static void
gst_glimage_sink_get_property (GObject * object, guint prop_id,
    GValue * value, GParamSpec * pspec)
{
  GstGLImageSink *glimage_sink;

  g_return_if_fail (GST_IS_GLIMAGE_SINK (object));

  glimage_sink = GST_GLIMAGE_SINK (object);

  switch (prop_id) {
    case ARG_DISPLAY:
      g_value_set_string (value, glimage_sink->display_name);
      break;
    case PROP_FORCE_ASPECT_RATIO:
      g_value_set_boolean (value, glimage_sink->keep_aspect_ratio);
      break;
    case PROP_PIXEL_ASPECT_RATIO:
      gst_value_set_fraction (value, glimage_sink->par_n, glimage_sink->par_d);
      break;
    case PROP_OTHER_CONTEXT:
      g_value_set_object (value, glimage_sink->other_context);
      break;
    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
      break;
  }
}
static void
gst_glimage_sink_set_context (GstElement * element, GstContext * context)
{
  GstGLImageSink *gl_sink = GST_GLIMAGE_SINK (element);

  gst_gl_handle_set_context (element, context, &gl_sink->display);
}
Ejemplo n.º 3
0
static void
gst_glimage_sink_get_property (GObject * object, guint prop_id,
    GValue * value, GParamSpec * pspec)
{
  GstGLImageSink *glimage_sink;

  g_return_if_fail (GST_IS_GLIMAGE_SINK (object));

  glimage_sink = GST_GLIMAGE_SINK (object);

  switch (prop_id) {
    case ARG_DISPLAY:
      g_value_set_string (value, glimage_sink->display_name);
      break;
    case PROP_FORCE_ASPECT_RATIO:
      g_value_set_boolean (value, glimage_sink->keep_aspect_ratio);
      break;
    case PROP_PIXEL_ASPECT_RATIO:
      if (!glimage_sink->par) {
        glimage_sink->par = g_new0 (GValue, 1);
        g_value_init (glimage_sink->par, GST_TYPE_FRACTION);
        gst_value_set_fraction (glimage_sink->par, 1, 1);
      }
      if (!g_value_transform (glimage_sink->par, value))
        g_warning ("Could not transform string to aspect ratio");
      break;
    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
      break;
  }
}
static void
gst_glimage_sink_set_property (GObject * object, guint prop_id,
    const GValue * value, GParamSpec * pspec)
{
  GstGLImageSink *glimage_sink;

  g_return_if_fail (GST_IS_GLIMAGE_SINK (object));

  glimage_sink = GST_GLIMAGE_SINK (object);

  switch (prop_id) {
    case ARG_DISPLAY:
    {
      g_free (glimage_sink->display_name);
      glimage_sink->display_name = g_strdup (g_value_get_string (value));
      break;
    }
    case PROP_CLIENT_RESHAPE_CALLBACK:
    {
      glimage_sink->clientReshapeCallback = g_value_get_pointer (value);
      break;
    }
    case PROP_CLIENT_DRAW_CALLBACK:
    {
      glimage_sink->clientDrawCallback = g_value_get_pointer (value);
      break;
    }
    case PROP_CLIENT_DATA:
    {
      glimage_sink->client_data = g_value_get_pointer (value);
      break;
    }
    case PROP_FORCE_ASPECT_RATIO:
    {
      glimage_sink->keep_aspect_ratio = g_value_get_boolean (value);
      break;
    }
    case PROP_PIXEL_ASPECT_RATIO:
    {
      glimage_sink->par_n = gst_value_get_fraction_numerator (value);
      glimage_sink->par_d = gst_value_get_fraction_denominator (value);
      break;
    }
    case PROP_OTHER_CONTEXT:
    {
      if (glimage_sink->other_context)
        gst_object_unref (glimage_sink->other_context);
      glimage_sink->other_context = g_value_dup_object (value);
      break;
    }
    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
      break;
  }
}
Ejemplo n.º 5
0
static GstFlowReturn
gst_glimage_sink_render (GstBaseSink * bsink, GstBuffer * buf)
{
  GstGLImageSink *glimage_sink = NULL;
  GstGLBuffer *gl_buffer = NULL;

  glimage_sink = GST_GLIMAGE_SINK (bsink);

  GST_INFO ("buffer size: %d", GST_BUFFER_SIZE (buf));

  //is gl
  if (glimage_sink->is_gl) {
    //increment gl buffer ref before storage
    gl_buffer = GST_GL_BUFFER (gst_buffer_ref (buf));
  }
  //is not gl
  else {
    //blocking call
    gl_buffer = gst_gl_buffer_new (glimage_sink->display,
        glimage_sink->width, glimage_sink->height);

    //blocking call
    gst_gl_display_do_upload (glimage_sink->display, gl_buffer->texture,
        glimage_sink->width, glimage_sink->height, GST_BUFFER_DATA (buf));

    //gl_buffer is created in this block, so the gl buffer is already referenced
  }

  if (glimage_sink->window_id != glimage_sink->new_window_id) {
    glimage_sink->window_id = glimage_sink->new_window_id;
    gst_gl_display_set_window_id (glimage_sink->display,
        glimage_sink->window_id);
  }
  //the buffer is cleared when an other comes in
  if (glimage_sink->stored_buffer) {
    gst_buffer_unref (GST_BUFFER_CAST (glimage_sink->stored_buffer));
    glimage_sink->stored_buffer = NULL;
  }
  //store current buffer
  glimage_sink->stored_buffer = gl_buffer;

