Ejemplo n.º 1
0
void CMainFrame::OnFileOpen() 
{		
	LPCSTR psFullPathedFilename = InputLoadFileName("",				// LPCSTR psInitialLoadName, 
													"Load Model",	// LPCSTR psCaption,
													Filename_PathOnly(Model_GetFullPrimaryFilename()),	//	"S:\\baseq3\\models\\test\\bonehier",	// LPCSTR psInitialDir, 
													Model_GetSupportedTypesFilter(true)			// LPCSTR psFilter
													);

	if (psFullPathedFilename)
	{
		GetActiveDocument()->OnOpenDocument(psFullPathedFilename);
	}
}
Ejemplo n.º 2
0
void CMainFrame::OnViewScreenshotFile() 
{
	if (Model_Loaded())
	{
		CWaitCursor wait;

		// slightly iffy here, I'm going to assume that the rendering context is still valid from last time.
		// I can't do much else because I need to supply DC shit that I don't have in order to issue an OnDraw
		//	command to do it legally, so f**k it...
		//
		gbTextInhibit = AppVars.bCleanScreenShots;	//true;
		{
			ModelList_Render( g_iScreenWidth, g_iScreenHeight );	// render to back buffer
				
			// generate a filename...
			//
			char sBaseName[MAX_PATH];
			sprintf(sBaseName, Filename_WithoutPath(Filename_PathOnly(Model_GetFullPrimaryFilename())));
			//
			// look for a numbered slot to snapshot to...
			//
			#define NUM_SAVE_SLOTS 1000
			for (int iName=0; iName<NUM_SAVE_SLOTS; iName++)
			{
				char sFilename[MAX_PATH];

				if (iName==NUM_SAVE_SLOTS)
				{
					ErrorBox(va("Couldn't find a free save slot! (tried %d slots)",NUM_SAVE_SLOTS));
				}

				sprintf(sFilename, "c:\\%s_%03d.bmp",sBaseName,iName);

				if (!FileExists(sFilename))
				{
					ScreenShot(sFilename,va("(C) Raven Software %s",GetYearAsString()));					
					BMP_Free();
					break;
				}
			}
		}
		gbTextInhibit = false;
	}
	else
	{
		ErrorBox("No model loaded to work out path from!\n\n( So duhhhh... why try to take a snapshot? )");
	}

	m_splitter.Invalidate(false);
}
Ejemplo n.º 3
0
void CMainFrame::OnModelSaveAs()
{
	LPCSTR psFullPathedFilename = InputSaveFileName(va("%s",Filename_WithoutExt(Model_GetFullPrimaryFilename())),
													"Save Model",	// LPCSTR psCaption,
													Filename_PathOnly(Model_GetFullPrimaryFilename()),	//	"S:\\baseq3\\models\\test\\bonehier",	// LPCSTR psInitialDir, 
													Model_GetSupportedTypesFilter(true),			// LPCSTR psFilter
													".glm"
													);

	if (psFullPathedFilename)
	{
		Model_Save(psFullPathedFilename);
	}

}
Ejemplo n.º 4
0
bool Anims_ReadFile_ANIMATION_CFG(ModelContainer_t *pContainer, LPCSTR psLocalFilename_GLA)
{
	LPCSTR psFilename = va("%s%s/animation.cfg",gamedir,Filename_PathOnly(psLocalFilename_GLA));

	FILE *fHandle = fopen(psFilename,"rt");

	if (fHandle)
	{
		if (LoadAnimationCFG(psFilename, pContainer, fHandle))
		{
			//
		}
		fclose(fHandle);
	}
	/*
	else
	{
		ErrorBox( va("Couldn't open file: %s\n", psFilename));
		return false;
	}
	*/

	return !!(pContainer->SequenceList.size());
}
Ejemplo n.º 5
0
const char *CStringEdPackage::ExtractLanguageFromPath( const char *psFileName )
{
	return Filename_WithoutPath( Filename_PathOnly( psFileName ) );
}