Ejemplo n.º 1
0
int GetCreateMobTrade(int mob, MSG_CreateMobTrade *sm)
{
	sm->Type = _MSG_CreateMobTrade;
	
	strncpy(sm->MobName, pMob[mob].MOB.MobName, NAME_LENGTH);
	
	if(mob >= MAX_USER)
	{
		Log("err,getcreatemob request by non player %d", pMob[mob].MOB.MobName, 0);
		return 0;
	}

	if	(mob < MAX_USER)
	{	
		int ck = GetCurKill(mob);
		int tk = GetTotKill(mob);

		unsigned char cv = ck;
		unsigned char cv1 = tk%256;
		unsigned char cv2 = tk/256;

		sm->MobName[13] = cv;
		sm->MobName[14] = cv1;
		sm->MobName[15] = cv2;

		int chaos = GetPKPoint(mob);
		
		cv = chaos;
		sm->MobName[12] = cv;
	}

	sm->PosX = pMob[mob].TargetX;
	sm->PosY = pMob[mob].TargetY;
	sm->Size = sizeof(MSG_CreateMobTrade);
	sm->ID   = ESCENE_FIELD;
	sm->MobID = mob;
	sm->ClientTick = CurrentTime;

	memcpy(&sm->Score, &pMob[mob].MOB.CurrentScore, sizeof(STRUCT_SCORE));

	sm->Guild = pMob[mob].MOB.Guild;

	if	(pMob[mob].GuildDisable == 1)
		sm->Guild = 0;

	if	(mob >= MAX_USER)
		sm->Score.Ac = pMob[mob].MOB.Clan != 4;

	sm->CreateType = 0;

	if (pMob[mob].MOB.GuildLevel == 9)
		sm->CreateType = sm->CreateType | 0x80;

	if (pMob[mob].MOB.GuildLevel != 0)
		sm->CreateType = sm->CreateType | 0x40;

	int selfdead=0;

	for (int i = 0; i < MAX_EQUIP; i++)
	{
		STRUCT_ITEM *item = &pMob[mob].MOB.Equip[i];

		sm->Equip[i] = BASE_VisualItemCode(item, i);

		sm->AnctCode[i] = BASE_VisualAnctCode(item);

		if (i == 14 && sm->Equip[i] >= 2360 && sm->Equip[i] < 2390 && pMob[mob].MOB.Equip[i].stEffect[0].sValue <= 0)
		{
			sm->Equip[i] = 0;

			selfdead = 1;

			continue;
		}

		if (i == 14 && sm->Equip[i] >= 2360 && sm->Equip[i] < 2390)
		{
			int sanc = pMob[mob].MOB.Equip[i].stEffect[1].cEffect;
			sanc = sanc / 10;

			if (sanc > 13)
				sanc = 13;

			if (sanc < 0)
				sanc = 0;

			sanc = sanc << 12;

			sm->Equip[i] = sm->Equip[i] + sanc;

			continue;
		}
	}

	strncpy(sm->Tab, pMob[mob].Tab, 26);
	strncpy(sm->Desc, pUser[mob].AutoTrade.Title, MAX_AUTOTRADETITLE-1);

	GetAffect(sm->Affect,pMob[mob].Affect);

	return selfdead;
}
Ejemplo n.º 2
0
int GetCreateMob(int mob, MSG_CreateMob *sm)
{
	memset(sm, 0, sizeof(MSG_CreateMob));

	sm->Type = _MSG_CreateMob;

	strncpy(sm->MobName, pMob[mob].MOB.MobName, NAME_LENGTH);

	if (mob < MAX_USER)
	{
		int ck = GetCurKill(mob);
		int tk = GetTotKill(mob);

		unsigned char cv = ck;
		unsigned char cv1 = tk % 256;
		unsigned char cv2 = tk / 256;

		sm->MobName[13] = cv;
		sm->MobName[14] = cv1;
		sm->MobName[15] = cv2;

		int chaos = GetPKPoint(mob);
		int gv = GetGuilty(mob);

		if (gv > 0)
			chaos = 0;

		cv = chaos;
		sm->MobName[12] = chaos;
	}

	sm->PosX = pMob[mob].TargetX;
	sm->PosY = pMob[mob].TargetY;
	sm->Size = sizeof(MSG_CreateMob);
	sm->ID = ESCENE_FIELD;
	sm->MobID = mob;
	sm->ClientTick = CurrentTime;

	sm->Score = pMob[mob].MOB.CurrentScore;

	sm->Guild = pMob[mob].MOB.Guild;
	sm->GuildMemberType = pMob[mob].MOB.GuildLevel;

	if (pMob[mob].GuildDisable == 1)
	{
		sm->Guild = 0;
		sm->GuildMemberType = 0;
	}
	if (mob >= MAX_USER)
	{
		if (pMob[mob].MOB.Clan == 4)
			sm->Score.Ac = 0;

		else
			sm->Score.Ac = 1;
	}

	sm->CreateType = 0;

	if (pMob[mob].MOB.GuildLevel == 9)
		sm->CreateType = sm->CreateType | 0x80;

	else if (pMob[mob].MOB.GuildLevel >= 6)
		sm->CreateType = sm->CreateType | 0x40;


	sm->Hold = pMob[mob].extra.Hold;

	strncpy(sm->Tab, pMob[mob].Tab, 26);

	int selfdead = 0;

	int xx = pMob[mob].TargetX;
	int yy = pMob[mob].TargetY;

	for (int i = 0; i < MAX_EQUIP; i++)
	{
		STRUCT_ITEM *item = &pMob[mob].MOB.Equip[i];