  //redisplay opengl scene
  if (gl_buffer->texture &&
      gst_gl_display_redisplay (glimage_sink->display,
          gl_buffer->texture, gl_buffer->width, gl_buffer->height,
          glimage_sink->window_width, glimage_sink->window_height,
          glimage_sink->keep_aspect_ratio))
    return GST_FLOW_OK;
  else {
    GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
        GST_GL_DISPLAY_ERR_MSG (glimage_sink->display), (NULL));
    return GST_FLOW_ERROR;
  }
}
Ejemplo n.º 6
0
static void
gst_glimage_sink_set_xwindow_id (GstXOverlay * overlay, gulong window_id)
{
  GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);

  g_return_if_fail (GST_IS_GLIMAGE_SINK (overlay));

  GST_DEBUG ("set_xwindow_id %ld", window_id);

  glimage_sink->new_window_id = window_id;
}
static gboolean
gst_glimage_sink_stop (GstBaseSink * bsink)
{
  GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (bsink);

  if (glimage_sink->pool) {
    gst_object_unref (glimage_sink->pool);
    glimage_sink->pool = NULL;
  }

  return TRUE;
}
Ejemplo n.º 8
0
static void
gst_glimage_sink_set_property (GObject * object, guint prop_id,
    const GValue * value, GParamSpec * pspec)
{
  GstGLImageSink *glimage_sink;

  g_return_if_fail (GST_IS_GLIMAGE_SINK (object));

  glimage_sink = GST_GLIMAGE_SINK (object);

  switch (prop_id) {
    case ARG_DISPLAY:
    {
      g_free (glimage_sink->display_name);
      glimage_sink->display_name = g_strdup (g_value_get_string (value));
      break;
    }
    case PROP_CLIENT_RESHAPE_CALLBACK:
    {
      glimage_sink->clientReshapeCallback = g_value_get_pointer (value);
      break;
    }
    case PROP_CLIENT_DRAW_CALLBACK:
    {
      glimage_sink->clientDrawCallback = g_value_get_pointer (value);
      break;
    }
    case PROP_CLIENT_DATA:
    {
      glimage_sink->client_data = g_value_get_pointer (value);
      break;
    }
    case PROP_FORCE_ASPECT_RATIO:
    {
      glimage_sink->keep_aspect_ratio = g_value_get_boolean (value);
      break;
    }
    case PROP_PIXEL_ASPECT_RATIO:
    {
      g_free (glimage_sink->par);
      glimage_sink->par = g_new0 (GValue, 1);
      g_value_init (glimage_sink->par, GST_TYPE_FRACTION);
      if (!g_value_transform (value, glimage_sink->par)) {
        g_warning ("Could not transform string to aspect ratio");
        gst_value_set_fraction (glimage_sink->par, 1, 1);
      }
      break;
    }
    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
      break;
  }
}
static void
gst_glimage_sink_set_window_handle (GstVideoOverlay * overlay, guintptr id)
{
  GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);
  guintptr window_id = (guintptr) id;

  g_return_if_fail (GST_IS_GLIMAGE_SINK (overlay));

  GST_DEBUG ("set_xwindow_id %" G_GUINT64_FORMAT, (guint64) window_id);

  glimage_sink->new_window_id = window_id;
}
Ejemplo n.º 10
0
static GstFlowReturn
gst_glimage_sink_show_frame (GstVideoSink * vsink, GstBuffer * buf)
{
  GstGLImageSink *glimage_sink;
  GstBuffer *stored_buffer;

  GST_TRACE ("rendering buffer:%p", buf);

  glimage_sink = GST_GLIMAGE_SINK (vsink);

  GST_TRACE ("redisplay texture:%u of size:%ux%u, window size:%ux%u",
      glimage_sink->next_tex, GST_VIDEO_INFO_WIDTH (&glimage_sink->info),
      GST_VIDEO_INFO_HEIGHT (&glimage_sink->info),
      GST_VIDEO_SINK_WIDTH (glimage_sink),
      GST_VIDEO_SINK_HEIGHT (glimage_sink));

  /* Avoid to release the texture while drawing */
  GST_GLIMAGE_SINK_LOCK (glimage_sink);
  glimage_sink->redisplay_texture = glimage_sink->next_tex;
  stored_buffer = glimage_sink->stored_buffer;
  glimage_sink->stored_buffer = gst_buffer_ref (buf);
  GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
  if (stored_buffer)
    gst_buffer_unref (stored_buffer);

  /* Ask the underlying window to redraw its content */
  if (!gst_glimage_sink_redisplay (glimage_sink))
    goto redisplay_failed;

  GST_TRACE ("post redisplay");

  if (g_atomic_int_get (&glimage_sink->to_quit) != 0) {
    GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
        ("%s", gst_gl_context_get_error ()), (NULL));
    gst_gl_upload_release_buffer (glimage_sink->upload);
    return GST_FLOW_ERROR;
  }

  return GST_FLOW_OK;

/* ERRORS */
redisplay_failed:
  {
    gst_gl_upload_release_buffer (glimage_sink->upload);
    GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
        ("%s", gst_gl_context_get_error ()), (NULL));
    return GST_FLOW_ERROR;
  }
}
Ejemplo n.º 11
0
static gboolean
gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps)
{
  GstGLImageSink *glimage_sink;
  gint width;
  gint height;
  gboolean ok;
  gint fps_n, fps_d;
  gint par_n, par_d;
  GstVideoFormat format;
  GstStructure *structure;
  gboolean is_gl;

  GST_DEBUG ("set caps with %" GST_PTR_FORMAT, caps);

  glimage_sink = GST_GLIMAGE_SINK (bsink);

  structure = gst_caps_get_structure (caps, 0);
  if (gst_structure_has_name (structure, "video/x-raw-gl")) {
    is_gl = TRUE;
    format = GST_VIDEO_FORMAT_UNKNOWN;
    ok = gst_structure_get_int (structure, "width", &width);
    ok &= gst_structure_get_int (structure, "height", &height);
  } else {
    is_gl = FALSE;
    ok = gst_video_format_parse_caps (caps, &format, &width, &height);
  }
  ok &= gst_video_parse_caps_framerate (caps, &fps_n, &fps_d);
  ok &= gst_video_parse_caps_pixel_aspect_ratio (caps, &par_n, &par_d);

  if (!ok)
    return FALSE;

