Ejemplo n.º 1
0
ui::Point GameModel::AdjustZoomCoords(ui::Point position)
{
	if (!GetZoomEnabled())
		return position;

	int zoomFactor = GetZoomFactor();
	ui::Point zoomWindowPosition = GetZoomWindowPosition();
	ui::Point zoomWindowSize = ui::Point(GetZoomSize()*zoomFactor, GetZoomSize()*zoomFactor);

	if (position.X >= zoomWindowPosition.X && position.X >= zoomWindowPosition.Y && position.X <= zoomWindowPosition.X+zoomWindowSize.X && position.Y <= zoomWindowPosition.Y+zoomWindowSize.Y)
		return ((position-zoomWindowPosition)/GetZoomFactor())+GetZoomPosition();
	return position;
}
Ejemplo n.º 2
0
void CWeapon::ZoomInc()
{
	if(!IsScopeAttached())					return;
	if(!m_zoom_params.m_bUseDynamicZoom)	return;
	float delta,min_zoom_factor;
	GetZoomData(m_zoom_params.m_fScopeZoomFactor, delta, min_zoom_factor);

	float f					= GetZoomFactor()-delta;
	clamp					(f,m_zoom_params.m_fScopeZoomFactor,min_zoom_factor);
	SetZoomFactor			( f );
}
Ejemplo n.º 3
0
bool GameModel::MouseInZoom(ui::Point position)
{
	if (!GetZoomEnabled())
		return false;

	int zoomFactor = GetZoomFactor();
	ui::Point zoomWindowPosition = GetZoomWindowPosition();
	ui::Point zoomWindowSize = ui::Point(GetZoomSize()*zoomFactor, GetZoomSize()*zoomFactor);

	if (position.X >= zoomWindowPosition.X && position.X >= zoomWindowPosition.Y && position.X <= zoomWindowPosition.X+zoomWindowSize.X && position.Y <= zoomWindowPosition.Y+zoomWindowSize.Y)
		return true;
	return false;
}
Ejemplo n.º 4
0
void CWeapon::OnZoomOut()
{
	m_zoom_params.m_bIsZoomModeNow		= false;
	m_fRTZoomFactor = GetZoomFactor();//store current
	m_zoom_params.m_fCurrentZoomFactor	= g_fov;
	EnableHudInertion					(TRUE);

// 	GamePersistent().RestoreEffectorDOF	();

	if(GetHUDmode())
		GamePersistent().SetPickableEffectorDOF(false);

	ResetSubStateTime					();

	xr_delete							(m_zoom_params.m_pVision);
	if(m_zoom_params.m_pNight_vision)
	{
		m_zoom_params.m_pNight_vision->Stop(100000.0f, false);
		xr_delete(m_zoom_params.m_pNight_vision);
	}
}