Ejemplo n.º 1
0
static HSHIPFRAG
MatchSupportShip (MENU_STATE *pMS)
{
	POINT *pship_pos;
	HSHIPFRAG hStarShip, hNextShip;

	for (hStarShip = GetHeadLink (&GLOBAL (built_ship_q)),
			pship_pos = (POINT*)pMS->flash_frame0;
			hStarShip; hStarShip = hNextShip, ++pship_pos)
	{
		SHIP_FRAGMENT *StarShipPtr;

		StarShipPtr = LockShipFrag (&GLOBAL (built_ship_q), hStarShip);

		if (pship_pos->x == pMS->first_item.x
				&& pship_pos->y == pMS->first_item.y)
		{
			UnlockShipFrag (&GLOBAL (built_ship_q), hStarShip);
			return hStarShip;
		}

		hNextShip = _GetSuccLink (StarShipPtr);
		UnlockShipFrag (&GLOBAL (built_ship_q), hStarShip);
	}

	return 0;
}
Ejemplo n.º 2
0
static HSTARSHIP
MatchSupportShip (PMENU_STATE pMS)
{
	PPOINT pship_pos;
	HSTARSHIP hStarShip, hNextShip;

	for (hStarShip = GetHeadLink (&GLOBAL (built_ship_q)),
			pship_pos = (PPOINT)pMS->flash_frame0;
			hStarShip; hStarShip = hNextShip, ++pship_pos)
	{
		SHIP_FRAGMENTPTR StarShipPtr;

		StarShipPtr = (SHIP_FRAGMENTPTR)LockStarShip (
				&GLOBAL (built_ship_q), hStarShip);

		if (pship_pos->x == pMS->first_item.x
				&& pship_pos->y == pMS->first_item.y)
		{
			UnlockStarShip (&GLOBAL (built_ship_q), hStarShip);
			return hStarShip;
		}

		hNextShip = _GetSuccLink (StarShipPtr);
		UnlockStarShip (&GLOBAL (built_ship_q), hStarShip);
	}

	return 0;
}
Ejemplo n.º 3
0
static bool
GenerateColony_initNpcs (SOLARSYS_STATE *solarSys)
{
	HIPGROUP hGroup;

	GLOBAL (BattleGroupRef) = GET_GAME_STATE_32 (COLONY_GRPOFFS0);
	if (GLOBAL (BattleGroupRef) == 0)
	{
		CloneShipFragment (URQUAN_SHIP,
				&GLOBAL (npc_built_ship_q), 0);
		GLOBAL (BattleGroupRef) = PutGroupInfo (GROUPS_ADD_NEW, 1);
		ReinitQueue (&GLOBAL (npc_built_ship_q));
		SET_GAME_STATE_32 (COLONY_GRPOFFS0, GLOBAL (BattleGroupRef));
	}

	GenerateDefault_initNpcs (solarSys);

	if (GLOBAL (BattleGroupRef)
			&& (hGroup = GetHeadLink (&GLOBAL (ip_group_q))))
	{
		IP_GROUP *GroupPtr;

		GroupPtr = LockIpGroup (&GLOBAL (ip_group_q), hGroup);
		GroupPtr->task = IN_ORBIT;
		GroupPtr->sys_loc = 0 + 1; /* orbitting colony */
		GroupPtr->dest_loc = 0 + 1; /* orbitting colony */
		GroupPtr->loc.x = 0;
		GroupPtr->loc.y = 0;
		GroupPtr->group_counter = 0;
		UnlockIpGroup (&GLOBAL (ip_group_q), hGroup);
	}

	return true;
}
Ejemplo n.º 4
0
static SHIP_FRAGMENT *
LockSupportShip (ROSTER_STATE *rosterState, HSHIPFRAG *phFrag)
{
	const POINT *pship_pos;
	HSHIPFRAG hStarShip, hNextShip;

	// Lookup the current escort's location in the unsorted points list
	// to find the original escort index
	for (hStarShip = GetHeadLink (&GLOBAL (built_ship_q)),
			pship_pos = ship_pos;
			hStarShip; hStarShip = hNextShip, ++pship_pos)
	{
		SHIP_FRAGMENT *StarShipPtr;

		StarShipPtr = LockShipFrag (&GLOBAL (built_ship_q), hStarShip);

		if (pointsEqual (*pship_pos, rosterState->curShipPt))
		{
			*phFrag = hStarShip;
			return StarShipPtr;
		}

		hNextShip = _GetSuccLink (StarShipPtr);
		UnlockShipFrag (&GLOBAL (built_ship_q), hStarShip);
	}

	return NULL;
}
Ejemplo n.º 5
0
SPECIES_ID
ShipIdStrToIndex (const char *shipIdStr)
{
	HMASTERSHIP hStarShip;
	HMASTERSHIP hNextShip;
	SPECIES_ID result = NO_ID;

	for (hStarShip = GetHeadLink (&master_q);
			hStarShip != 0; hStarShip = hNextShip)
	{
		MASTER_SHIP_INFO *MasterPtr;

		MasterPtr = LockMasterShip (&master_q, hStarShip);
		hNextShip = _GetSuccLink (MasterPtr);

		if (strcmp (shipIdStr, MasterPtr->ShipInfo.idStr) == 0)
		{
			result = MasterPtr->SpeciesID;
			UnlockMasterShip (&master_q, hStarShip);
			break;
		}