  GST_VIDEO_SINK_WIDTH (glimage_sink) = width;
  GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
  glimage_sink->is_gl = is_gl;
  glimage_sink->format = format;
  glimage_sink->width = width;
  glimage_sink->height = height;
  glimage_sink->fps_n = fps_n;
  glimage_sink->fps_d = fps_d;
  glimage_sink->par_n = par_n;
  glimage_sink->par_d = par_d;

  if (!glimage_sink->window_id && !glimage_sink->new_window_id)
    gst_x_overlay_prepare_xwindow_id (GST_X_OVERLAY (glimage_sink));

  return TRUE;
}
static void
gst_glimage_sink_finalize (GObject * object)
{
  GstGLImageSink *glimage_sink;

  g_return_if_fail (GST_IS_GLIMAGE_SINK (object));

  glimage_sink = GST_GLIMAGE_SINK (object);

  g_mutex_clear (&glimage_sink->drawing_lock);

  g_free (glimage_sink->display_name);

  GST_DEBUG ("finalized");
}
Ejemplo n.º 13
0
static void
gst_glimage_sink_finalize (GObject * object)
{
  GstGLImageSink *glimage_sink;

  g_return_if_fail (GST_IS_GLIMAGE_SINK (object));

  glimage_sink = GST_GLIMAGE_SINK (object);

  if (glimage_sink->caps)
    gst_caps_unref (glimage_sink->caps);

  g_free (glimage_sink->display_name);

  GST_DEBUG ("finalized");
}
Ejemplo n.º 14
0
static void
gst_glimage_sink_expose (GstXOverlay * overlay)
{
  GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);

  //redisplay opengl scene
  if (glimage_sink->display && glimage_sink->window_id) {
    
    if (glimage_sink->window_id != glimage_sink->new_window_id) {
      glimage_sink->window_id = glimage_sink->new_window_id;
      gst_gl_display_set_window_id (glimage_sink->display,
          glimage_sink->window_id);
    }

    gst_gl_display_redisplay (glimage_sink->display, 0, 0, 0, 
      glimage_sink->keep_aspect_ratio);
  }
}
Ejemplo n.º 15
0
static GstStateChangeReturn
gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
{
  GstGLImageSink *glimage_sink;
  GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;

  GST_DEBUG ("change state");

  glimage_sink = GST_GLIMAGE_SINK (element);

  switch (transition) {
    case GST_STATE_CHANGE_NULL_TO_READY:
      break;
    case GST_STATE_CHANGE_READY_TO_PAUSED:
      break;
    case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
      break;
    default:
      break;
  }

  ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
  if (ret == GST_STATE_CHANGE_FAILURE)
    return ret;

  switch (transition) {
    case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
      break;
    case GST_STATE_CHANGE_PAUSED_TO_READY:
      gst_glimage_sink_stop (GST_BASE_SINK (glimage_sink));
      glimage_sink->fps_n = 0;
      glimage_sink->fps_d = 1;
      GST_VIDEO_SINK_WIDTH (glimage_sink) = 0;
      GST_VIDEO_SINK_HEIGHT (glimage_sink) = 0;
      break;
    case GST_STATE_CHANGE_READY_TO_NULL:
      break;
    default:
      break;
  }

  return ret;
}
static void
gst_glimage_sink_expose (GstVideoOverlay * overlay)
{
  GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);

  /* redisplay opengl scene */
  if (glimage_sink->display && glimage_sink->window_id) {

    if (glimage_sink->window_id != glimage_sink->new_window_id) {
      GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);

      glimage_sink->window_id = glimage_sink->new_window_id;
      gst_gl_window_set_window_handle (window, glimage_sink->window_id);

      gst_object_unref (window);
    }

    gst_glimage_sink_redisplay (glimage_sink);
  }
}
static gboolean
gst_glimage_sink_query (GstBaseSink * bsink, GstQuery * query)
{
  GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (bsink);
  gboolean res = FALSE;

  switch (GST_QUERY_TYPE (query)) {
    case GST_QUERY_CONTEXT:
    {
      return gst_gl_handle_context_query ((GstElement *) glimage_sink, query,
          &glimage_sink->display);
      break;
    }
    default:
      res = GST_BASE_SINK_CLASS (parent_class)->query (bsink, query);
      break;
  }

  return res;
}
Ejemplo n.º 18
0
static void
gst_glimage_sink_navigation_send_event (GstNavigation * navigation, GstStructure
    * structure)
{
  GstGLImageSink *sink = GST_GLIMAGE_SINK (navigation);
  GstEvent *event = NULL;
  GstPad *pad = NULL;
  GstGLWindow *window = gst_gl_context_get_window (sink->context);
  guint width, height;
  gdouble x, y, xscale, yscale;

  g_return_if_fail (GST_GL_IS_WINDOW (window));

  width = GST_VIDEO_SINK_WIDTH (sink);
  height = GST_VIDEO_SINK_HEIGHT (sink);
  gst_gl_window_get_surface_dimensions (window, &width, &height);

  event = gst_event_new_navigation (structure);

