Ejemplo n.º 1
0
//*****************************************************************************
//
// This example demonstrates how to configure MPU regions for different levels
// of memory protection.  The following memory map is set up:
//
// 0000.0000 - 0000.1C00 - rgn 0: executable read-only, flash
// 0000.1C00 - 0000.2000 - rgn 0: no access, flash (disabled sub-region 7)
// 2000.0000 - 2000.8000 - rgn 1: read-write, RAM
// 2000.8000 - 2000.A000 - rgn 2: read-only, RAM (disabled sub-rgn 4 of rgn 1)
// 2000.A000 - 2000.FFFF - rgn 1: read-write, RAM
// 4000.0000 - 4001.0000 - rgn 3: read-write, peripherals
// 4001.0000 - 4002.0000 - rgn 3: no access (disabled sub-region 1)
// 4002.0000 - 4006.0000 - rgn 3: read-write, peripherals
// 4006.0000 - 4008.0000 - rgn 3: no access (disabled sub-region 6, 7)
// E000.E000 - E000.F000 - rgn 4: read-write, NVIC
//
// The example code will attempt to perform the following operations and check
// the faulting behavior:
//
// - write to flash                         (should fault)
// - read from the disabled area of flash   (should fault)
// - read from the read-only area of RAM    (should not fault)
// - write to the read-only section of RAM  (should fault)
//
//*****************************************************************************
int
main(void)
{
    tRectangle sRect;
    unsigned int bFail = 0;

    //
    // Set the clocking to run directly from the crystal.
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_1 | SYSCTL_USE_OSC | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_8MHZ);

    //
    // Initialize the display driver.
    //
    Formike128x128x16Init();

    //
    // Turn on the backlight.
    //
    Formike128x128x16BacklightOn();

    //
    // Initialize the graphics context.
    //
    GrContextInit(&g_sContext, &g_sFormike128x128x16);

    //
    // Fill the top 15 rows of the screen with blue to create the banner.
    //
    sRect.sXMin = 0;
    sRect.sYMin = 0;
    sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1;
    sRect.sYMax = 14;
    GrContextForegroundSet(&g_sContext, ClrDarkBlue);
    GrRectFill(&g_sContext, &sRect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&g_sContext, ClrWhite);
    GrRectDraw(&g_sContext, &sRect);

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&g_sContext, &g_sFontFixed6x8);
    GrStringDrawCentered(&g_sContext, "mpu_fault", -1,
                         GrContextDpyWidthGet(&g_sContext) / 2, 7, 0);

    //
    // Configure an executable, read-only MPU region for flash.  It is a 16 KB
    // region with the last 2 KB disabled to result in a 14 KB executable
    // region.  This region is needed so that the program can execute from
    // flash.
    //
    MPURegionSet(0, FLASH_BASE,
                 MPU_RGN_SIZE_16K | MPU_RGN_PERM_EXEC |
                 MPU_RGN_PERM_PRV_RO_USR_RO | MPU_SUB_RGN_DISABLE_7 |
                 MPU_RGN_ENABLE);

    //
    // Configure a read-write MPU region for RAM.  It is a 64 KB region.  There
    // is a 8 KB sub-region in the middle that is disabled in order to open up
    // a hole in which different permissions can be applied.
    //
    MPURegionSet(1, SRAM_BASE,
                 MPU_RGN_SIZE_64K | MPU_RGN_PERM_NOEXEC |
                 MPU_RGN_PERM_PRV_RW_USR_RW | MPU_SUB_RGN_DISABLE_4 |
                 MPU_RGN_ENABLE);

    //
    // Configure a read-only MPU region for the 8 KB of RAM that is disabled in
    // the previous region.  This region is used for demonstrating read-only
    // permissions.
    //
    MPURegionSet(2, SRAM_BASE + 0x8000,
                 MPU_RGN_SIZE_2K | MPU_RGN_PERM_NOEXEC |
                 MPU_RGN_PERM_PRV_RO_USR_RO | MPU_RGN_ENABLE);

    //
    // Configure a read-write MPU region for peripherals.  The region is 512 KB
    // total size, with several sub-regions disabled to prevent access to areas
    // where there are no peripherals.  This region is needed because the
    // program needs access to some peripherals.
    //
    MPURegionSet(3, 0x40000000,
                 MPU_RGN_SIZE_512K | MPU_RGN_PERM_NOEXEC |
                 MPU_RGN_PERM_PRV_RW_USR_RW | MPU_SUB_RGN_DISABLE_1 |
                 MPU_SUB_RGN_DISABLE_6 | MPU_SUB_RGN_DISABLE_7 |
                 MPU_RGN_ENABLE);

    //
    // Configure a read-write MPU region for access to the NVIC.  The region is
    // 4 KB in size.  This region is needed because NVIC registers are needed
    // in order to control the MPU.
    //
    MPURegionSet(4, NVIC_BASE,
                 MPU_RGN_SIZE_4K | MPU_RGN_PERM_NOEXEC |
                 MPU_RGN_PERM_PRV_RW_USR_RW | MPU_RGN_ENABLE);

    //
    // Need to clear the NVIC fault status register to make sure there is no
    // status hanging around from a previous program.
    //
    g_ulFaultStatus = HWREG(NVIC_FAULT_STAT);
    HWREG(NVIC_FAULT_STAT) = g_ulFaultStatus;

    //
    // Enable the MPU fault.
    //
    ROM_IntEnable(FAULT_MPU);

    //
    // Enable the MPU.  This will begin to enforce the memory protection
    // regions.  The MPU is configured so that when in the hard fault or NMI
    // exceptions, a default map will be used.  Neither of these should occur
    // in this example program.
    //
    MPUEnable(MPU_CONFIG_HARDFLT_NMI);

    //
    // Attempt to write to the flash.  This should cause a protection fault due
    // to the fact that this region is read-only.
    //
    GrStringDraw(&g_sContext, "Check flash write", -1, 0, 24, 0);
    g_ulMPUFaultCount = 0;
    HWREG(0x100) = 0x12345678;

    //
    // Verify that the fault occurred, at the expected address.
    //
    if((g_ulMPUFaultCount == 1) && (g_ulFaultStatus == 0x82) &&
       (g_ulMMAR == 0x100))
    {
        GrStringDraw(&g_sContext, " OK", -1, 108, 24, 0);
    }
    else
    {
        bFail = 1;
        GrStringDraw(&g_sContext, "NOK", -1, 108, 24, 0);
    }

    //
    // The MPU was disabled when the previous fault occurred, so it needs to be
    // re-enabled.
    //
    MPUEnable(MPU_CONFIG_HARDFLT_NMI);

    //
    // Attempt to read from the disabled section of flash, the upper 2 KB of
    // the 16 KB region.
    //
    GrStringDraw(&g_sContext, "Check flash read", -1, 0, 32, 0);
    g_ulMPUFaultCount = 0;
    g_ulValue = HWREG(0x3820);

    //
    // Verify that the fault occurred, at the expected address.
    //
    if((g_ulMPUFaultCount == 1) && (g_ulFaultStatus == 0x82) &&
       (g_ulMMAR == 0x3820))
    {
        GrStringDraw(&g_sContext, " OK", -1, 108, 32, 0);
    }
    else
    {
        bFail = 1;
        GrStringDraw(&g_sContext, "NOK", -1, 108, 32, 0);
    }

    //
    // The MPU was disabled when the previous fault occurred, so it needs to be
    // re-enabled.
    //
    MPUEnable(MPU_CONFIG_HARDFLT_NMI);

    //
    // Attempt to read from the read-only area of RAM, the middle 8 KB of the
    // 64 KB region.
    //
    GrStringDraw(&g_sContext, "Check RAM read", -1, 0, 40, 0);
    g_ulMPUFaultCount = 0;
    g_ulValue = HWREG(0x20008440);

    //
    // Verify that the RAM read did not cause a fault.
    //
    if(g_ulMPUFaultCount == 0)
    {
        GrStringDraw(&g_sContext, " OK", -1, 108, 40, 0);
    }
    else
    {
        bFail = 1;
        GrStringDraw(&g_sContext, "NOK", -1, 108, 40, 0);
    }

    //
    // The MPU should not have been disabled since the last access was not
    // supposed to cause a fault.  But if it did cause a fault, then the MPU
    // will be disabled, so re-enable it here anyway, just in case.
    //
    MPUEnable(MPU_CONFIG_HARDFLT_NMI);

    //
    // Attempt to write to the read-only area of RAM, the middle 8 KB of the
    // 64 KB region.
    //
    GrStringDraw(&g_sContext, "Check RAM write", -1, 0, 48, 0);
    g_ulMPUFaultCount = 0;
    HWREG(0x20008460) = 0xabcdef00;

    //
    // Verify that the RAM write caused a fault.
    //
    if((g_ulMPUFaultCount == 1) && (g_ulFaultStatus == 0x82) &&
       (g_ulMMAR == 0x20008460))
    {
        GrStringDraw(&g_sContext, " OK", -1, 108, 48, 0);
    }
    else
    {
        bFail = 1;
        GrStringDraw(&g_sContext, "NOK", -1, 108, 48, 0);
    }

    //
    // Display the results of the example program.
    //
    if(bFail)
    {
        GrStringDrawCentered(&g_sContext, "Failure!", -1,
                             GrContextDpyWidthGet(&g_sContext) / 2, 96, 0);
   }
    else
    {
        GrStringDrawCentered(&g_sContext, "Success!", -1,
                             GrContextDpyWidthGet(&g_sContext) / 2, 96, 0);
    }

    //
    // Disable the MPU, so there are no lingering side effects if another
    // program is run.
    //
    MPUDisable();

    //
    // Loop forever.
    //
    while(1)
    {
    }
}
//*****************************************************************************
//
// main routine.
//
//*****************************************************************************
int
main(void)
{
    tLPMFeature sLPMFeature;

    //
    // Run from the PLL at 120 MHz.
    //
    g_ui32SysClock = MAP_SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ |
                                             SYSCTL_OSC_MAIN | SYSCTL_USE_PLL |
                                             SYSCTL_CFG_VCO_480), 120000000);

    //
    // Configure the device pins.
    //
    PinoutSet();

    //
    // Configure the UART.
    //
    UARTStdioConfig(0, 115200, g_ui32SysClock);

    //
    // Initialize the display driver.
    //
    Kentec320x240x16_SSD2119Init(g_ui32SysClock);

    //
    // Initialize the graphics context.
    //
    GrContextInit(&g_sContext, &g_sKentec320x240x16_SSD2119);

    //
    // Draw the application frame.
    //
    FrameDraw(&g_sContext, "usb-otg-mouse");

    //
    // Configure USB for OTG operation.
    //
    USBOTGInit(g_ui32SysClock, ModeCallback);

    sLPMFeature.ui32HIRD = 500;
    sLPMFeature.ui32Features = USBLIB_FEATURE_LPM_EN |
                               USBLIB_FEATURE_LPM_RMT_WAKE;
    USBHCDFeatureSet(0, USBLIB_FEATURE_LPM, &sLPMFeature);

    //
    // Initialize the host stack.
    //
    HostInit();

    //
    // Initialize the device stack.
    //
    DeviceInit();

    //
    // Initialize the USB controller for dual mode operation with a 2ms polling
    // rate.
    //
    USBOTGModeInit(0, 2000, g_pui8HCDPool, HCD_MEMORY_SIZE);

    //
    // Set the new state so that the screen updates on the first
    // pass.
    //
    g_ui32NewState = 1;

    //
    // Loop forever.
    //
    while(1)
    {
        //
        // Tell the OTG library code how much time has passed in milliseconds
        // since the last call.
        //
        USBOTGMain(GetTickms());

        //
        // Handle deferred state change.
        //
        if(g_ui32NewState)
        {
            g_ui32NewState =0;

            //
            // Update the status area of the screen.
            //
            ClearMainWindow();

            //
            // Update the status bar with the new mode.
            //
            switch(g_iCurrentMode)
            {
                case eUSBModeHost:
                {
                    UpdateStatus("Host Mode", 0, true);
                    break;
                }
                case eUSBModeDevice:
                {
                    UpdateStatus("Device Mode", 0, true);
                    break;
                }
                case eUSBModeNone:
                {
                    UpdateStatus("Idle Mode\n", 0, true);
                    break;
                }
                default:
                {
                    break;
                }
            }
        }

        if(g_iCurrentMode == eUSBModeDevice)
        {
            DeviceMain();
        }
        else if(g_iCurrentMode == eUSBModeHost)
        {
            HostMain();
        }
    }
}
//*****************************************************************************
//
// This is the main application entry function.
//
//*****************************************************************************
int
main(void)
{
    unsigned long ulTxCount;
    unsigned long ulRxCount;
    tRectangle sRect;
    char pcBuffer[16];
    unsigned long ulFullness;

    //
    // Enable lazy stacking for interrupt handlers.  This allows floating-point
    // instructions to be used within interrupt handlers, but at the expense of
    // extra stack usage.
    //
    ROM_FPULazyStackingEnable();

    //
    // Set the clocking to run from the PLL at 50MHz
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    //
    // Configure the required pins for USB operation.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOG);
    ROM_GPIOPinConfigure(GPIO_PG4_USB0EPEN);
    ROM_GPIOPinTypeUSBDigital(GPIO_PORTG_BASE, GPIO_PIN_4);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOL);
    ROM_GPIOPinTypeUSBAnalog(GPIO_PORTL_BASE, GPIO_PIN_6 | GPIO_PIN_7);
    ROM_GPIOPinTypeUSBAnalog(GPIO_PORTB_BASE, GPIO_PIN_0 | GPIO_PIN_1);

    //
    // Erratum workaround for silicon revision A1.  VBUS must have pull-down.
    //
    if(CLASS_IS_BLIZZARD && REVISION_IS_A1)
    {
        HWREG(GPIO_PORTB_BASE + GPIO_O_PDR) |= GPIO_PIN_1;
    }

    //
    // Not configured initially.
    //
    g_bUSBConfigured = false;

    //
    // Initialize the display driver.
    //
    CFAL96x64x16Init();

    //
    // Initialize the graphics context.
    //
    GrContextInit(&g_sContext, &g_sCFAL96x64x16);

    //
    // Fill the top 15 rows of the screen with blue to create the banner.
    //
    sRect.sXMin = 0;
    sRect.sYMin = 0;
    sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1;
    sRect.sYMax = 9;
    GrContextForegroundSet(&g_sContext, ClrDarkBlue);
    GrRectFill(&g_sContext, &sRect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&g_sContext, ClrWhite);
    GrRectDraw(&g_sContext, &sRect);

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&g_sContext, g_pFontFixed6x8);
    GrStringDrawCentered(&g_sContext, "usb-dev-serial", -1,
                         GrContextDpyWidthGet(&g_sContext) / 2, 4, 0);

    //
    // Show the various static text elements on the color STN display.
    //
    GrStringDraw(&g_sContext, "Tx #",-1, 0, 12, false);
    GrStringDraw(&g_sContext, "Tx buf", -1, 0, 22, false);
    GrStringDraw(&g_sContext, "Rx #", -1, 0, 32, false);
    GrStringDraw(&g_sContext, "Rx buf", -1, 0, 42, false);
    DrawBufferMeter(&g_sContext, 40, 22);
    DrawBufferMeter(&g_sContext, 40, 42);

    //
    // Enable the UART that we will be redirecting.
    //
    ROM_SysCtlPeripheralEnable(USB_UART_PERIPH);