		UnlockMasterShip (&master_q, hStarShip);
	}

	return result;
}
Ejemplo n.º 6
0
/*
 * Returns the number of ships of the specified race among the
 * escort ships.
 */
COUNT
CountEscortShips (COUNT race)
{
	HFLEETINFO hFleet;
	HSHIPFRAG hStarShip, hNextShip;
	COUNT result = 0;

	hFleet = GetStarShipFromIndex (&GLOBAL (avail_race_q), race);
	if (!hFleet)
		return 0;

	for (hStarShip = GetHeadLink (&GLOBAL (built_ship_q)); hStarShip;
			hStarShip = hNextShip)
	{
		BYTE ship_type;
		SHIP_FRAGMENT *StarShipPtr;

		StarShipPtr = LockShipFrag (&GLOBAL (built_ship_q), hStarShip);
		hNextShip = _GetSuccLink (StarShipPtr);
		ship_type = StarShipPtr->race_id;
		UnlockShipFrag (&GLOBAL (built_ship_q), hStarShip);

		if (ship_type == race)
			result++;
	}
	return result;
}
Ejemplo n.º 7
0
BYTE
NameCaptain (QUEUE *pQueue, SPECIES_ID SpeciesID)
{
	BYTE name_index;
	HLINK hStarShip;

	assert (GetLinkSize (pQueue) == sizeof (STARSHIP) ||
			GetLinkSize (pQueue) == sizeof (SHIP_FRAGMENT));

	do
	{
		HLINK hNextShip;

		name_index = PickCaptainName ();
		for (hStarShip = GetHeadLink (pQueue); hStarShip;
				hStarShip = hNextShip)
		{
			SHIP_BASE *ShipPtr;
			BYTE test_name_index = -1;

			ShipPtr = (SHIP_BASE *) LockLink (pQueue, hStarShip);
			hNextShip = _GetSuccLink (ShipPtr);
			if (ShipPtr->SpeciesID == SpeciesID)
				test_name_index = ShipPtr->captains_name_index;
			UnlockLink (pQueue, hStarShip);
			
			if (name_index == test_name_index)
				break;
		}
	} while (hStarShip /* name matched another ship */);

	return name_index;
}
Ejemplo n.º 8
0
static bool
GenerateZoqFotPik_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world)
{
	if (matchWorld (solarSys, world, 0, MATCH_PLANET))
	{
		if (ActivateStarShip (ZOQFOTPIK_SHIP, SPHERE_TRACKING))
		{
			PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
			ReinitQueue (&GLOBAL (ip_group_q));
			assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

			if (GET_GAME_STATE (ZOQFOT_DISTRESS))
			{
				CloneShipFragment (BLACK_URQUAN_SHIP,
						&GLOBAL (npc_built_ship_q), 0);

				GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
				SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
				InitCommunication (BLACKURQ_CONVERSATION);

				if (GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD))
					return true;

				if (GetHeadLink (&GLOBAL (npc_built_ship_q)))
				{
					GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
					ReinitQueue (&GLOBAL (npc_built_ship_q));
					GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
					return true;
				}
			}

			CloneShipFragment (ZOQFOTPIK_SHIP, &GLOBAL (npc_built_ship_q),
					INFINITE_FLEET);

			GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
			SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
			InitCommunication (ZOQFOTPIK_CONVERSATION);

			if (!(GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)))
			{
				GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
				ReinitQueue (&GLOBAL (npc_built_ship_q));
				GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
			}

			return true;
		}

		LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
		solarSys->PlanetSideFrame[1] =
				CaptureDrawable (LoadGraphic (RUINS_MASK_PMAP_ANIM));
		solarSys->SysInfo.PlanetInfo.DiscoveryString =
				CaptureStringTable (LoadStringTable (RUINS_STRTAB));
	}

	GenerateDefault_generateOrbital (solarSys, world);
	return true;
}
Ejemplo n.º 9
0
static bool
GenerateSaMatra_reinitNpcs (SOLARSYS_STATE *solarSys)
{
	BOOLEAN GuardEngaged;
	HIPGROUP hGroup;
	HIPGROUP hNextGroup;

	GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
	EncounterGroup = 0;
	EncounterRace = -1;
			// Do not want guards to chase the player
	
	GuardEngaged = FALSE;
	for (hGroup = GetHeadLink (&GLOBAL (ip_group_q));
			hGroup; hGroup = hNextGroup)
	{
		IP_GROUP *GroupPtr;

		GroupPtr = LockIpGroup (&GLOBAL (ip_group_q), hGroup);
		hNextGroup = _GetSuccLink (GroupPtr);

		if (GET_GAME_STATE (URQUAN_MESSED_UP))
		{
			GroupPtr->task &= REFORM_GROUP;
			GroupPtr->task |= FLEE | IGNORE_FLAGSHIP;
			GroupPtr->dest_loc = 0;
		}
		else if (GroupPtr->task & REFORM_GROUP)
		{
			// REFORM_GROUP was set in ipdisp.c:ip_group_collision
			// during a collision with the flagship.
			GroupPtr->task &= ~REFORM_GROUP;
			GroupPtr->group_counter = 0;

			GuardEngaged = TRUE;
		}

		UnlockIpGroup (&GLOBAL (ip_group_q), hGroup);
	}

	if (GuardEngaged)
	{
		COUNT angle;
		POINT org;

		org = planetOuterLocation (4);
		angle = ARCTAN (GLOBAL (ip_location.x) - org.x,
				GLOBAL (ip_location.y) - org.y);
		GLOBAL (ip_location.x) = org.x + COSINE (angle, 3000);
		GLOBAL (ip_location.y) = org.y + SINE (angle, 3000);
		XFormIPLoc (&GLOBAL (ip_location),
				&GLOBAL (ShipStamp.origin), TRUE);
	}

