void PhaseData::SendPhaseMaskToPlayer() { // Server side update uint32 const phasemask = GetCurrentPhasemask(); if (player->GetPhaseMask() == phasemask) return; player->SetPhaseMask(phasemask, false); if (player->IsVisible()) player->UpdateObjectVisibility(); }
void PhaseData::SendPhaseMaskToPlayer() { // Server side update uint32 const phasemask = GetCurrentPhasemask(); if (player->GetPhaseMask() == phasemask) return; player->SetPhaseMask(phasemask, false); if (player->IsInWorld()) player->UpdateVisibilityAndView(); }