    //
    // Enable and configure the UART RX and TX pins
    //
    ROM_SysCtlPeripheralEnable(TX_GPIO_PERIPH);
    ROM_SysCtlPeripheralEnable(RX_GPIO_PERIPH);
    ROM_GPIOPinTypeUART(TX_GPIO_BASE, TX_GPIO_PIN);
    ROM_GPIOPinTypeUART(RX_GPIO_BASE, RX_GPIO_PIN);

    //
    // TODO: Add code to configure handshake GPIOs if required.
    //

    //
    // Set the default UART configuration.
    //
    ROM_UARTConfigSetExpClk(USB_UART_BASE, ROM_SysCtlClockGet(),
                            DEFAULT_BIT_RATE, DEFAULT_UART_CONFIG);
    ROM_UARTFIFOLevelSet(USB_UART_BASE, UART_FIFO_TX4_8, UART_FIFO_RX4_8);

    //
    // Configure and enable UART interrupts.
    //
    ROM_UARTIntClear(USB_UART_BASE, ROM_UARTIntStatus(USB_UART_BASE, false));
    ROM_UARTIntEnable(USB_UART_BASE, (UART_INT_OE | UART_INT_BE | UART_INT_PE |
                      UART_INT_FE | UART_INT_RT | UART_INT_TX | UART_INT_RX));

    //
    // Enable the system tick.
    //
    ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / SYSTICKS_PER_SECOND);
    ROM_SysTickIntEnable();
    ROM_SysTickEnable();

    //
    // Tell the user what we are up to.
    //
    DisplayStatus(&g_sContext, " Configuring... ");

    //
    // Initialize the transmit and receive buffers.
    //
    USBBufferInit((tUSBBuffer *)&g_sTxBuffer);
    USBBufferInit((tUSBBuffer *)&g_sRxBuffer);

    //
    // Set the USB stack mode to Device mode with VBUS monitoring.
    //
    USBStackModeSet(0, USB_MODE_DEVICE, 0);

    //
    // Pass our device information to the USB library and place the device
    // on the bus.
    //
    USBDCDCInit(0, (tUSBDCDCDevice *)&g_sCDCDevice);

    //
    // Wait for initial configuration to complete.
    //
    DisplayStatus(&g_sContext, "Waiting for host");

    //
    // Clear our local byte counters.
    //
    ulRxCount = 0;
    ulTxCount = 0;

    //
    // Enable interrupts now that the application is ready to start.
    //
    ROM_IntEnable(USB_UART_INT);

    //
    // Main application loop.
    //
    while(1)
    {

        //
        // Have we been asked to update the status display?
        //
        if(g_ulFlags & COMMAND_STATUS_UPDATE)
        {
            //
            // Clear the command flag
            //
            ROM_IntMasterDisable();
            g_ulFlags &= ~COMMAND_STATUS_UPDATE;
            ROM_IntMasterEnable();

            DisplayStatus(&g_sContext, g_pcStatus);
        }

        //
        // Has there been any transmit traffic since we last checked?
        //
        if(ulTxCount != g_ulUARTTxCount)
        {
            //
            // Take a snapshot of the latest transmit count.
            //
            ulTxCount = g_ulUARTTxCount;

            //
            // Update the display of bytes transmitted by the UART.
            //
            usnprintf(pcBuffer, 16, "%d ", ulTxCount);
            GrStringDraw(&g_sContext, pcBuffer, -1, 40, 12, true);

            //
            // Update the RX buffer fullness. Remember that the buffers are
            // named relative to the USB whereas the status display is from
            // the UART's perspective. The USB's receive buffer is the UART's
            // transmit buffer.
            //
            ulFullness = ((USBBufferDataAvailable(&g_sRxBuffer) * 100) /
                          UART_BUFFER_SIZE);

            UpdateBufferMeter(&g_sContext, ulFullness, 40, 22);
        }

        //
        // Has there been any receive traffic since we last checked?
        //
        if(ulRxCount != g_ulUARTRxCount)
        {
            //
            // Take a snapshot of the latest receive count.
            //
            ulRxCount = g_ulUARTRxCount;

            //
            // Update the display of bytes received by the UART.
            //
            usnprintf(pcBuffer, 16, "%d ", ulRxCount);
            GrStringDraw(&g_sContext, pcBuffer, -1, 40, 32, true);

            //
            // Update the TX buffer fullness. Remember that the buffers are
            // named relative to the USB whereas the status display is from
            // the UART's perspective. The USB's transmit buffer is the UART's
            // receive buffer.
            //
            ulFullness = ((USBBufferDataAvailable(&g_sTxBuffer) * 100) /
                          UART_BUFFER_SIZE);

            UpdateBufferMeter(&g_sContext, ulFullness, 40, 42);
        }
    }
}
//*****************************************************************************
//
// This is the main loop that runs the application.
//
//*****************************************************************************
int
main(void)
{
    tRectangle sRect;

    //
    // Set the clocking to run directly from the crystal.
    //
    SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                   SYSCTL_XTAL_8MHZ);

    //
    // Enable the USB mux GPIO.
    //
    SysCtlPeripheralEnable(USB_MUX_GPIO_PERIPH);

    //
    // The LM3S3748 board uses a USB mux that must be switched to use the
    // host connector and not the device connecter.
    //
    GPIOPinTypeGPIOOutput(USB_MUX_GPIO_BASE, USB_MUX_GPIO_PIN);
    GPIOPinWrite(USB_MUX_GPIO_BASE, USB_MUX_GPIO_PIN, USB_MUX_SEL_DEVICE);

#ifdef DEBUG
    //
    // Configure the relevant pins such that UART0 owns them.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOA);
    ROM_GPIOPinTypeUART(GPIO_PORTA_BASE, GPIO_PIN_0 | GPIO_PIN_1);

    //
    // Open UART0 for debug output.
    //
    UARTStdioInit(0);
#endif

    //
    // Initialize the pushbuttons.
    //
    ButtonsInit();
    ButtonsSetAutoRepeat((LEFT_BUTTON | RIGHT_BUTTON | UP_BUTTON |
                          DOWN_BUTTON), 0, 2);

    //
    // Set the system tick to fire 100 times per second.
    //
    SysTickPeriodSet(SysCtlClockGet() / SYSTICKS_PER_SECOND);
    SysTickIntEnable();
    SysTickEnable();

    //
    // Initialize the display driver.
    //
    Formike128x128x16Init();

    //
    // Turn on the backlight.
    //
    Formike128x128x16BacklightOn();

    //
    // Initialize the graphics context.
    //
    GrContextInit(&g_sContext, &g_sFormike128x128x16);

    //
    // Fill the top 15 rows of the screen with blue to create the banner.
    //
    sRect.sXMin = 0;
    sRect.sYMin = 0;
    sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1;
    sRect.sYMax = 14;
    GrContextForegroundSet(&g_sContext, ClrDarkBlue);
    GrRectFill(&g_sContext, &sRect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&g_sContext, ClrWhite);
    GrRectDraw(&g_sContext, &sRect);

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&g_sContext, g_pFontFixed6x8);
    GrStringDrawCentered(&g_sContext, "boot_demo_usb", -1,
                         GrContextDpyWidthGet(&g_sContext) / 2, 7, 0);

    //
    // Initialize each of the device instances that will form our composite
    // USB device.
    //
    g_sCompDevice.psDevices[0].pvInstance =
        USBDHIDMouseCompositeInit(0, (tUSBDHIDMouseDevice *)&g_sMouseDevice);
    g_sCompDevice.psDevices[1].pvInstance =
        USBDDFUCompositeInit(0, (tUSBDDFUDevice *)&g_sDFUDevice);

    //
    // Pass the USB library our device information, initialize the USB
    // controller and connect the device to the bus.
    //
    USBDCompositeInit(0, &g_sCompDevice, DESCRIPTOR_BUFFER_SIZE,
                      g_pcDescriptorBuffer);

    //
    // Drop into the main loop.
    //
    while(!g_bUpdateSignalled)
    {
        //
        // Fill all but the top 15 rows of the screen with black to erase the
        // previous status.
        //
        sRect.sXMin = 0;
        sRect.sYMin = 15;
        sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1;
        sRect.sYMax = GrContextDpyHeightGet(&g_sContext) - 1;
        GrContextForegroundSet(&g_sContext, ClrBlack);
        GrRectFill(&g_sContext, &sRect);

        //
        // Tell the user what we are doing.
        //
        GrContextForegroundSet(&g_sContext, ClrWhite);
        GrStringDrawCentered(&g_sContext, "Waiting for host...", -1,
                             GrContextDpyWidthGet(&g_sContext) / 2, 24, true);
        //
        // Wait for USB configuration to complete.
        //
        while(!g_bConnected)
        {
        }

        //
        // Update the status.
        //
        GrStringDrawCentered(&g_sContext, " Host connected... ", -1,
                             GrContextDpyWidthGet(&g_sContext) / 2, 24, true);

        //
        // Now keep processing the mouse as long as the host is connected.
        //
        while(g_bConnected && !g_bUpdateSignalled)
        {
            //
            // If it is time to check the button state then do so.
            //
            if(g_ulCommands & BUTTON_TICK_EVENT)
            {
                g_ulCommands &= ~BUTTON_TICK_EVENT;
                ButtonHandler();
            }
        }

        //
        // If we drop out of the previous loop, the host has disconnected so
        // go back and wait for a new connection.
        //
    }

    //
    // If we drop out of the main loop, the host has signalled that it wants us
    // to switch into DFU mode in preparation for a firmware upgrade.  First,
    // let the user know what's going on.
    //
    GrStringDrawCentered(&g_sContext, "Entering DFU mode...", -1,
                         GrContextDpyWidthGet(&g_sContext) / 2, 24, true);

    //
    // Call the USB DFU device class to tidy things up and transfer control to
    // the boot loader for us.  Note that this function never returns.
    //
    USBDDFUUpdateBegin();
}
Ejemplo n.º 5
0
//*****************************************************************************
//
// The program main function.  It performs initialization, then runs
// a command processing loop to read commands from the console.
//
//*****************************************************************************
int
main(void)
{
    uint32_t ui32DriveTimeout;
    uint32_t ui32SysClock;
    tContext sContext;

    //
    // Run from the PLL at 120 MHz.
    //
    ui32SysClock = SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ |
                                       SYSCTL_OSC_MAIN |
                                       SYSCTL_USE_PLL |
                                       SYSCTL_CFG_VCO_480), 120000000);

    //
    // Configure the device pins.
    //
    PinoutSet();

    //
    // Initialize the display driver.
    //
    Kentec320x240x16_SSD2119Init(ui32SysClock);

    //
    // Initialize the graphics context.
    //
    GrContextInit(&sContext, &g_sKentec320x240x16_SSD2119);

    //
    // Draw the application frame.
    //
    FrameDraw(&sContext, "usb-host-msc");

    //
    // Configure SysTick for a 100Hz interrupt.
    //
    ROM_SysTickPeriodSet(ui32SysClock / TICKS_PER_SECOND);
    ROM_SysTickEnable();
    ROM_SysTickIntEnable();

    //
    // Enable the uDMA controller and set up the control table base.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_UDMA);
    ROM_uDMAEnable();
    ROM_uDMAControlBaseSet(g_sDMAControlTable);

    //
    // Initialize the touch screen driver.
    //
    TouchScreenInit(ui32SysClock);

    //
    // Set the touch screen event handler.
    //
    TouchScreenCallbackSet(WidgetPointerMessage);

    //
    // Add the compile-time defined widgets to the widget tree.
    //
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sBackground);

    //
    // Set some initial strings.
    //
    ListBoxTextAdd(&g_sDirList, "Waiting for device...");

    //
    // Issue the initial paint request to the widgets then immediately call
    // the widget manager to process the paint message.  This ensures that the
    // display is drawn as quickly as possible and saves the delay we would
    // otherwise experience if we processed the paint message after mounting
    // and reading the SD card.
    //
    WidgetPaint(WIDGET_ROOT);
    WidgetMessageQueueProcess();

    //
    // Initially wait for device connection.
    //
    g_eState = STATE_NO_DEVICE;

    //
    // Initialize the USB stack for host mode.
    //
    USBStackModeSet(0, eUSBModeHost, 0);

    //
    // Register the host class drivers.
    //
    USBHCDRegisterDrivers(0, g_ppHostClassDrivers, g_ui32NumHostClassDrivers);

    //
    // Open an instance of the mass storage class driver.
    //
    g_psMSCInstance = USBHMSCDriveOpen(0, MSCCallback);

    //
    // Initialize the drive timeout.
    //
    ui32DriveTimeout = USBMSC_DRIVE_RETRY;

    //
    // Initialize the power configuration. This sets the power enable signal
    // to be active high and does not enable the power fault.
    //
    USBHCDPowerConfigInit(0, USBHCD_VBUS_AUTO_HIGH | USBHCD_VBUS_FILTER);

    //
    // Initialize the USB controller for host operation.
    //
    USBHCDInit(0, g_pHCDPool, HCD_MEMORY_SIZE);

    //
    // Initialize the file system.
    //
    FileInit();

    //
    // Enter an (almost) infinite loop for reading and processing commands from
    // the user.
    //
    while(1)
    {
        //
        // Call the USB stack to keep it running.
        //
        USBHCDMain();

        //
        // Process any messages in the widget message queue.  This keeps the
        // display UI running.
        //
        WidgetMessageQueueProcess();

        switch(g_eState)
        {
            case STATE_DEVICE_ENUM:
            {
                //
                // Take it easy on the Mass storage device if it is slow to
                // start up after connecting.
                //
                if(USBHMSCDriveReady(g_psMSCInstance) != 0)
                {
                    //
                    // Wait about 500ms before attempting to check if the
                    // device is ready again.
                    //
                    ROM_SysCtlDelay(ui32SysClock / (3 * 2));

                    //
                    // Decrement the retry count.
                    //
                    ui32DriveTimeout--;

                    //
                    // If the timeout is hit then go to the
                    // STATE_TIMEOUT_DEVICE state.
                    //
                    if(ui32DriveTimeout == 0)
                    {
                        g_eState = STATE_TIMEOUT_DEVICE;
                    }
                    break;
                }

                //
                // Getting here means the device is ready.
                // Reset the CWD to the root directory.
                //
                g_cCwdBuf[0] = '/';
                g_cCwdBuf[1] = 0;

                //
                // Set the initial directory level to the root
                //
                g_ui32Level = 0;

                //
                // Fill the list box with the files and directories found.
                //
                if(!PopulateFileListBox(true))
                {
                    //
                    // If there were no errors reported, we are ready for
                    // MSC operation.
                    //
                    g_eState = STATE_DEVICE_READY;
                }

                //
                // Set the Device Present flag.
                //
                g_ui32Flags = FLAGS_DEVICE_PRESENT;
                break;
            }

            //
            // If there is no device then just wait for one.
            //
            case STATE_NO_DEVICE:
            {
                if(g_ui32Flags == FLAGS_DEVICE_PRESENT)
                {
                    //
                    // Empty the list box on the display.
                    //
                    ListBoxClear(&g_sDirList);
                    ListBoxTextAdd(&g_sDirList, "Waiting for device...");
                    WidgetPaint((tWidget *)&g_sDirList);

                    //
                    // Clear the Device Present flag.
                    //
                    g_ui32Flags &= ~FLAGS_DEVICE_PRESENT;
                }
                break;
            }

            //
            // An unknown device was connected.
            //
            case STATE_UNKNOWN_DEVICE:
            {
                //
                // If this is a new device then change the status.
                //
                if((g_ui32Flags & FLAGS_DEVICE_PRESENT) == 0)
                {
                    //
                    // Clear the screen and indicate that an unknown device
                    // is present.
                    //
                    ListBoxClear(&g_sDirList);
                    ListBoxTextAdd(&g_sDirList, "Unknown device.");
                    WidgetPaint((tWidget *)&g_sDirList);
                }
                //
                // Set the Device Present flag.
                //
                g_ui32Flags = FLAGS_DEVICE_PRESENT;
                break;
            }