	(void) solarSys;
	return true;
}
Ejemplo n.º 10
0
static void
init_probe (void)
{
	BYTE b0, b1, b2, b3;
	HSTARSHIP hStarShip;

	b0 = GET_GAME_STATE (URQUAN_PROBE_GRPOFFS0);
	b1 = GET_GAME_STATE (URQUAN_PROBE_GRPOFFS1);
	b2 = GET_GAME_STATE (URQUAN_PROBE_GRPOFFS2);
	b3 = GET_GAME_STATE (URQUAN_PROBE_GRPOFFS3);
	GLOBAL (BattleGroupRef) = MAKE_DWORD (
			MAKE_WORD (b0, b1), MAKE_WORD (b2, b3)
			);
	if (GLOBAL (BattleGroupRef) == 0)
	{
		CloneShipFragment (URQUAN_PROBE_SHIP,
				&GLOBAL (npc_built_ship_q), 0);

		GLOBAL (BattleGroupRef) = PutGroupInfo (~0L, 1);
		b0 = LOBYTE (LOWORD (GLOBAL (BattleGroupRef)));
		b1 = HIBYTE (LOWORD (GLOBAL (BattleGroupRef)));
		b2 = LOBYTE (HIWORD (GLOBAL (BattleGroupRef)));
		b3 = HIBYTE (HIWORD (GLOBAL (BattleGroupRef)));
		SET_GAME_STATE (URQUAN_PROBE_GRPOFFS0, b0);
		SET_GAME_STATE (URQUAN_PROBE_GRPOFFS1, b1);
		SET_GAME_STATE (URQUAN_PROBE_GRPOFFS2, b2);
		SET_GAME_STATE (URQUAN_PROBE_GRPOFFS3, b3);
	}

	if (!GET_GAME_STATE (PROBE_MESSAGE_DELIVERED)
			&& GetGroupInfo (GLOBAL (BattleGroupRef), (BYTE)~0)
			&& (hStarShip = GetHeadLink (
					&GLOBAL (npc_built_ship_q)
					)))
	{
		SHIP_FRAGMENTPTR FragPtr;

		FragPtr = (SHIP_FRAGMENTPTR)LockStarShip (
				&GLOBAL (npc_built_ship_q), hStarShip
				);
		SET_GROUP_MISSION (FragPtr, IN_ORBIT);
		SET_GROUP_LOC (FragPtr, 2 + 1); /* orbitting earth */
		SET_GROUP_DEST (FragPtr, 2 + 1); /* orbitting earth */
		FragPtr->ShipInfo.loc.x = FragPtr->ShipInfo.loc.y = 0;
		FragPtr->ShipInfo.group_counter = 0;
		UnlockStarShip (
				&GLOBAL (npc_built_ship_q), hStarShip
				);
	}
}
Ejemplo n.º 11
0
HLINK
GetStarShipFromIndex (QUEUE *pShipQ, COUNT Index)
{
	HLINK hStarShip, hNextShip;

	for (hStarShip = GetHeadLink (pShipQ);
			Index > 0 && hStarShip; hStarShip = hNextShip, --Index)
	{
		LINK *StarShipPtr;

		StarShipPtr = LockLink (pShipQ, hStarShip);
		hNextShip = _GetSuccLink (StarShipPtr);
		UnlockLink (pShipQ, hStarShip);
	}

	return (hStarShip);
}
Ejemplo n.º 12
0
HSTARSHIP
GetStarShipFromIndex (PQUEUE pShipQ, COUNT Index)
{
	HSTARSHIP hStarShip, hNextShip;

	for (hStarShip = GetHeadLink (pShipQ);
			Index > 0 && hStarShip; hStarShip = hNextShip, --Index)
	{
		STARSHIPPTR StarShipPtr;

		StarShipPtr = LockStarShip (pShipQ, hStarShip);
		hNextShip = _GetSuccLink (StarShipPtr);
		UnlockStarShip (pShipQ, hStarShip);
	}

	return (hStarShip);
}
Ejemplo n.º 13
0
BYTE
NameCaptain (PQUEUE pQueue, STARSHIPPTR StarShipPtr)
{
	BYTE name_index;
	HSTARSHIP hStarShip;

	do
	{
		HSTARSHIP hNextShip;

		name_index = PickCaptainName ();
		for (hStarShip = GetHeadLink (pQueue); hStarShip; hStarShip = hNextShip)
		{
			STARSHIPPTR TestShipPtr;

			TestShipPtr = LockStarShip (pQueue, hStarShip);
			hNextShip = _GetSuccLink (TestShipPtr);
			if (TestShipPtr->RaceResIndex == StarShipPtr->RaceResIndex)
			{
				BOOLEAN SameName;

				if (LOBYTE (GLOBAL (CurrentActivity)) == SUPER_MELEE)
					SameName = (BOOLEAN)(
							name_index == TestShipPtr->captains_name_index
							);
				else
					SameName = (BOOLEAN)(
							name_index == StarShipCaptain (TestShipPtr)
							);

				if (SameName)
				{
					UnlockStarShip (pQueue, hStarShip);
					break;
				}
			}
			UnlockStarShip (pQueue, hStarShip);
		}
	} while (hStarShip);

	return (name_index);
}
Ejemplo n.º 14
0
// Returns the <index>th available ship in the queue.
static HSTARSHIP
MeleeShipByUsedIndex (const QUEUE *queue, COUNT index)
{
	HSTARSHIP hShip;
	HSTARSHIP hNextShip;
	
	for (hShip = GetHeadLink (queue); hShip != 0; hShip = hNextShip)
	{
		STARSHIP *StarShipPtr = LockStarShip (queue, hShip);
		if ((StarShipPtr->SpeciesID != NO_ID) && index-- == 0)
		{
			UnlockStarShip (queue, hShip);
			break;
		}
		hNextShip = _GetSuccLink (StarShipPtr);
		UnlockStarShip (queue, hShip);
	}

	return hShip;
}
Ejemplo n.º 15
0
void
clearEscorts (void)
{
	HSHIPFRAG hStarShip, hNextShip;

	for (hStarShip = GetHeadLink (&GLOBAL (built_ship_q));
			hStarShip; hStarShip = hNextShip)
	{
		SHIP_FRAGMENT *StarShipPtr;

