Ejemplo n.º 1
0
/*
* Cmd_ChaseCam_f
*/
void Cmd_ChaseCam_f( edict_t *ent ) {
	bool team_only;
	const char *arg1;

	if( ent->s.team != TEAM_SPECTATOR && !ent->r.client->teamstate.is_coach ) {
		G_Teams_JoinTeam( ent, TEAM_SPECTATOR );
		if( !CheckFlood( ent, false ) ) { // prevent 'joined spectators' spam
			G_PrintMsg( NULL, "%s%s joined the %s%s team.\n", ent->r.client->netname,
						S_COLOR_WHITE, GS_TeamName( ent->s.team ), S_COLOR_WHITE );
		}
	}

	// & 1 = scorelead
	// & 2 = powerups
	// & 4 = objectives
	// & 8 = fragger

	if( ent->r.client->teamstate.is_coach && GS_TeamBasedGametype() ) {
		team_only = true;
	} else {
		team_only = false;
	}

	arg1 = trap_Cmd_Argv( 1 );

	if( trap_Cmd_Argc() < 2 ) {
		G_ChasePlayer( ent, NULL, team_only, 0 );
	} else if( !Q_stricmp( arg1, "auto" ) ) {
		G_PrintMsg( ent, "Chasecam mode is 'auto'. It will follow the score leader when no powerup nor flag is carried.\n" );
		G_ChasePlayer( ent, NULL, team_only, 7 );
	} else if( !Q_stricmp( arg1, "carriers" ) ) {
		G_PrintMsg( ent, "Chasecam mode is 'carriers'. It will switch to flag or powerup carriers when any of these items is picked up.\n" );
		G_ChasePlayer( ent, NULL, team_only, 6 );
	} else if( !Q_stricmp( arg1, "powerups" ) ) {
		G_PrintMsg( ent, "Chasecam mode is 'powerups'. It will switch to powerup carriers when any of these items is picked up.\n" );
		G_ChasePlayer( ent, NULL, team_only, 2 );
	} else if( !Q_stricmp( arg1, "objectives" ) ) {
		G_PrintMsg( ent, "Chasecam mode is 'objectives'. It will switch to objectives carriers when any of these items is picked up.\n" );
		G_ChasePlayer( ent, NULL, team_only, 4 );
	} else if( !Q_stricmp( arg1, "score" ) ) {
		G_PrintMsg( ent, "Chasecam mode is 'score'. It will always follow the player with the best score.\n" );
		G_ChasePlayer( ent, NULL, team_only, 1 );
	} else if( !Q_stricmp( arg1, "fragger" ) ) {
		G_PrintMsg( ent, "Chasecam mode is 'fragger'. The last fragging player will be followed.\n" );
		G_ChasePlayer( ent, NULL, team_only, 8 );
	} else if( !Q_stricmp( arg1, "help" ) ) {
		G_PrintMsg( ent, "Chasecam modes:\n" );
		G_PrintMsg( ent, "- 'auto': Chase the score leader unless there's an objective carrier or a powerup carrier.\n" );
		G_PrintMsg( ent, "- 'carriers': User has pov control unless there's an objective carrier or a powerup carrier.\n" );
		G_PrintMsg( ent, "- 'objectives': User has pov control unless there's an objective carrier.\n" );
		G_PrintMsg( ent, "- 'powerups': User has pov control unless there's a flag carrier.\n" );
		G_PrintMsg( ent, "- 'score': Always follow the score leader. User has no pov control.\n" );
		G_PrintMsg( ent, "- 'none': Disable chasecam.\n" );
		return;
	} else {
		G_ChasePlayer( ent, arg1, team_only, 0 );
	}

	G_Teams_LeaveChallengersQueue( ent );
}
Ejemplo n.º 2
0
/*
* Cmd_Spec_f
*/
void Cmd_Spec_f( edict_t *ent ) {
	if( ent->s.team == TEAM_SPECTATOR && !ent->r.client->queueTimeStamp ) {
		G_PrintMsg( ent, "You are already a spectator.\n" );
		return;
	}

	G_SpectatorMode( ent );
	G_Teams_LeaveChallengersQueue( ent );
}
Ejemplo n.º 3
0
/*
* Cmd_ChaseCam_f
*/
void Cmd_ChaseCam_f( edict_t *ent )
{
	qboolean team_only;

	if( ent->s.team != TEAM_SPECTATOR && !ent->r.client->teamstate.is_coach )
	{
		G_Teams_JoinTeam( ent, TEAM_SPECTATOR );
		G_PrintMsg( NULL, "%s%s joined the %s%s team.\n", ent->r.client->netname,
			S_COLOR_WHITE, GS_TeamName( ent->s.team ), S_COLOR_WHITE );
	}

	// & 1 = scorelead
	// & 2 = powerups
	// & 4 = flags

	if( ent->r.client->teamstate.is_coach && GS_TeamBasedGametype() )
		team_only = qtrue;
	else 
		team_only = qfalse;

	if( trap_Cmd_Argc() < 2 )
	{
		G_ChasePlayer( ent, NULL, team_only, 0 );
	}
	else if( !Q_stricmp( trap_Cmd_Argv( 1 ), "auto" ) )
	{
		G_PrintMsg( ent, "Chasecam mode is 'auto'. It will follow the score leader when no powerup nor flag is carried.\n" );
		G_ChasePlayer( ent, NULL, team_only, 7 );
	}
	else if( !Q_stricmp( trap_Cmd_Argv( 1 ), "carriers" ) )
	{
		G_PrintMsg( ent, "Chasecam mode is 'carriers'. It will switch to flag or powerup carriers when any of these items is picked up.\n" );
		G_ChasePlayer( ent, NULL, team_only, 6 );
	}
	else if( !Q_stricmp( trap_Cmd_Argv( 1 ), "powerups" ) )
	{
		G_PrintMsg( ent, "Chasecam mode is 'powerups'. It will switch to powerup carriers when any of these items is picked up.\n" );
		G_ChasePlayer( ent, NULL, team_only, 2 );
	}
	else if( !Q_stricmp( trap_Cmd_Argv( 1 ), "objectives" ) )
	{
		G_PrintMsg( ent, "Chasecam mode is 'objectives'. It will switch to objectives carriers when any of these items is picked up.\n" );
		G_ChasePlayer( ent, NULL, team_only, 4 );
	}
	else if( !Q_stricmp( trap_Cmd_Argv( 1 ), "score" ) )
	{
		G_PrintMsg( ent, "Chasecam mode is 'score'. It will always follow the highest fragger.\n" );
		G_ChasePlayer( ent, NULL, team_only, 1 );
	}
	else if( !Q_stricmp( trap_Cmd_Argv( 1 ), "help" ) )
	{
		G_PrintMsg( ent, "Chasecam modes:\n" );
		G_PrintMsg( ent, "- 'auto': Chase the score leader unless there's an objective carrier or a powerup carrier.\n" );
		G_PrintMsg( ent, "- 'carriers': User has pov control unless there's an objective carrier or a powerup carrier.\n" );
		G_PrintMsg( ent, "- 'objectives': User has pov control unless there's an objective carrier.\n" );
		G_PrintMsg( ent, "- 'powerups': User has pov control unless there's a flag carrier.\n" );
		G_PrintMsg( ent, "- 'score': Always follow the score leader. User has no pov control.\n" );
		G_PrintMsg( ent, "- 'none': Disable chasecam.\n" );
		return;
	}
	else
	{
		G_ChasePlayer( ent, trap_Cmd_Argv( 1 ), team_only, 0 );
	}

	G_Teams_LeaveChallengersQueue( ent );
}