Ejemplo n.º 1
0
int CItemMulti::Ship_ListObjs( CObjBase ** ppObjList )
{
	// List all the objects in the structure.
	// Move the ship and everything on the deck
	// If too much stuff. then some will fall overboard. hehe.

	if ( ! IsTopLevel())
		return 0;

	int iMaxDist = Multi_GetMaxDist();

	// always list myself first. All other items must see my new region !
	int iCount = 0;
	ppObjList[iCount++] = this;

	CWorldSearch AreaChar( GetTopPoint(), iMaxDist );
	while ( iCount < MAX_MULTI_LIST_OBJS )
	{
		CChar * pChar = AreaChar.GetChar();
		if ( pChar == NULL )
			break;
		if ( pChar->IsClient())
		{
			pChar->GetClient()->addPause();	// get rid of flicker. for anyone even seeing this.
		}
		if ( ! m_pRegion->IsInside2d( pChar->GetTopPoint()))
			continue;
		int zdiff = pChar->GetTopZ() - GetTopZ();
		if ( abs( zdiff ) > 3 )
			continue;
		ppObjList[iCount++] = pChar;
	}

	CWorldSearch AreaItem( GetTopPoint(), iMaxDist );
	while ( iCount < MAX_MULTI_LIST_OBJS )
	{
		CItem * pItem = AreaItem.GetItem();
		if ( pItem == NULL )
			break;
		if ( pItem == this )	// already listed.
			continue;
		if ( ! Multi_IsPartOf( pItem ))
		{
			if ( ! m_pRegion->IsInside2d( pItem->GetTopPoint()))
				continue;
			if ( ! pItem->IsMovable())
				continue;
			int zdiff = pItem->GetTopZ() - GetTopZ();
			if ( abs( zdiff ) > 3 )
				continue;
		}
		ppObjList[iCount++] = pItem;
	}
	return( iCount );
}
Ejemplo n.º 2
0
bool CItemMulti::Ship_MoveDelta( CPointBase pdelta )
{
	// Move the ship one space in some direction.

	ASSERT( m_pRegion->m_iLinkedSectors );

	int znew = GetTopZ() + pdelta.m_z;
	if ( pdelta.m_z > 0 )
	{
		if ( znew >= (UO_SIZE_Z - PLAYER_HEIGHT )-1 )
			return( false );
	}
	else if ( pdelta.m_z < 0 )
	{
		if ( znew <= (UO_SIZE_MIN_Z + 3 ))
			return( false );
	}

	// Move the ship and everything on the deck
	CObjBase * ppObjs[MAX_MULTI_LIST_OBJS+1];
	int iCount = Ship_ListObjs( ppObjs );

	for ( int i=0; i <iCount; i++ )
	{
		CObjBase * pObj = ppObjs[i];
		ASSERT(pObj);
		CPointMap pt = pObj->GetTopPoint();
		pt += pdelta;
		if ( ! pt.IsValidPoint())  // boat goes out of bounds !
		{
			DEBUG_ERR(( "Ship uid=0%x out of bounds\n", (DWORD) GetUID()));
			continue;
		}
		pObj->MoveTo( pt );
		if ( pObj->IsChar())
		{
			ASSERT( m_pRegion->m_iLinkedSectors );
			pObj->RemoveFromView(); // Get rid of the blink/walk
			pObj->Update();
		}
	}

	return( true );
}
Ejemplo n.º 3
0
bool CItemMulti::r_Verb( CScript & s, CTextConsole * pSrc ) // Execute command from script
{
	LOCKDATA;
	EXC_TRY(("r_Verb('%s %s',%x)", s.GetKey(), s.GetArgStr(), pSrc));
	// Speaking in this ships region.
	// return: true = command for the ship.

	//"One (direction*)", " (Direction*), one" Moves ship one tile in desired direction and stops.
	//"Slow (direction*)" Moves ship slowly in desired direction (see below for possible directions).

	int iCmd = FindTableSorted( s.GetKey(), sm_szVerbKeys, COUNTOF( sm_szVerbKeys )-1 );
	if ( iCmd < 0 )
	{
		return( CItem::r_Verb( s, pSrc ));
	}

	if ( ! pSrc )
		return( false );

	switch ( iCmd )
	{
	case SHV_MULTICREATE:
		{
			CGrayUID	uid( s.GetArgVal() );
			CChar *	pSrc	= uid.CharFind();
			Multi_Create( pSrc, 0 );
		}
		return true;
	}

	if ( IsAttr(ATTR_MOVE_NEVER) || ! IsTopLevel() )
		return false;

	CChar * pChar = pSrc->GetChar();

	// Only key holders can command the ship ???
	// if ( pChar && pChar->ContentFindKeyFor( pItem ))

	// Find the tiller man object.
	CItem * pTiller = Multi_GetSign();
	ASSERT( pTiller );