            //
            // The connected mass storage device is not reporting ready.
            //
            case STATE_TIMEOUT_DEVICE:
            {
                //
                // If this is the first time in this state then print a
                // message.
                //
                if((g_ui32Flags & FLAGS_DEVICE_PRESENT) == 0)
                {
                    //
                    // Clear the screen and indicate that an unknown device
                    // is present.
                    //
                    ListBoxClear(&g_sDirList);
                    ListBoxTextAdd(&g_sDirList, "Device Timeout.");
                    WidgetPaint((tWidget *)&g_sDirList);
                }

                //
                // Set the Device Present flag.
                //
                g_ui32Flags = FLAGS_DEVICE_PRESENT;
                break;
            }

            //
            // Something has caused a power fault.
            //
            case STATE_POWER_FAULT:
            {
                break;
            }
            default:
            {
                break;
            }
        }
    }
}
Ejemplo n.º 6
0
//*****************************************************************************
//
//! Draws the contents of a listbox.
//!
//! \param pWidget is a pointer to the listbox widget to be drawn.
//!
//! This function draws the contents of a listbox on the display.  This is
//! called in response to a \b #WIDGET_MSG_PAINT message.
//!
//! \return None.
//
//*****************************************************************************
static void
ListBoxPaint(tWidget *pWidget)
{
    tListBoxWidget *pListBox;
    tContext sCtx;
    tRectangle sWidgetRect, sLineRect;
    short sHeight;
    long lWidth;
    unsigned short usCount, usString;

    //
    // Check the arguments.
    //
    ASSERT(pWidget);

    //
    // Convert the generic widget pointer into a listbox widget pointer.
    //
    pListBox = (tListBoxWidget *)pWidget;

    //
    // Initialize a drawing context.
    //
    GrContextInit(&sCtx, pWidget->pDisplay);
    GrContextFontSet(&sCtx, pListBox->pFont);

    //
    // Initialize the clipping region based on the extents of this listbox.
    //
    sWidgetRect = pWidget->sPosition;
    GrContextClipRegionSet(&sCtx, &sWidgetRect);

    //
    // See if the listbox outline style is selected.
    //
    if(pListBox->ulStyle & LISTBOX_STYLE_OUTLINE)
    {
        //
        // Outline the listbox with the outline color.
        //
        GrContextForegroundSet(&sCtx, pListBox->ulOutlineColor);
        GrRectDraw(&sCtx, &(pWidget->sPosition));

        //
        // Shrink the widget region by one pixel on each side and draw another
        // rectangle, this time in the background color.  This ensures that the
        // text will not interfere with the colored border.
        //
        sWidgetRect.sXMin++;
        sWidgetRect.sYMin++;
        sWidgetRect.sXMax--;
        sWidgetRect.sYMax--;
        GrContextForegroundSet(&sCtx, pListBox->ulBackgroundColor);
        GrRectDraw(&sCtx, &sWidgetRect);

        //
        // Reduce the size of the rectangle by another pixel to get the final
        // area into which we will put the text.
        //
        sWidgetRect.sXMin++;
        sWidgetRect.sYMin++;
        sWidgetRect.sXMax--;
        sWidgetRect.sYMax--;
        GrContextClipRegionSet(&sCtx, &sWidgetRect);
    }

    //
    // Start drawing at the top of the widget.
    //
    sLineRect = sWidgetRect;
    usCount = 0;
    usString = pListBox->usStartEntry;
    sHeight = GrFontHeightGet(pListBox->pFont);

    //
    // Keep drawing until we reach the bottom of the listbox or run out of
    // strings to draw.
    //
    while((sLineRect.sYMin < sWidgetRect.sYMax) &&
          (usCount < pListBox->usPopulated))
    {
        //
        // Calculate the rectangle that will enclose this line of text.
        //
        sLineRect.sYMax = sLineRect.sYMin + sHeight - 1;

        //
        // Set foreground and background colors appropriately.
        //
        GrContextBackgroundSet(&sCtx, ((usString == pListBox->sSelected) ?
                               pListBox->ulSelectedBackgroundColor :
                               pListBox->ulBackgroundColor));
        GrContextForegroundSet(&sCtx, ((usString == pListBox->sSelected) ?
                               pListBox->ulSelectedTextColor :
                               pListBox->ulTextColor));

        //
        // Draw the text.
        //
        GrStringDraw(&sCtx, pListBox->ppcText[usString], -1, sLineRect.sXMin,
                     sLineRect.sYMin, 1);

        //
        // Determine the width of the string we just rendered.
        //
        lWidth = GrStringWidthGet(&sCtx, pListBox->ppcText[usString], -1);

        //
        // Do we need to clear the area to the right of the string?
        //
        if(lWidth < (sLineRect.sXMax - sLineRect.sXMin + 1))
        {
            //
            // Yes - we need to fill the right side of this string with
            // background color.
            //
            GrContextForegroundSet(&sCtx, ((usString == pListBox->sSelected) ?
                                   pListBox->ulSelectedBackgroundColor :
                                   pListBox->ulBackgroundColor));
            sLineRect.sXMin += lWidth;
            GrRectFill(&sCtx, &sLineRect);
            sLineRect.sXMin = sWidgetRect.sXMin;
        }

        //
        // Move on to the next string.
        //
        usCount++;
        usString++;
        if(usString == pListBox->usMaxEntries)
        {
            usString = 0;
        }
        sLineRect.sYMin += sHeight;
    }

    //
    // Fill the remainder of the listbox area with the background color.
    //
    if(sLineRect.sYMin < sWidgetRect.sYMax)
    {
        //
        // Determine the rectangle to be filled.
        //
        sLineRect.sYMax = sWidgetRect.sYMax;

        //
        // Fill the rectangle with the background color.
        //
        GrContextForegroundSet(&sCtx, pListBox->ulBackgroundColor);
        GrRectFill(&sCtx, &sLineRect);
    }
}
Ejemplo n.º 7
0
//*****************************************************************************
//
// Print "Hello World!" to the display.
//
//*****************************************************************************
int
main(void)
{
    tContext sContext;
    tRectangle sRect;

    //
    // Set the clocking to run directly from the crystal.
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_1 | SYSCTL_USE_OSC | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_8MHZ);

    //
    // Initialize the display driver.
    //
    Formike128x128x16Init();

    //
    // Turn on the backlight.
    //
    Formike128x128x16BacklightOn();

    //
    // Initialize the graphics context.
    //
    GrContextInit(&sContext, &g_sFormike128x128x16);

    //
    // Fill the top 15 rows of the screen with blue to create the banner.
    //
    sRect.sXMin = 0;
    sRect.sYMin = 0;
    sRect.sXMax = GrContextDpyWidthGet(&sContext) - 1;
    sRect.sYMax = 14;
    GrContextForegroundSet(&sContext, ClrDarkBlue);
    GrRectFill(&sContext, &sRect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&sContext, ClrWhite);
    GrRectDraw(&sContext, &sRect);

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&sContext, g_pFontFixed6x8);
    GrStringDrawCentered(&sContext, "hello", -1,
                         GrContextDpyWidthGet(&sContext) / 2, 7, 0);

    //
    // Say hello using the Computer Modern 20 point font.
    //
    GrContextFontSet(&sContext, g_pFontCm20);
    GrStringDrawCentered(&sContext, "Hello World!", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         ((GrContextDpyHeightGet(&sContext) - 16) / 2) + 16,
                         0);

    //
    // Flush any cached drawing operations.
    //
    GrFlush(&sContext);

    //
    // Loop forever.
    //
    while(1)
    {
    }
}
Ejemplo n.º 8
0
void main(void)
{


    // Stop WDT
    WDT_A_hold(WDT_A_BASE);

    // Basic GPIO initialization
    Board_init();
    Clock_init();

    // Set up LCD
    Dogs102x64_UC1701Init();
    GrContextInit(&g_sContext, &g_sDogs102x64_UC1701);
    GrContextForegroundSet(&g_sContext, ClrBlack);
    GrContextBackgroundSet(&g_sContext, ClrWhite);
    GrContextFontSet(&g_sContext, &g_sFontFixed6x8);
    GrClearDisplay(&g_sContext);

    int toggle=0;
    while(1){
    	//GrClearDisplay(&g_sContext);
		print_string(0,0,"===Team Members===");
	    print_string(0,8,"Anson Bastos");
	    print_string(0,16,"Dhiraj Patil");
	    print_string(0,24,"Abhinendra Singh");
	    print_string(0,32,"Melroy Tellis");
	    print_string(0,40,"Abhishek Suryawanshi");
        toggle=(toggle>4)?(0):(toggle);
    	switch(toggle){
    	case 0:
    	    highlight_and_print_string(0,8,"Anson Bastos");

    	    Delay();
    	    toggle++;
    	    break;
    	case 1:
    	    highlight_and_print_string(0,16,"Dhiraj Patil");

    	    Delay();
    	    toggle++;
    	    break;
    	case 2:
    	    highlight_and_print_string(0,24,"Abhinendra Singh");

    	    Delay();
    	    toggle++;
    	    break;
    	case 3:
    	    highlight_and_print_string(0,32,"Melroy Tellis");

    	    Delay();
    	    toggle++;
    	    break;
    	case 4:
    	    highlight_and_print_string(0,40,"Abhishek Suryawanshi");

    	    Delay();
    	    toggle++;
    	    break;
    	}



    }


}
Ejemplo n.º 9
0
//*****************************************************************************
//
// Initialize and operate the data logger.
//
//*****************************************************************************
int
main(void)
{
    tContext sDisplayContext, sBufferContext;
    uint32_t ui32HibIntStatus, ui32SysClock, ui32LastTickCount;
    bool bSkipSplash;
    uint8_t ui8ButtonState, ui8ButtonChanged;
    uint_fast8_t ui8X, ui8Y;

    //
    // Enable lazy stacking for interrupt handlers.  This allows floating-point
    // instructions to be used within interrupt handlers, but at the expense of
    // extra stack usage.
    //
    MAP_FPULazyStackingEnable();

    //
    // Set the clocking to run at 50 MHz.
    //
    MAP_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_XTAL_16MHZ |
                       SYSCTL_OSC_MAIN);
    ui32SysClock = MAP_SysCtlClockGet();

    //
    // Initialize locals.
    //
    bSkipSplash = false;
    ui32LastTickCount = 0;

    //
    // Check Board Revision, report if software / hardware are incompatible
    //
    CheckBoardRevision();

    //
    // Initialize the data acquisition module.  This initializes the ADC
    // hardware.
    //
    AcquireInit();

    // Enable interrupts to the processor.
    //
    ROM_IntMasterEnable();

    //
    // Enable access to  the hibernate peripheral.  If the hibernate peripheral
    // was already running then this will have no effect.
    //
    MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_HIBERNATE);

    //
    // Check to see if the hiberate module is already active and if so then
    // read the saved configuration state.  If both are okay, then proceed
    // to check and see if we are logging data using sleep mode.
    //
    if(HibernateIsActive() && !GetSavedState(&g_sConfigState))
    {
        //
        // Read the status of the hibernate module.
        //
        ui32HibIntStatus = HibernateIntStatus(1);

        //
        // If this is a pin wake, that means the user pressed the select
        // button and we should terminate the sleep logging.  In this case
        // we will fall out of this conditional section, and go through the
        // normal startup below, but skipping the splash screen so the user
        // gets immediate response.
        //
        if(ui32HibIntStatus & HIBERNATE_INT_PIN_WAKE)
        {
            //
            // Clear the interrupt flag so it is not seen again until another
            // wake.
            //
            HibernateIntClear(HIBERNATE_INT_PIN_WAKE);
            bSkipSplash = true;
        }

        //
        // Otherwise if we are waking from hibernate and it was not a pin
        // wake, then it must be from RTC match.  Check to see if we are
        // sleep logging and if so then go through an abbreviated startup
        // in order to collect the data and go back to sleep.
        //
        else if(g_sConfigState.ui32SleepLogging &&
                (ui32HibIntStatus & HIBERNATE_INT_RTC_MATCH_0))
        {
            //
            // Start logger and pass the configuration.  The logger should
            // configure itself to take one sample.
            //
            AcquireStart(&g_sConfigState);
            g_iLoggerState = eSTATE_LOGGING;

            //
            // Enter a forever loop to run the acquisition.  This will run
            // until a new sample has been taken and stored.
            //
            while(!AcquireRun())
            {
            }

            //
            // Getting here means that a data acquisition was performed and we
            // can now go back to sleep.  Save the configuration and then
            // activate the hibernate.
            //
            SetSavedState(&g_sConfigState);

            //
            // Set wake condition on pin-wake or RTC match.  Then put the
            // processor in hibernation.
            //
            HibernateWakeSet(HIBERNATE_WAKE_PIN | HIBERNATE_WAKE_RTC);
            HibernateRequest();

            //
            // Hibernating takes a finite amount of time to occur, so wait
            // here forever until hibernate activates and the processor
            // power is removed.
            //
            for(;;)
            {
            }
        }

        //
        // Otherwise, this was not a pin wake, and we were not sleep logging,
        // so just fall out of this conditional and go through the normal
        // startup below.
        //
    }
    else
    {
        //
        // In this case, either the hibernate module was not already active, or
        // the saved configuration was not valid.  Initialize the configuration
        // to the default state and then go through the normal startup below.
        //
        GetDefaultState(&g_sConfigState);
    }

    //
    // Enable the Hibernate module to run.
    //
    HibernateEnableExpClk(SysCtlClockGet());

    //
    // The hibernate peripheral trim register must be set per silicon
    // erratum 2.1
    //
    HibernateRTCTrimSet(0x7FFF);

    //
    // Start the RTC running.  If it was already running then this will have
    // no effect.
    //
    HibernateRTCEnable();

    //
    // In case we were sleep logging and are now finished (due to user
    // pressing select button), then disable sleep logging so it doesnt
    // try to start up again.
    //
    g_sConfigState.ui32SleepLogging = 0;
    SetSavedState(&g_sConfigState);

    //
    // Initialize the display driver.
    //
    CFAL96x64x16Init();

    //
    // Initialize the buttons driver.
    //
    ButtonsInit();

    //
    // Pass the restored state to the menu system.
    //
    MenuSetState(&g_sConfigState);

    //
    // Enable the USB peripheral
    //
    MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_USB0);

    //
    // Configure the required pins for USB operation.
    //
    MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB);
    MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOG);
    MAP_GPIOPinConfigure(GPIO_PG4_USB0EPEN);
    MAP_GPIOPinTypeUSBDigital(GPIO_PORTG_BASE, GPIO_PIN_4);
    MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOL);
    MAP_GPIOPinTypeUSBAnalog(GPIO_PORTL_BASE, GPIO_PIN_6 | GPIO_PIN_7);
    MAP_GPIOPinTypeUSBAnalog(GPIO_PORTB_BASE, GPIO_PIN_0 | GPIO_PIN_1);

    //
    // Erratum workaround for silicon revision A1.  VBUS must have pull-down.
    //
    if(CLASS_IS_BLIZZARD && REVISION_IS_A1)
    {
        HWREG(GPIO_PORTB_BASE + GPIO_O_PDR) |= GPIO_PIN_1;
    }

    //
    // Initialize the USB stack mode and pass in a mode callback.
    //
    USBStackModeSet(0, eUSBModeOTG, ModeCallback);

