Ejemplo n.º 1
0
bool FontPlatformData::operator==(const FontPlatformData& other) const
{
    if (m_pattern == other.m_pattern)
        return true;
    if (!m_pattern || m_pattern.isHashTableDeletedValue() || !other.m_pattern || other.m_pattern.isHashTableDeletedValue())
        return false;
    return FcPatternEqual(m_pattern.get(), other.m_pattern.get());
}
bool FontPlatformData::operator==(const FontPlatformData& other) const
{
    if (m_pattern == other.m_pattern)
        return true;
    if (m_pattern == 0 || m_pattern == reinterpret_cast<FcPattern*>(-1)
            || other.m_pattern == 0 || other.m_pattern == reinterpret_cast<FcPattern*>(-1))
        return false;
    return FcPatternEqual(m_pattern, other.m_pattern);
}
Ejemplo n.º 3
0
bool FontPlatformData::operator==(const FontPlatformData& other) const
{
    // FcPatternEqual does not support null pointers as arguments.
    if ((m_pattern && !other.m_pattern)
        || (!m_pattern && other.m_pattern)
        || (m_pattern != other.m_pattern && !FcPatternEqual(m_pattern.get(), other.m_pattern.get())))
        return false;

    return m_scaledFont == other.m_scaledFont
        && m_size == other.m_size
        && m_syntheticOblique == other.m_syntheticOblique
        && m_orientation == other.m_orientation
        && m_syntheticBold == other.m_syntheticBold; 
}
Ejemplo n.º 4
0
/* Constructor of the object : it allocates memory and initializes the member
 * of the new object.
 * The user must give the FcPattern of the font or the master (which may be NULL
 * in which case the character map will be empty).
 */
__GLCcharMap* __glcCharMapCreate(const __GLCmaster* inMaster,
				 const __GLCcontext* inContext)
{
  __GLCcharMap* This = NULL;

  assert(inContext);

  This = (__GLCcharMap*)__glcMalloc(sizeof(__GLCcharMap));
  if (!This) {
    __glcRaiseError(GLC_RESOURCE_ERROR);
    return NULL;
  }
  memset(This, 0, sizeof(__GLCcharMap));

  This->charSet = FcCharSetCreate();
  if (!This->charSet) {
    __glcRaiseError(GLC_RESOURCE_ERROR);
    __glcFree(This);
    return NULL;
  }

  if (inMaster) {
    FcCharSet* charSet = NULL;
    FcFontSet* fontSet = NULL;
    int i = 0;
    FcObjectSet* objectSet = NULL;
    FcPattern* pattern = FcPatternCreate();

    if (!pattern) {
      __glcRaiseError(GLC_RESOURCE_ERROR);
      FcCharSetDestroy(This->charSet);
      __glcFree(This);
      return NULL;
    }

    objectSet = FcObjectSetBuild(FC_FAMILY, FC_FOUNDRY, FC_SPACING, FC_OUTLINE,
				 FC_CHARSET, NULL);
    if (!objectSet) {
      __glcRaiseError(GLC_RESOURCE_ERROR);
      FcPatternDestroy(pattern);
      FcCharSetDestroy(This->charSet);
      __glcFree(This);
      return NULL;
    }

    fontSet = FcFontList(inContext->config, pattern, objectSet);
    FcObjectSetDestroy(objectSet);
    FcPatternDestroy(pattern);
    if (!fontSet) {
      __glcRaiseError(GLC_RESOURCE_ERROR);
      FcCharSetDestroy(This->charSet);
      __glcFree(This);
      return NULL;
    }

    for (i = 0; i < fontSet->nfont; i++) {
      FcChar8* family = NULL;
      int fixed = 0;
      FcChar8* foundry = NULL;
      FcBool outline = FcFalse;
      FcBool equal = FcFalse;
#ifdef DEBUGMODE
      FcResult result = FcResultMatch;

      result = FcPatternGetBool(fontSet->fonts[i], FC_OUTLINE, 0, &outline);
      assert(result != FcResultTypeMismatch);
#else
      FcPatternGetBool(fontSet->fonts[i], FC_OUTLINE, 0, &outline);
#endif

      /* Check whether the glyphs are outlines */
      if (!outline)
	continue;

#ifdef DEBUGMODE
      result = FcPatternGetString(fontSet->fonts[i], FC_FAMILY, 0, &family);
      assert(result != FcResultTypeMismatch);
      result = FcPatternGetString(fontSet->fonts[i], FC_FOUNDRY, 0, &foundry);
      assert(result != FcResultTypeMismatch);
      result = FcPatternGetInteger(fontSet->fonts[i], FC_SPACING, 0, &fixed);
      assert(result != FcResultTypeMismatch);
#else
      FcPatternGetString(fontSet->fonts[i], FC_FAMILY, 0, &family);
      FcPatternGetString(fontSet->fonts[i], FC_FOUNDRY, 0, &foundry);
      FcPatternGetInteger(fontSet->fonts[i], FC_SPACING, 0, &fixed);
#endif

      if (foundry)
	pattern = FcPatternBuild(NULL, FC_FAMILY, FcTypeString, family,
				 FC_FOUNDRY, FcTypeString, foundry, FC_SPACING,
				 FcTypeInteger, fixed, NULL);
      else
	pattern = FcPatternBuild(NULL, FC_FAMILY, FcTypeString, family,
				 FC_SPACING, FcTypeInteger, fixed, NULL);

      if (!pattern) {
	__glcRaiseError(GLC_RESOURCE_ERROR);
	FcCharSetDestroy(This->charSet);
	FcFontSetDestroy(fontSet);
	__glcFree(This);
	return NULL;
      }

      equal = FcPatternEqual(pattern, inMaster->pattern);
      FcPatternDestroy(pattern);
      if (equal) {
        FcCharSet* newCharSet = NULL;

#ifdef DEBUGMODE
        result = FcPatternGetCharSet(fontSet->fonts[i], FC_CHARSET, 0,
				     &charSet);
        assert(result != FcResultTypeMismatch);
#else
	FcPatternGetCharSet(fontSet->fonts[i], FC_CHARSET, 0, &charSet);
#endif

        newCharSet = FcCharSetUnion(This->charSet, charSet);
	if (!newCharSet) {
          __glcRaiseError(GLC_RESOURCE_ERROR);
          FcCharSetDestroy(This->charSet);
          FcFontSetDestroy(fontSet);
          __glcFree(This);
          return NULL;
	}

	FcCharSetDestroy(This->charSet);
	This->charSet = newCharSet;
      }
    }

    FcFontSetDestroy(fontSet);
  }

  /* The array 'map' will contain the actual character map */
  This->map = __glcArrayCreate(sizeof(__GLCcharMapElement));
  if (!This->map) {
    FcCharSetDestroy(This->charSet);
    __glcFree(This);
    return NULL;
  }

  return This;
}