNum", 0);
	for(unsigned int j = 0; j < FTRAINER_NUM_BUTTONS; j++) {
		config->addOption(prefix + FTrainerNames[j], DefaultFTrainer[j]);
	}

	// FamilyKeyBoard
	prefix = "SDL.Input.FamilyKeyBoard.";
	config->addOption(prefix + "DeviceType", DefaultFamilyKeyBoardDevice);
	config->addOption(prefix + "DeviceNum", 0);
	for(unsigned int j = 0; j < FAMILYKEYBOARD_NUM_BUTTONS; j++) {
		config->addOption(prefix + FamilyKeyBoardNames[j],
						DefaultFamilyKeyBoard[j]);
	}

	// All mouse devices
	config->addOption("SDL.OekaKids.0.DeviceType", "Mouse");
	config->addOption("SDL.OekaKids.0.DeviceNum", 0);

	config->addOption("SDL.Arkanoid.0.DeviceType", "Mouse");
	config->addOption("SDL.Arkanoid.0.DeviceNum", 0);

	config->addOption("SDL.Shadow.0.DeviceType", "Mouse");
	config->addOption("SDL.Shadow.0.DeviceNum", 0);

	config->addOption("SDL.Zapper.0.DeviceType", "Mouse");
	config->addOption("SDL.Zapper.0.DeviceNum", 0);
#endif

	return config;
}
Ejemplo n.º 4
0
Config * InitConfig() {
	std::string dir, prefix;
	Config *config;

	GetBaseDirectory(dir);

	FCEUI_SetBaseDirectory(dir.c_str());
	CreateDirs(dir);

	config = new Config(dir);

	// sound options
	config->addOption('s', "sound", "SDL.Sound", 1);
	config->addOption("volume", "SDL.Sound.Volume", 256);
	config->addOption("trianglevol", "SDL.Sound.TriangleVolume", 256);
	config->addOption("square1vol", "SDL.Sound.Square1Volume", 256);
	config->addOption("square2vol", "SDL.Sound.Square2Volume", 256);
	config->addOption("noisevol", "SDL.Sound.NoiseVolume", 256);
	config->addOption("pcmvol", "SDL.Sound.PCMVolume", 256);
	config->addOption("soundrate", "SDL.Sound.Rate", 32000);
	config->addOption("soundq", "SDL.Sound.Quality", 0);
	config->addOption("soundrecord", "SDL.Sound.RecordFile", "");
	config->addOption("soundbufsize", "SDL.Sound.BufSize", 30);
	config->addOption("lowpass", "SDL.Sound.LowPass", 0);

	config->addOption('g', "gamegenie", "SDL.GameGenie", 0);
	config->addOption("pal", "SDL.PAL", 0);
	config->addOption("frameskip", "SDL.Frameskip", 0);
	config->addOption("clipsides", "SDL.ClipSides", 0);
	config->addOption("nospritelim", "SDL.DisableSpriteLimit", 1);

	// color control
	config->addOption('p', "palette", "SDL.Palette", "");
	config->addOption("tint", "SDL.Tint", 56);
	config->addOption("hue", "SDL.Hue", 72);
	config->addOption("ntsccolor", "SDL.NTSCpalette", 0);

	// scanline settings
	config->addOption("slstart", "SDL.ScanLineStart", 0);
	config->addOption("slend", "SDL.ScanLineEnd", 239);

	// video controls
	config->addOption('x', "xres", "SDL.XResolution", 320);
	config->addOption('y', "yres", "SDL.YResolution", 240);
	config->addOption('f', "fullscreen", "SDL.Fullscreen", 0);
	config->addOption('b', "bpp", "SDL.BitsPerPixel", 8);
	config->addOption("doublebuf", "SDL.DoubleBuffering", 0);
	config->addOption("autoscale", "SDL.AutoScale", 1);
	config->addOption("keepratio", "SDL.KeepRatio", 1);
	config->addOption("xscale", "SDL.XScale", 1.0);
	config->addOption("yscale", "SDL.YScale", 1.0);
	config->addOption("xstretch", "SDL.XStretch", 0);
	config->addOption("ystretch", "SDL.YStretch", 0);
	config->addOption("noframe", "SDL.NoFrame", 0);
	config->addOption("special", "SDL.SpecialFilter", 0);

	// NOT SUPPORTED
	// OpenGL options
	//config->addOption("opengl", "SDL.OpenGL", 0);
	//config->addOption("openglip", "SDL.OpenGLip", 0);
	//config->addOption("SDL.SpecialFilter", 0);
	//config->addOption("SDL.SpecialFX", 0);