		StarShipPtr = LockShipFrag (&GLOBAL (built_ship_q), hStarShip);
		hNextShip = _GetSuccLink (StarShipPtr);
		UnlockShipFrag (&GLOBAL (built_ship_q), hStarShip);

		RemoveQueue (&GLOBAL (built_ship_q), hStarShip);
		FreeShipFrag (&GLOBAL (built_ship_q), hStarShip);
	}

	DeltaSISGauges (UNDEFINED_DELTA, UNDEFINED_DELTA, UNDEFINED_DELTA);
}
Ejemplo n.º 16
0
COUNT
GetIndexFromStarShip (QUEUE *pShipQ, HLINK hStarShip)
{
	COUNT Index;

	Index = 0;
	while (hStarShip != GetHeadLink (pShipQ))
	{
		HLINK hNextShip;
		LINK *StarShipPtr;

		StarShipPtr = LockLink (pShipQ, hStarShip);
		hNextShip = _GetPredLink (StarShipPtr);
		UnlockLink (pShipQ, hStarShip);

		hStarShip = hNextShip;
		++Index;
	}

	return Index;
}
Ejemplo n.º 17
0
COUNT
GetIndexFromStarShip (PQUEUE pShipQ, HSTARSHIP hStarShip)
{
	COUNT Index;

	Index = 0;
	while (hStarShip != GetHeadLink (pShipQ))
	{
		HSTARSHIP hNextShip;
		STARSHIPPTR StarShipPtr;

		StarShipPtr = LockStarShip (pShipQ, hStarShip);
		hNextShip = _GetPredLink (StarShipPtr);
		UnlockStarShip (pShipQ, hStarShip);

		hStarShip = hNextShip;
		++Index;
	}

	return (Index);
}
Ejemplo n.º 18
0
void
activateAllShips (void)
{
	HFLEETINFO hStarShip, hNextShip;
	
	for (hStarShip = GetHeadLink (&GLOBAL (avail_race_q));
			hStarShip != NULL; hStarShip = hNextShip)
	{
		FLEET_INFO *FleetPtr;

		FleetPtr = LockFleetInfo (&GLOBAL (avail_race_q), hStarShip);
		hNextShip = _GetSuccLink (FleetPtr);

		if (FleetPtr->icons != NULL)
				// Skip the Ur-Quan probe.
		{
			FleetPtr->allied_state = GOOD_GUY;
		}

		UnlockFleetInfo (&GLOBAL (avail_race_q), hStarShip);
	}
}
Ejemplo n.º 19
0
/*
 * Returns the total value of all the ships escorting the SIS.
 */
COUNT
CalculateEscortsWorth (void)
{
	COUNT ShipCost[] =
	{
		RACE_SHIP_COST
	};
	COUNT total = 0;
	HSHIPFRAG hStarShip, hNextShip;

	for (hStarShip = GetHeadLink (&GLOBAL (built_ship_q));
			hStarShip; hStarShip = hNextShip)
	{
		SHIP_FRAGMENT *StarShipPtr;

		StarShipPtr = LockShipFrag (&GLOBAL (built_ship_q), hStarShip);
		hNextShip = _GetSuccLink (StarShipPtr);
		total += ShipCost[StarShipPtr->race_id];
		UnlockShipFrag (&GLOBAL (built_ship_q), hStarShip);
	}
	return total;
}
Ejemplo n.º 20
0
static COUNT
GetRaceQueueValue (const QUEUE *queue) {
	COUNT result;
	HSTARSHIP hBattleShip, hNextShip;

	result = 0;
	for (hBattleShip = GetHeadLink (queue);
			hBattleShip != 0; hBattleShip = hNextShip)
	{
		STARSHIP *StarShipPtr = LockStarShip (queue, hBattleShip);
		hNextShip = _GetSuccLink (StarShipPtr);
		
		if (StarShipPtr->SpeciesID == NO_ID)
			continue;  // Not active any more.

		result += StarShipPtr->ship_cost;

		UnlockStarShip (queue, hBattleShip);
	}

	return result;
}
Ejemplo n.º 21
0
// Count the ships which can be built by the player.
static COUNT
GetAvailableRaceCount (void)
{
	COUNT Index;
	HFLEETINFO hStarShip, hNextShip;

	Index = 0;
	for (hStarShip = GetHeadLink (&GLOBAL (avail_race_q));
			hStarShip; hStarShip = hNextShip)
	{
		FLEET_INFO *FleetPtr;