    //
    // Initialize the stack to be used with USB stick.
    //
    USBStickInit();

    //
    // Initialize the stack to be used as a serial device.
    //
    USBSerialInit();

    //
    // Initialize the USB controller for dual mode operation with a 2ms polling
    // rate.
    //
    USBOTGModeInit(0, 2000, g_pui8HCDPool, HCD_MEMORY_SIZE);

    //
    // Initialize the menus module.  This module will control the user
    // interface menuing system.
    //
    MenuInit(WidgetActivated);

    //
    // Configure SysTick to periodically interrupt.
    //
    g_ui32TickCount = 0;
    MAP_SysTickPeriodSet(ui32SysClock / CLOCK_RATE);
    MAP_SysTickIntEnable();
    MAP_SysTickEnable();

    //
    // Initialize the display context and another context that is used
    // as an offscreen drawing buffer for display animation effect
    //
    GrContextInit(&sDisplayContext, &g_sCFAL96x64x16);
    GrContextInit(&sBufferContext, &g_sOffscreenDisplayA);

    //
    // Show the splash screen if we are not skipping it.  The only reason to
    // skip it is if the application was in sleep-logging mode and the user
    // just waked it up with the select button.
    //
    if(!bSkipSplash)
    {
        const uint8_t *pui8SplashLogo = g_pui8Image_TI_Black;

        //
        // Draw the TI logo on the display.  Use an animation effect where the
        // logo will "slide" onto the screen.  Allow select button to break
        // out of animation.
        //
        for(ui8X = 0; ui8X < 96; ui8X++)
        {
            if(ButtonsPoll(0, 0) & SELECT_BUTTON)
            {
                break;
            }
            GrImageDraw(&sDisplayContext, pui8SplashLogo, 95 - ui8X, 0);
        }

        //
        // Leave the logo on the screen for a long duration.  Monitor the
        // buttons so that if the user presses the select button, the logo
        // display is terminated and the application starts immediately.
        //
        while(g_ui32TickCount < 400)
        {
            if(ButtonsPoll(0, 0) & SELECT_BUTTON)
            {
                break;
            }
        }

        //
        // Extended splash sequence
        //
        if(ButtonsPoll(0, 0) & UP_BUTTON)
        {
            for(ui8X = 0; ui8X < 96; ui8X += 4)
            {
                GrImageDraw(&sDisplayContext,
                            g_ppui8Image_Splash[(ui8X / 4) & 3],
                            (int32_t)ui8X - 96L, 0);
                GrImageDraw(&sDisplayContext, pui8SplashLogo, ui8X, 0);
                MAP_SysCtlDelay(ui32SysClock / 12);
            }
            MAP_SysCtlDelay(ui32SysClock / 3);
            pui8SplashLogo = g_ppui8Image_Splash[4];
            GrImageDraw(&sDisplayContext, pui8SplashLogo, 0, 0);
            MAP_SysCtlDelay(ui32SysClock / 12);
        }

        //
        // Draw the initial menu into the offscreen buffer.
        //
        SlideMenuDraw(&g_sMenuWidget, &sBufferContext, 0);

        //
        // Now, draw both the TI logo splash screen (from above) and the initial
        // menu on the screen at the same time, moving the coordinates so that
        // the logo "slides" off the display and the menu "slides" onto the
        // display.
        //
        for(ui8Y = 0; ui8Y < 64; ui8Y++)
        {
            GrImageDraw(&sDisplayContext, pui8SplashLogo, 0, -ui8Y);
            GrImageDraw(&sDisplayContext, g_pui8OffscreenBufA, 0, 63 - ui8Y);
        }
    }

    //
    // Add the menu widget to the widget tree and send an initial paint
    // request.
    //
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sMenuWidget);
    WidgetPaint(WIDGET_ROOT);

    //
    // Set the focus handle to the menu widget.  Any button events will be
    // sent to this widget
    //
    g_ui32KeyFocusWidgetHandle = (uint32_t)&g_sMenuWidget;

    //
    // Forever loop to run the application
    //
    while(1)
    {

        //
        // Each time the timer tick occurs, process any button events.
        //
        if(g_ui32TickCount != ui32LastTickCount)
        {
            //
            // Remember last tick count
            //
            ui32LastTickCount = g_ui32TickCount;

            //
            // Read the debounced state of the buttons.
            //
            ui8ButtonState = ButtonsPoll(&ui8ButtonChanged, 0);

            //
            // Pass any button presses through to the widget message
            // processing mechanism.  The widget that has the button event
            // focus (probably the menu widget) will catch these button events.
            //
            if(BUTTON_PRESSED(SELECT_BUTTON, ui8ButtonState, ui8ButtonChanged))
            {
                SendWidgetKeyMessage(WIDGET_MSG_KEY_SELECT);
            }
            if(BUTTON_PRESSED(UP_BUTTON, ui8ButtonState, ui8ButtonChanged))
            {
                SendWidgetKeyMessage(WIDGET_MSG_KEY_UP);
            }
            if(BUTTON_PRESSED(DOWN_BUTTON, ui8ButtonState, ui8ButtonChanged))
            {
                SendWidgetKeyMessage(WIDGET_MSG_KEY_DOWN);
            }
            if(BUTTON_PRESSED(LEFT_BUTTON, ui8ButtonState, ui8ButtonChanged))
            {
                SendWidgetKeyMessage(WIDGET_MSG_KEY_LEFT);
            }
            if(BUTTON_PRESSED(RIGHT_BUTTON, ui8ButtonState, ui8ButtonChanged))
            {
                SendWidgetKeyMessage(WIDGET_MSG_KEY_RIGHT);
            }
        }

        //
        // Tell the OTG library code how much time has passed in milliseconds
        // since the last call.
        //
        USBOTGMain(GetTickms());

        //
        // Call functions as needed to keep the host or device mode running.
        //
        if(g_iCurrentUSBMode == eUSBModeDevice)
        {
            USBSerialRun();
        }
        else if(g_iCurrentUSBMode == eUSBModeHost)
        {
            USBStickRun();
        }

        //
        // If in the logging state, then call the logger run function.  This
        // keeps the data acquisition running.
        //
        if((g_iLoggerState == eSTATE_LOGGING) ||
                (g_iLoggerState == eSTATE_VIEWING))
        {
            if(AcquireRun() && g_sConfigState.ui32SleepLogging)
            {
                //
                // If sleep logging is enabled, then at this point we have
                // stored the first data item, now save the state and start
                // hibernation.  Wait for the power to be cut.
                //
                SetSavedState(&g_sConfigState);
                HibernateWakeSet(HIBERNATE_WAKE_PIN | HIBERNATE_WAKE_RTC);
                HibernateRequest();
                for(;;)
                {
                }
            }

            //
            // If viewing instead of logging then request a repaint to keep
            // the viewing window updated.
            //
            if(g_iLoggerState == eSTATE_VIEWING)
            {
                WidgetPaint(WIDGET_ROOT);
            }
        }

        //
        // If in the saving state, then save data from flash storage to
        // USB stick.
        //
        if(g_iLoggerState == eSTATE_SAVING)
        {
            //
            // Save data from flash to USB
            //
            FlashStoreSave();

            //
            // Return to idle state
            //
            g_iLoggerState = eSTATE_IDLE;
        }

        //
        // If in the erasing state, then erase the data stored in flash.
        //
        if(g_iLoggerState == eSTATE_ERASING)
        {
            //
            // Save data from flash to USB
            //
            FlashStoreErase();

            //
            // Return to idle state
            //
            g_iLoggerState = eSTATE_IDLE;
        }

        //
        // If in the flash reporting state, then show the report of the amount
        // of used and free flash memory.
        //
        if(g_iLoggerState == eSTATE_FREEFLASH)
        {
            //
            // Report free flash space
            //
            FlashStoreReport();

            //
            // Return to idle state
            //
            g_iLoggerState = eSTATE_IDLE;
        }

        //
        // If we are exiting the clock setting widget, that means that control
        // needs to be given back to the menu system.
        //
        if(g_iLoggerState == eSTATE_CLOCKEXIT)
        {
            //
            // Give the button event focus back to the menu system
            //
            g_ui32KeyFocusWidgetHandle = (uint32_t)&g_sMenuWidget;

            //
            // Send a button event to the menu widget that means the left
            // key was pressed.  This signals the menu widget to deactivate
            // the current child widget (which was the clock setting wigdet).
            // This will cause the menu widget to slide the clock set widget
            // off the screen and resume control of the display.
            //
            SendWidgetKeyMessage(WIDGET_MSG_KEY_LEFT);
            g_iLoggerState = eSTATE_IDLE;
        }

        //
        // Process any new messages that are in the widget queue.  This keeps
        // the user interface running.
        //
        WidgetMessageQueueProcess();
    }
}
Ejemplo n.º 10
0
//*****************************************************************************
//
// This example encrypts a block of payload using AES128 in CCM mode.  It
// does the encryption first without uDMA and then with uDMA.  The results
// are checked after each operation.
//
//*****************************************************************************
int
main(void)
{
    uint32_t pui32CipherText[16], pui32Tag[4], ui32Errors, ui32Idx;
    uint32_t ui32PayloadLength, ui32TagLength;
    uint32_t ui32NonceLength, ui32AuthDataLength;
    uint32_t *pui32Nonce, *pui32AuthData, ui32SysClock;
    uint32_t *pui32Key, *pui32Payload, *pui32ExpCipherText;
    uint8_t ui8Vector;
    uint8_t *pui8ExpTag, *pui8Tag;
    tContext sContext;
    
    //
    // Run from the PLL at 120 MHz.
    //
    ui32SysClock = SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ |
                                       SYSCTL_OSC_MAIN |
                                       SYSCTL_USE_PLL |
                                       SYSCTL_CFG_VCO_480), 120000000);

    //
    // Configure the device pins.
    //
    PinoutSet();

    //
    // Initialize the display driver.
    //
    Kentec320x240x16_SSD2119Init(ui32SysClock);

    //
    // Initialize the graphics context.
    //
    GrContextInit(&sContext, &g_sKentec320x240x16_SSD2119);

    //
    // Draw the application frame.
    //
    FrameDraw(&sContext, "aes128-ccm-encrypt");
    
    //
    // Show some instructions on the display
    //
    GrContextFontSet(&sContext, g_psFontCm20);
    GrStringDrawCentered(&sContext, "Connect a terminal to", -1,
                         GrContextDpyWidthGet(&sContext) / 2, 60, false);
    GrStringDrawCentered(&sContext, "UART0 (115200,N,8,1)", -1,
                         GrContextDpyWidthGet(&sContext) / 2, 80, false);
    GrStringDrawCentered(&sContext, "for more information.", -1,
                         GrContextDpyWidthGet(&sContext) / 2, 100, false);

    //
    // Initialize local variables.
    //
    ui32Errors = 0;
    for(ui32Idx = 0; ui32Idx < 16; ui32Idx++)
    {
        pui32CipherText[ui32Idx] = 0;
    }
    for(ui32Idx = 0; ui32Idx < 4; ui32Idx++)
    {
        pui32Tag[ui32Idx] = 0;
    }
    pui8Tag = (uint8_t *)pui32Tag;

    //
    // Enable stacking for interrupt handlers.  This allows floating-point
    // instructions to be used within interrupt handlers, but at the expense of
    // extra stack usage.
    //
    ROM_FPUStackingEnable();

    //
    // Configure the system clock to run off the internal 16MHz oscillator.
    //
    ROM_SysCtlClockFreqSet(SYSCTL_OSC_INT | SYSCTL_USE_OSC, 16000000);

    //
    // Enable AES interrupts.
    //
    ROM_IntEnable(INT_AES0);

    //
    // Enable debug output on UART0 and print a welcome message.
    //
    ConfigureUART();
    UARTprintf("Starting AES128 CCM encryption demo.\n");
    GrStringDrawCentered(&sContext, "Starting demo...", -1,
                         GrContextDpyWidthGet(&sContext) / 2, 140, false);

    //
    // Enable the uDMA module.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_UDMA);

    //
    // Setup the control table.
    //
    ROM_uDMAEnable();
    ROM_uDMAControlBaseSet(g_psDMAControlTable);

    //
    // Initialize the CCM and AES modules.
    //
    if(!AESInit())
    {
        UARTprintf("Initialization of the AES module failed.\n");
        ui32Errors |= 0x00000001;
    }

    //
    // Loop through all the given vectors.
    //
    for(ui8Vector = 0;
        (ui8Vector <
         (sizeof(g_psAESCCMTestVectors) / sizeof(g_psAESCCMTestVectors[0]))) &&
        (ui32Errors == 0);
        ui8Vector++)
    {
        UARTprintf("Starting vector #%d\n", ui8Vector);

        //
        // Get the current vector's data members.
        //
        pui32Key = g_psAESCCMTestVectors[ui8Vector].pui32Key;
        pui32Payload = g_psAESCCMTestVectors[ui8Vector].pui32Payload;
        ui32PayloadLength = 
            g_psAESCCMTestVectors[ui8Vector].ui32PayloadLength;
        pui32AuthData = g_psAESCCMTestVectors[ui8Vector].pui32AuthData;
        ui32AuthDataLength = 
            g_psAESCCMTestVectors[ui8Vector].ui32AuthDataLength;
        pui32ExpCipherText = 
            g_psAESCCMTestVectors[ui8Vector].pui32CipherText;
        pui8ExpTag = (uint8_t *)g_psAESCCMTestVectors[ui8Vector].pui32Tag;
        ui32TagLength = g_psAESCCMTestVectors[ui8Vector].ui32TagLength;
        pui32Nonce = g_psAESCCMTestVectors[ui8Vector].pui32Nonce;
        ui32NonceLength =
            g_psAESCCMTestVectors[ui8Vector].ui32NonceLength;

        //
        // Perform the encryption without uDMA.
        //
        UARTprintf("Performing encryption without uDMA.\n");
        AES128CCMEncrypt(pui32Key, pui32Payload, pui32CipherText, 
                         ui32PayloadLength, pui32Nonce, ui32NonceLength,
                         pui32AuthData, ui32AuthDataLength, pui32Tag,
                         ui32TagLength, false);
            
        //
        // Check the result.
        //
        for(ui32Idx = 0; ui32Idx < (ui32PayloadLength / 4); ui32Idx++)
        {
            if(pui32CipherText[ui32Idx] != pui32ExpCipherText[ui32Idx])
            {
                UARTprintf("Ciphertext mismatch on word %d. Exp: 0x%x, Act: "
                           "0x%x\n", ui32Idx, pui32ExpCipherText[ui32Idx],
                           pui32CipherText[ui32Idx]);
                ui32Errors |= (ui32Idx << 16) | 0x00000002;
            }
        }
        for(ui32Idx = 0; ui32Idx < ui32TagLength; ui32Idx++)
        {
            if(pui8Tag[ui32Idx] != pui8ExpTag[ui32Idx])
            {
                UARTprintf("Tag mismatch on byte %d. Exp: 0x%x, Act: "
                           "0x%x\n", ui32Idx, pui8ExpTag[ui32Idx],
                           pui8Tag[ui32Idx]);
                ui32Errors |= (ui32Idx << 16) | 0x00000004;
            }
        }

        //
        // Clear the array containing the ciphertext.
        //
        for(ui32Idx = 0; ui32Idx < 16; ui32Idx++)
        {
            pui32CipherText[ui32Idx] = 0;
        }
        for(ui32Idx = 0; ui32Idx < 4; ui32Idx++)
        {
            pui32Tag[ui32Idx] = 0;
        }