  pad = gst_pad_get_peer (GST_VIDEO_SINK_PAD (sink));
  /* Converting pointer coordinates to the non scaled geometry */
  if (width != GST_VIDEO_SINK_WIDTH (sink) &&
      width != 0 && gst_structure_get_double (structure, "pointer_x", &x)) {
    xscale = (gdouble) GST_VIDEO_SINK_WIDTH (sink) / width;
    gst_structure_set (structure, "pointer_x", G_TYPE_DOUBLE,
        (gdouble) x * xscale, NULL);
  }
  if (height != GST_VIDEO_SINK_HEIGHT (sink) &&
      height != 0 && gst_structure_get_double (structure, "pointer_y", &y)) {
    yscale = (gdouble) GST_VIDEO_SINK_HEIGHT (sink) / height;
    gst_structure_set (structure, "pointer_y", G_TYPE_DOUBLE,
        (gdouble) y * yscale, NULL);
  }


  if (GST_IS_PAD (pad) && GST_IS_EVENT (event))
    gst_pad_send_event (pad, event);

  gst_object_unref (pad);
  gst_object_unref (window);
}
Ejemplo n.º 19
0
static void
gst_glimage_sink_get_times (GstBaseSink * bsink, GstBuffer * buf,
    GstClockTime * start, GstClockTime * end)
{
  GstGLImageSink *glimagesink;

  glimagesink = GST_GLIMAGE_SINK (bsink);

  if (GST_BUFFER_TIMESTAMP_IS_VALID (buf)) {
    *start = GST_BUFFER_TIMESTAMP (buf);
    if (GST_BUFFER_DURATION_IS_VALID (buf))
      *end = *start + GST_BUFFER_DURATION (buf);
    else {
      if (glimagesink->fps_n > 0) {
        *end = *start +
            gst_util_uint64_scale_int (GST_SECOND, glimagesink->fps_d,
            glimagesink->fps_n);
      }
    }
  }
}
Ejemplo n.º 20
0
static gboolean
gst_glimage_sink_query (GstElement * element, GstQuery * query)
{
  GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (element);
  gboolean res = FALSE;

  switch (GST_QUERY_TYPE (query)) {
    case GST_QUERY_CUSTOM:
    {
      GstStructure *structure = gst_query_get_structure (query);
      gst_structure_set (structure, "gstgldisplay", G_TYPE_POINTER,
          glimage_sink->display, NULL);
      res = GST_ELEMENT_CLASS (parent_class)->query (element, query);
      break;
    }
    default:
      res = GST_ELEMENT_CLASS (parent_class)->query (element, query);
      break;
  }

  return res;
}
Ejemplo n.º 21
0
static GstFlowReturn
gst_glimage_sink_prepare (GstBaseSink * bsink, GstBuffer * buf)
{
  GstGLImageSink *glimage_sink;

  glimage_sink = GST_GLIMAGE_SINK (bsink);

  GST_TRACE ("preparing buffer:%p", buf);

  if (GST_VIDEO_SINK_WIDTH (glimage_sink) < 1 ||
      GST_VIDEO_SINK_HEIGHT (glimage_sink) < 1) {
    return GST_FLOW_NOT_NEGOTIATED;
  }

  if (!_ensure_gl_setup (glimage_sink))
    return GST_FLOW_NOT_NEGOTIATED;

  if (!gst_gl_upload_perform_with_buffer (glimage_sink->upload, buf,
          &glimage_sink->next_tex))
    goto upload_failed;

  if (glimage_sink->window_id != glimage_sink->new_window_id) {
    GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);

    glimage_sink->window_id = glimage_sink->new_window_id;
    gst_gl_window_set_window_handle (window, glimage_sink->window_id);

    gst_object_unref (window);
  }

  return GST_FLOW_OK;

upload_failed:
  {
    GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
        ("%s", "Failed to upload buffer"), (NULL));
    return GST_FLOW_ERROR;
  }
}
Ejemplo n.º 22
0
static gboolean
gst_glimage_sink_stop (GstBaseSink * bsink)
{
  GstGLImageSink *glimage_sink;

  GST_DEBUG ("stop");

  glimage_sink = GST_GLIMAGE_SINK (bsink);

  if (glimage_sink->stored_buffer) {
    gst_buffer_unref (GST_BUFFER_CAST (glimage_sink->stored_buffer));
    glimage_sink->stored_buffer = NULL;
  }
  if (glimage_sink->display) {
    g_object_unref (glimage_sink->display);
    glimage_sink->display = NULL;
  }

  glimage_sink->window_id = 0;
  //but do not reset glimage_sink->new_window_id

  return TRUE;
}
Ejemplo n.º 23
0
static void
gst_glimage_sink_set_property (GObject * object, guint prop_id,
    const GValue * value, GParamSpec * pspec)
{
  GstGLImageSink *glimage_sink;

  g_return_if_fail (GST_IS_GLIMAGE_SINK (object));

  glimage_sink = GST_GLIMAGE_SINK (object);

  switch (prop_id) {
    case ARG_DISPLAY:
    {
      g_free (glimage_sink->display_name);
      glimage_sink->display_name = g_strdup (g_value_get_string (value));
      break;
    }
    case PROP_CLIENT_RESHAPE_CALLBACK:
    {
      glimage_sink->clientReshapeCallback = g_value_get_pointer (value);
      break;
    }
    case PROP_CLIENT_DRAW_CALLBACK:
    {
      glimage_sink->clientDrawCallback = g_value_get_pointer (value);
      break;
    }
    case PROP_FORCE_ASPECT_RATIO:
    {
      glimage_sink->keep_aspect_ratio = g_value_get_boolean (value);
      break;
    }
    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
      break;
  }
}
static GstFlowReturn
gst_glimage_sink_render (GstBaseSink * bsink, GstBuffer * buf)
{
  GstGLImageSink *glimage_sink;
  guint tex_id;