	// Get current facing dir.
	DIR_TYPE DirFace = sm_Ship_FaceDir[ Ship_GetFaceOffset() ];
	int DirMoveChange;
	LPCTSTR pszSpeak = NULL;

	switch ( iCmd )
	{
	case SHV_SHIPSTOP:
		// "Furl sail"
		// "Stop" Stops current ship movement.
		if ( ! m_itShip.m_fSail )
			return( false );
		Ship_Stop();
		break;
	case SHV_SHIPFACE:
		// Face this direction. do not change the direction of movement.
		if ( ! s.HasArgs())
			return( false );
		return Ship_Face( GetDirStr( s.GetArgStr()));

	case SHV_SHIPMOVE:
		// Move one space in this direction.
		// Does NOT protect against exploits !
		if ( ! s.HasArgs())
			return( false );
		m_itShip.m_DirMove = GetDirStr( s.GetArgStr());
		return Ship_Move( (DIR_TYPE) m_itShip.m_DirMove );

	case SHV_SHIPGATE:
		// Move the whole ship and contents to another place.
		if ( ! s.HasArgs())
			return( false );
		{
			CPointMap ptdelta = g_Cfg.GetRegionPoint( s.GetArgStr());
			if ( ! ptdelta.IsValidPoint())
				return( false );
			ptdelta -= GetTopPoint();
			return Ship_MoveDelta( ptdelta );
		}
		break;
	case SHV_SHIPTURNLEFT:
		// "Port",
		// "Turn Left",
		DirMoveChange = -2;
doturn:
		if ( m_itShip.m_fAnchored )
		{
anchored:
			pszSpeak = "The anchor is down <SEX Sir/Mam>!";
			break;
		}
		m_itShip.m_DirMove = GetDirTurn( DirFace, DirMoveChange );
		Ship_Face( (DIR_TYPE) m_itShip.m_DirMove );
		break;
	case SHV_SHIPTURNRIGHT:
		// "Turn Right",
		// "Starboard",	// Turn Right
		DirMoveChange = 2;
		goto doturn;
	case SHV_SHIPDRIFTLEFT: 
		// "Left",
		// "Drift Left",
		DirMoveChange = -2;
dodirmovechange:
		if ( m_itShip.m_fAnchored )
			goto anchored;
		if ( ! Ship_SetMoveDir( GetDirTurn( DirFace, DirMoveChange )))
			return( false );
		break;
	case SHV_SHIPDRIFTRIGHT: 
		// "Right",
		// "Drift Right",
		DirMoveChange = 2;
		goto dodirmovechange;
	case SHV_SHIPBACK: 
		// "Back",			// Move ship backwards
		// "Backward",		// Move ship backwards
		// "Backwards",	// Move ship backwards
		DirMoveChange = 4;
		goto dodirmovechange;
	case SHV_SHIPFORE:
		// "Forward"
		// "Foreward",		// Moves ship forward.
		// "Unfurl sail",	// Moves ship forward.
		DirMoveChange = 0;
		goto dodirmovechange;
	case SHV_SHIPFORELEFT: // "Forward left",
		DirMoveChange = -1;
		goto dodirmovechange;
	case SHV_SHIPFORERIGHT: // "forward right",
		DirMoveChange = 1;
		goto dodirmovechange;
	case SHV_SHIPBACKLEFT:
		// "backward left",
		// "back left",
		DirMoveChange = -3;
		goto dodirmovechange;
	case SHV_SHIPBACKRIGHT:
		// "backward right",
		// "back right",
		DirMoveChange = 3;
		goto dodirmovechange;
	case SHV_SHIPANCHORRAISE: // "Raise Anchor",
		if ( ! m_itShip.m_fAnchored )
		{
			pszSpeak = "The anchor is already up <SEX Sir/Mam>";
			break;
		}
		m_itShip.m_fAnchored = false;
		break;
	case SHV_SHIPANCHORDROP: // "Drop Anchor",
		if ( m_itShip.m_fAnchored )
		{
			pszSpeak = "The anchor is already down <SEX Sir/Mam>";
			break;
		}
		m_itShip.m_fAnchored = true;
		Ship_Stop();
		break;
	case SHV_SHIPTURN:
		//	"Turn around",	// Turns ship around and proceeds.
		// "Come about",	// Turns ship around and proceeds.
		DirMoveChange = 4;
		goto doturn;
	case SHV_SHIPUP: // "Up"
		{
			if ( ! IsAttr(ATTR_MAGIC ))
				return( false );

			CPointMap pt;
			pt.m_z = PLAYER_HEIGHT;
			if ( Ship_MoveDelta( pt ))
			{
				pszSpeak = "As you command <SEX Sir/Mam>";
			}
			else
			{
				pszSpeak = "Can't do that <SEX Sir/Mam>";
			}
		}
		break;
	case SHV_SHIPDOWN: // "Down"
		{
			if ( ! IsAttr(ATTR_MAGIC ))
				return( false );
			CPointMap pt;
			pt.m_z = -PLAYER_HEIGHT;
			if ( Ship_MoveDelta( pt ))
			{
				pszSpeak = "As you command <SEX Sir/Mam>";
			}
			else
			{
				pszSpeak = "Can't do that <SEX Sir/Mam>";
			}
		}
		break;
	case SHV_SHIPLAND: // "Land"
		{
			if ( ! IsAttr(ATTR_MAGIC ))
				return( false );
			signed char zold = GetTopZ();
			CPointMap pt = GetTopPoint();
			pt.m_z = zold;
			SetTopZ( -UO_SIZE_Z );	// bottom of the world where i won't get in the way.
			WORD wBlockFlags = CAN_I_WATER;
			signed char z = g_World.GetHeightPoint( pt, wBlockFlags );
			SetTopZ( zold );	// restore z for now.
			pt.InitPoint();
			pt.m_z = z - zold;
			if ( pt.m_z )
			{
				Ship_MoveDelta( pt );
				pszSpeak = "As you command <SEX Sir/Mam>";
			}
			else
			{
				pszSpeak = "We have landed <SEX Sir/Mam>";
			}
		}
		break;
	default:
		return( false );
	}