		FleetPtr = LockFleetInfo (&GLOBAL (avail_race_q), hStarShip);
		if (FleetPtr->allied_state == GOOD_GUY)
			++Index;

		hNextShip = _GetSuccLink (FleetPtr);
		UnlockFleetInfo (&GLOBAL (avail_race_q), hStarShip);
	}

	return Index;
}
Ejemplo n.º 22
0
/*
 * Remove a number of escort ships of the specified race (if present).
 * Returns the number of escort ships removed.
 */
COUNT
RemoveSomeEscortShips (COUNT race, COUNT count)
{
	HSHIPFRAG hStarShip;
	HSHIPFRAG hNextShip;

	if (count == 0)
		return 0;

	for (hStarShip = GetHeadLink (&GLOBAL (built_ship_q)); hStarShip;
			hStarShip = hNextShip)
	{
		BOOLEAN RemoveShip;
		SHIP_FRAGMENT *StarShipPtr;

		StarShipPtr = LockShipFrag (&GLOBAL (built_ship_q), hStarShip);
		hNextShip = _GetSuccLink (StarShipPtr);
		RemoveShip = (StarShipPtr->race_id == race);
		UnlockShipFrag (&GLOBAL (built_ship_q), hStarShip);

		if (RemoveShip)
		{
			RemoveQueue (&GLOBAL (built_ship_q), hStarShip);
			FreeShipFrag (&GLOBAL (built_ship_q), hStarShip);
			count--;
			if (count == 0)
				break;
		}
	}
	
	if (count > 0)
	{
		// Update the display.
		DeltaSISGauges (UNDEFINED_DELTA, UNDEFINED_DELTA, UNDEFINED_DELTA);
	}

	return count;
}
Ejemplo n.º 23
0
// Returns the <index>th ship in the queue, or 0 if it is not available.
static HSTARSHIP
MeleeShipByQueueIndex (const QUEUE *queue, COUNT index)
{
	HSTARSHIP hShip;
	HSTARSHIP hNextShip;
	
	for (hShip = GetHeadLink (queue); hShip != 0; hShip = hNextShip)
	{
		STARSHIP *StarShipPtr = LockStarShip (queue, hShip);
		if (StarShipPtr->index == index)
		{
			hNextShip = hShip;
			if (StarShipPtr->SpeciesID == NO_ID)
				hShip = 0;
			UnlockStarShip (queue, hNextShip);
			break;
		}
		hNextShip = _GetSuccLink (StarShipPtr);
		UnlockStarShip (queue, hShip);
	}

	return hShip;
}
Ejemplo n.º 24
0
void
showSpheres (void)
{
	HFLEETINFO hStarShip, hNextShip;
	
	for (hStarShip = GetHeadLink (&GLOBAL (avail_race_q));
			hStarShip != NULL; hStarShip = hNextShip)
	{
		FLEET_INFO *FleetPtr;

		FleetPtr = LockFleetInfo (&GLOBAL (avail_race_q), hStarShip);
		hNextShip = _GetSuccLink (FleetPtr);

		if ((FleetPtr->actual_strength != INFINITE_RADIUS) &&
				(FleetPtr->known_strength != FleetPtr->actual_strength))
		{
			FleetPtr->known_strength = FleetPtr->actual_strength;
			FleetPtr->known_loc = FleetPtr->loc;
		}

		UnlockFleetInfo (&GLOBAL (avail_race_q), hStarShip);
	}
}
Ejemplo n.º 25
0
static HFLEETINFO
GetAvailableRaceFromIndex (BYTE Index)
{
	HFLEETINFO hStarShip, hNextShip;

	for (hStarShip = GetHeadLink (&GLOBAL (avail_race_q));
			hStarShip; hStarShip = hNextShip)
	{
		FLEET_INFO *FleetPtr;

		FleetPtr = LockFleetInfo (&GLOBAL (avail_race_q), hStarShip);
		if (FleetPtr->allied_state == GOOD_GUY && Index-- == 0)
		{
			UnlockFleetInfo (&GLOBAL (avail_race_q), hStarShip);
			return hStarShip;
		}

		hNextShip = _GetSuccLink (FleetPtr);
		UnlockFleetInfo (&GLOBAL (avail_race_q), hStarShip);
	}

	return 0;
}
Ejemplo n.º 26
0
/* Set the crew and captain's name on the first fully-crewed escort
 * ship of race 'which_ship' */
int
SetEscortCrewComplement (COUNT which_ship, COUNT crew_level, BYTE captain)
{
	HFLEETINFO hFleet;
	FLEET_INFO *TemplatePtr;
	HSHIPFRAG hStarShip, hNextShip;
	SHIP_FRAGMENT *StarShipPtr = 0;
	int Index;

	hFleet = GetStarShipFromIndex (&GLOBAL (avail_race_q), which_ship);
	if (!hFleet)
		return -1;
	TemplatePtr = LockFleetInfo (&GLOBAL (avail_race_q), hFleet);

	/* Find first ship of which_ship race */
	for (hStarShip = GetHeadLink (&GLOBAL (built_ship_q)), Index = 0;
			hStarShip; hStarShip = hNextShip, ++Index)
	{
		StarShipPtr = LockShipFrag (&GLOBAL (built_ship_q), hStarShip);
		hNextShip = _GetSuccLink (StarShipPtr);
		if (which_ship == StarShipPtr->race_id &&
				StarShipPtr->crew_level == TemplatePtr->crew_level)
			break; /* found one */
		UnlockShipFrag (&GLOBAL (built_ship_q), hStarShip);
	}
	if (hStarShip)
	{
		StarShipPtr->crew_level = crew_level;
		StarShipPtr->captains_name_index = captain;
		UnlockShipFrag (&GLOBAL (built_ship_q), hStarShip);
	}
	else
		Index = -1;

