Ejemplo n.º 1
0
void GScr_SpawnHelicopter()
{
  const char *type;
  const char *model;
  gentity_t *newent;
  gentity_t *ownerent;
  vec3_t rotation;
  vec3_t position;

  ownerent = Scr_GetEntity(0);

  if ( !ownerent->client )
  {
    Scr_ParamError(0, "Owner entity is not a player");
  }
  Scr_GetVector(1, position);
  Scr_GetVector(2, rotation);
  type = Scr_GetString(3);
  model = Scr_GetString(4);

  newent = G_Spawn();

  Scr_SetString((unsigned short*)&newent->constClassname, (unsigned short)stringIndex.script_vehicle);

  newent->r.currentOrigin[0] = position[0];
  newent->r.currentOrigin[1] = position[1];
  newent->r.currentOrigin[2] = position[2];
  newent->r.currentAngles[0] = rotation[0];
  newent->r.currentAngles[1] = rotation[1];
  newent->r.currentAngles[2] = rotation[2];

  G_SpawnHelicopter(newent, ownerent, type, model);

  Scr_AddEntity(newent);
}
Ejemplo n.º 2
0
gentity_s* spawnHelicopter(gentity_s* owner, const vec3_t origin, const vec3_t angles, const char* type, const char* model)
{
	FUNCTION;
	TTY_Write("G_SpawnStaticEntity\n");
	gentity_s* vehicle = G_SpawnStaticEntity(0x3E, 0x10, "vehicle");
	VectorCopy(origin, vehicle->r.currentOrigin);
	VectorCopy(angles, vehicle->r.currentAngles);
	TTY_Write("Scr_SetString\n");
	Scr_SetString(&vehicle->classname, scr_const->script_vehicle);
	TTY_Write("G_SpawnHelicopter\n");
	G_SpawnHelicopter(vehicle, owner, type, model);
	Scr_AddEntity(SCRIPTINSTANCE_SERVER, vehicle);
	return vehicle;
}