	if ( pChar )
	{
		if ( pszSpeak == NULL )
		{
			static LPCTSTR const sm_pszAye[] =
			{
				"Aye",
				"Aye Cap'n",
				"Aye <SEX Sir/Mam>",
			};
			pszSpeak = sm_pszAye[ Calc_GetRandVal( COUNTOF( sm_pszAye )) ];
		}

		TCHAR szText[ MAX_TALK_BUFFER ];
		strcpy( szText, pszSpeak );
		pChar->ParseText( szText, &g_Serv );
		pTiller->Speak( szText, 0, TALKMODE_SAY, FONT_NORMAL );
	}
	return false;
	EXC_CATCH("CItemMulti");
	return true;
}
Ejemplo n.º 4
0
bool CItemMulti::Ship_Move( DIR_TYPE dir )
{
	if ( dir >= DIR_QTY )
		return( false );

	if ( m_pRegion == NULL )
	{
		DEBUG_ERR(( "Ship bad region\n" ));
		return false;
	}

	CPointMap ptDelta;
	ptDelta.ZeroPoint();
	ptDelta.Move( dir );

	CPointMap ptForePrv = m_pRegion->GetRegionCorner(dir);
	CPointMap ptFore = ptForePrv;
	ptFore.Move( dir );
	ptFore.m_z = GetTopZ();

	if ( ! ptFore.IsValidPoint() ||
		( ptForePrv.m_x < UO_SIZE_X_REAL && ptFore.m_x >= UO_SIZE_X_REAL && ( ptFore.m_map <= 1 )))
	{
		// Circle the globe
		// Fall off edge of world ?
		CItem * pTiller = Multi_GetSign();
		ASSERT(pTiller);
		pTiller->Speak( "Turbulent waters Cap'n", 0, TALKMODE_SAY, FONT_NORMAL );

		// Compute the new safe place to go. (where we will not overlap)
		int iMaxDist = Multi_GetMaxDist();

/*		if ( ptFore.m_x <= 0 )
		{
			
		}
		else if ( ptFore.m_x >= UO_SIZE_X_REAL )
		{
			
		}
		else if ( ptFore.m_y <= 0 )
		{
			
		}
		else if ( ptFore.m_y >= UO_SIZE_Y )
		{
			
		}

*/		return false;
	}

	// We should check all relevant corners.
	if ( ! Ship_CanMoveTo( ptFore ))
	{
cantmove:
		CItem * pTiller = Multi_GetSign();
		ASSERT(pTiller);
		pTiller->Speak( "We've stopped Cap'n", 0, TALKMODE_SAY, FONT_NORMAL );
		return false;
	}

	// left side
	CPointMap ptTmp = m_pRegion->GetRegionCorner(GetDirTurn(dir,-1));
	ptTmp.Move( dir );
	ptTmp.m_z = GetTopZ();
	if ( ! Ship_CanMoveTo( ptTmp ))
		goto cantmove;

	// right side.
	ptTmp = m_pRegion->GetRegionCorner(GetDirTurn(dir,+1));
	ptTmp.Move( dir );
	ptTmp.m_z = GetTopZ();
	if ( ! Ship_CanMoveTo( ptTmp ))
		goto cantmove;

	Ship_MoveDelta( ptDelta );

	// Move again
	GetTopSector()->SetSectorWakeStatus();	// may get here b4 my client does.
	return true;
}
Ejemplo n.º 5
0
bool CChar::CanSeeLOS_New( const CPointMap &ptDst, CPointMap *pptBlock, int iMaxDist, word flags, bool bCombatCheck ) const
{
	ADDTOCALLSTACK("CChar::CanSeeLOS_New");
	// WARNING: CanSeeLOS is an expensive function (lot of calculations but	most importantly it has to read the UO files, and file I/O is slow).

	if ( !bCombatCheck && IsPriv(PRIV_GM) )	// If i'm checking the LOS during a combat, i don't want to shoot through the walls even if i'm a GM
	{
		WARNLOS(("GM Pass\n"));
		return true;
	}