	UnlockFleetInfo (&GLOBAL (avail_race_q), hFleet);
	return Index;
}
Ejemplo n.º 27
0
HSHIPFRAG
GetEscortByStarShipIndex (COUNT index)
{
	HSHIPFRAG hStarShip;
	HSHIPFRAG hNextShip;
	SHIP_FRAGMENT *StarShipPtr;

	for (hStarShip = GetHeadLink (&GLOBAL (built_ship_q));
			hStarShip; hStarShip = hNextShip)
	{
		StarShipPtr = LockShipFrag (&GLOBAL (built_ship_q), hStarShip);

		if (StarShipPtr->index == index)
		{
			UnlockShipFrag (&GLOBAL (built_ship_q), hStarShip);
			break;
		}

		hNextShip = _GetSuccLink (StarShipPtr);
		UnlockShipFrag (&GLOBAL (built_ship_q), hStarShip);
	}

	return hStarShip;
}
Ejemplo n.º 28
0
// Returns TRUE if the broadcaster has been successfully activated,
// and FALSE otherwise.
static BOOLEAN
UseCaster (void)
{
	if (LOBYTE (GLOBAL (CurrentActivity)) == IN_HYPERSPACE)
	{
		if (GET_GAME_STATE (ARILOU_SPACE_SIDE) <= 1)
		{
			SET_GAME_STATE (USED_BROADCASTER, 1);
			return TRUE;
		}
		return FALSE;
	}

	if (LOBYTE (GLOBAL (CurrentActivity)) != IN_INTERPLANETARY
			|| !playerInSolarSystem ())
		return FALSE;

	if (playerInPlanetOrbit ()
			&& matchWorld (pSolarSysState, pSolarSysState->pOrbitalDesc,
				1, MATCH_PLANET)
			&& CurStarDescPtr->Index == CHMMR_DEFINED
			&& !GET_GAME_STATE (CHMMR_UNLEASHED))
	{
		// In orbit around the Chenjesu/Mmrnmhrm home planet.
		NextActivity |= CHECK_LOAD;  /* fake a load game */
		GLOBAL (CurrentActivity) |= START_ENCOUNTER;

		EncounterGroup = 0;
		PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
		ReinitQueue (&GLOBAL (ip_group_q));
		assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

		SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
		SaveSolarSysLocation ();
		return TRUE;
	}

	{
		BOOLEAN FoundIlwrath;
		HIPGROUP hGroup;

		FoundIlwrath = (CurStarDescPtr->Index == ILWRATH_DEFINED)
				&& ActivateStarShip (ILWRATH_SHIP, SPHERE_TRACKING);
				// In the Ilwrath home system and they are alive?

		if (!FoundIlwrath &&
				(hGroup = GetHeadLink (&GLOBAL (ip_group_q))))
		{
			// Is an Ilwrath ship in the system?
			IP_GROUP *GroupPtr;

			GroupPtr = LockIpGroup (&GLOBAL (ip_group_q), hGroup);
			FoundIlwrath = (GroupPtr->race_id == ILWRATH_SHIP);
			UnlockIpGroup (&GLOBAL (ip_group_q), hGroup);
		}

		if (FoundIlwrath)
		{
			NextActivity |= CHECK_LOAD; /* fake a load game */
			GLOBAL (CurrentActivity) |= START_ENCOUNTER;

			EncounterGroup = 0;
			PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
			ReinitQueue (&GLOBAL (ip_group_q));
			assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

			if (CurStarDescPtr->Index == ILWRATH_DEFINED)
			{
				// Ilwrath home system.
				SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 4);
			}
			else
			{
				// Ilwrath ship.
				SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 5);
			}
			
			if (playerInPlanetOrbit ())
				SaveSolarSysLocation ();
			return TRUE;
		}
	}

	return FALSE;
}
Ejemplo n.º 29
0
static DeviceStatus
InvokeDevice (BYTE which_device)
{
	BYTE val;

	switch (which_device)
	{
		case ROSY_SPHERE_DEVICE:
			val = GET_GAME_STATE (ULTRON_CONDITION);
			if (val)
			{
				SET_GAME_STATE (ULTRON_CONDITION, val + 1);
				SET_GAME_STATE (ROSY_SPHERE_ON_SHIP, 0);
				SET_GAME_STATE (DISCUSSED_ULTRON, 0);
				SET_GAME_STATE (SUPOX_ULTRON_HELP, 0);
				return DEVICE_SUCCESS;
			}
			break;
		case ARTIFACT_2_DEVICE:
			break;
		case ARTIFACT_3_DEVICE:
			break;
		case SUN_EFFICIENCY_DEVICE:
			if (LOBYTE (GLOBAL (CurrentActivity)) == IN_INTERPLANETARY
					&& playerInPlanetOrbit ())
			{
				PlayMenuSound (MENU_SOUND_INVOKED);
				SleepThreadUntil (FadeScreen (FadeAllToWhite, ONE_SECOND * 1)
						+ (ONE_SECOND * 2));
				if (CurStarDescPtr->Index != CHMMR_DEFINED
						|| !matchWorld (pSolarSysState,
								pSolarSysState->pOrbitalDesc,
								1, MATCH_PLANET))
				{
					FadeScreen (FadeAllToColor, ONE_SECOND * 2);
				}
				else
				{
					SET_GAME_STATE (CHMMR_EMERGING, 1);

					EncounterGroup = 0;
					GLOBAL (CurrentActivity) |= START_ENCOUNTER;

					PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
					ReinitQueue (&GLOBAL (ip_group_q));
					assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

