Ejemplo n.º 1
0
void SV_ClearLastLevel(void)
{
	Menu_Reset();
	Z_TagFree(TAG_G_ALLOC);
	Z_TagFree(TAG_UI_ALLOC);
	G_FreeRoffs();
	R_ModelFree();
	Music_Free();
	Sys_IORequestQueueClear();
	AS_FreePartial();
	G_ASPreCacheFree();
	Ghoul2InfoArray_Free();
	G2_FreeRag();
	ClearAllNavStructures();
	ClearModelsAlreadyDone();
	CL_FreeServerCommands();
	CL_FreeReliableCommands();
	CM_Free();
	ShaderEntryPtrs_Clear();

	numVehicles = 0;

	if (svs.clients)
	{
		SV_FreeClient( svs.clients );
	}
}
Ejemplo n.º 2
0
/*
=================
ShutdownGame
=================
*/
void ShutdownGame( void ) {
	gi.Printf ("==== ShutdownGame ====\n");

	gi.Printf ("... ICARUS_Shutdown\n");
	ICARUS_Shutdown ();	//Shut ICARUS down

	gi.Printf ("... Reference Tags Cleared\n");
	TAG_Init();	//Clear the reference tags

	gi.Printf ("... Navigation Data Cleared\n");
	NAV_Shutdown();

	// write all the client session data so we can get it back
	G_WriteSessionData();

/*
Ghoul2 Insert Start
*/
	gi.Printf ("... Ghoul2 Models Shutdown\n");
	for (int i=0; i<MAX_GENTITIES; i++)
	{
		gi.G2API_CleanGhoul2Models(g_entities[i].ghoul2);
	}
/*
Ghoul2 Insert End
*/
	G_ASPreCacheFree();
}