	CPointMap ptSrc = GetTopPoint();
	CPointMap ptNow(ptSrc);

	if ( ptSrc.m_map != ptDst.m_map )	// Different map
		return this->CanSeeLOS_New_Failed(pptBlock, ptNow);

	if ( ptSrc == ptDst )	// Same point ^^
		return true;

	short iTotalZ = ptSrc.m_z + GetHeightMount(true);
	ptSrc.m_z = (char)minimum(iTotalZ, UO_SIZE_Z);	//true - substract one from the height because of eyes height
	WARNLOS(("Total Z: %d\n", ptSrc.m_z));

	int dx, dy, dz;
	dx = ptDst.m_x - ptSrc.m_x;
	dy = ptDst.m_y - ptSrc.m_y;
	dz = ptDst.m_z - ptSrc.m_z;

    float dist2d, dist3d;
	dist2d = sqrt((float)(dx*dx + dy*dy));
	if ( dz )
		dist3d = sqrt((float)(dist2d*dist2d + dz*dz));
	else
		dist3d = dist2d;

	if ( APPROX(dist2d) > (float)iMaxDist )
	{
		WARNLOS(("( APPROX(dist2d)(%f) > ((double)iMaxDist)(%f) ) --> NOLOS\n", APPROX(dist2d), (float)iMaxDist));
		return CanSeeLOS_New_Failed(pptBlock, ptNow);
	}

	float dFactorX, dFactorY, dFactorZ;
	dFactorX = dx / dist3d;
	dFactorY = dy / dist3d;
	dFactorZ = dz / dist3d;

    float nPx, nPy, nPz;
	nPx = ptSrc.m_x;
	nPy = ptSrc.m_y;
	nPz = ptSrc.m_z;

	std::vector<CPointMap> path;
	for (;;)
	{
		if ( BETWEENPOINT(nPx, ptDst.m_x, ptSrc.m_x) && BETWEENPOINT(nPy, ptDst.m_y, ptSrc.m_y) && BETWEENPOINT(nPz, ptDst.m_z, ptSrc.m_z) )
		{
			dx = (int)APPROX(nPx);
			dy = (int)APPROX(nPy);
			dz = (int)APPROX(nPz);

			// Add point to vector
			if ( !path.empty() )
			{
				CPointMap ptEnd = path[path.size() - 1];
				if ( ptEnd.m_x != dx || ptEnd.m_y != dy || ptEnd.m_z != dz )
					path.emplace_back((word)dx, (word)dy, (char)dz, ptSrc.m_map);
			}
			else
			{
				path.emplace_back((word)dx, (word)dy, (char)dz, ptSrc.m_map);
			}
			WARNLOS(("PATH X:%d Y:%d Z:%d\n", dx, dy, dz));

			nPx += dFactorX;
			nPy += dFactorY;
			nPz += dFactorZ;
		}
		else
			break;
	}

	if ( !path.empty() )
	{
		if ( path[path.size() - 1] != ptDst )
			path.emplace_back(ptDst.m_x, ptDst.m_y, ptDst.m_z, ptDst.m_map);
	}
	else
	{
		path.clear();
		return CanSeeLOS_New_Failed(pptBlock, ptNow);
	}

	WARNLOS(("Path calculated %" PRIuSIZE_T "\n", path.size()));
	// Ok now we should loop through all the points and checking for maptile, staticx, items, multis.
	// If something is in the way and it has the wrong flags LOS return false

	const CServerMapBlock *pBlock			= nullptr;		// Block of the map (for statics)
	const CUOStaticItemRec *pStatic			= nullptr;		// Statics iterator (based on SphereMapBlock)
	const CSphereMulti *pMulti 				= nullptr;		// Multi Def (multi check)
	const CUOMultiItemRec_HS *pMultiItem	= nullptr;		// Multi item iterator
	CRegion *pRegion					= nullptr;		// Nulti regions
	CRegionLinks rlinks;								// Links to multi regions
	CItem *pItem						= nullptr;
	CItemBase *pItemDef 				= nullptr;
	CItemBaseDupe *pDupeDef				= nullptr;

	dword wTFlags = 0;
	height_t Height = 0;
	word terrainid = 0;
	bool bPath = true;
	bool bNullTerrain = false;

	CRegion *pSrcRegion = ptSrc.GetRegion(REGION_TYPE_AREA|REGION_TYPE_ROOM|REGION_TYPE_MULTI);
	CRegion *pNowRegion = nullptr;

	int lp_x = 0, lp_y = 0;
	short min_z = 0, max_z = 0;

	for (uint i = 0, pathSize = uint(path.size()); i < pathSize; lp_x = ptNow.m_x, lp_y = ptNow.m_y, pItemDef = nullptr, pStatic = nullptr, pMulti = nullptr, pMultiItem = nullptr, min_z = 0, max_z = 0, ++i )
	{
		ptNow = path[i];
		WARNLOS(("---------------------------------------------\n"));
		WARNLOS(("Point %d,%d,%d \n", ptNow.m_x, ptNow.m_y, ptNow.m_z));

		pNowRegion = ptNow.GetRegion(REGION_TYPE_AREA|REGION_TYPE_ROOM|REGION_TYPE_MULTI);

		if ( (flags & LOS_NO_OTHER_REGION) && (pSrcRegion != pNowRegion) )
		{
			WARNLOS(("flags & 0200 and path is leaving my region - BLOCK\n"));
			bPath = false;
			break;
		}