					CloneShipFragment (CHMMR_SHIP,
							&GLOBAL (npc_built_ship_q), 0);
				}
				return DEVICE_SUCCESS_NO_SOUND;
			}
			break;
		case UTWIG_BOMB_DEVICE:
			SET_GAME_STATE (UTWIG_BOMB, 0);
			GLOBAL (CurrentActivity) &= ~IN_BATTLE;
			GLOBAL_SIS (CrewEnlisted) = (COUNT)~0;
			return DEVICE_SUCCESS;
		case ULTRON_0_DEVICE:
			break;
		case ULTRON_1_DEVICE:
			break;
		case ULTRON_2_DEVICE:
			break;
		case ULTRON_3_DEVICE:
			break;
		case MAIDENS_DEVICE:
			break;
		case TALKING_PET_DEVICE:
			NextActivity |= CHECK_LOAD; /* fake a load game */
			GLOBAL (CurrentActivity) |= START_ENCOUNTER;
			SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 0);
			if (LOBYTE (GLOBAL (CurrentActivity)) == IN_HYPERSPACE)
			{
				if (GetHeadEncounter ())
				{
					SET_GAME_STATE (SHIP_TO_COMPEL, 1);
				}
				GLOBAL (CurrentActivity) &= ~IN_BATTLE;

				SaveSisHyperState ();
			}
			else
			{
				EncounterGroup = 0;
				if (GetHeadLink (&GLOBAL (ip_group_q)))
				{
					SET_GAME_STATE (SHIP_TO_COMPEL, 1);

					PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
					ReinitQueue (&GLOBAL (ip_group_q));
					assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);
				}

				if (CurStarDescPtr->Index == SAMATRA_DEFINED)
				{
					SET_GAME_STATE (READY_TO_CONFUSE_URQUAN, 1);
				}
				if (playerInPlanetOrbit ())
					SaveSolarSysLocation ();
			}
			return DEVICE_SUCCESS;
		case AQUA_HELIX_DEVICE:
			val = GET_GAME_STATE (ULTRON_CONDITION);
			if (val)
			{
				SET_GAME_STATE (ULTRON_CONDITION, val + 1);
				SET_GAME_STATE (AQUA_HELIX_ON_SHIP, 0);
				SET_GAME_STATE (DISCUSSED_ULTRON, 0);
				SET_GAME_STATE (SUPOX_ULTRON_HELP, 0);
				return DEVICE_SUCCESS;
			}
			break;
		case CLEAR_SPINDLE_DEVICE:
			val = GET_GAME_STATE (ULTRON_CONDITION);
			if (val)
			{
				SET_GAME_STATE (ULTRON_CONDITION, val + 1);
				SET_GAME_STATE (CLEAR_SPINDLE_ON_SHIP, 0);
				SET_GAME_STATE (DISCUSSED_ULTRON, 0);
				SET_GAME_STATE (SUPOX_ULTRON_HELP, 0);
				return DEVICE_SUCCESS;
			}
			break;
		case UMGAH_HYPERWAVE_DEVICE:
		case BURVIX_HYPERWAVE_DEVICE:
			if (UseCaster ())
				return DEVICE_SUCCESS;
			break;
		case TAALO_PROTECTOR_DEVICE:
			break;
		case EGG_CASING0_DEVICE:
		case EGG_CASING1_DEVICE:
		case EGG_CASING2_DEVICE:
			break;
		case SYREEN_SHUTTLE_DEVICE:
			break;
		case VUX_BEAST_DEVICE:
			break;
		case DESTRUCT_CODE_DEVICE:
			break;
		case PORTAL_SPAWNER_DEVICE:
#define PORTAL_FUEL_COST (10 * FUEL_TANK_SCALE)
			if (LOBYTE (GLOBAL (CurrentActivity)) == IN_HYPERSPACE
					&& GET_GAME_STATE (ARILOU_SPACE_SIDE) <= 1
					&& GLOBAL_SIS (FuelOnBoard) >= PORTAL_FUEL_COST)
			{
				/* No DeltaSISGauges because the flagship picture
				 * is currently obscured.
				 */
				GLOBAL_SIS (FuelOnBoard) -= PORTAL_FUEL_COST;
				SET_GAME_STATE (PORTAL_COUNTER, 1);
				return DEVICE_SUCCESS;
			}
			break;
		case URQUAN_WARP_DEVICE:
			break;
		case LUNAR_BASE_DEVICE:
			break;
	}

	return DEVICE_FAILURE;
}
Ejemplo n.º 30
0
static void
Intro (void)
{
	BYTE NumVisits;

	if (LOBYTE (GLOBAL (CurrentActivity)) == WON_LAST_BATTLE)
	{
		NPCPhrase (OUT_TAKES);

		setSegue (Segue_peace);
		return;
	}

	if (GET_GAME_STATE (DRUUGE_MANNER))
	{
		if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 7))
		{
			NumVisits = GET_GAME_STATE (DRUUGE_HOME_VISITS);
			switch (NumVisits++)
			{
				case 0:
					NPCPhrase (HSTL_TRADE_WORLD_HELLO_1);
					break;
				case 1:
					NPCPhrase (HSTL_TRADE_WORLD_HELLO_2);
					--NumVisits;
					break;
			}
			SET_GAME_STATE (DRUUGE_HOME_VISITS, NumVisits);
		}
		else
		{
			NumVisits = GET_GAME_STATE (DRUUGE_VISITS);
			switch (NumVisits++)
			{
				case 0:
					NPCPhrase (HOSTILE_SPACE_HELLO_1);
					break;
				case 1:
					NPCPhrase (HOSTILE_SPACE_HELLO_2);
					--NumVisits;
					break;
			}
			SET_GAME_STATE (DRUUGE_VISITS, NumVisits);
		}

