void GameObject::getFishLoot(Loot *fishloot) { fishloot->clear(); uint32 subzone = GetAreaId(); // if subzone loot exist use it if(LootTemplates_Fishing.find(subzone) != LootTemplates_Fishing.end()) FillLoot(fishloot, subzone, LootTemplates_Fishing, NULL); // else use zone loot else FillLoot(fishloot, GetZoneId(), LootTemplates_Fishing, NULL); }
void GameObject::getFishLoot(Loot *fishloot) { uint32 zone = GetZoneId(); FillLoot(fishloot, zone, LootTemplates_Fishing); }