		if ( (flags & LOS_NC_MULTI) && ptNow.GetRegion(REGION_TYPE_MULTI) && (ptNow.GetRegion(REGION_TYPE_MULTI) != ptSrc.GetRegion(REGION_TYPE_MULTI)) )
		{
			WARNLOS(("flags & 0400 and path is crossing another multi - BLOCK\n"));
			bPath = false;
			break;
		}

		if ( (lp_x != ptNow.m_x) || (lp_y != ptNow.m_y) )
		{
			WARNLOS(("\tLoading new map block.\n"));
			pBlock = g_World.GetMapBlock(ptNow);
		}

		if ( !pBlock ) // something is wrong
		{
			WARNLOS(("GetMapBlock Failed\n"));
			bPath = false;
			break;
		}

		if ( !(flags & LOS_NB_TERRAIN) )
		{
			if ( !((flags & LOS_NB_LOCAL_TERRAIN) && (pSrcRegion == pNowRegion)) )
			{
				// ------ MapX.mul Check ----------
				terrainid = pBlock->GetTerrain(UO_BLOCK_OFFSET(ptNow.m_x), UO_BLOCK_OFFSET(ptNow.m_y))->m_wTerrainIndex;
				WARNLOS(("Terrain %d\n", terrainid));

				if ( (flags & LOS_FISHING) && (ptSrc.GetDist(ptNow) >= 2) && (g_World.GetTerrainItemType(terrainid) != IT_WATER) && (g_World.GetTerrainItemType(terrainid) != IT_NORMAL) )
				{
					WARNLOS(("Terrain %d blocked - flags & LOS_FISHING, distance >= 2 and type of pItemDef is not IT_WATER\n", terrainid));
					WARNLOS(("ptSrc: %d,%d,%d; ptNow: %d,%d,%d; terrainid: %d; terrainid type: %d\n", ptSrc.m_x, ptSrc.m_y, ptSrc.m_z, ptNow.m_x, ptNow.m_y, ptNow.m_z, terrainid, g_World.GetTerrainItemType(terrainid)));
					bPath = false;
					break;
				}

				//#define MAPTILEMIN minimum(minimum(minimum(pBlock->GetTerrain(0,0)->m_z, pBlock->GetTerrain(0,1)->m_z), pBlock->GetTerrain(1,0)->m_z), pBlock->GetTerrain(1,1)->m_z)
				//#define MAPTILEMAX maximum(maximum(maximum(pBlock->GetTerrain(0,0)->m_z, pBlock->GetTerrain(0,1)->m_z), pBlock->GetTerrain(1,0)->m_z), pBlock->GetTerrain(1,1)->m_z);
				//#define MAPTILEZ pBlock->GetTerrain(UO_BLOCK_OFFSET(ptNow.m_x), UO_BLOCK_OFFSET(ptNow.m_y))->m_z;

				if ( (terrainid != TERRAIN_HOLE) && (terrainid != 475) )
				{
					if ( terrainid < 430 || terrainid > 437 )
					{
						/*this stuff should do some checking for surrounding items:
						aaa
						aXa
						aaa
						min_z is determined as a minimum of all a/X terrain, where X is ptNow
						*/
						byte pos_x = UO_BLOCK_OFFSET(ptNow.m_x) > 1 ? UO_BLOCK_OFFSET(ptNow.m_x - 1) : 0;
						byte pos_y = UO_BLOCK_OFFSET(ptNow.m_y) > 1 ? UO_BLOCK_OFFSET(ptNow.m_y - 1) : 0;
						const byte defx = UO_BLOCK_OFFSET(ptNow.m_x);
						const byte defy = UO_BLOCK_OFFSET(ptNow.m_y);
						min_z = pBlock->GetTerrain(pos_x, pos_y)->m_z;
						max_z = pBlock->GetTerrain(defx, defy)->m_z;
						for ( byte posy = pos_y; (abs(defx - UO_BLOCK_OFFSET(pos_x)) <= 1 && pos_x <= 7); ++pos_x )
						{
							for ( pos_y = posy; (abs(defy - UO_BLOCK_OFFSET(pos_y)) <= 1 && pos_y <= 7); ++pos_y )
							{
								char terrain_z = pBlock->GetTerrain(pos_x, pos_y)->m_z;
								min_z = minimum(min_z, terrain_z);
							}
						}
						//min_z = MAPTILEZ;
						//max_z = MAPTILEZ;
						WARNLOS(("Terrain %d - m:%d M:%d\n", terrainid, min_z, max_z));
						if ( CUOMapMeter::IsTerrainNull(terrainid) )
							bNullTerrain = true; //what if there are some items on that hole?
						if ( (min_z <= ptNow.m_z && max_z >= ptNow.m_z) && (ptNow.m_x != ptDst.m_x || ptNow.m_y != ptDst.m_y || min_z > ptDst.m_z || max_z < ptDst.m_z) )
						{
							WARNLOS(("Terrain %d - m:%d M:%d - block\n", terrainid, min_z, max_z));
							bPath = false;
							break;
						}
						CUOTerrainInfo land(terrainid);
						if ( (land.m_flags & UFLAG1_WATER) && (flags & LOS_NC_WATER) )
							bNullTerrain = true;
					}
				}
				//#undef MAPTILEMIN
				//#undef MAPTILEMAX
				//#undef MAPTILEZ
			}
		}