		setSegue (Segue_hostile);
	}
	else if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 7))
	{
		{
			NumVisits = GET_GAME_STATE (DRUUGE_HOME_VISITS);
			switch (NumVisits++)
			{
				case 0:
					NPCPhrase (INITIAL_TRADE_WORLD_HELLO);
					break;
				case 1:
					NPCPhrase (SSQ_TRADE_WORLD_HELLO_1);
					break;
				case 2:
					NPCPhrase (SSQ_TRADE_WORLD_HELLO_2);
					break;
				case 3:
					NPCPhrase (SSQ_TRADE_WORLD_HELLO_3);
					break;
				case 4:
					NPCPhrase (SSQ_TRADE_WORLD_HELLO_4);
					--NumVisits;
					break;
			}
			SET_GAME_STATE (DRUUGE_HOME_VISITS, NumVisits);
		}
		if (GET_GAME_STATE (ATTACKED_DRUUGE)
				&& !GET_GAME_STATE (DRUUGE_DISCLAIMER))
		{
			// There is no HOSTILE_TRADE voice track that we know of
			// so this is currently disabled
			//NPCPhrase (HOSTILE_TRADE);
			SET_GAME_STATE (DRUUGE_DISCLAIMER, 1);
		}
		if (GET_GAME_STATE (MAIDENS_ON_SHIP)
				&& !GET_GAME_STATE (SCANNED_MAIDENS))
		{
			NPCPhrase (SCAN_MAIDENS);
			SET_GAME_STATE (SCANNED_MAIDENS, 1);
		}
		if ((GET_GAME_STATE (EGG_CASE0_ON_SHIP)
				|| GET_GAME_STATE (EGG_CASE1_ON_SHIP)
				|| GET_GAME_STATE (EGG_CASE2_ON_SHIP))
				&& !GET_GAME_STATE (SCANNED_FRAGMENTS))
		{
			if (GET_GAME_STATE (FRAGMENTS_BOUGHT) < 2)
				NPCPhrase (SCAN_FRAGMENTS);
			else
				NPCPhrase (ENOUGH_FRAGMENTS);
			SET_GAME_STATE (SCANNED_FRAGMENTS, 1);
		}
		if (GET_GAME_STATE (BURV_BROADCASTERS_ON_SHIP)
				&& !GET_GAME_STATE (SCANNED_CASTER))
		{
			NPCPhrase (SCAN_DRUUGE_CASTER);
			SET_GAME_STATE (SCANNED_CASTER, 1);
		}
		if (GET_GAME_STATE (PORTAL_SPAWNER_ON_SHIP)
				&& !GET_GAME_STATE (SCANNED_SPAWNER))
		{
			NPCPhrase (SCAN_ARILOU_SPAWNER);
			SET_GAME_STATE (SCANNED_SPAWNER, 1);
		}

		TradeWorld ((RESPONSE_REF)0);
	}
	else if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) & (1 << 6))
	{
		if (GET_GAME_STATE (BOMB_VISITS))
			NPCPhrase (SUBSEQ_BOMB_WORLD_HELLO);
		else
		{
			NPCPhrase (INIT_BOMB_WORLD_HELLO);
			SET_GAME_STATE (BOMB_VISITS, 1);
		}

		BombAmbush ((RESPONSE_REF)0);
	}
	else if (GET_GAME_STATE (ATTACKED_DRUUGE))
	{
		NumVisits = GET_GAME_STATE (DRUUGE_VISITS);
		switch (NumVisits++)
		{
			case 0:
				NPCPhrase (HOSTILE_SPACE_HELLO_1);
				break;
			case 1:
				NPCPhrase (HOSTILE_SPACE_HELLO_2);
				--NumVisits;
				break;
		}
		SET_GAME_STATE (DRUUGE_VISITS, NumVisits);

		setSegue (Segue_hostile);
	}
	else
	{
		NumVisits = 0;
		if (GetHeadLink (&GLOBAL (built_ship_q)) == 0)
		{
			for (NumVisits = 0; NumVisits < NUM_MODULE_SLOTS; ++NumVisits)
			{
				BYTE which_module;

				which_module = GLOBAL_SIS (ModuleSlots[NumVisits]);
				if (which_module >= GUN_WEAPON
						&& which_module <= CANNON_WEAPON)
				{
					NumVisits = 0;
					break;
				}
			}
		}

		if (NumVisits)
		{
			NumVisits = GET_GAME_STATE (DRUUGE_SALVAGE);
			switch (NumVisits++)
			{
				case 0:
					NPCPhrase (SALVAGE_YOUR_SHIP_1);
					break;
				case 1:
					NPCPhrase (SALVAGE_YOUR_SHIP_2);
					--NumVisits;
					break;
			}
			SET_GAME_STATE (DRUUGE_SALVAGE, NumVisits);

			setSegue (Segue_hostile);
			AttemptedSalvage = TRUE;
		}
		else
		{
			NumVisits = GET_GAME_STATE (DRUUGE_VISITS);
			switch (NumVisits++)
			{
				case 0:
					NPCPhrase (INIT_SPACE_HELLO);
					break;
				case 1:
					NPCPhrase (SUBSEQUENT_SPACE_HELLO);
					--NumVisits;
					break;
			}
			SET_GAME_STATE (DRUUGE_VISITS, NumVisits);

			Space ((RESPONSE_REF)0);
		}
	}
}