void VID_Finish (void) { vid_usevsync = vid_vsync.integer && !cls.timedemo && qglXSwapIntervalSGI; switch(vid.renderpath) { case RENDERPATH_SOFT: if(vidx11_shmevent >= 0) { vidx11_ximage_pos = !vidx11_ximage_pos; vid.softpixels = (unsigned int *) vidx11_ximage[vidx11_ximage_pos]->data; DPSOFTRAST_SetRenderTargets(vid.width, vid.height, vid.softdepthpixels, vid.softpixels, NULL, NULL, NULL); // save mouse motion so we can deal with it later in_mouse_x = 0; in_mouse_y = 0; while(vidx11_shmwait) HandleEvents(); in_mouse_x_save += in_mouse_x; in_mouse_y_save += in_mouse_y; in_mouse_x = 0; in_mouse_y = 0; ++vidx11_shmwait; XShmPutImage(vidx11_display, win, vidx11_gc, vidx11_ximage[!vidx11_ximage_pos], 0, 0, 0, 0, vid.width, vid.height, True); } else { // no buffer switching here, we just flush the renderer DPSOFTRAST_Finish(); XPutImage(vidx11_display, win, vidx11_gc, vidx11_ximage[vidx11_ximage_pos], 0, 0, 0, 0, vid.width, vid.height); } break; case RENDERPATH_GL11: case RENDERPATH_GL13: case RENDERPATH_GL20: case RENDERPATH_GLES1: case RENDERPATH_GLES2: if (vid_usingvsync != vid_usevsync) { vid_usingvsync = vid_usevsync; if (qglXSwapIntervalSGI && qglXSwapIntervalSGI (vid_usevsync)) Con_Print("glXSwapIntervalSGI didn't accept the vid_vsync change, it will take effect on next vid_restart (GLX_SGI_swap_control does not allow turning off vsync)\n"); } if (!vid_hidden) { CHECKGLERROR if (r_speeds.integer == 2 || gl_finish.integer) GL_Finish(); qglXSwapBuffers(vidx11_display, win);CHECKGLERROR } break; case RENDERPATH_D3D9: case RENDERPATH_D3D10: case RENDERPATH_D3D11: break; }
void VID_Finish (void) { qboolean vid_usevsync; // handle changes of the vsync option vid_usevsync = (vid_vsync.integer && !cls.timedemo); if (vid_usingvsync != vid_usevsync) { GLint sync = (vid_usevsync ? 1 : 0); if (qaglSetInteger(context, AGL_SWAP_INTERVAL, &sync) == GL_TRUE) { vid_usingvsync = vid_usevsync; Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated"); } else Con_Printf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate"); } if (!vid_hidden) { if (r_speeds.integer == 2 || gl_finish.integer) GL_Finish(); qaglSwapBuffers(context); } VID_UpdateGamma(false, GAMMA_TABLE_SIZE); if (apple_multithreadedgl.integer) { if (!multithreadedgl) { if(qCGLGetCurrentContext && qCGLEnable && qCGLDisable) { CGLContextObj ctx = qCGLGetCurrentContext(); CGLError e = qCGLEnable(ctx, kCGLCEMPEngine); if(e == kCGLNoError) multithreadedgl = true; else { Con_Printf("WARNING: can't enable multithreaded GL, error %d\n", (int) e); Cvar_SetValueQuick(&apple_multithreadedgl, 0); } } else { Con_Printf("WARNING: can't enable multithreaded GL, CGL functions not present\n"); Cvar_SetValueQuick(&apple_multithreadedgl, 0); } } } else { if (multithreadedgl) { if(qCGLGetCurrentContext && qCGLEnable && qCGLDisable) { CGLContextObj ctx = qCGLGetCurrentContext(); qCGLDisable(ctx, kCGLCEMPEngine); multithreadedgl = false; } } } }