		// ------ StaticsX.mul Check --------
		if ( !(flags & LOS_NB_STATIC) )
		{
			if ( !((flags & LOS_NB_LOCAL_STATIC) && (pSrcRegion == pNowRegion)) )
			{
                uint uiStaticMaxQty = pBlock->m_Statics.GetStaticQty();
				for ( uint s = 0; s < uiStaticMaxQty; pStatic = nullptr, pItemDef = nullptr, ++s )
				{
					pStatic = pBlock->m_Statics.GetStatic(s);
					if ( (pStatic->m_x + pBlock->m_x != ptNow.m_x) || (pStatic->m_y + pBlock->m_y != ptNow.m_y) )
						continue;

					//Fix for Stacked items blocking view
					if ( (pStatic->m_x == ptDst.m_x) && (pStatic->m_y == ptDst.m_y) && (pStatic->m_z >= GetTopZ()) && (pStatic->m_z <= ptSrc.m_z) )
						continue;

					pItemDef = CItemBase::FindItemBase(pStatic->GetDispID());
					wTFlags = 0;
					Height = 0;
					bNullTerrain = false;

					if ( !pItemDef )
					{
						WARNLOS(("STATIC - Cannot get pItemDef for item (0%x)\n", pStatic->GetDispID()));
					}
					else
					{
                        if (pItemDef->Can(CAN_I_BLOCKLOS))
                        {
                            WARNLOS(("pStatic blocked by CAN_I_BLOCKLOS"));
                            bPath = false;
                            break;
                        }

						if ( (flags & LOS_FISHING) && (ptSrc.GetDist(ptNow) >= 2) && (pItemDef->GetType() != IT_WATER) &&
							( pItemDef->Can(CAN_I_DOOR | CAN_I_PLATFORM | CAN_I_BLOCK | CAN_I_CLIMB | CAN_I_FIRE | CAN_I_ROOF | CAN_I_BLOCKLOS | CAN_I_BLOCKLOS_HEIGHT)) )
						{
							WARNLOS(("pStatic blocked - flags & 0800, distance >= 2 and type of pItemDef is not IT_WATER\n"));
							bPath = false;
							break;
						}

						wTFlags = pItemDef->GetTFlags();
						Height = pItemDef->GetHeight();

						if ( pItemDef->GetID() != pStatic->GetDispID() ) //not a parent item
						{
							WARNLOS(("Not a parent item (STATIC)\n"));
							pDupeDef = CItemBaseDupe::GetDupeRef((ITEMID_TYPE)(pStatic->GetDispID()));
							if ( !pDupeDef )
							{
								g_Log.EventDebug("AdvancedLoS: Failed to get non-parent reference (static) (DispID 0%x) (X: %d Y: %d Z: %hhd M: %hhu)\n", pStatic->GetDispID(), ptNow.m_x, ptNow.m_y, pStatic->m_z, ptNow.m_map);
							}
							else
							{
								wTFlags = pDupeDef->GetTFlags();
								Height = pDupeDef->GetHeight();
							}
						}
						else
						{
							WARNLOS(("Parent item (STATIC)\n"));
						}

						Height = (wTFlags & UFLAG2_CLIMBABLE) ? Height / 2 : Height;

						if ( ((wTFlags & (UFLAG1_WALL|UFLAG1_BLOCK|UFLAG2_PLATFORM)) || (pItemDef->Can(CAN_I_BLOCKLOS_HEIGHT))) && !((wTFlags & UFLAG2_WINDOW) && (flags & LOS_NB_WINDOWS)) )
						{
							WARNLOS(("pStatic %0x %d,%d,%d - %d\n", pStatic->GetDispID(), pStatic->m_x, pStatic->m_y, pStatic->m_z, Height));
							min_z = pStatic->m_z;
							max_z = minimum(Height + min_z, UO_SIZE_Z);
							WARNLOS(("wTFlags(0%x)\n", wTFlags));

							WARNLOS(("pStatic %0x Z check: %d,%d (Now: %d) (Dest: %d).\n", pStatic->GetDispID(), min_z, max_z, ptNow.m_z, ptDst.m_z));
							if ( (min_z <= ptNow.m_z) && (max_z >= ptNow.m_z) )
							{
								if ( ptNow.m_x != ptDst.m_x || ptNow.m_y != ptDst.m_y || min_z > ptDst.m_z || max_z < ptDst.m_z )
								{
									WARNLOS(("pStatic blocked - m:%d M:%d\n", min_z, max_z));
									bPath = false;
									break;
								}
							}
						}
					}
				}
			}
		}

		if ( !bPath )
			break;