        //
        // Perform the encryption with uDMA.
        //
        UARTprintf("Performing encryption with uDMA.\n");
        AES128CCMEncrypt(pui32Key, pui32Payload, pui32CipherText, 
                         ui32PayloadLength, pui32Nonce, ui32NonceLength,
                         pui32AuthData, ui32AuthDataLength, pui32Tag,
                         ui32TagLength, true);
        
        //
        // Check the result.
        //
        for(ui32Idx = 0; ui32Idx < (ui32PayloadLength / 4); ui32Idx++)
        {
            if(pui32CipherText[ui32Idx] != pui32ExpCipherText[ui32Idx])
            {
                UARTprintf("Ciphertext mismatch on word %d. Exp: 0x%x, Act: "
                           "0x%x\n", ui32Idx, pui32ExpCipherText[ui32Idx],
                           pui32CipherText[ui32Idx]);
                ui32Errors |= (ui32Idx << 16) | 0x00000002;
            }
        }
        for(ui32Idx = 0; ui32Idx < ui32TagLength; ui32Idx++)
        {
            if(pui8Tag[ui32Idx] != pui8ExpTag[ui32Idx])
            {
                UARTprintf("Tag mismatch on byte %d. Exp: 0x%x, Act: "
                           "0x%x\n", ui32Idx, pui8ExpTag[ui32Idx],
                           pui8Tag[ui32Idx]);
                ui32Errors |= (ui32Idx << 16) | 0x00000004;
            }
        }
        
        //
        // Clear the array containing the ciphertext.
        //
        for(ui32Idx = 0; ui32Idx < 16; ui32Idx++)
        {
            pui32CipherText[ui32Idx] = 0;
        }
        for(ui32Idx = 0; ui32Idx < 4; ui32Idx++)
        {
            pui32Tag[ui32Idx] = 0;
        }
    }

    //
    // Finished.
    //
    if(ui32Errors)
    {
        UARTprintf("Demo failed with error code 0x%x.\n", ui32Errors);
        GrStringDrawCentered(&sContext, "Demo failed.", -1,
                             GrContextDpyWidthGet(&sContext) / 2, 180, false);
    }
    else
    {
        UARTprintf("Demo completed successfully.\n");
        GrStringDrawCentered(&sContext, "Demo passed.", -1,
                             GrContextDpyWidthGet(&sContext) / 2, 180, false);
    }

    while(1)
    {
    }
}
Ejemplo n.º 11
0
//*****************************************************************************
//
//! Draws a rectangular push button.
//!
//! \param psWidget is a pointer to the push button widget to be drawn.
//!
//! This function draws a rectangular push button on the display.  This is
//! called in response to a \b #WIDGET_MSG_PAINT message.
//!
//! \return None.
//
//*****************************************************************************
static void
RectangularButtonPaint(tWidget *psWidget)
{
    const uint8_t *pui8Image;
    tPushButtonWidget *pPush;
    tContext sCtx;
    int32_t i32X, i32Y;

    //
    // Check the arguments.
    //
    ASSERT(psWidget);

    //
    // Convert the generic widget pointer into a push button widget pointer.
    //
    pPush = (tPushButtonWidget *)psWidget;

    //
    // Initialize a drawing context.
    //
    GrContextInit(&sCtx, psWidget->psDisplay);

    //
    // Initialize the clipping region based on the extents of this rectangular
    // push button.
    //
    GrContextClipRegionSet(&sCtx, &(psWidget->sPosition));

    //
    // See if the push button fill style is selected.
    //
    if(pPush->ui32Style & PB_STYLE_FILL)
    {
        //
        // Fill the push button with the fill color.
        //
        GrContextForegroundSet(&sCtx, ((pPush->ui32Style & PB_STYLE_PRESSED) ?
                                       pPush->ui32PressFillColor :
                                       pPush->ui32FillColor));
        GrRectFill(&sCtx, &(psWidget->sPosition));
    }

    //
    // See if the push button outline style is selected.
    //
    if(pPush->ui32Style & PB_STYLE_OUTLINE)
    {
        //
        // Outline the push button with the outline color.
        //
        GrContextForegroundSet(&sCtx, pPush->ui32OutlineColor);
        GrRectDraw(&sCtx, &(psWidget->sPosition));
    }

    //
    // See if the push button text or image style is selected.
    //
    if(pPush->ui32Style & (PB_STYLE_TEXT | PB_STYLE_IMG))
    {
        //
        // Compute the center of the push button.
        //
        i32X = (psWidget->sPosition.i16XMin +
              ((psWidget->sPosition.i16XMax -
                psWidget->sPosition.i16XMin + 1) / 2));
        i32Y = (psWidget->sPosition.i16YMin +
              ((psWidget->sPosition.i16YMax -
                psWidget->sPosition.i16YMin + 1) / 2));

        //
        // If the push button outline style is selected then shrink the
        // clipping region by one pixel on each side so that the outline is not
        // overwritten by the text or image.
        //
        if(pPush->ui32Style & PB_STYLE_OUTLINE)
        {
            sCtx.sClipRegion.i16XMin++;
            sCtx.sClipRegion.i16YMin++;
            sCtx.sClipRegion.i16XMax--;
            sCtx.sClipRegion.i16YMax--;
        }

        //
        // See if the push button image style is selected.
        //
        if(pPush->ui32Style & PB_STYLE_IMG)
        {
            //
            // Set the foreground and background colors to use for 1 BPP
            // images.
            //
            GrContextForegroundSet(&sCtx, pPush->ui32TextColor);
            GrContextBackgroundSet(&sCtx,
                                   ((pPush->ui32Style & PB_STYLE_PRESSED) ?
                                    pPush->ui32PressFillColor :
                                    pPush->ui32FillColor));

            //
            // Get the image to be drawn.
            //
            pui8Image = (((pPush->ui32Style & PB_STYLE_PRESSED) &&
                         pPush->pui8PressImage) ?
                        pPush->pui8PressImage : pPush->pui8Image);

            //
            // Draw the image centered in the push button.
            //
            GrImageDraw(&sCtx, pui8Image,
                        i32X - (GrImageWidthGet(pui8Image) / 2),
                        i32Y - (GrImageHeightGet(pui8Image) / 2));
        }

        //
        // See if the push button text style is selected.
        //
        if(pPush->ui32Style & PB_STYLE_TEXT)
        {
            //
            // Draw the text centered in the middle of the push button.
            //
            GrContextFontSet(&sCtx, pPush->psFont);
            GrContextForegroundSet(&sCtx, pPush->ui32TextColor);
            GrContextBackgroundSet(&sCtx,
                                   ((pPush->ui32Style & PB_STYLE_PRESSED) ?
                                    pPush->ui32PressFillColor :
                                    pPush->ui32FillColor));
            GrStringDrawCentered(&sCtx, pPush->pcText, -1, i32X, i32Y,
                                 pPush->ui32Style & PB_STYLE_TEXT_OPAQUE);
        }
    }
}
//*****************************************************************************
//
// Initialize SafeRTOS and start the initial set of tasks.
//
//*****************************************************************************
int
main(void)
{
    tContext sContext;
    tRectangle sRect;

    //
    // Set the clocking to run at 80 MHz from the PLL.
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_2_5 | SYSCTL_USE_PLL | SYSCTL_XTAL_16MHZ |
                       SYSCTL_OSC_MAIN);

    //
    // Initialize the device pinout appropriately for this board.
    //
    PinoutSet();

    //
    // Initialize the display driver.
    //
    Kitronix320x240x16_SSD2119Init();

    //
    // Initialize the graphics context.
    //
    GrContextInit(&sContext, &g_sKitronix320x240x16_SSD2119);

    //
    // Fill the top 24 rows of the screen with blue to create the banner.
    //
    sRect.sXMin = 0;
    sRect.sYMin = 0;
    sRect.sXMax = GrContextDpyWidthGet(&sContext) - 1;
    sRect.sYMax = 23;
    GrContextForegroundSet(&sContext, ClrDarkBlue);
    GrRectFill(&sContext, &sRect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&sContext, ClrWhite);
    GrRectDraw(&sContext, &sRect);

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&sContext, g_pFontCm20);
    GrStringDrawCentered(&sContext, "safertos-demo", -1,
                         GrContextDpyWidthGet(&sContext) / 2, 10, 0);

    //
    // Set the location and size of the system stack.
    //
    g_sSafeRTOSPortInit.pulSystemStackLocation =
        (unsigned portLONG *)(*(unsigned long *)0);
    g_sSafeRTOSPortInit.ulSystemStackSizeBytes = 128 * 4;

    //
    // Set the location of the vector table.
    //
    g_sSafeRTOSPortInit.pulVectorTableBase =
        (unsigned portLONG *)HWREG(NVIC_VTABLE);

    //
    // Initialize the SafeRTOS kernel.
    //
    vTaskInitializeScheduler((signed portCHAR *)g_pulIdleTaskStack,
                             sizeof(g_pulIdleTaskStack), 0,
                             &g_sSafeRTOSPortInit);

    //
    // Create the display task.
    //
    if(DisplayTaskInit() != 0)
    {
        GrContextForegroundSet(&sContext, ClrRed);
        GrStringDrawCentered(&sContext, "Failed to create display task!", -1,
                             GrContextDpyWidthGet(&sContext) / 2,
                             (((GrContextDpyHeightGet(&sContext) - 24) / 2) +
                              24), 0);
        while(1)
        {
        }
    }

    //
    // Create the spider task.
    //
    if(SpiderTaskInit() != 0)
    {
        GrContextForegroundSet(&sContext, ClrRed);
        GrStringDrawCentered(&sContext, "Failed to create spider task!", -1,
                             GrContextDpyWidthGet(&sContext) / 2,
                             (((GrContextDpyHeightGet(&sContext) - 24) / 2) +
                              24), 0);
        while(1)
        {
        }
    }

    //
    // Create the LED task.
    //
    if(LEDTaskInit() != 0)
    {
        GrContextForegroundSet(&sContext, ClrRed);
        GrStringDrawCentered(&sContext, "Failed to create LED task!", -1,
                             GrContextDpyWidthGet(&sContext) / 2,
                             (((GrContextDpyHeightGet(&sContext) - 24) / 2) +
                              24), 0);
        while(1)
        {
        }
    }

    //
    // Create the lwIP tasks.
    //
    if(lwIPTaskInit() != 0)
    {
        GrContextForegroundSet(&sContext, ClrRed);
        GrStringDrawCentered(&sContext, "Failed to create lwIP tasks!", -1,
                             GrContextDpyWidthGet(&sContext) / 2,
                             (((GrContextDpyHeightGet(&sContext) - 24) / 2) +
                              24), 0);
        while(1)
        {
        }
    }

    //
    // Start the scheduler.  This should not return.
    //
    xTaskStartScheduler(pdTRUE);

    //
    // In case the scheduler returns for some reason, print an error and loop
    // forever.
    //
    GrContextForegroundSet(&sContext, ClrRed);
    GrStringDrawCentered(&sContext, "Failed to start scheduler!", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         (((GrContextDpyHeightGet(&sContext) - 24) / 2) + 24),
                         0);
    while(1)
    {
    }
}
Ejemplo n.º 13
0
//*****************************************************************************
//
// Performs calibration of the touch screen.
//
//*****************************************************************************
int
main(void)
{
    long lIdx, lX1, lY1, lX2, lY2, lCount;
    long pplPoints[3][4];
    char pcBuffer[32];
    tRectangle sRect;

    //
    // Enable the PLL and clock the part at 50 MHz.
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    //
    // Set the device pinout appropriately for this board.
    //
    PinoutSet();

    //
    // Initialize the display driver.
    //
    Kitronix320x240x16_SSD2119Init();

    //
    // Initialize the graphics context.
    //
    GrContextInit(&g_sContext, &g_sKitronix320x240x16_SSD2119);

    //
    // Fill the top 24 rows of the screen with blue to create the banner.
    //
    sRect.sXMin = 0;
    sRect.sYMin = 0;
    sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1;
    sRect.sYMax = 23;
    GrContextForegroundSet(&g_sContext, ClrDarkBlue);
    GrRectFill(&g_sContext, &sRect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&g_sContext, ClrWhite);
    GrRectDraw(&g_sContext, &sRect);

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&g_sContext, g_pFontCm20);
    GrStringDrawCentered(&g_sContext, "calibrate", -1,
                         GrContextDpyWidthGet(&g_sContext) / 2, 11, 0);

    //
    // Print the instructions across the middle of the screen in white with a
    // 20 point small-caps font.
    //
    GrContextForegroundSet(&g_sContext, ClrWhite);
    GrContextFontSet(&g_sContext, g_pFontCmsc20);
    GrStringDraw(&g_sContext, "Touch the box", -1, 0,
                 (GrContextDpyHeightGet(&g_sContext) / 2) - 10, 0);

    //
    // Set the points used for calibration based on the size of the screen.
    //
    pplPoints[0][0] = GrContextDpyWidthGet(&g_sContext) / 10;
    pplPoints[0][1] = (GrContextDpyHeightGet(&g_sContext) * 2)/ 10;
    pplPoints[1][0] = GrContextDpyWidthGet(&g_sContext) / 2;
    pplPoints[1][1] = (GrContextDpyHeightGet(&g_sContext) * 9) / 10;
    pplPoints[2][0] = (GrContextDpyWidthGet(&g_sContext) * 9) / 10;
    pplPoints[2][1] = GrContextDpyHeightGet(&g_sContext) / 2;

    //
    // Initialize the touch screen driver.
    //
    TouchScreenInit();

    //
    // Loop through the calibration points.
    //
    for(lIdx = 0; lIdx < 3; lIdx++)
    {
        //
        // Fill a white box around the calibration point.
        //
        GrContextForegroundSet(&g_sContext, ClrWhite);
        sRect.sXMin = pplPoints[lIdx][0] - 5;
        sRect.sYMin = pplPoints[lIdx][1] - 5;
        sRect.sXMax = pplPoints[lIdx][0] + 5;
        sRect.sYMax = pplPoints[lIdx][1] + 5;
        GrRectFill(&g_sContext, &sRect);

        //
        // Flush any cached drawing operations.
        //
        GrFlush(&g_sContext);

        //
        // Initialize the raw sample accumulators and the sample count.
        //
        lX1 = 0;
        lY1 = 0;
        lCount = -5;

        //
        // Loop forever.  This loop is explicitly broken out of when the pen is
        // lifted.
        //
        while(1)
        {
            //
            // Grab the current raw touch screen position.
            //
            lX2 = g_sTouchX;
            lY2 = g_sTouchY;

            //
            // See if the pen is up or down.
            //
            if((lX2 < g_sTouchMin) || (lY2 < g_sTouchMin))
            {
                //
                // The pen is up, so see if any samples have been accumulated.
                //
                if(lCount > 0)
                {
                    //
                    // The pen has just been lifted from the screen, so break
                    // out of the controlling while loop.
                    //
                    break;
                }

                //
                // Reset the accumulators and sample count.
                //
                lX1 = 0;
                lY1 = 0;
                lCount = -5;

                //
                // Grab the next sample.
                //
                continue;
            }

            //
            // Increment the count of samples.
            //
            lCount++;

            //
            // If the sample count is greater than zero, add this sample to the
            // accumulators.
            //
            if(lCount > 0)
            {
                lX1 += lX2;
                lY1 += lY2;
            }
        }

        //
        // Save the averaged raw ADC reading for this calibration point.
        //
        pplPoints[lIdx][2] = lX1 / lCount;
        pplPoints[lIdx][3] = lY1 / lCount;

        //
        // Erase the box around this calibration point.
        //
        GrContextForegroundSet(&g_sContext, ClrBlack);
        GrRectFill(&g_sContext, &sRect);
    }

