Ejemplo n.º 1
0
/****************************************************************************
 * Restore GX to 2D mode drawing
 ***************************************************************************/
void ReSetup_GX(void)
{
	// channel control
	GX_SetNumChans(1);
	GX_SetChanCtrl(GX_COLOR0A0,GX_DISABLE,GX_SRC_REG,GX_SRC_VTX,GX_LIGHTNULL,GX_DF_NONE,GX_AF_NONE);

	// texture gen.
	GX_SetNumTexGens(1);
	GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
	// texture environment
	GX_SetNumTevStages(1);
	GX_SetNumIndStages(0);
	GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
	GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
	GX_SetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
	GX_SetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_1_4);
	GX_SetTevKAlphaSel(GX_TEVSTAGE0, GX_TEV_KASEL_1);
	GX_SetTevDirect(GX_TEVSTAGE0);
	// swap table
	GX_SetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
	GX_SetTevSwapModeTable(GX_TEV_SWAP1, GX_CH_RED, GX_CH_RED, GX_CH_RED, GX_CH_ALPHA);
	GX_SetTevSwapModeTable(GX_TEV_SWAP2, GX_CH_GREEN, GX_CH_GREEN, GX_CH_GREEN, GX_CH_ALPHA);
	GX_SetTevSwapModeTable(GX_TEV_SWAP3, GX_CH_BLUE, GX_CH_BLUE, GX_CH_BLUE, GX_CH_ALPHA);
	// alpha compare and blend mode
	GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
	GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET);
}
Ejemplo n.º 2
0
void drawInit()
{
	Mtx44 GXprojection2D;
	Mtx GXmodelView2D;

	// Reset various parameters from gfx plugin
	GX_SetCoPlanar(GX_DISABLE);
	GX_SetClipMode(GX_CLIP_ENABLE);
//	GX_SetScissor(0,0,vmode->fbWidth,vmode->efbHeight);
	GX_SetAlphaCompare(GX_ALWAYS,0,GX_AOP_AND,GX_ALWAYS,0);

	guMtxIdentity(GXmodelView2D);
	GX_LoadTexMtxImm(GXmodelView2D,GX_TEXMTX0,GX_MTX2x4);
	GX_LoadPosMtxImm(GXmodelView2D,GX_PNMTX0);
	guOrtho(GXprojection2D, 0, 479, 0, 639, 0, 700);
	GX_LoadProjectionMtx(GXprojection2D, GX_ORTHOGRAPHIC);
//	GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);

	GX_SetZMode(GX_DISABLE,GX_ALWAYS,GX_TRUE);

	GX_ClearVtxDesc();
	GX_SetVtxDesc(GX_VA_PTNMTXIDX, GX_PNMTX0);
	GX_SetVtxDesc(GX_VA_TEX0MTXIDX, GX_TEXMTX0);
	GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
	GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
	GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
	//set vertex attribute formats here
	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_F32, 0);
	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);

	//enable textures
	GX_SetNumChans (1);
	GX_SetNumTexGens (1);
	GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);

	GX_SetNumTevStages (1);
	GX_SetTevOrder (GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
	GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);

	//set blend mode
	GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR); //Fix src alpha
	GX_SetColorUpdate(GX_ENABLE);
//	GX_SetAlphaUpdate(GX_ENABLE);
//	GX_SetDstAlpha(GX_DISABLE, 0xFF);
	//set cull mode
	GX_SetCullMode (GX_CULL_NONE);
}
Ejemplo n.º 3
0
void Textbox::SetupGX(const BannerResources& resources) const
{
	GX_ClearVtxDesc();
	GX_InvVtxCache();

	GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
	GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
	GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);

	// channel control
	GX_SetNumChans(1);
	GX_SetChanCtrl(GX_COLOR0A0,GX_DISABLE,GX_SRC_REG,GX_SRC_VTX,GX_LIGHTNULL,GX_DF_NONE,GX_AF_NONE);