  GST_TRACE ("rendering buffer:%p", buf);

  glimage_sink = GST_GLIMAGE_SINK (bsink);

  if (GST_VIDEO_SINK_WIDTH (glimage_sink) < 1 ||
      GST_VIDEO_SINK_HEIGHT (glimage_sink) < 1) {
    return GST_FLOW_NOT_NEGOTIATED;
  }

  if (!_ensure_gl_setup (glimage_sink))
    return GST_FLOW_NOT_NEGOTIATED;

  if (!gst_gl_upload_perform_with_buffer (glimage_sink->upload, buf, &tex_id))
    goto upload_failed;

  if (glimage_sink->window_id != glimage_sink->new_window_id) {
    GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);

    glimage_sink->window_id = glimage_sink->new_window_id;
    gst_gl_window_set_window_handle (window, glimage_sink->window_id);

    gst_object_unref (window);
  }

  GST_TRACE ("redisplay texture:%u of size:%ux%u, window size:%ux%u", tex_id,
      GST_VIDEO_INFO_WIDTH (&glimage_sink->info),
      GST_VIDEO_INFO_HEIGHT (&glimage_sink->info),
      GST_VIDEO_SINK_WIDTH (glimage_sink),
      GST_VIDEO_SINK_HEIGHT (glimage_sink));

  /* Avoid to release the texture while drawing */
  GST_GLIMAGE_SINK_LOCK (glimage_sink);
  glimage_sink->redisplay_texture = tex_id;
  GST_GLIMAGE_SINK_UNLOCK (glimage_sink);

  /* Ask the underlying window to redraw its content */
  if (!gst_glimage_sink_redisplay (glimage_sink))
    goto redisplay_failed;

  GST_TRACE ("post redisplay");

  if (g_atomic_int_get (&glimage_sink->to_quit) != 0) {
    GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
        ("%s", gst_gl_context_get_error ()), (NULL));
    gst_gl_upload_release_buffer (glimage_sink->upload);
    return GST_FLOW_ERROR;
  }

  gst_gl_upload_release_buffer (glimage_sink->upload);
  return GST_FLOW_OK;

/* ERRORS */
redisplay_failed:
  {
    gst_gl_upload_release_buffer (glimage_sink->upload);
    GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
        ("%s", gst_gl_context_get_error ()), (NULL));
    return GST_FLOW_ERROR;
  }

upload_failed:
  {
    GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
        ("%s", "Failed to upload format"), (NULL));
    return FALSE;
  }
}
static gboolean
gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps)
{
  GstGLImageSink *glimage_sink;
  gint width;
  gint height;
  gboolean ok;
  gint par_n, par_d;
  gint display_par_n, display_par_d;
  guint display_ratio_num, display_ratio_den;
  GstVideoInfo vinfo;
  GstStructure *structure;
  GstBufferPool *newpool, *oldpool;

  GST_DEBUG ("set caps with %" GST_PTR_FORMAT, caps);

  glimage_sink = GST_GLIMAGE_SINK (bsink);

  ok = gst_video_info_from_caps (&vinfo, caps);
  if (!ok)
    return FALSE;

  width = GST_VIDEO_INFO_WIDTH (&vinfo);
  height = GST_VIDEO_INFO_HEIGHT (&vinfo);

  if (glimage_sink->tex_id)
    gst_gl_context_del_texture (glimage_sink->context, &glimage_sink->tex_id);
  //FIXME: this texture seems to be never deleted when going to STATE_NULL
  gst_gl_context_gen_texture (glimage_sink->context, &glimage_sink->tex_id,
      GST_VIDEO_INFO_FORMAT (&vinfo), width, height);

  par_n = GST_VIDEO_INFO_PAR_N (&vinfo);
  par_d = GST_VIDEO_INFO_PAR_D (&vinfo);

  if (!par_n)
    par_n = 1;

  /* get display's PAR */
  if (glimage_sink->par_n != 0 && glimage_sink->par_d != 0) {
    display_par_n = glimage_sink->par_n;
    display_par_d = glimage_sink->par_d;
  } else {
    display_par_n = 1;
    display_par_d = 1;
  }

  ok = gst_video_calculate_display_ratio (&display_ratio_num,
      &display_ratio_den, width, height, par_n, par_d, display_par_n,
      display_par_d);

  if (!ok)
    return FALSE;

  GST_TRACE ("PAR: %u/%u DAR:%u/%u", par_n, par_d, display_par_n,
      display_par_d);

  if (height % display_ratio_den == 0) {
    GST_DEBUG ("keeping video height");
    GST_VIDEO_SINK_WIDTH (glimage_sink) = (guint)
        gst_util_uint64_scale_int (height, display_ratio_num,
        display_ratio_den);
    GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
  } else if (width % display_ratio_num == 0) {
    GST_DEBUG ("keeping video width");
    GST_VIDEO_SINK_WIDTH (glimage_sink) = width;
    GST_VIDEO_SINK_HEIGHT (glimage_sink) = (guint)
        gst_util_uint64_scale_int (width, display_ratio_den, display_ratio_num);
  } else {
    GST_DEBUG ("approximating while keeping video height");
    GST_VIDEO_SINK_WIDTH (glimage_sink) = (guint)
        gst_util_uint64_scale_int (height, display_ratio_num,
        display_ratio_den);
    GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
  }
  GST_DEBUG ("scaling to %dx%d", GST_VIDEO_SINK_WIDTH (glimage_sink),
      GST_VIDEO_SINK_HEIGHT (glimage_sink));

  glimage_sink->info = vinfo;

  newpool = gst_gl_buffer_pool_new (glimage_sink->context);
  structure = gst_buffer_pool_get_config (newpool);
  gst_buffer_pool_config_set_params (structure, caps, vinfo.size, 2, 0);
  gst_buffer_pool_set_config (newpool, structure);

  oldpool = glimage_sink->pool;
  /* we don't activate the pool yet, this will be done by downstream after it
   * has configured the pool. If downstream does not want our pool we will
   * activate it when we render into it */
  glimage_sink->pool = newpool;