    //
    // Clear the screen.
    //
    sRect.sXMin = 0;
    sRect.sYMin = 24;
    sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1;
    sRect.sYMax = GrContextDpyHeightGet(&g_sContext) - 1;
    GrRectFill(&g_sContext, &sRect);

    //
    // Indicate that the calibration data is being displayed.
    //
    GrContextForegroundSet(&g_sContext, ClrWhite);
    GrStringDraw(&g_sContext, "Calibration data:", -1, 0, 40, 0);

    //
    // Compute and display the M0 calibration value.
    //
    usprintf(pcBuffer, "M0 = %d",
             (((pplPoints[0][0] - pplPoints[2][0]) *
               (pplPoints[1][3] - pplPoints[2][3])) -
              ((pplPoints[1][0] - pplPoints[2][0]) *
               (pplPoints[0][3] - pplPoints[2][3]))));
    GrStringDraw(&g_sContext, pcBuffer, -1, 0, 80, 0);

    //
    // Compute and display the M1 calibration value.
    //
    usprintf(pcBuffer, "M1 = %d",
             (((pplPoints[0][2] - pplPoints[2][2]) *
               (pplPoints[1][0] - pplPoints[2][0])) -
              ((pplPoints[0][0] - pplPoints[2][0]) *
               (pplPoints[1][2] - pplPoints[2][2]))));
    GrStringDraw(&g_sContext, pcBuffer, -1, 0, 100, 0);

    //
    // Compute and display the M2 calibration value.
    //
    usprintf(pcBuffer, "M2 = %d",
             ((((pplPoints[2][2] * pplPoints[1][0]) -
                (pplPoints[1][2] * pplPoints[2][0])) * pplPoints[0][3]) +
              (((pplPoints[0][2] * pplPoints[2][0]) -
                (pplPoints[2][2] * pplPoints[0][0])) * pplPoints[1][3]) +
              (((pplPoints[1][2] * pplPoints[0][0]) -
                (pplPoints[0][2] * pplPoints[1][0])) * pplPoints[2][3])));
    GrStringDraw(&g_sContext, pcBuffer, -1, 0, 120, 0);

    //
    // Compute and display the M3 calibration value.
    //
    usprintf(pcBuffer, "M3 = %d",
             (((pplPoints[0][1] - pplPoints[2][1]) *
               (pplPoints[1][3] - pplPoints[2][3])) -
              ((pplPoints[1][1] - pplPoints[2][1]) *
               (pplPoints[0][3] - pplPoints[2][3]))));
    GrStringDraw(&g_sContext, pcBuffer, -1, 0, 140, 0);

    //
    // Compute and display the M4 calibration value.
    //
    usprintf(pcBuffer, "M4 = %d",
             (((pplPoints[0][2] - pplPoints[2][2]) *
               (pplPoints[1][1] - pplPoints[2][1])) -
              ((pplPoints[0][1] - pplPoints[2][1]) *
               (pplPoints[1][2] - pplPoints[2][2]))));
    GrStringDraw(&g_sContext, pcBuffer, -1, 0, 160, 0);

    //
    // Compute and display the M5 calibration value.
    //
    usprintf(pcBuffer, "M5 = %d",
             ((((pplPoints[2][2] * pplPoints[1][1]) -
                (pplPoints[1][2] * pplPoints[2][1])) * pplPoints[0][3]) +
              (((pplPoints[0][2] * pplPoints[2][1]) -
                (pplPoints[2][2] * pplPoints[0][1])) * pplPoints[1][3]) +
              (((pplPoints[1][2] * pplPoints[0][1]) -
                (pplPoints[0][2] * pplPoints[1][1])) * pplPoints[2][3])));
    GrStringDraw(&g_sContext, pcBuffer, -1, 0, 180, 0);

    //
    // Compute and display the M6 calibration value.
    //
    usprintf(pcBuffer, "M6 = %d",
             (((pplPoints[0][2] - pplPoints[2][2]) *
               (pplPoints[1][3] - pplPoints[2][3])) -
              ((pplPoints[1][2] - pplPoints[2][2]) *
               (pplPoints[0][3] - pplPoints[2][3]))));
    GrStringDraw(&g_sContext, pcBuffer, -1, 0, 200, 0);

    //
    // Flush any cached drawing operations.
    //
    GrFlush(&g_sContext);

    //
    // The calibration is complete.  Sit around and wait for a reset.
    //
    while(1)
    {
    }
}
Ejemplo n.º 14
0
//*****************************************************************************
//
// A simple demonstration of the features of the Stellaris Graphics Library.
//
//*****************************************************************************
int
main(void)
{
    tContext sContext;
    tRectangle sRect;

    //
    // If running on Rev A2 silicon, turn the LDO voltage up to 2.75V.  This is
    // a workaround to allow the PLL to operate reliably.
    //
    if(REVISION_IS_A2)
    {
        SysCtlLDOSet(SYSCTL_LDO_2_75V);
    }

    //
    // Set the clocking to run from the PLL.
    //
    SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                   SYSCTL_XTAL_8MHZ);

    //
    // Initialize the display driver.
    //
    Kitronix320x240x16_SSD2119Init();

    //
    // Turn on the backlight.
    //
    Kitronix320x240x16_SSD2119BacklightOn(255);

    //
    // Set graphics library text rendering defaults.
    //
    GrLibInit(&GRLIB_INIT_STRUCT);

    //
    // Set the string table and the default language.
    //
    GrStringTableSet(STRING_TABLE);

    //
    // Set the default language.
    //
    ChangeLanguage(GrLangEnUS);

    //
    // Initialize the graphics context.
    //
    GrContextInit(&sContext, &g_sKitronix320x240x16_SSD2119);

    //
    // Fill the top 26 rows of the screen with blue to create the banner.
    //
    sRect.sXMin = 0;
    sRect.sYMin = 0;
    sRect.sXMax = GrContextDpyWidthGet(&sContext) - 1;
    sRect.sYMax = 25;
    GrContextForegroundSet(&sContext, ClrDarkBlue);
    GrRectFill(&sContext, &sRect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&sContext, ClrWhite);
    GrRectDraw(&sContext, &sRect);

    //
    // Load the static strings from the string table.  These strings are
    // independent of the language in use but we store them in the string
    // table nonetheless since (a) we may be using codepage remapping in
    // which case it would be difficult to hardcode them into the app source
    // anyway (ASCII or ISO8859-1 text would not render properly with the
    // remapped custom font) and (b) even if we're not using codepage remapping,
    // we may have generated a custom font from the string table output and
    // we want to make sure that all glyphs required by the application are
    // present in that font.  If we hardcode some text in the application
    // source and don't put it in the string table, we run the risk of having
    // characters missing in the font.
    //
    GrStringGet(STR_ENGLISH, g_pcEnglish, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_DEUTSCH, g_pcDeutsch, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_ESPANOL, g_pcEspanol, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_ITALIANO, g_pcItaliano, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_CHINESE, g_pcChinese, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_KOREAN, g_pcKorean, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_JAPANESE, g_pcJapanese, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_PLUS, g_pcPlus, 2);
    GrStringGet(STR_MINUS, g_pcMinus, 2);

    //
    // Put the application name in the middle of the banner.
    //
    GrStringGet(STR_APPNAME, g_pcBuffer, SCOMP_MAX_STRLEN);
    GrContextFontSet(&sContext, FONT_20PT);
    GrStringDrawCentered(&sContext, g_pcBuffer, -1,
                         GrContextDpyWidthGet(&sContext) / 2, 10, 0);

    //
    // Initialize the sound driver.
    //
    SoundInit();

    //
    // Initialize the touch screen driver and have it route its messages to the
    // widget tree.
    //
    TouchScreenInit();
    TouchScreenCallbackSet(WidgetPointerMessage);

    //
    // Add the title block and the previous and next buttons to the widget
    // tree.
    //
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sPrevious);
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sTitle);
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sNext);

    //
    // Add the first panel to the widget tree.
    //
    g_ulPanel = 0;
    WidgetAdd(WIDGET_ROOT, (tWidget *)g_psPanels);

    //
    // Set the string for the title.
    //
    CanvasTextSet(&g_sTitle, g_pcTitle);

    //
    // Initialize the pointer to the button text.
    //
    PushButtonTextSet(&g_sFirmwareUpdateBtn, g_pcUpdateButton);

    //
    // Issue the initial paint request to the widgets.
    //
    WidgetPaint(WIDGET_ROOT);

    //
    // Loop forever unless we receive a signal that a firmware update has been
    // requested.
    //
    while(!g_bFirmwareUpdate)
    {
        //
        // Process any messages in the widget message queue.
        //
        WidgetMessageQueueProcess();
    }

    //
    // If we drop out, a firmware update request has been made.  We call
    // WidgetMessageQueueProcess once more to ensure that any final messages
    // are processed then jump into the bootloader.
    //
    WidgetMessageQueueProcess();

    //
    // Wait a while for the last keyboard click sound to finish.  This is about
    // 500mS since the delay loop is 3 cycles long.
    //
    SysCtlDelay(SysCtlClockGet() / 6);

    //
    // Pass control to the bootloader.
    //
    JumpToBootLoader();

    //
    // The boot loader should take control, so this should never be reached.
    // Just in case, loop forever.
    //
    while(1)
    {
    }
}
//*****************************************************************************
//
// This is the main loop that runs the application.
//
//*****************************************************************************
int
main(void)
{
    uint8_t ui8ButtonsChanged, ui8Buttons;
    uint32_t ui32SysClock;

    //
    // Set the clocking to run from the PLL at 120MHz
    //
    ui32SysClock = MAP_SysCtlClockFreqSet((SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                                           SYSCTL_XTAL_25MHZ |
                                           SYSCTL_CFG_VCO_480), 120000000);

    //
    // Configure the device pins.
    //
    PinoutSet();

    //
    // Configure the buttons driver.
    //
    ButtonsInit(ALL_BUTTONS);

    //
    // Initialize the display driver.
    //
    Kentec320x240x16_SSD2119Init(ui32SysClock);

    //
    // Initialize the graphics context.
    //
    GrContextInit(&g_sContext, &g_sKentec320x240x16_SSD2119);

    //
    // Draw the application frame.
    //
    FrameDraw(&g_sContext, "usb-dev-gamepad");

    //
    // Default status is disconnected.
    //
    DisplayStatus(&g_sContext, "Disconnected");

    //
    // Not configured initially.
    //
    g_iGamepadState = eStateNotConfigured;

    //
    // Initialize the USB stack for device mode.
    //
    USBStackModeSet(0, eUSBModeDevice, 0);

    //
    // Pass the device information to the USB library and place the device
    // on the bus.
    //
    USBDHIDGamepadInit(0, &g_sGamepadDevice);

    //
    // Zero out the initial report.
    //
    g_sReport.ui8Buttons = 0;
    g_sReport.i8XPos = 0;
    g_sReport.i8YPos = 0;

    //
    // Initialize the touch screen driver.
    //
    TouchScreenInit(ui32SysClock);

    //
    // Set the touch screen event handler.
    //
    TouchScreenCallbackSet(TSHandler);

    //
    // The main loop starts here.  We begin by waiting for a host connection
    // then drop into the main gamepad handling section.  If the host
    // disconnects, we return to the top and wait for a new connection.
    //
    while(1)
    {
        //
        // Wait here until USB device is connected to a host.
        //
        if(g_iGamepadState == eStateIdle)
        {
            //
            // See if the buttons updated.
            //
            ButtonsPoll(&ui8ButtonsChanged, &ui8Buttons);

            g_sReport.ui8Buttons = 0;

            //
            // Set button 1 if up button pressed.
            //
            if(ui8Buttons & UP_BUTTON)
            {
                g_sReport.ui8Buttons |= 0x01;
            }

            //
            // Set button 2 if down button pressed.
            //
            if(ui8Buttons & DOWN_BUTTON)
            {
                g_sReport.ui8Buttons |= 0x02;
            }

            //
            // Set button 3 if select button pressed.
            //
            if(ui8Buttons & SELECT_BUTTON)
            {
                g_sReport.ui8Buttons |= 0x04;
            }

            if(ui8ButtonsChanged)
            {
                g_bUpdate = true;
            }

            //
            // Send the report if there was an update.
            //
            if(g_bUpdate)
            {
                g_bUpdate = false;

                USBDHIDGamepadSendReport(&g_sGamepadDevice, &g_sReport,
                                         sizeof(g_sReport));

                //
                // Now sending data but protect this from an interrupt since
                // it can change in interrupt context as well.
                //
                IntMasterDisable();
                g_iGamepadState = eStateSending;
                IntMasterEnable();
            }
        }
    }
}
Ejemplo n.º 16
0
int_t main(void)
{
   error_t error;
   MacAddr macAddr;
   Ipv4Addr ipv4Addr;
   Ipv6Addr ipv6Addr;
   NetInterface *interface;
   OsTask *task;

   //Initialize kernel
   osInitKernel();
   //Configure debug UART
   debugInit(115200);

   //Start-up message
   TRACE_INFO("\r\n");
   TRACE_INFO("**********************************\r\n");
   TRACE_INFO("*** CycloneTCP FTP Client Demo ***\r\n");
   TRACE_INFO("**********************************\r\n");
   TRACE_INFO("Copyright: 2010-2014 Oryx Embedded\r\n");
   TRACE_INFO("Compiled: %s %s\r\n", __DATE__, __TIME__);
   TRACE_INFO("Target: TM4C129X\r\n");
   TRACE_INFO("\r\n");

   //Configure I/Os
   PinoutSet();

   //Initialize LCD display
   Kentec320x240x16_SSD2119Init(SystemCoreClock);
   //Initialize drawing context
   GrContextInit(&grContext, &g_sKentec320x240x16_SSD2119);
   GrContextForegroundSet(&grContext, ClrWhite);
   //GrContextFontSet(&grContext, g_psFontCmss18b);
   GrContextFontSet(&grContext, g_psFontFixed6x8);

   //Welcome message
   lcdSetCursor(0, 0);
   printf("FTP Client Demo");

   //TCP/IP stack initialization
   error = tcpIpStackInit();
   //Any error to report?
   if(error)
   {
      //Debug message
      TRACE_ERROR("Failed to initialize TCP/IP stack!\r\n");
   }

   //Configure the first Ethernet interface
   interface = &netInterface[0];

   //Set interface name
   tcpIpStackSetInterfaceName(interface, "eth0");
   //Set host name
   tcpIpStackSetHostname(interface, "FTPClientDemo");
   //Select the relevant network adapter
   tcpIpStackSetDriver(interface, &tm4c129xEthDriver);
   //Set host MAC address
   macStringToAddr(APP_MAC_ADDR, &macAddr);
   tcpIpStackSetMacAddr(interface, &macAddr);

   //Initialize network interface
   error = tcpIpStackConfigInterface(interface);
   //Any error to report?
   if(error)
   {
      //Debug message
      TRACE_ERROR("Failed to configure interface %s!\r\n", interface->name);
   }

#if (IPV4_SUPPORT == ENABLED)
#if (APP_USE_DHCP == ENABLED)
   //Get default settings
   dhcpClientGetDefaultSettings(&dhcpClientSettings);
   //Set the network interface to be configured by DHCP
   dhcpClientSettings.interface = interface;
   //Disable rapid commit option
   dhcpClientSettings.rapidCommit = FALSE;

   //DHCP client initialization
   error = dhcpClientInit(&dhcpClientContext, &dhcpClientSettings);
   //Failed to initialize DHCP client?
   if(error)
   {
      //Debug message
      TRACE_ERROR("Failed to initialize DHCP client!\r\n");
   }

