Ejemplo n.º 1
0
void AddServerConf(char *address, int port, char *password) {
	struct servercstruct *slist, *stmp;
	stmp=malloc(sizeof(struct servercstruct));
	
	
	LinkToList(stmp,slist,serverclist);

	slist->address=strdup(address);
	
	if(password!=NULL)
		slist->password=strdup(password);
	
	slist->port=port;
	
	slist->sinfo=GetNewSocket(server_action);
	
	SetIrcProtocol(slist->sinfo);
	slist->nexttry=0;
	                
	if (slist->sinfo!=NULL)
		return;

	UnlinkListItem(slist,serverclist);
	free(slist->address);
	free(slist->password);
	free(slist);		

}
Ejemplo n.º 2
0
/**
 * Initialize the context, socket and connect to the bound address
 * @return 
 *   true when successful
 */
bool BoomStick::Initialize() {
   if (nullptr != mCtx) {
      return true;
   }
   mCtx = GetNewContext();
   if (nullptr == mCtx) {
      LOG(WARNING) << "queue error " << zmq_strerror(zmq_errno());
      return false;
   }
   mChamber = GetNewSocket(mCtx);
   // The memory in this pointer is managed by the context and should not be deleted
   if (nullptr == mChamber) {
      LOG(WARNING) << "queue error " << zmq_strerror(zmq_errno());
      zctx_destroy(&mCtx);
      mCtx = nullptr;
      return false;
   }
   if (!ConnectToBinding(mChamber, mBinding)) {

      zctx_destroy(&mCtx);
      mChamber = nullptr;
      mCtx = nullptr;
      return false;
   }
   return true;
}