	// network play options - netplay is broken
	//config->addOption("server", "SDL.NetworkIsServer", 0);
	//config->addOption('n', "net", "SDL.NetworkIP", "");
	//config->addOption('u', "user", "SDL.NetworkUsername", "");
	//config->addOption('w', "pass", "SDL.NetworkPassword", "");
	//config->addOption('k', "netkey", "SDL.NetworkGameKey", "");
	//config->addOption("port", "SDL.NetworkPort", 4046);
	//config->addOption("players", "SDL.NetworkPlayers", 1);

	config->addOption("mousespeed", "SDL.MouseSpeed", 3);
	config->addOption("showmouse", "SDL.ShowMouseCursor", 0);

	config->addOption("fpsthottle", "SDL.FPSThrottle", 0);
	config->addOption("showfps", "SDL.ShowFPS", 0);

	// input configuration options
	config->addOption("input1", "SDL.Input.0", "GamePad.0");
	config->addOption("input2", "SDL.Input.1", "GamePad.1");
	config->addOption("input3", "SDL.Input.2", "Gamepad.2");
	config->addOption("input4", "SDL.Input.3", "Gamepad.3");

	// allow for input configuration
	// NOT SUPPORTED
	// config->addOption('i', "inputcfg", "SDL.InputCfg", InputCfg);

	// display input
	config->addOption("inputdisplay", "SDL.InputDisplay", 0);

	// pause movie playback at frame x
	config->addOption("pauseframe", "SDL.PauseFrame", 0);
	config->addOption("moviemsg", "SDL.MovieMsg", 1);

	// overwrite the config file?
	config->addOption("no-config", "SDL.NoConfig", 0);

	// video playback
	config->addOption("playmov", "SDL.Movie", "");
	config->addOption("subtitles", "SDL.SubtitleDisplay", 1);

	config->addOption("fourscore", "SDL.FourScore", 0);

#ifdef _S9XLUA_H
	// load lua script
	config->addOption("loadlua", "SDL.LuaScript", "");
#endif

#ifdef CREATE_AVI
	config->addOption("videolog", "SDL.VideoLog", "");
	config->addOption("mute", "SDL.MuteCapture", 0);
#endif

	// fcm -> fm2 conversion
	config->addOption("fcmconvert", "SDL.FCMConvert", "");

	// fm2 -> srt conversion
	config->addOption("ripsubs", "SDL.RipSubs", "");

	// enable new PPU core
	config->addOption("newppu", "SDL.NewPPU", 0);

	// GamePad 0 - 3
	for (unsigned int i = 0; i < GAMEPAD_NUM_DEVICES; i++) {
		char buf[64];
		snprintf(buf, 20, "SDL.Input.GamePad.%d.", i);
		prefix = buf;

		config->addOption(prefix + "DeviceType", DefaultGamePadDevice[i]);
		config->addOption(prefix + "DeviceNum", 0);
		for (unsigned int j = 0; j < GAMEPAD_NUM_BUTTONS; j++) {
			config->addOption(prefix + GamePadNames[j], DefaultGamePad[i][j]);
		}
	}

#if 0
	// PowerPad 0 - 1
	for(unsigned int i = 0; i < POWERPAD_NUM_DEVICES; i++) {
		char buf[64];
		snprintf(buf, 20, "SDL.Input.PowerPad.%d.", i);
		prefix = buf;

		config->addOption(prefix + "DeviceType", DefaultPowerPadDevice[i]);
		config->addOption(prefix + "DeviceNum", 0);
		for(unsigned int j = 0; j < POWERPAD_NUM_BUTTONS; j++) {
			config->addOption(prefix +PowerPadNames[j], DefaultPowerPad[i][j]);
		}
	}
#endif

	// QuizKing
	prefix = "SDL.Input.QuizKing.";
	config->addOption(prefix + "DeviceType", DefaultQuizKingDevice);
	config->addOption(prefix + "DeviceNum", 0);
	for (unsigned int j = 0; j < QUIZKING_NUM_BUTTONS; j++) {
		config->addOption(prefix + QuizKingNames[j], DefaultQuizKing[j]);
	}

	// HyperShot
	prefix = "SDL.Input.HyperShot.";
	config->addOption(prefix + "DeviceType", DefaultHyperShotDevice);
	config->addOption(prefix + "DeviceNum", 0);
	for (unsigned int j = 0; j < HYPERSHOT_NUM_BUTTONS; j++) {
		config->addOption(prefix + HyperShotNames[j], DefaultHyperShot[j]);
	}

#if 0
	// Mahjong
	prefix = "SDL.Input.Mahjong.";
	config->addOption(prefix + "DeviceType", DefaultMahjongDevice);
	config->addOption(prefix + "DeviceNum", 0);
	for(unsigned int j = 0; j < MAHJONG_NUM_BUTTONS; j++) {
		config->addOption(prefix + MahjongNames[j], DefaultMahjong[j]);
	}
#endif