   //Start DHCP client
   error = dhcpClientStart(&dhcpClientContext);
   //Failed to start DHCP client?
   if(error)
   {
      //Debug message
      TRACE_ERROR("Failed to start DHCP client!\r\n");
   }
#else
   //Set IPv4 host address
   ipv4StringToAddr(APP_IPV4_HOST_ADDR, &ipv4Addr);
   ipv4SetHostAddr(interface, ipv4Addr);

   //Set subnet mask
   ipv4StringToAddr(APP_IPV4_SUBNET_MASK, &ipv4Addr);
   ipv4SetSubnetMask(interface, ipv4Addr);

   //Set default gateway
   ipv4StringToAddr(APP_IPV4_DEFAULT_GATEWAY, &ipv4Addr);
   ipv4SetDefaultGateway(interface, ipv4Addr);

   //Set primary and secondary DNS servers
   ipv4StringToAddr(APP_IPV4_PRIMARY_DNS, &ipv4Addr);
   ipv4SetDnsServer(interface, 0, ipv4Addr);
   ipv4StringToAddr(APP_IPV4_SECONDARY_DNS, &ipv4Addr);
   ipv4SetDnsServer(interface, 1, ipv4Addr);
#endif
#endif

#if (IPV6_SUPPORT == ENABLED)
#if (APP_USE_SLAAC == ENABLED)
   //Get default settings
   slaacGetDefaultSettings(&slaacSettings);
   //Set the network interface to be configured
   slaacSettings.interface = interface;

   //SLAAC initialization
   error = slaacInit(&slaacContext, &slaacSettings);
   //Failed to initialize SLAAC?
   if(error)
   {
      //Debug message
      TRACE_ERROR("Failed to initialize SLAAC!\r\n");
   }

   //Start IPv6 address autoconfiguration process
   error = slaacStart(&slaacContext);
   //Failed to start SLAAC process?
   if(error)
   {
      //Debug message
      TRACE_ERROR("Failed to start SLAAC!\r\n");
   }
#else
   //Set link-local address
   ipv6StringToAddr(APP_IPV6_LINK_LOCAL_ADDR, &ipv6Addr);
   ipv6SetLinkLocalAddr(interface, &ipv6Addr, IPV6_ADDR_STATE_VALID);

   //Set IPv6 prefix
   ipv6StringToAddr(APP_IPV6_PREFIX, &ipv6Addr);
   ipv6SetPrefix(interface, &ipv6Addr, APP_IPV6_PREFIX_LENGTH);

   //Set global address
   ipv6StringToAddr(APP_IPV6_GLOBAL_ADDR, &ipv6Addr);
   ipv6SetGlobalAddr(interface, &ipv6Addr, IPV6_ADDR_STATE_VALID);

   //Set router
   ipv6StringToAddr(APP_IPV6_ROUTER, &ipv6Addr);
   ipv6SetRouter(interface, &ipv6Addr);

   //Set primary and secondary DNS servers
   ipv6StringToAddr(APP_IPV6_PRIMARY_DNS, &ipv6Addr);
   ipv6SetDnsServer(interface, 0, &ipv6Addr);
   ipv6StringToAddr(APP_IPV6_SECONDARY_DNS, &ipv6Addr);
   ipv6SetDnsServer(interface, 1, &ipv6Addr);
#endif
#endif

   //Create user task
   task = osCreateTask("User Task", userTask, NULL, 500, 1);
   //Failed to create the task?
   if(task == OS_INVALID_HANDLE)
   {
      //Debug message
      TRACE_ERROR("Failed to create task!\r\n");
   }

   //Create a task to blink the LED
   task = osCreateTask("Blink", blinkTask, NULL, 500, 1);
   //Failed to create the task?
   if(task == OS_INVALID_HANDLE)
   {
      //Debug message
      TRACE_ERROR("Failed to create task!\r\n");
   }

   //Start the execution of tasks
   osStartKernel();

   //This function should never return
   return 0;
}
Ejemplo n.º 17
0
//*****************************************************************************
//
// Demonstrate the use of the USB stick update example.
//
//*****************************************************************************
int
main(void)
{
    uint32_t ui32Count;
    uint32_t ui32SysClock;
    tContext i16Context;
    tRectangle i16Rect;

    //
    // Run from the PLL at 120 MHz.
    //
    ui32SysClock = SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ |
                                       SYSCTL_OSC_MAIN |
                                       SYSCTL_USE_PLL |
                                       SYSCTL_CFG_VCO_480), 120000000);

    //
    // Configure the device pins.
    //
    PinoutSet();

    //
    // Initialize the display driver.
    //
    Kentec320x240x16_SSD2119Init(ui32SysClock);

    //
    // Initialize the graphics context.
    //
    GrContextInit(&i16Context, &g_sKentec320x240x16_SSD2119);

    //
    // Draw the application frame.
    //
    FrameDraw(&i16Context, "usb-stick-demo");

    //
    // Fill the top 24 rows of the screen with blue to create the banner.
    //
    i16Rect.i16XMin = 0;
    i16Rect.i16YMin = 0;
    i16Rect.i16XMax = GrContextDpyWidthGet(&i16Context) - 1;
    i16Rect.i16YMax = 23;
    GrContextForegroundSet(&i16Context, ClrDarkBlue);
    GrRectFill(&i16Context, &i16Rect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&i16Context, ClrWhite);
    GrRectDraw(&i16Context, &i16Rect);

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&i16Context, g_psFontCm20);
    GrStringDrawCentered(&i16Context, "usb-stick-demo", -1,
                         GrContextDpyWidthGet(&i16Context) / 2, 10, 0);

    //
    // Indicate what is happening.
    //
    GrContextFontSet(&i16Context, g_psFontCm24);
    GrStringDrawCentered(&i16Context, "Press the SEL button to", -1,
                         GrContextDpyWidthGet(&i16Context) / 2, 60, 0);
    GrStringDrawCentered(&i16Context, "start the USB stick updater", -1,
                         GrContextDpyWidthGet(&i16Context) / 2, 84, 0);

    //
    // Flush any cached drawing operations.
    //
    GrFlush(&i16Context);

    //
    // Wait for the pullup to take effect or the next loop will exist too soon.
    //
    ROM_SysCtlDelay(1000);

    //
    // Wait until the select button has been pressed for ~40ms (in order to
    // debounce the press).
    //
    ui32Count = 0;
    while(1)
    {
        //
        // See if the button is pressed.
        //
        if(ROM_GPIOPinRead(GPIO_PORTP_BASE, GPIO_PIN_1) == 0)
        {
            //
            // Increment the count since the button is pressed.
            //
            ui32Count++;

            //
            // If the count has reached 4, then the button has been debounced
            // as being pressed.
            //
            if(ui32Count == 4)
            {
                break;
            }
        }
        else
        {
            //
            // Reset the count since the button is not pressed.
            //
            ui32Count = 0;
        }

        //
        // Delay for approximately 10ms.
        //
        ROM_SysCtlDelay(120000000 / (3 * 100));
    }

    //
    // Wait until the select button has been released for ~40ms (in order to
    // debounce the release).
    //
    ui32Count = 0;
    while(1)
    {
        //
        // See if the button is pressed.
        //
        if(ROM_GPIOPinRead(GPIO_PORTP_BASE, GPIO_PIN_1) != 0)
        {
            //
            // Increment the count since the button is released.
            //
            ui32Count++;

            //
            // If the count has reached 4, then the button has been debounced
            // as being released.
            //
            if(ui32Count == 4)
            {
                break;
            }
        }
        else
        {
            //
            // Reset the count since the button is pressed.
            //
            ui32Count = 0;
        }

        //
        // Delay for approximately 10ms.
        //
        ROM_SysCtlDelay(120000000 / (3 * 100));
    }

    //
    // Indicate that the updater is being called.
    //
    GrStringDrawCentered(&i16Context, "The USB stick updater is now", -1,
                         GrContextDpyWidthGet(&i16Context) / 2, 140, 0);
    GrStringDrawCentered(&i16Context, "waiting for a USB stick", -1,
                         GrContextDpyWidthGet(&i16Context) / 2, 164, 0);

    //
    // Flush any cached drawing operations.
    //
    GrFlush(&i16Context);

    //
    // Call the updater so that it will search for an update on a memory stick.
    //
    (*((void (*)(void))(*(uint32_t *)0x2c)))();

    //
    // The updater should take control, so this should never be reached.
    // Just in case, loop forever.
    //
    while(1)
    {
    }
}
Ejemplo n.º 18
0
//*****************************************************************************
//
// Capture one sequence of DEVCTL register values during a session request.
//
//*****************************************************************************
int
main(void)
{
    tRectangle sRect;

    //
    // Set the clocking to run directly from the crystal.
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    //
    // Set the pinout appropriately for this board.
    //
    PinoutSet();

    //
    // Initialize the display driver.
    //
    Kitronix320x240x16_SSD2119Init();

    //
    // Initialize the graphics context.
    //
    GrContextInit(&g_sContext, &g_sKitronix320x240x16_SSD2119);

    //
    // Fill the top 15 rows of the screen with blue to create the banner.
    //
    sRect.sXMin = 0;
    sRect.sYMin = 0;
    sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1;
    sRect.sYMax = 14;
    GrContextForegroundSet(&g_sContext, ClrDarkBlue);
    GrRectFill(&g_sContext, &sRect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&g_sContext, ClrWhite);
    GrRectDraw(&g_sContext, &sRect);

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&g_sContext, g_pFontFixed6x8);
    GrStringDrawCentered(&g_sContext, "OTG Example", -1,
                         GrContextDpyWidthGet(&g_sContext) / 2, 7, 0);

#ifdef DEBUG
    //
    // Configure the relevant pins such that UART0 owns them.
    //
    ROM_GPIOPinTypeUART(GPIO_PORTA_BASE, GPIO_PIN_0 | GPIO_PIN_1);

    //
    // Open the UART for I/O
    //
    UARTStdioInit(0);
#endif

    //
    // Determine the number of SysCtlDelay loops required to delay 1mS.
    //
    g_ulClockMS = ROM_SysCtlClockGet() / (3 * 1000);

    //
    // Configure the required pins for USB operation.
    //
    ROM_GPIOPinTypeUSBDigital(GPIO_PORTA_BASE, GPIO_PIN_6 | GPIO_PIN_7);
    ROM_GPIOPinTypeUSBDigital(GPIO_PORTB_BASE, GPIO_PIN_0 | GPIO_PIN_1);

    //
    // Initialize the USB stack mode and pass in a mode callback.
    //
    USBStackModeSet(0, USB_MODE_OTG, ModeCallback);

    //
    // Initialize the host stack.
    //
    HostInit();

    //
    // Initialize the device stack.
    //
    DeviceInit();

    //
    // Initialize the USB controller for dual mode operation with a 2ms polling
    // rate.
    //
    USBOTGModeInit(0, 2000, g_pHCDPool, HCD_MEMORY_SIZE);

    //
    // Set the new state so that the screen updates on the first
    // pass.
    //
    g_ulNewState = 1;

    //
    // Loop forever.
    //
    while(1)
    {
        //
        // Tell the OTG library code how much time has passed in milliseconds
        // since the last call.
        //
        USBOTGMain(GetTickms());

        //
        // Handle deferred state change.
        //
        if(g_ulNewState)
        {
            g_ulNewState =0;

            //
            // Update the status area of the screen.
            //
            ClearMainWindow();

            //
            // Update the status bar with the new mode.
            //
            switch(g_eCurrentUSBMode)
            {
                case USB_MODE_HOST:
                {
                    UpdateStatus("Host Mode", 0, true);
                    break;
                }
                case USB_MODE_DEVICE:
                {
                    UpdateStatus("Device Mode", 0, true);
                    break;
                }
                case USB_MODE_NONE:
                {
                    UpdateStatus("Idle Mode", 0, true);
                    break;
                }
                default:
                {
                    break;
                }
            }

        }

        if(g_eCurrentUSBMode == USB_MODE_DEVICE)
        {
            DeviceMain();
        }
        else if(g_eCurrentUSBMode == USB_MODE_HOST)
        {
            HostMain();
        }
    }
}
Ejemplo n.º 19
0
void main(void)
{
	tRectangle myRectangle1 = { 5, 10, 60, 50};
	tRectangle myRectangle2 = { 30, 20, 100, 60};
	tRectangle myRectangle3 = { 0, 0, 101, 63};

    // Stop WDT
    WDT_A_hold(WDT_A_BASE);

    // Basic GPIO initialization
    Board_init();
    Clock_init();

    // Set up LCD
    Dogs102x64_UC1701Init();
    GrContextInit(&g_sContext, &g_sDogs102x64_UC1701);
    GrContextForegroundSet(&g_sContext, ClrBlack);
    GrContextBackgroundSet(&g_sContext, ClrWhite);
    GrContextFontSet(&g_sContext, &g_sFontFixed6x8);
    GrClearDisplay(&g_sContext);

    // Intro Screen
    GrStringDrawCentered(&g_sContext,
    		"How to use MSP430",
    		AUTO_STRING_LENGTH,
    		51,
    		16,
    		TRANSPARENT_TEXT);
    GrStringDrawCentered(&g_sContext,
    		"Graphics Library",
    		AUTO_STRING_LENGTH,
    		51,
    		32,
    		TRANSPARENT_TEXT);
    GrStringDrawCentered(&g_sContext,
    		"Primitives",
    		AUTO_STRING_LENGTH,
    		51,
    		48,
    		TRANSPARENT_TEXT);
    Delay();
    GrClearDisplay(&g_sContext);


    // Draw pixels and lines on the display
    GrStringDraw(&g_sContext,
    		"Draw Pixels",
    		AUTO_STRING_LENGTH,
    		20,
    		0,
    		TRANSPARENT_TEXT);
    GrStringDraw(&g_sContext,
    		"& Lines",
    		AUTO_STRING_LENGTH,
    		30,
    		10,
    		TRANSPARENT_TEXT);
    GrPixelDraw(&g_sContext, 10, 10);
    GrPixelDraw(&g_sContext, 10, 12);
    GrPixelDraw(&g_sContext, 12, 12);
    GrPixelDraw(&g_sContext, 12, 10);
    GrLineDraw(&g_sContext, 15, 15, 60, 60);
    GrLineDraw(&g_sContext, 10, 50, 90, 10);
    GrLineDraw(&g_sContext,
    		0,
    		GrContextDpyHeightGet(&g_sContext) - 1,
    		GrContextDpyWidthGet(&g_sContext) - 1,
    		GrContextDpyHeightGet(&g_sContext) - 1);
    Delay();
    GrClearDisplay(&g_sContext);

    // Draw circles on the display
    GrStringDrawCentered(&g_sContext,
    		"Draw Circles",
    		AUTO_STRING_LENGTH,
    		51,
    		5,
    		TRANSPARENT_TEXT);
    GrCircleDraw(&g_sContext, 30, 50, 10);
    GrCircleFill(&g_sContext, 65, 37, 23);
    Delay();



    GrClearDisplay(&g_sContext);