		// --------- In game items ----------
		if ( !(flags & LOS_NB_DYNAMIC) )
		{
			if ( !((flags & LOS_NB_LOCAL_DYNAMIC) && (pSrcRegion == pNowRegion)) )
			{
				CWorldSearch AreaItems(ptNow, 0);
				for (;;)
				{
					pItem = AreaItems.GetItem();
					if ( !pItem )
						break;
					if ( pItem->GetUnkPoint().m_x != ptNow.m_x || pItem->GetUnkPoint().m_y != ptNow.m_y )
						continue;
					if ( !CanSeeItem(pItem) )
						continue;

					//Fix for Stacked items blocking view
					if ( (pItem->GetUnkPoint().m_x == ptDst.m_x) && (pItem->GetUnkPoint().m_y == ptDst.m_y) && (pItem->GetUnkPoint().m_z >= GetTopZ()) && (pItem->GetUnkPoint().m_z <= ptSrc.m_z) )
						continue;

					pItemDef = static_cast<CItemBase*>(pItem->Base_GetDef());
					wTFlags = 0;
					Height = 0;
					bNullTerrain = false;

					if ( !pItemDef )
					{
						WARNLOS(("DYNAMIC - Cannot get pItemDef for item (0%x)\n", pItem->GetDispID()));
					}
					else
					{
                        if (pItem->Can(CAN_I_BLOCKLOS))
                        {
                            WARNLOS(("pItem blocked by CAN_I_BLOCKLOS"));
                            bPath = false;
                            break;
                        }

						if ( (flags & LOS_FISHING) && (ptSrc.GetDist(ptNow) >= 2) && (pItem->GetType() != IT_WATER) &&
							( pItem->Can(CAN_I_DOOR | CAN_I_PLATFORM | CAN_I_BLOCK | CAN_I_CLIMB | CAN_I_FIRE | CAN_I_ROOF | CAN_I_BLOCKLOS | CAN_I_BLOCKLOS_HEIGHT) ) )
						{
							WARNLOS(("pItem blocked - flags & 0800, distance >= 2 and type of pItemDef is not IT_WATER\n"));
							bPath = false;
							break;
							//return CanSeeLOS_New_Failed(pptBlock, ptNow);
						}

						wTFlags = pItemDef->GetTFlags();
						Height = pItemDef->GetHeight();

						if ( pItemDef->GetID() != pItem->GetDispID() )	//not a parent item
						{
							WARNLOS(("Not a parent item (DYNAMIC)\n"));
							pDupeDef = CItemBaseDupe::GetDupeRef((ITEMID_TYPE)(pItem->GetDispID()));
							if ( !pDupeDef )
							{
                                // Not an error: i have changed the DISPID of the item.
                                CItemBase* pParentDef = CItemBase::FindItemBase(pItem->GetDispID());
                                if (pParentDef)
                                {
                                    wTFlags = pParentDef->GetTFlags();
                                    Height = pParentDef->GetHeight();
                                }
                                else
                                    g_Log.EventDebug("AdvancedLoS: Failed to get reference (dynamic): non-dupe, baseless dispid (DispID 0%x) (X: %d Y: %d Z: %hhd M: %hhu)\n", pItem->GetDispID(), ptNow.m_x, ptNow.m_y, pItem->GetUnkZ(), ptNow.m_map);
							}
							else
							{
                                // It's a dupe item
								wTFlags = pDupeDef->GetTFlags();
								Height = pDupeDef->GetHeight();
							}
						}
						else
						{
							WARNLOS(("Parent item (DYNAMIC)\n"));
						}

						Height = (wTFlags & UFLAG2_CLIMBABLE) ? Height / 2 : Height;

						if ( ((wTFlags & (UFLAG1_WALL|UFLAG1_BLOCK|UFLAG2_PLATFORM)) || pItem->Can(CAN_I_BLOCKLOS_HEIGHT)) && !((wTFlags & UFLAG2_WINDOW) && (flags & LOS_NB_WINDOWS)) )
						{
							WARNLOS(("pItem %0x(%0x) %d,%d,%d - %d\n", (dword)pItem->GetUID(), pItem->GetDispID(), pItem->GetUnkPoint().m_x, pItem->GetUnkPoint().m_y, pItem->GetUnkPoint().m_z, Height));
							min_z = pItem->GetUnkPoint().m_z;
							max_z = minimum(Height + min_z, UO_SIZE_Z);
							WARNLOS(("wTFlags(0%x)\n", wTFlags));

							WARNLOS(("pItem %0x(%0x) Z check: %d,%d (Now: %d) (Dest: %d).\n", (dword)pItem->GetUID(), pItem->GetDispID(), min_z, max_z, ptNow.m_z, ptDst.m_z));
							if ( min_z <= ptNow.m_z && max_z >= ptNow.m_z )
							{
								if ( ptNow.m_x != ptDst.m_x || ptNow.m_y != ptDst.m_y || min_z > ptDst.m_z || max_z < ptDst.m_z )
								{
									WARNLOS(("pItem blocked - m:%d M:%d\n", min_z, max_z));
									bPath = false;
									break;
								}
							}
						}
					}
				}
			}
		}

		if ( !bPath )
			break;

