uint32 GetData(uint32 id) { if(id == DATA_PLAYER_DEATHS) { if(InstanceFinished()) return m_PlayerDeathCount; else return 1; } return GetNaxxBossState(id); }
uint32 GetData(uint32 id) { if(id == DATA_PLAYER_DEATHS) { if(InstanceFinished()) return m_PlayerDeathCount; else return 1; } if(id == DATA_HEIGAN_PLAYER_DEATHS) return m_HeiganPlayerDeathCount; switch (id) { case DATA_ABOMINATION_KILLED: return AbominationCount; default: break; } return GetNaxxBossState(id); }