Ejemplo n.º 1
0
void GBASDLRunloop(struct GBAThread* context, struct SDLSoftwareRenderer* renderer) {
	SDL_Event event;

	glEnable(GL_TEXTURE_2D);
	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
	glEnableClientState(GL_VERTEX_ARRAY);
	glVertexPointer(2, GL_INT, 0, _glVertices);
	glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
	glMatrixMode (GL_PROJECTION);
	glLoadIdentity();
	glOrtho(0, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 0, 0, 1);
	while (context->state < THREAD_EXITING) {
		while (SDL_PollEvent(&event)) {
			GBASDLHandleEvent(context, &renderer->events, &event);
#if SDL_VERSION_ATLEAST(2, 0, 0)
			// Event handling can change the size of the screen
			if (renderer->events.windowUpdated) {
				SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
				glViewport(0, 0, renderer->viewportWidth, renderer->viewportHeight);
				renderer->events.windowUpdated = 0;
			}
#endif
		}

		if (GBASyncWaitFrameStart(&context->sync, context->frameskip)) {
			glBindTexture(GL_TEXTURE_2D, renderer->tex);
#ifdef COLOR_16_BIT
#ifdef COLOR_5_6_5
			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, renderer->d.outputBuffer);
#else
			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, renderer->d.outputBuffer);
#endif
#else
			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, GL_RGBA, GL_UNSIGNED_BYTE, renderer->d.outputBuffer);
#endif
			if (context->sync.videoFrameWait) {
				glFlush();
			}
		}
		glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
		GBASyncWaitFrameEnd(&context->sync);
#if SDL_VERSION_ATLEAST(2, 0, 0)
		SDL_GL_SwapWindow(renderer->window);
#else
		SDL_GL_SwapBuffers();
#endif
	}
}
Ejemplo n.º 2
0
void GBASDLRunloop(struct GBAThread* context, struct SDLSoftwareRenderer* renderer) {
	SDL_Event event;

	while (context->state < THREAD_EXITING) {
		while (SDL_PollEvent(&event)) {
			GBASDLHandleEvent(context, &renderer->player, &event);
		}

		if (GBASyncWaitFrameStart(&context->sync)) {
			struct fb_var_screeninfo info;
			ioctl(renderer->fb, FBIOGET_VSCREENINFO, &info);
			info.yoffset = VIDEO_VERTICAL_PIXELS * renderer->odd;
			ioctl(renderer->fb, FBIOPAN_DISPLAY, &info);

			int arg = 0;
			ioctl(renderer->fb, FBIO_WAITFORVSYNC, &arg);

			renderer->odd = !renderer->odd;
			renderer->d.outputBuffer = renderer->base[renderer->odd];
		}
		GBASyncWaitFrameEnd(&context->sync);
	}
}
Ejemplo n.º 3
0
bool GBASDLGLES2Init(struct SDLSoftwareRenderer* renderer) {
#ifdef BUILD_RASPI
	bcm_host_init();
	renderer->display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
	int major, minor;
	if (EGL_FALSE == eglInitialize(renderer->display, &major, &minor)) {
		printf("Failed to initialize EGL");
		return false;
	}

	if (EGL_FALSE == eglBindAPI(EGL_OPENGL_ES_API)) {
		printf("Failed to get GLES API");
		return false;
	}

	const EGLint requestConfig[] = {
		EGL_RED_SIZE, 5,
		EGL_GREEN_SIZE, 5,
		EGL_BLUE_SIZE, 5,
		EGL_ALPHA_SIZE, 1,
		EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
		EGL_NONE
	};

	EGLConfig config;
	EGLint numConfigs;

	if (EGL_FALSE == eglChooseConfig(renderer->display, requestConfig, &config, 1, &numConfigs)) {
		printf("Failed to choose EGL config\n");
		return false;
	}

	const EGLint contextAttributes[] = {
		EGL_CONTEXT_CLIENT_VERSION, 2,
		EGL_NONE
	};

	int dispWidth = 240, dispHeight = 160, adjWidth;
	renderer->context = eglCreateContext(renderer->display, config, EGL_NO_CONTEXT, contextAttributes);
	graphics_get_display_size(0, &dispWidth, &dispHeight);
	adjWidth = dispHeight / 2 * 3;

	DISPMANX_DISPLAY_HANDLE_T display = vc_dispmanx_display_open(0);
	DISPMANX_UPDATE_HANDLE_T update = vc_dispmanx_update_start(0);

	VC_RECT_T destRect = {
		.x = (dispWidth - adjWidth) / 2,
		.y = 0,
		.width = adjWidth,
		.height = dispHeight
	};

	VC_RECT_T srcRect = {
		.x = 0,
		.y = 0,
		.width = 240 << 16,
		.height = 160 << 16
	};

	DISPMANX_ELEMENT_HANDLE_T element = vc_dispmanx_element_add(update, display, 0, &destRect, 0, &srcRect, DISPMANX_PROTECTION_NONE, 0, 0, 0);
	vc_dispmanx_update_submit_sync(update);

	renderer->window.element = element;
	renderer->window.width = dispWidth;
	renderer->window.height = dispHeight;

	renderer->surface = eglCreateWindowSurface(renderer->display, config, &renderer->window, 0);
	if (EGL_FALSE == eglMakeCurrent(renderer->display, renderer->surface, renderer->surface, renderer->context)) {
		return false;
	}
#else
	GBASDLGLCommonInit(renderer);
#endif

	renderer->d.outputBuffer = memalign(16, 256 * 256 * 4);
	renderer->d.outputBufferStride = 256;

	GBAGLES2ContextCreate(&renderer->gl2);
	renderer->gl2.d.user = renderer;
	renderer->gl2.d.lockAspectRatio = renderer->lockAspectRatio;
	renderer->gl2.d.filter = renderer->filter;
	renderer->gl2.d.swap = GBASDLGLCommonSwap;
	renderer->gl2.d.init(&renderer->gl2.d, 0);
	return true;
}

void GBASDLGLES2Runloop(struct GBAThread* context, struct SDLSoftwareRenderer* renderer) {
	SDL_Event event;
	struct VideoBackend* v = &renderer->gl2.d;

	while (context->state < THREAD_EXITING) {
		while (SDL_PollEvent(&event)) {
			GBASDLHandleEvent(context, &renderer->player, &event);
		}

		if (GBASyncWaitFrameStart(&context->sync)) {
			v->postFrame(v, renderer->d.outputBuffer);
		}
		GBASyncWaitFrameEnd(&context->sync);
		v->drawFrame(v);
#ifdef BUILD_RASPI
		eglSwapBuffers(renderer->display, renderer->surface);
#else
		v->swap(v);
#endif
	}
}

void GBASDLGLES2Deinit(struct SDLSoftwareRenderer* renderer) {
	if (renderer->gl2.d.deinit) {
		renderer->gl2.d.deinit(&renderer->gl2.d);
	}
#ifdef BUILD_RASPI
	eglMakeCurrent(renderer->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
	eglDestroySurface(renderer->display, renderer->surface);
	eglDestroyContext(renderer->display, renderer->context);
	eglTerminate(renderer->display);
	bcm_host_deinit();
#elif SDL_VERSION_ATLEAST(2, 0, 0)
	SDL_GL_DeleteContext(renderer->glCtx);
#endif
	free(renderer->d.outputBuffer);
}