		// ----------- Multis ---------------

		if ( !(flags & LOS_NB_MULTI) )
		{
			if ( !((flags & LOS_NB_LOCAL_MULTI) && (pSrcRegion == pNowRegion)) )
			{
				size_t iQtyr = ptNow.GetRegions(REGION_TYPE_MULTI, &rlinks);
				if ( iQtyr > 0 )
				{
					for ( size_t ii = 0; ii < iQtyr; pMulti = nullptr, ++ii, pItem = nullptr, pRegion = nullptr )
					{
						pRegion = rlinks[ii];
						if ( pRegion )
							pItem = pRegion->GetResourceID().ItemFindFromResource();

						if ( !pItem )
							continue;

						pMulti = g_Cfg.GetMultiItemDefs(pItem);
						if ( !pMulti )
							continue;

						uint iQty = pMulti->GetItemCount();
						for ( uint iii = 0; iii < iQty; pItemDef = nullptr, pMultiItem = nullptr, ++iii )
						{
							pMultiItem = pMulti->GetItem(iii);
							if ( !pMultiItem )
								break;
							if ( !pMultiItem->m_visible )
								continue;
							if ( (pMultiItem->m_dx + pItem->GetTopPoint().m_x != ptNow.m_x) || (pMultiItem->m_dy + pItem->GetTopPoint().m_y != ptNow.m_y) )
								continue;

							pItemDef = CItemBase::FindItemBase(pMultiItem->GetDispID());
							wTFlags = 0;
							Height = 0;
							bNullTerrain = false;

							if ( !pItemDef )
							{
								WARNLOS(("MULTI - Cannot get pItemDef for item (0%x)\n", pMultiItem->GetDispID()));
							}
							else
							{
                                if (pItemDef->Can(CAN_I_BLOCKLOS))
                                {
                                    WARNLOS(("pMultiItem blocked by CAN_I_BLOCKLOS"));
                                    bPath = false;
                                    break;
                                }

								if ( (flags & LOS_FISHING) && (ptSrc.GetDist(ptNow) >= 2) && (pItemDef->GetType() != IT_WATER) &&
									( pItemDef->Can(CAN_I_DOOR | CAN_I_PLATFORM | CAN_I_BLOCK | CAN_I_CLIMB | CAN_I_FIRE | CAN_I_ROOF | CAN_I_BLOCKLOS | CAN_I_BLOCKLOS_HEIGHT) ) )
								{
									WARNLOS(("pMultiItem blocked - flags & 0800, distance >= 2 and type of pItemDef is not IT_WATER\n"));
									bPath = false;
									break;
									//return CanSeeLOS_New_Failed(pptBlock, ptNow);
								}

								wTFlags = pItemDef->GetTFlags();
								Height = pItemDef->GetHeight();

								if ( pItemDef->GetID() != pMultiItem->GetDispID() ) //not a parent item
								{
									WARNLOS(("Not a parent item (MULTI)\n"));
									pDupeDef = CItemBaseDupe::GetDupeRef((ITEMID_TYPE)(pMultiItem->GetDispID()));
									if ( !pDupeDef )
									{
										g_Log.EventDebug("AdvancedLoS: Failed to get non-parent reference (multi) (DispID 0%x) (X: %d Y: %d Z: %hhd M: %hhu)\n", pMultiItem->GetDispID(), ptNow.m_x, ptNow.m_y, pMultiItem->m_dz + pItem->GetTopPoint().m_z, ptNow.m_map);
									}
									else
									{
										wTFlags = pDupeDef->GetTFlags();
										Height = pDupeDef->GetHeight();
									}
								}
								else
								{
									WARNLOS(("Parent item (MULTI)\n"));
								}

								Height = (wTFlags & UFLAG2_CLIMBABLE) ? Height / 2 : Height;

								if ( ((wTFlags & (UFLAG1_WALL|UFLAG1_BLOCK|UFLAG2_PLATFORM) || pItemDef->Can(CAN_I_BLOCKLOS_HEIGHT))) && !((wTFlags & UFLAG2_WINDOW) && (flags & LOS_NB_WINDOWS)) )
								{
									WARNLOS(("pMultiItem %0x %d,%d,%d - %d\n", pMultiItem->GetDispID(), pMultiItem->m_dx, pMultiItem->m_dy, pMultiItem->m_dz, Height));
									min_z = (char)(pMultiItem->m_dz) + pItem->GetTopPoint().m_z;
									max_z = minimum(Height + min_z, UO_SIZE_Z);
									WARNLOS(("wTFlags(0%x)\n", wTFlags));

									if ( min_z <= ptNow.m_z && max_z >= ptNow.m_z )
									{
										if ( ptNow.m_x != ptDst.m_x || ptNow.m_y != ptDst.m_y || min_z > ptDst.m_z || max_z < ptDst.m_z )
										{
											WARNLOS(("pMultiItem blocked - m:%d M:%d\n", min_z, max_z));
											bPath = false;
											break;
										}
									}
								}
							}
						}

						if ( !bPath )
							break;
					}
				}
			}
		}

		if ( bNullTerrain )
			bPath = false;

		if ( !bPath )
			break;
	}

	path.clear();

	if ( !bPath )
		return CanSeeLOS_New_Failed(pptBlock, ptNow);

	return true;
}