void SetUp()
  {
    basePath = GetDllDir() + L"locales\\";
    ::CreateDirectoryW(basePath.c_str(), NULL);

    WriteLocale(basePath, L"en", "[general]\nfoo=bar\n[x]\nx=y\n");
    WriteLocale(basePath, L"es-ES", "[general]\n#comment=nada\nfoo=esbar");
    WriteLocale(basePath, L"ru", "[general]\ntrash\nfoo=\xD1\x82\xD0\xB5\xD1\x81\xD1\x82\n");
  }
Ejemplo n.º 2
0
Dictionary::Dictionary(const std::wstring& locale)
{
  std::wstring basePath = GetDllDir() + L"locales\\";

  // Always load base locale first - that's our fallback
  ReadDictionary(basePath, baseLocale);

  // Now try to load by full locale code
  if (locale != baseLocale && !ReadDictionary(basePath, locale))
  {
    // Fall back to short locale name
    size_t pos = locale.find(L'-');
    if (pos != std::wstring::npos && locale.compare(0, pos, baseLocale) != 0)
      ReadDictionary(basePath, locale.substr(0, pos));
  }
}
Ejemplo n.º 3
0
std::wstring HtmlFolderPath()
{
  return GetDllDir() + L"html\\templates\\";
}