  /* unref the old sink */
  if (oldpool) {
    /* we don't deactivate, some elements might still be using it, it will
     * be deactivated when the last ref is gone */
    gst_object_unref (oldpool);
  }

  return TRUE;
}
static GstStateChangeReturn
gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
{
  GstGLImageSink *glimage_sink;
  GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;

  GST_DEBUG ("change state");

  glimage_sink = GST_GLIMAGE_SINK (element);

  switch (transition) {
    case GST_STATE_CHANGE_NULL_TO_READY:
      break;
    case GST_STATE_CHANGE_READY_TO_PAUSED:
      g_atomic_int_set (&glimage_sink->to_quit, 0);
      if (!glimage_sink->display) {
        GstGLWindow *window;
        GError *error = NULL;

        if (!gst_gl_ensure_display (glimage_sink, &glimage_sink->display))
          return GST_STATE_CHANGE_FAILURE;

        glimage_sink->context = gst_gl_context_new (glimage_sink->display);
        window = gst_gl_context_get_window (glimage_sink->context);

        if (!glimage_sink->window_id && !glimage_sink->new_window_id)
          gst_video_overlay_prepare_window_handle (GST_VIDEO_OVERLAY
              (glimage_sink));

        if (glimage_sink->window_id != glimage_sink->new_window_id) {
          glimage_sink->window_id = glimage_sink->new_window_id;
          gst_gl_window_set_window_handle (window, glimage_sink->window_id);
        }

        if (!gst_gl_context_create (glimage_sink->context,
                glimage_sink->other_context, &error)) {
          GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND, ("%s",
                  error->message), (NULL));

          if (glimage_sink->display) {
            gst_object_unref (glimage_sink->display);
            glimage_sink->display = NULL;
          }
          gst_object_unref (glimage_sink->context);
          gst_object_unref (window);

          return GST_STATE_CHANGE_FAILURE;
        }

        /* setup callbacks */
        gst_gl_window_set_resize_callback (window,
            GST_GL_WINDOW_RESIZE_CB (gst_glimage_sink_on_resize),
            gst_object_ref (glimage_sink), (GDestroyNotify) gst_object_unref);
        gst_gl_window_set_draw_callback (window,
            GST_GL_WINDOW_CB (gst_glimage_sink_on_draw),
            gst_object_ref (glimage_sink), (GDestroyNotify) gst_object_unref);
        gst_gl_window_set_close_callback (window,
            GST_GL_WINDOW_CB (gst_glimage_sink_on_close),
            gst_object_ref (glimage_sink), (GDestroyNotify) gst_object_unref);

        gst_object_unref (window);
      }
      break;
    case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
      break;
    default:
      break;
  }

  ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
  if (ret == GST_STATE_CHANGE_FAILURE)
    return ret;

  switch (transition) {
    case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
      break;
    case GST_STATE_CHANGE_PAUSED_TO_READY:
    {
      /* mark the redisplay_texture as unavailable (=0)
       * to avoid drawing
       */
      GST_GLIMAGE_SINK_LOCK (glimage_sink);
      glimage_sink->redisplay_texture = 0;
      GST_GLIMAGE_SINK_UNLOCK (glimage_sink);

      if (glimage_sink->upload) {
        gst_object_unref (glimage_sink->upload);
        glimage_sink->upload = NULL;
      }

      glimage_sink->window_id = 0;
      //but do not reset glimage_sink->new_window_id

      if (glimage_sink->pool) {
        gst_buffer_pool_set_active (glimage_sink->pool, FALSE);
        gst_object_unref (glimage_sink->pool);
        glimage_sink->pool = NULL;
      }

      GST_VIDEO_SINK_WIDTH (glimage_sink) = 1;
      GST_VIDEO_SINK_HEIGHT (glimage_sink) = 1;
      if (glimage_sink->context) {
        GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);

        gst_gl_window_send_message (window,
            GST_GL_WINDOW_CB (gst_glimage_sink_cleanup_glthread), glimage_sink);

        gst_gl_window_set_resize_callback (window, NULL, NULL, NULL);
        gst_gl_window_set_draw_callback (window, NULL, NULL, NULL);
        gst_gl_window_set_close_callback (window, NULL, NULL, NULL);

        gst_object_unref (window);
        gst_object_unref (glimage_sink->context);
        glimage_sink->context = NULL;
        gst_object_unref (glimage_sink->display);
        glimage_sink->display = NULL;
      }
      break;
    }
    case GST_STATE_CHANGE_READY_TO_NULL:
      break;
    default:
      break;
  }

  return ret;
}
Ejemplo n.º 27
0
static GstStateChangeReturn
gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
{
  GstGLImageSink *glimage_sink;
  GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;

  GST_DEBUG ("change state");

  glimage_sink = GST_GLIMAGE_SINK (element);

  switch (transition) {
    case GST_STATE_CHANGE_NULL_TO_READY:
      break;
    case GST_STATE_CHANGE_READY_TO_PAUSED:
      if (!glimage_sink->display) {
        gboolean ok = FALSE;
        glimage_sink->display = gst_gl_display_new ();

        /* init opengl context */
        ok = gst_gl_display_create_context (glimage_sink->display, 0);
        if (!ok) {
          GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
              GST_GL_DISPLAY_ERR_MSG (glimage_sink->display), (NULL));

          if (glimage_sink->display) {
            g_object_unref (glimage_sink->display);
            glimage_sink->display = NULL;
          }

          return GST_STATE_CHANGE_FAILURE;
        }
      }
      break;
    case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
      break;
    default:
      break;
  }

  ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
  if (ret == GST_STATE_CHANGE_FAILURE)
    return ret;

  switch (transition) {
    case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
      break;
    case GST_STATE_CHANGE_PAUSED_TO_READY:
    {
      if (glimage_sink->stored_buffer) {
        gst_buffer_unref (GST_BUFFER_CAST (glimage_sink->stored_buffer));
        glimage_sink->stored_buffer = NULL;
      }
      if (glimage_sink->display) {
        g_object_unref (glimage_sink->display);
        glimage_sink->display = NULL;
      }

      glimage_sink->window_id = 0;
      //but do not reset glimage_sink->new_window_id

      glimage_sink->fps_n = 0;
      glimage_sink->fps_d = 1;
      GST_VIDEO_SINK_WIDTH (glimage_sink) = 0;
      GST_VIDEO_SINK_HEIGHT (glimage_sink) = 0;
    }
      break;
    case GST_STATE_CHANGE_READY_TO_NULL:
      break;
    default:
      break;
  }

  return ret;
}
Ejemplo n.º 28
0
static gboolean
gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps)
{
  GstGLImageSink *glimage_sink;
  gint width;
  gint height;
  gboolean ok;
  gint fps_n, fps_d;
  gint par_n, par_d;
  gint display_par_n, display_par_d;
  guint display_ratio_num, display_ratio_den;
  GstVideoFormat format;
  GstStructure *structure;
  gboolean is_gl;

  GST_DEBUG ("set caps with %" GST_PTR_FORMAT, caps);

  glimage_sink = GST_GLIMAGE_SINK (bsink);

  structure = gst_caps_get_structure (caps, 0);
  if (gst_structure_has_name (structure, "video/x-raw-gl")) {
    is_gl = TRUE;
    format = GST_VIDEO_FORMAT_UNKNOWN;
    ok = gst_structure_get_int (structure, "width", &width);
    ok &= gst_structure_get_int (structure, "height", &height);
  } else {
    is_gl = FALSE;
    ok = gst_video_format_parse_caps (caps, &format, &width, &height);

    if (!ok)
      return FALSE;

    /* init colorspace conversion if needed */
    ok = gst_gl_display_init_upload (glimage_sink->display, format,
        width, height, width, height);

    if (!ok) {
      GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
          GST_GL_DISPLAY_ERR_MSG (glimage_sink->display), (NULL));
      return FALSE;
    }
  }

  gst_gl_display_set_client_reshape_callback (glimage_sink->display,
      glimage_sink->clientReshapeCallback);

  gst_gl_display_set_client_draw_callback (glimage_sink->display,
      glimage_sink->clientDrawCallback);

  gst_gl_display_set_client_data (glimage_sink->display,
      glimage_sink->client_data);

  ok &= gst_video_parse_caps_framerate (caps, &fps_n, &fps_d);
  ok &= gst_video_parse_caps_pixel_aspect_ratio (caps, &par_n, &par_d);

  if (!ok)
    return FALSE;

  /* get display's PAR */
  if (glimage_sink->par) {
    display_par_n = gst_value_get_fraction_numerator (glimage_sink->par);
    display_par_d = gst_value_get_fraction_denominator (glimage_sink->par);
  } else {
    display_par_n = 1;
    display_par_d = 1;
  }

  ok = gst_video_calculate_display_ratio (&display_ratio_num,
      &display_ratio_den, width, height, par_n, par_d, display_par_n,
      display_par_d);

  if (!ok)
    return FALSE;

  if (height % display_ratio_den == 0) {
    GST_DEBUG ("keeping video height");
    glimage_sink->window_width = (guint)
        gst_util_uint64_scale_int (height, display_ratio_num,
        display_ratio_den);
    glimage_sink->window_height = height;
  } else if (width % display_ratio_num == 0) {
    GST_DEBUG ("keeping video width");
    glimage_sink->window_width = width;
    glimage_sink->window_height = (guint)
        gst_util_uint64_scale_int (width, display_ratio_den, display_ratio_num);
  } else {
    GST_DEBUG ("approximating while keeping video height");
    glimage_sink->window_width = (guint)
        gst_util_uint64_scale_int (height, display_ratio_num,
        display_ratio_den);
    glimage_sink->window_height = height;
  }
  GST_DEBUG ("scaling to %dx%d",
      glimage_sink->window_width, glimage_sink->window_height);

  GST_VIDEO_SINK_WIDTH (glimage_sink) = width;
  GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
  glimage_sink->is_gl = is_gl;
  glimage_sink->width = width;
  glimage_sink->height = height;
  glimage_sink->fps_n = fps_n;
  glimage_sink->fps_d = fps_d;
  glimage_sink->par_n = par_n;
  glimage_sink->par_d = par_d;

  if (!glimage_sink->window_id && !glimage_sink->new_window_id)
    gst_x_overlay_prepare_xwindow_id (GST_X_OVERLAY (glimage_sink));

  return TRUE;
}
static gboolean
gst_glimage_sink_propose_allocation (GstBaseSink * bsink, GstQuery * query)
{
  GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (bsink);
  GstBufferPool *pool;
  GstStructure *config;
  GstCaps *caps;
  guint size;
  gboolean need_pool;
  GstStructure *gl_context;
  gchar *platform, *gl_apis;
  gpointer handle;

  if (!_ensure_gl_setup (glimage_sink))
    return FALSE;

  gst_query_parse_allocation (query, &caps, &need_pool);

  if (caps == NULL)
    goto no_caps;

  if ((pool = glimage_sink->pool))
    gst_object_ref (pool);

  if (pool != NULL) {
    GstCaps *pcaps;

