BOOL NetworkPrefs2Gadgets ( struct NetPEditor_DATA *data ) { NNSET(data->netped_deviceString, MUIA_String_Contents, (IPTR)GetDevice()); NNSET(data->netped_IPString, MUIA_String_Contents, (IPTR)GetIP()); NNSET(data->netped_maskString, MUIA_String_Contents, (IPTR)GetMask()); NNSET(data->netped_gateString, MUIA_String_Contents, (IPTR)GetGate()); NNSET(data->netped_DNSString[0], MUIA_String_Contents, (IPTR)GetDNS(0)); NNSET(data->netped_DNSString[1], MUIA_String_Contents, (IPTR)GetDNS(1)); NNSET(data->netped_hostString, MUIA_String_Contents, (IPTR)GetHost()); NNSET(data->netped_domainString, MUIA_String_Contents, (IPTR)GetDomain()); NNSET(data->netped_DHCPState, MUIA_Cycle_Active, (IPTR)GetDHCP()); NNSET(data->netped_Autostart, MUIA_Selected, (IPTR)GetAutostart()); return TRUE; }
void BattlegroundSA::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* invoker /*= NULL*/) { if (GameObject* go = obj->ToGameObject()) { switch (go->GetGoType()) { case GAMEOBJECT_TYPE_GOOBER: if (invoker) if (eventId == BG_SA_EVENT_TITAN_RELIC_ACTIVATED) TitanRelicActivated(invoker->ToPlayer()); break; case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING: { if (GateInfo const* gate = GetGate(obj->GetEntry())) { uint8 gateId = gate->GateId; // damaged if (eventId == go->GetGOInfo()->building.damagedEvent) { GateStatus[gateId] = BG_SA_GATE_DAMAGED; if (Creature* c = obj->FindNearestCreature(NPC_WORLD_TRIGGER, 500.0f)) SendChatMessage(c, gate->DamagedText, invoker); PlaySoundToAll(Attackers == TEAM_ALLIANCE ? SOUND_WALL_ATTACKED_ALLIANCE : SOUND_WALL_ATTACKED_HORDE); } // destroyed else if (eventId == go->GetGOInfo()->building.destroyedEvent) { GateStatus[gate->GateId] = BG_SA_GATE_DESTROYED; _gateDestroyed = true; if (gateId < 5) DelObject(gateId + 14); if (Creature* c = obj->FindNearestCreature(NPC_WORLD_TRIGGER, 500.0f)) SendChatMessage(c, gate->DestroyedText, invoker); PlaySoundToAll(Attackers == TEAM_ALLIANCE ? SOUND_WALL_DESTROYED_ALLIANCE : SOUND_WALL_DESTROYED_HORDE); bool rewardHonor = true; switch (gateId) { case BG_SA_GREEN_GATE: if (GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; case BG_SA_BLUE_GATE: if (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; case BG_SA_RED_GATE: if (GateStatus[BG_SA_PURPLE_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; case BG_SA_PURPLE_GATE: if (GateStatus[BG_SA_RED_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; default: break; } if (invoker) { if (Unit* unit = invoker->ToUnit()) { if (Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself()) { UpdatePlayerScore(player, SCORE_DESTROYED_WALL, 1); if (rewardHonor) UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(1)); } } } } else break; UpdateWorldState(gate->WorldState, GateStatus[gateId]); } break; } default: break; } } }