	// TopRider
	prefix = "SDL.Input.TopRider.";
	config->addOption(prefix + "DeviceType", DefaultTopRiderDevice);
	config->addOption(prefix + "DeviceNum", 0);
	for (unsigned int j = 0; j < TOPRIDER_NUM_BUTTONS; j++) {
		config->addOption(prefix + TopRiderNames[j], DefaultTopRider[j]);
	}

#if 0
	// FTrainer
	prefix = "SDL.Input.FTrainer.";
	config->addOption(prefix + "DeviceType", DefaultFTrainerDevice);
	config->addOption(prefix + "DeviceNum", 0);
	for(unsigned int j = 0; j < FTRAINER_NUM_BUTTONS; j++) {
		config->addOption(prefix + FTrainerNames[j], DefaultFTrainer[j]);
	}

	// FamilyKeyBoard
	prefix = "SDL.Input.FamilyKeyBoard.";
	config->addOption(prefix + "DeviceType", DefaultFamilyKeyBoardDevice);
	config->addOption(prefix + "DeviceNum", 0);
	for(unsigned int j = 0; j < FAMILYKEYBOARD_NUM_BUTTONS; j++) {
		config->addOption(prefix + FamilyKeyBoardNames[j],
				DefaultFamilyKeyBoard[j]);
	}
#endif

	// Will use R + Button combo for hotkeys on dingoo
	// So only 11 hotkeys available
	// L trigger will be saved for GUI
	const int Hotkeys[HK_MAX] = { -1, // cheat menu
			-1, // bind state
			-1, // load lua
			-1, // toggleBG
			0, // save state
			2, // fds flip disk
			-1, // fds select
			1, // load state
			-1, // fds eject
			5, // VS insert coin
			-1, // VS toggle dipswitch
			6, // toggle frame display
			27, // toggle subtitle
			-1, // reset
			17, // screenshot
			16, // pause
			-1, // speed++
			-1, // speed--
			18, //frame advance
			-1, // turbo
			-1, // toggle input display
			-1, // toggle movie RW
			-1, // toggle mute capture
			29, // quit
			-1, // frame advance lag skip
			-1, // lag counter display
			-1, -1, -1, -1, -1, -1, -1, -1, -1, -1 };

	prefix = "SDL.Hotkeys.";
	for (int i = 0; i < HK_MAX; i++)
		config->addOption(prefix + HotkeyStrings[i], Hotkeys[i]);

	// TODO - Are these necessary?
	/*
	 config->addOption(prefix + "Pause", SDLK_PAUSE);
	 config->addOption(prefix + "DecreaseSpeed", SDLK_MINUS);
	 config->addOption(prefix + "IncreaseSpeed", SDLK_EQUALS);
	 config->addOption(prefix + "FrameAdvance", SDLK_BACKSLASH);
	 config->addOption(prefix + "FastForward", SDLK_TAB);
	 config->addOption(prefix + "InputDisplay", SDLK_i);
	 config->addOption(prefix + "MovieToggleReadWrite", SDLK_q);
	 #ifdef CREATE_AVI
	 config->addOption(prefix + "MuteCapture", SDLK_DELETE);
	 #endif
	 config->addOption(prefix + "Quit", SDLK_ESCAPE);
	 //config->addOption(prefix + "Power", 0);
	 */

	/* NOT SUPPORTED
	 config->addOption(prefix + "SelectState0", SDLK_0);
	 config->addOption(prefix + "SelectState1", SDLK_1);
	 config->addOption(prefix + "SelectState2", SDLK_2);
	 config->addOption(prefix + "SelectState3", SDLK_3);
	 config->addOption(prefix + "SelectState4", SDLK_4);
	 config->addOption(prefix + "SelectState5", SDLK_5);
	 config->addOption(prefix + "SelectState6", SDLK_6);
	 config->addOption(prefix + "SelectState7", SDLK_7);
	 config->addOption(prefix + "SelectState8", SDLK_8);
	 config->addOption(prefix + "SelectState9", SDLK_9);
	 */

	// All mouse devices
	config->addOption("SDL.OekaKids.0.DeviceType", "Mouse");
	config->addOption("SDL.OekaKids.0.DeviceNum", 0);

	config->addOption("SDL.Arkanoid.0.DeviceType", "Mouse");
	config->addOption("SDL.Arkanoid.0.DeviceNum", 0);

	config->addOption("SDL.Shadow.0.DeviceType", "Mouse");
	config->addOption("SDL.Shadow.0.DeviceNum", 0);

	config->addOption("SDL.Zapper.0.DeviceType", "Mouse");
	config->addOption("SDL.Zapper.0.DeviceNum", 0);

	return config;
}