    /* we had a pool, check caps */
    GST_DEBUG_OBJECT (glimage_sink, "check existing pool caps");
    config = gst_buffer_pool_get_config (pool);
    gst_buffer_pool_config_get_params (config, &pcaps, &size, NULL, NULL);

    if (!gst_caps_is_equal (caps, pcaps)) {
      GST_DEBUG_OBJECT (glimage_sink, "pool has different caps");
      /* different caps, we can't use this pool */
      gst_object_unref (pool);
      pool = NULL;
    }
    gst_structure_free (config);
  }

  if (pool == NULL && need_pool) {
    GstVideoInfo info;

    if (!gst_video_info_from_caps (&info, caps))
      goto invalid_caps;

    GST_DEBUG_OBJECT (glimage_sink, "create new pool");
    pool = gst_gl_buffer_pool_new (glimage_sink->context);

    /* the normal size of a frame */
    size = info.size;

    config = gst_buffer_pool_get_config (pool);
    gst_buffer_pool_config_set_params (config, caps, size, 0, 0);
    if (!gst_buffer_pool_set_config (pool, config))
      goto config_failed;
  }
  /* we need at least 2 buffer because we hold on to the last one */
  gst_query_add_allocation_pool (query, pool, size, 2, 0);

  /* we also support various metadata */
  gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, 0);

  gst_object_unref (pool);

  gl_apis =
      gst_gl_api_to_string (gst_gl_context_get_gl_api (glimage_sink->context));
  platform =
      gst_gl_platform_to_string (gst_gl_context_get_gl_platform
      (glimage_sink->context));
  handle = (gpointer) gst_gl_context_get_gl_context (glimage_sink->context);

  gl_context =
      gst_structure_new ("GstVideoGLTextureUploadMeta", "gst.gl.GstGLContext",
      GST_GL_TYPE_CONTEXT, glimage_sink->context, "gst.gl.context.handle",
      G_TYPE_POINTER, handle, "gst.gl.context.type", G_TYPE_STRING, platform,
      "gst.gl.context.apis", G_TYPE_STRING, gl_apis, NULL);
  gst_query_add_allocation_meta (query,
      GST_VIDEO_GL_TEXTURE_UPLOAD_META_API_TYPE, gl_context);

  g_free (gl_apis);
  g_free (platform);
  gst_structure_free (gl_context);

  return TRUE;

  /* ERRORS */
no_caps:
  {
    GST_DEBUG_OBJECT (bsink, "no caps specified");
    return FALSE;
  }
invalid_caps:
  {
    GST_DEBUG_OBJECT (bsink, "invalid caps specified");
    return FALSE;
  }
config_failed:
  {
    GST_DEBUG_OBJECT (bsink, "failed setting config");
    return FALSE;
  }
}
Ejemplo n.º 30
0
static GstFlowReturn
gst_glimage_sink_render (GstBaseSink * bsink, GstBuffer * buf)
{
  GstGLImageSink *glimage_sink = NULL;
  GstGLBuffer *gl_buffer = NULL;

  glimage_sink = GST_GLIMAGE_SINK (bsink);

  GST_INFO ("buffer size: %d", GST_BUFFER_SIZE (buf));

  //is gl
  if (glimage_sink->is_gl) {
    //increment gl buffer ref before storage
    gl_buffer = GST_GL_BUFFER (gst_buffer_ref (buf));

    //if glimagesink has not the display yet
    if (glimage_sink->display == NULL) {
      glimage_sink->display = g_object_ref (gl_buffer->display);

      gst_gl_display_set_client_reshape_callback (glimage_sink->display,
          glimage_sink->clientReshapeCallback);

      gst_gl_display_set_client_draw_callback (glimage_sink->display,
          glimage_sink->clientDrawCallback);
    }
  }
  //is not gl
  else {
    //if glimagesink has not the display yet
    if (glimage_sink->display == NULL) {
      //create a display
      glimage_sink->display = gst_gl_display_new ();

      //init opengl context
      gst_gl_display_create_context (glimage_sink->display,
          glimage_sink->width, glimage_sink->height, 0);

      //init colorspace conversion if needed
      gst_gl_display_init_upload (glimage_sink->display, glimage_sink->format,
          glimage_sink->width, glimage_sink->height,
          glimage_sink->width, glimage_sink->height);

      gst_gl_display_set_client_reshape_callback (glimage_sink->display,
          glimage_sink->clientReshapeCallback);

      gst_gl_display_set_client_draw_callback (glimage_sink->display,
          glimage_sink->clientDrawCallback);
    }
    //blocking call
    gl_buffer = gst_gl_buffer_new (glimage_sink->display,
        glimage_sink->width, glimage_sink->height);

    //blocking call
    gst_gl_display_do_upload (glimage_sink->display, gl_buffer->texture,
        glimage_sink->width, glimage_sink->height, GST_BUFFER_DATA (buf));

    //gl_buffer is created in this block, so the gl buffer is already referenced
  }

  if (glimage_sink->window_id != glimage_sink->new_window_id) {
    glimage_sink->window_id = glimage_sink->new_window_id;
    gst_gl_display_set_window_id (glimage_sink->display,
        glimage_sink->window_id);
  }

  //the buffer is cleared when an other comes in
  if (glimage_sink->stored_buffer) {
    gst_buffer_unref (GST_BUFFER_CAST (glimage_sink->stored_buffer));
    glimage_sink->stored_buffer = NULL;
  }
  //store current buffer
  glimage_sink->stored_buffer = gl_buffer;

  //redisplay opengl scene
  if (gl_buffer->texture &&
      gst_gl_display_redisplay (glimage_sink->display,
          gl_buffer->texture, gl_buffer->width, gl_buffer->height, 
          glimage_sink->keep_aspect_ratio))
    return GST_FLOW_OK;
  else
    return GST_FLOW_UNEXPECTED;
}