	// texture gen.
	GX_SetNumTexGens(1);
	GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
	// texture environment
	GX_SetNumTevStages(1);
	GX_SetNumIndStages(0);
	GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
	GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
	GX_SetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
	GX_SetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_1_4);
	GX_SetTevKAlphaSel(GX_TEVSTAGE0, GX_TEV_KASEL_1);
	GX_SetTevDirect(GX_TEVSTAGE0);
	// swap table
	GX_SetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
	GX_SetTevSwapModeTable(GX_TEV_SWAP1, GX_CH_RED, GX_CH_RED, GX_CH_RED, GX_CH_ALPHA);
	GX_SetTevSwapModeTable(GX_TEV_SWAP2, GX_CH_GREEN, GX_CH_GREEN, GX_CH_GREEN, GX_CH_ALPHA);
	GX_SetTevSwapModeTable(GX_TEV_SWAP3, GX_CH_BLUE, GX_CH_BLUE, GX_CH_BLUE, GX_CH_ALPHA);
	// alpha compare and blend mode
	GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
	GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET);

	if(header->material_index < resources.materials.size())
	{
		const Material::Header *matHead = resources.materials[header->material_index]->GetHeader();
		if(!matHead)
			return;

		//GX_SetFog(0, 0.0f, 0.0f, 0.0f, 0.0f, (GXColor){0xff, 0xff, 0xff, 0xff});
		GX_SetTevSwapModeTable(0, 0, 1, 2, 3);
		//GX_SetZTexture(0, 0x11, 0);
		GX_SetNumChans(1 );
		GX_SetChanCtrl(4, 0, 0, 1, 0, 0, 2);
		GX_SetChanCtrl(5, 0, 0, 0, 0, 0, 2);
		GX_SetNumTexGens(1);
		GX_SetTexCoordGen2(0, 1, 4, 0x3c, 0, 0x7D);
		GX_SetNumIndStages(0);
		GX_SetBlendMode(1, 4, 5, 0xf);
		GX_SetNumTevStages(2);
		GX_SetTevDirect(0);
		GX_SetTevDirect(1);
		GX_SetTevSwapMode(0, 0, 0);
		GX_SetTevSwapMode(1, 0, 0);
		GX_SetTevOrder(0, 0, 0, 0xff);

		for( int i = 0; i < 2; i++ )
		{
			// Devkitppc_r27 internal compiler error
			//GX_SetTevColor(i + 1, (GXColor){ LIMIT(matHead->color_regs[i].r, 0, 0xFF),
			//								 LIMIT(matHead->color_regs[i].g, 0, 0xFF),
			//								 LIMIT(matHead->color_regs[i].b, 0, 0xFF),
			//								 LIMIT(matHead->color_regs[i].a, 0, 0xFF) });
											 
			u8 r = (u8) LIMIT(matHead->color_regs[i].r, 0, 0xFF);
			u8 g = (u8) LIMIT(matHead->color_regs[i].g, 0, 0xFF);
			u8 b = (u8) LIMIT(matHead->color_regs[i].b, 0, 0xFF);
			u8 a = (u8) LIMIT(matHead->color_regs[i].a, 0, 0xFF);
			GX_SetTevColor((u8) (i + 1), (GXColor){r,g,b,a});
		}

		GX_SetTevColorIn(0, 2, 4, 8, 0xf);
		GX_SetTevAlphaIn(0, 1, 2, 4, 7);
		GX_SetTevColorOp(0, 0, 0, 0, 1, 0);
		GX_SetTevAlphaOp(0, 0, 0, 0, 1, 0);
		GX_SetTevOrder(1, 0xff, 0xff, 4);
		GX_SetTevColorIn(1, 0xf, 0, 0xa, 0xf);
		GX_SetTevAlphaIn(1, 7, 0,  5, 7);
		GX_SetTevColorOp(1, 0, 0, 0, 1, 0);
		GX_SetTevAlphaOp(1, 0, 0, 0, 1, 0);
	}
}