Ejemplo n.º 1
0
CLobbyApp::~CLobbyApp()
{
  m_plas->LogEvent(EVENTLOG_INFORMATION_TYPE, LE_ShuttingDown);
// KG guard with USEAUTH for consistency 
#ifdef USEAUTH
  m_pzas = NULL;
#endif
  m_perfshare.FreeCounters(m_pCounters);
  ZGameInfoClose();
  FreeStaticCoreInfo(); // KGJV #114
  
  //imago, only if we have gameinfoservers to report to
  if (m_cReportServers) {
	  ZGameInfoClose();
	  WSACleanup();
  }
}
Ejemplo n.º 2
0
CFLServer::~CFLServer()
{
  DeleteMission(c_AllMissions);
  m_pcnxn->SetPrivateData(0); // disconnect two-way link between connection and this

  g_pLobbyApp->FreePerServerCounters(m_pCounters);
    
  // make sure all missions on this server are dead
  MissionList::Iterator iter(m_missions);
  while (!iter.End())
  { 
    delete iter.Value();
    iter.Remove(); 
  }
  // KGJV #114
  FreeStaticCoreInfo();
}
Ejemplo n.º 3
0
void CLobbyApp::BuildStaticCoreInfo()
{
	// build the master core list
	// then set coremask for each server
	// 1. get ride of the old list
	FreeStaticCoreInfo();
	// 2. loop thru unpaused servers and build a TList of StaticCoreInfo and the coremask
	ListConnections::Iterator iterCnxn(*GetFMServers().GetConnections());
	TList<StaticCoreInfo*,StaticCoreInfoEquals> CoreList;
	while (!iterCnxn.End())
	{
		CFLServer * pServerT = CFLServer::FromConnection(*iterCnxn.Value());
		if (pServerT) // skip lost/terminating server
		{
			pServerT->SetStaticCoreMask(0); // clear the core mask, not really needed here but it doesnt hurt
			int c = pServerT->GetcStaticCoreInfo();
			if (!pServerT->GetPaused()) // skip paused serveR
				for (int i=0; i<c; i++)
				{
					if (!CoreList.Find(&(pServerT->GetvStaticCoreInfo()[i])))
						CoreList.PushFront(&(pServerT->GetvStaticCoreInfo()[i]));
				}
		}
		iterCnxn.Next();
	}

	// 3. Allocate mem 
	m_cStaticCoreInfo = CoreList.GetCount();
	if (m_cStaticCoreInfo)
		m_vStaticCoreInfo =  new StaticCoreInfo[m_cStaticCoreInfo];
	else
		return; // no core, all done


    // 4. transform the TList into an array

	for (int i = 0; i < m_cStaticCoreInfo; i++)
		Strcpy(m_vStaticCoreInfo[i].cbIGCFile,CoreList[i]->cbIGCFile);
	CoreList.SetEmpty();

	// 5. loop thru unpaused servers and build the coremask
	ListConnections::Iterator iterCnxn2(*GetFMServers().GetConnections());
	while (!iterCnxn2.End())
	{
		CFLServer * pServerT = CFLServer::FromConnection(*iterCnxn2.Value());
		if (pServerT) // skip lost/terminating server
		{
			int c = pServerT->GetcStaticCoreInfo();
			pServerT->SetStaticCoreMask(0); // clear the core mask
			if (!pServerT->GetPaused()) // skip paused server
				for (int i=0; i<c; i++)
				{
					for (int j = 0; j < m_cStaticCoreInfo; j++)
						if (strcmp(pServerT->GetvStaticCoreInfo()[i].cbIGCFile,m_vStaticCoreInfo[j].cbIGCFile) == 0)
							pServerT->SetStaticCoreMask(pServerT->GetStaticCoreMask() | 1<<j);
						
				}
		}
		iterCnxn2.Next();
	}
}