		sm->Equip[i] = BASE_VisualItemCode(item, i);

		sm->AnctCode[i] = BASE_VisualAnctCode(item);
		
		if (i == 14 && sm->Equip[i] >= 2360 && sm->Equip[i] < 2390 && pMob[mob].MOB.Equip[i].stEffect[0].sValue <= 0)
		{
			sm->Equip[i] = 0;

			selfdead = 1;

			continue;
		}

		if (i == 14 && sm->Equip[i] >= 2360 && sm->Equip[i] < 2390)
		{
			int sanc = pMob[mob].MOB.Equip[i].stEffect[1].cEffect;
			sanc = sanc / 10;

			if (sanc > 13)
				sanc = 13;

			if (sanc < 0)
				sanc = 0;

			sanc = sanc << 12;

			sm->Equip[i] = sm->Equip[i] + sanc;

			continue;
		}
	}

	GetAffect(sm->Affect, pMob[mob].Affect);

	if (BrState != 0 && xx >= 2604 && yy >= 1708 && xx <= 2648 && yy <= 1744)
	{
		memset(sm->MobName, 0, NAME_LENGTH); // MOBNAME_LEGNTH = 16
		strncpy(sm->MobName, "??????", 6);

		sm->Equip[15] = 0;
		sm->Guild = 0;
	}

	return selfdead;
}
Ejemplo n.º 3
0
void GridMulticast(int tx, int ty, MSG_STANDARD *msg, int skip)
{
	int SizeY = VIEWGRIDY;
	int SizeX = VIEWGRIDX;
	int StartX = tx - HALFGRIDX;
	int StartY = ty - HALFGRIDY;

	if (StartX + SizeX >= MAX_GRIDX)
		SizeX = SizeX - (StartX + SizeX - MAX_GRIDX);

	if (SizeY + StartY >= MAX_GRIDY)
		SizeY = SizeY - (StartY + SizeY - MAX_GRIDY);

	if (StartX < 0)
	{
		StartX = 0;

		SizeX = SizeX + StartX;
	}

	if (StartY < 0)
	{
		StartY = 0;

		SizeY = SizeY + StartY;
	}

	int sx1 = StartX;
	int sy1 = StartY;
	int sx2 = StartX + SizeX;
	int sy2 = StartY + SizeY;

	for (int y = sy1; y < sy2; y++)
	{
		for (int x = sx1; x < sx2; x++)
		{
			int tmob = pMobGrid[y][x];

			if (tmob <= 0 || tmob == skip)
				continue;

			if (pMob[tmob].Mode == MOB_EMPTY)
			{
				int Unk = 0;

				continue;
			}

			if (msg != NULL && tmob < MAX_USER)
			{
				if (msg->Type == _MSG_CreateMob)
				{
					int xx = ((MSG_CreateMob*)msg)->PosX;
					int yy = ((MSG_CreateMob*)msg)->PosY;

					if(xx >= 896 && yy >= 1405 && xx <= 1150 && yy <= 1538)
					{
						STRUCT_ITEM hcitem;

						memset(&hcitem, 0, sizeof(STRUCT_ITEM));

						hcitem.sIndex = 3505;

						((MSG_CreateMob*)msg)->Equip[1] = BASE_VisualItemCode(&hcitem, 1);

						((MSG_CreateMob*)msg)->AnctCode[1] = BASE_VisualAnctCode(&hcitem);


						hcitem.sIndex = 3999;

						((MSG_CreateMob*)msg)->Equip[15] = BASE_VisualItemCode(&hcitem, 15);

						((MSG_CreateMob*)msg)->AnctCode[15] = BASE_VisualAnctCode(&hcitem);
					}

				}

				if (msg->Type == _MSG_CNFMobKill)
				{
					((MSG_CNFMobKill*)msg)->Exp = pMob[tmob].MOB.Exp;
					((MSG_CNFMobKill*)msg)->Hold = pMob[tmob].extra.Hold;

					int Segment = pMob[tmob].CheckGetLevel();

					if (Segment >= 1 && Segment <= 4)
					{
						if (Segment == 4)
						{
							SetCircletSubGod(tmob);
							SendClientMessage(tmob, g_pMessageStringTable[_NN_Level_Up]);

							if(pMob[tmob].extra.ClassMaster == MORTAL)
								DoItemLevel(tmob);
						}
						if (Segment == 3)
							SendClientMessage(tmob, g_pMessageStringTable[_NN_3_Quarters_Bonus]);

						if (Segment == 2)
							SendClientMessage(tmob, g_pMessageStringTable[_NN_2_Quarters_Bonus]);

						if (Segment == 1)
							SendClientMessage(tmob, g_pMessageStringTable[_NN_1_Quarters_Bonus]);

						SendScore(tmob);
						SendEmotion(tmob, 14, 3);

						if (Segment == 4)
						{
							SendEtc(tmob);

							int PKPoint = GetPKPoint(tmob) + 5;
							SetPKPoint(tmob, PKPoint);

							MSG_CreateMob sm_lupc;
							memset(&sm_lupc, 0, sizeof(MSG_CreateMob));
							GetCreateMob(tmob, &sm_lupc);

							GridMulticast(pMob[tmob].TargetX, pMob[tmob].TargetY, (MSG_STANDARD*)&sm_lupc, 0);

							sprintf(temp, "lvl %s level up to %d", pMob[tmob].MOB.MobName, pMob[tmob].MOB.BaseScore.Level);
							Log(temp, pUser[tmob].AccountName, pUser[tmob].IP);
						}
					}
				}

				pUser[tmob].cSock.AddMessage((char*)msg, msg->Size);
			}
		}
	}
}