Ejemplo n.º 1
0
/*
==================
G_LeaveTeam
==================
*/
void G_LeaveTeam( gentity_t *self )
{
	team_t    team = self->client->pers.teamSelection;
	gentity_t *ent;
	int       i;

	if ( team == TEAM_ALIENS )
	{
		G_RemoveFromSpawnQueue( &level.alienSpawnQueue, self->client->ps.clientNum );
	}
	else if ( team == TEAM_HUMANS )
	{
		G_RemoveFromSpawnQueue( &level.humanSpawnQueue, self->client->ps.clientNum );
	}
	else
	{
		if ( self->client->sess.spectatorState == SPECTATOR_FOLLOW )
		{
			G_StopFollowing( self );
		}

		return;
	}

	// stop any following clients
	G_StopFromFollowing( self );

	G_Vote( self, team, qfalse );
	self->suicideTime = 0;

	for ( i = 0; i < level.num_entities; i++ )
	{
		ent = &g_entities[ i ];

		if ( !ent->inuse )
		{
			continue;
		}

		if ( ent->client && ent->client->pers.connected == CON_CONNECTED )
		{
			// cure poison
			if ( ent->client->ps.stats[ STAT_STATE ] & SS_POISONED &&
			     ent->client->lastPoisonClient == self )
			{
				ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED;
			}
		}
		else if ( ent->s.eType == ET_MISSILE && ent->r.ownerNum == self->s.number )
		{
			G_FreeEntity( ent );
		}
	}

	// cut all relevant zap beams
	G_ClearPlayerZapEffects( self );

	G_namelog_update_score( self->client );
}
Ejemplo n.º 2
0
void G_LeaveTeam( gentity_t *self )
{
	team_t    team = (team_t) self->client->pers.team;
	gentity_t *ent;
	int       i;

#ifdef UNREALARENA
	if ( TEAM_Q == team || TEAM_U == team )
#else
	if ( TEAM_ALIENS == team || TEAM_HUMANS == team )
#endif
	{
		G_RemoveFromSpawnQueue( &level.team[ team ].spawnQueue, self->client->ps.clientNum );
	}
	else
	{
		if ( self->client->sess.spectatorState == SPECTATOR_FOLLOW )
		{
			G_StopFollowing( self );
		}

		return;
	}

	// stop any following clients
	G_StopFromFollowing( self );

	G_Vote( self, team, false );
#ifndef UNREALARENA
	self->suicideTime = 0;
#endif

	for ( i = 0; i < level.num_entities; i++ )
	{
		ent = &g_entities[ i ];

		if ( !ent->inuse )
		{
			continue;
		}

		if ( ent->client && ent->client->pers.connected == CON_CONNECTED )
		{
#ifndef UNREALARENA
			// cure poison
			if ( ( ent->client->ps.stats[ STAT_STATE ] & SS_POISONED ) &&
			     ent->client->lastPoisonClient == self )
			{
				ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED;
			}
#endif
		}
		else if ( ent->s.eType == entityType_t::ET_MISSILE && ent->r.ownerNum == self->s.number )
		{
			G_FreeEntity( ent );
		}
	}

	// cut all relevant zap beams
	G_ClearPlayerZapEffects( self );

	Beacon::DeleteTags( self );
	Beacon::RemoveOrphaned( self->s.number );

	G_namelog_update_score( self->client );
}