    // Draw rectangles on the display
    GrStringDrawCentered(&g_sContext,
    		"Draw Rectangles",
    		AUTO_STRING_LENGTH,
    		51,
    		5,
    		TRANSPARENT_TEXT);
    GrRectDraw(&g_sContext, &myRectangle1);
    GrRectFill(&g_sContext, &myRectangle2);
    // Text won't be visible on screen due to transparency
    GrStringDrawCentered(&g_sContext,
    		"Normal Text",
    		AUTO_STRING_LENGTH,
    		65,
    		30,
    		TRANSPARENT_TEXT);
    // Text draws foreground and background for opacity
    GrStringDrawCentered(&g_sContext,
    		"Opaque Text",
    		AUTO_STRING_LENGTH,
    		65,
    		40,
    		OPAQUE_TEXT);
    GrContextForegroundSet(&g_sContext, ClrWhite);
    GrContextBackgroundSet(&g_sContext, ClrBlack);
    // Text draws with inverted color to become visible
    GrStringDrawCentered(&g_sContext,
    		"Invert Text",
    		AUTO_STRING_LENGTH,
    		65,
    		50,
    		TRANSPARENT_TEXT);
    Delay();
    GrClearDisplay(&g_sContext);

    // Invert the foreground and background colors
    GrContextForegroundSet(&g_sContext, ClrBlack);
    GrContextBackgroundSet(&g_sContext, ClrWhite);
	GrRectFill(&g_sContext, &myRectangle3);
    GrContextForegroundSet(&g_sContext, ClrWhite);
    GrContextBackgroundSet(&g_sContext, ClrBlack);
	GrStringDrawCentered(&g_sContext,
			"Invert Colors",
			AUTO_STRING_LENGTH,
			51,
			5,
			TRANSPARENT_TEXT);
	GrRectDraw(&g_sContext, &myRectangle1);
	GrRectFill(&g_sContext, &myRectangle2);
	// Text won't be visible on screen due to transparency
    GrStringDrawCentered(&g_sContext,
    		"Normal Text",
    		AUTO_STRING_LENGTH,
    		65,
    		30,
    		TRANSPARENT_TEXT);
    // Text draws foreground and background for opacity
    GrStringDrawCentered(&g_sContext,
    		"Opaque Text",
    		AUTO_STRING_LENGTH,
    		65,
    		40,
    		OPAQUE_TEXT);
    GrContextForegroundSet(&g_sContext, ClrBlack);
    GrContextBackgroundSet(&g_sContext, ClrWhite);
    // Text draws with inverted color to become visible
    GrStringDrawCentered(&g_sContext,
    		"Invert Text",
    		AUTO_STRING_LENGTH,
    		65,
    		50,
    		TRANSPARENT_TEXT);
	Delay();
    GrContextForegroundSet(&g_sContext, ClrBlack);
    GrContextBackgroundSet(&g_sContext, ClrWhite);
	GrClearDisplay(&g_sContext);

    // Draw Images on the display
    GrImageDraw(&g_sContext, &LPRocket_96x37_1BPP_UNCOMP, 3, 13);
    Delay();
    GrClearDisplay(&g_sContext);
    GrImageDraw(&g_sContext, &TI_Logo_69x64_1BPP_UNCOMP, 16, 0);

    while(1)
    {
    }

}
Ejemplo n.º 20
0
//*****************************************************************************
//
//! Draws a container widget.
//!
//! \param psWidget is a pointer to the container widget to be drawn.
//!
//! This function draws a container widget on the display.  This is called in
//! response to a \b #WIDGET_MSG_PAINT message.
//!
//! \return None.
//
//*****************************************************************************
static void
ContainerPaint(tWidget *psWidget)
{
    tContainerWidget *pContainer;
    int32_t i32X1, i32X2, i32Y;
    tContext sCtx;

    //
    // Check the arguments.
    //
    ASSERT(psWidget);

    //
    // Convert the generic widget pointer into a container widget pointer.
    //
    pContainer = (tContainerWidget *)psWidget;

    //
    // Initialize a drawing context.
    //
    GrContextInit(&sCtx, psWidget->psDisplay);

    //
    // Initialize the clipping region based on the extents of this container.
    //
    GrContextClipRegionSet(&sCtx, &(psWidget->sPosition));

    //
    // See if the container fill style is selected.
    //
    if(pContainer->ui32Style & CTR_STYLE_FILL)
    {
        //
        // Fill the container with the fill color.
        //
        GrContextForegroundSet(&sCtx, pContainer->ui32FillColor);
        GrRectFill(&sCtx, &(psWidget->sPosition));
    }

    //
    // See if the container text style is selected.
    //
    if(pContainer->ui32Style & CTR_STYLE_TEXT)
    {
        //
        // Set the font and colors used to draw the container text.
        //
        GrContextFontSet(&sCtx, pContainer->psFont);
        GrContextForegroundSet(&sCtx, pContainer->ui32TextColor);
        GrContextBackgroundSet(&sCtx, pContainer->ui32FillColor);

        //
        // Get the width of the container text.
        //
        i32X2 = GrStringWidthGet(&sCtx, pContainer->pcText, -1);

        //
        // Determine the position of the text.  The position depends on the
        // the width of the string and if centering is enabled.
        //
        if(pContainer->ui32Style & CTR_STYLE_TEXT_CENTER)
        {
            i32X1 = (psWidget->sPosition.i16XMin +
                   ((psWidget->sPosition.i16XMax -
                     psWidget->sPosition.i16XMin + 1 - i32X2 - 8) / 2));
        }
        else
        {
            i32X1 = psWidget->sPosition.i16XMin + 4;
        }

        //
        // Draw the container text.
        //
        GrStringDraw(&sCtx, pContainer->pcText, -1, i32X1 + 4,
                     psWidget->sPosition.i16YMin,
                     pContainer->ui32Style & CTR_STYLE_TEXT_OPAQUE);

        //
        // See if the container outline style is selected.
        //
        if(pContainer->ui32Style & CTR_STYLE_OUTLINE)
        {
            //
            // Get the position of the right side of the string.
            //
            i32X2 = i32X1 + i32X2 + 8;

            //
            // Get the position of the vertical center of the text.
            //
            i32Y = (psWidget->sPosition.i16YMin +
                  (GrFontBaselineGet(pContainer->psFont) / 2));

            //
            // Set the color to draw the outline.
            //
            GrContextForegroundSet(&sCtx, pContainer->ui32OutlineColor);

            //
            // Draw the outline around the container widget, leaving a gap
            // where the text reside across the top of the widget.
            //
            GrLineDraw(&sCtx, i32X1, i32Y, psWidget->sPosition.i16XMin, i32Y);
            GrLineDraw(&sCtx, psWidget->sPosition.i16XMin, i32Y,
                       psWidget->sPosition.i16XMin,
                       psWidget->sPosition.i16YMax);
            GrLineDraw(&sCtx, psWidget->sPosition.i16XMin,
                       psWidget->sPosition.i16YMax,
                       psWidget->sPosition.i16XMax,
                       psWidget->sPosition.i16YMax);
            GrLineDraw(&sCtx, psWidget->sPosition.i16XMax,
                       psWidget->sPosition.i16YMax,
                       psWidget->sPosition.i16XMax, i32Y);
            GrLineDraw(&sCtx, psWidget->sPosition.i16XMax, i32Y, i32X2, i32Y);
        }
    }

    //
    // Otherwise, see if the container outline style is selected.
    //
    else if(pContainer->ui32Style & CTR_STYLE_OUTLINE)
    {
        //
        // Outline the container with the outline color.
        //
        GrContextForegroundSet(&sCtx, pContainer->ui32OutlineColor);
        GrRectDraw(&sCtx, &(psWidget->sPosition));
    }
}
Ejemplo n.º 21
0
//*****************************************************************************
//
//! Draws an image button.
//!
//! \param psWidget is a pointer to the image button widget to be drawn.
//!
//! This function draws a rectangular image button on the display.  This is
//! called in response to a \b #WIDGET_MSG_PAINT message.
//!
//! \return None.
//
//*****************************************************************************
static void
ImageButtonPaint(tWidget *psWidget)
{
    const uint8_t *pui8Image;
    tImageButtonWidget *psPush;
    tContext sCtx;
    int32_t i32X, i32Y;

    //
    // Check the arguments.
    //
    ASSERT(psWidget);

    //
    // Convert the generic widget pointer into a image button widget pointer.
    //
    psPush = (tImageButtonWidget *)psWidget;

    //
    // Initialize a drawing context.
    //
    GrContextInit(&sCtx, psWidget->psDisplay);

    //
    // Initialize the clipping region based on the extents of this rectangular
    // image button.
    //
    GrContextClipRegionSet(&sCtx, &(psWidget->sPosition));

    //
    // Compute the center of the image button.
    //
    i32X = (psWidget->sPosition.i16XMin +
          ((psWidget->sPosition.i16XMax -
            psWidget->sPosition.i16XMin + 1) / 2));
    i32Y = (psWidget->sPosition.i16YMin +
          ((psWidget->sPosition.i16YMax -
            psWidget->sPosition.i16YMin + 1) / 2));

    //
    // Do we need to fill the widget background with a color?
    //
    if(psPush->ui32Style & IB_STYLE_FILL)
    {
        //
        // Yes. Set the appropriate color depending upon whether or not
        // the widget is currently pressed.
        //
        GrContextForegroundSet(&sCtx,
                               ((psPush->ui32Style & IB_STYLE_PRESSED) ?
                                psPush->ui32PressedColor :
                                psPush->ui32BackgroundColor));
        GrRectFill(&sCtx, &(psWidget->sPosition));
    }

    //
    // Set the foreground and background colors to use for 1 BPP
    // images and text
    //
    GrContextForegroundSet(&sCtx, psPush->ui32ForegroundColor);
    GrContextBackgroundSet(&sCtx,
                           ((psPush->ui32Style & IB_STYLE_PRESSED) ?
                            psPush->ui32PressedColor :
                            psPush->ui32BackgroundColor));

    //
    // Do we need to draw the background image?
    //
    if(!(psPush->ui32Style & IB_STYLE_IMAGE_OFF))
    {
        //
        // Get the background image to be drawn.
        //
        pui8Image = ((psPush->ui32Style & IB_STYLE_PRESSED) ?
                    psPush->pui8PressImage : psPush->pui8Image);

        //
        // Draw the image centered in the image button.
        //
        GrImageDraw(&sCtx, pui8Image, i32X - (GrImageWidthGet(pui8Image) / 2),
                    i32Y - (GrImageHeightGet(pui8Image) / 2));
    }

    //
    // Adjust the drawing position if the button is pressed.
    //
    i32X += ((psPush->ui32Style & IB_STYLE_PRESSED) ? psPush->i16XOffset : 0);
    i32Y += ((psPush->ui32Style & IB_STYLE_PRESSED) ? psPush->i16YOffset : 0);

    //
    // If there is a keycap image and it is not disabled, center this on the
    // top of the button, applying any offset defined if the button is
    // currently pressed.
    //
    if(psPush->pui8KeycapImage && !(psPush->ui32Style & IB_STYLE_KEYCAP_OFF))
    {
        //
        // Draw the keycap image.
        //
        GrImageDraw(&sCtx, psPush->pui8KeycapImage,
                    i32X - (GrImageWidthGet(psPush->pui8KeycapImage) / 2),
                    i32Y - (GrImageHeightGet(psPush->pui8KeycapImage) / 2));
    }

    //
    // See if the button text style is selected.
    //
    if(psPush->ui32Style & IB_STYLE_TEXT)
    {
        //
        // Draw the text centered in the middle of the button with offset
        // applied if the button is currently pressed.
        //
        GrContextFontSet(&sCtx, psPush->psFont);
        GrStringDrawCentered(&sCtx, psPush->pcText, -1, i32X, i32Y, 0);
    }
}
Ejemplo n.º 22
0
/*****************************************************************************
* 
*  This is the main loop that runs the application.
* 
*****************************************************************************/
int
main(void)
{
    tRectangle sRect;
	
    MMUConfigAndEnable();
    
	/* Enable USB module clock */
	
	USB0ModuleClkConfig();
	
	/* Enable DM timer 3 module clock */
	
	DMTimer3ModuleClkConfig();
	
	/* Enbale touch screen module colock */
	
	TSCADCModuleClkConfig();
	
	/* Enable touch screen ADC pinmux */
	
	TSCADCPinMuxSetUp();    

	/* configures arm interrupt controller to generate raster interrupt  */
	
	USBInterruptEnable();        
	
	/* LCD Back light setup  */
	
	LCDBackLightEnable();	
	
	/* UPD Pin setup */
	
	UPDNPinControl();

	/* Delay timer setup */
	
	DelayTimerSetup();

	/* Configures raster to display image  */
	
	SetUpLCD();		

	/* Register touch scren interrupt */
	
	TouchIntRegister();

	IntSystemEnable(SYS_INT_TINT3);
    IntPrioritySet(SYS_INT_TINT3, 0, AINTC_HOSTINT_ROUTE_IRQ);
	IntSystemEnable(SYS_INT_ADC_TSC_GENINT);
	IntPrioritySet(SYS_INT_ADC_TSC_GENINT, 0, AINTC_HOSTINT_ROUTE_IRQ);
		
    
	/* Configures raster to display image  and Copy palette info into buffer */	
	LCDInit();
	
	GrOffScreen24BPPInit(&g_s35_480x272x24Display, g_pucBuffer, LCD_WIDTH, LCD_HEIGHT);
	
	/* Initialize a drawing context. */
	GrContextInit(&g_sContext, &g_s35_480x272x24Display);

	/* enable End of frame interrupt */
	RasterEndOfFrameIntEnable(SOC_LCDC_0_REGS);

	/* enable raster */
	RasterEnable(SOC_LCDC_0_REGS);

	
	/* Fill the top 24 rows of the screen with blue to create the banner. */
	
	sRect.sXMin = 0;
	sRect.sYMin = 0;
	sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1;
	sRect.sYMax = (MAX_ROW_NUM - 1);
	GrContextForegroundSet(&g_sContext, ClrDarkBlue);
	GrRectFill(&g_sContext, &sRect);

	/* Put a white box around the banner. */
	
	GrContextForegroundSet(&g_sContext, ClrWhite);
	GrRectDraw(&g_sContext, &sRect);

	
	/* Put the application name in the middle of the banner. */
	
	GrContextFontSet(&g_sContext, &g_sFontCm20);
	GrStringDrawCentered(&g_sContext, "usb-dev-composite", -1,
						 GrContextDpyWidthGet(&g_sContext) / 2, 10, 0);
    
    sRect.sXMin = 0;
    sRect.sYMin = (MAX_ROW_NUM + 1);
    sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1;
    sRect.sYMax = GrContextDpyHeightGet(&g_sContext) - BUTTON_HEIGHT - 2;
    GrContextForegroundSet(&g_sContext, ClrBlack);
    GrRectFill(&g_sContext, &sRect);


    
    /* Put a white box around the banner. */
    
    GrContextForegroundSet(&g_sContext, ClrRed);
    GrRectDraw(&g_sContext, &sRect);
	
    
    /* Draw the buttons in their initial (unpressed)state. */
    
    UpdateDisplay(g_ucButtons, true);	
		
    /*  Show the various static text elements on the color STN display. */
     
    GrContextFontSet(&g_sContext, TEXT_FONT);
    GrStringDraw(&g_sContext, "Tx bytes:", -1, CDC_STR_X_POSITION,
                  CDC_STR_Y_POSITION, false);
    GrStringDraw(&g_sContext, "Tx buffer:", -1, CDC_STR_X_POSITION,
                 (CDC_STR_Y_POSITION + CDC_STR_Y_DIFF), false);
    GrStringDraw(&g_sContext, "Rx bytes:", -1, CDC_STR_X_POSITION,
                  (CDC_STR_Y_POSITION + (CDC_STR_Y_DIFF * 3)), false);
    GrStringDraw(&g_sContext, "Rx buffer:", -1, CDC_STR_X_POSITION,
                  (CDC_STR_Y_POSITION + (CDC_STR_Y_DIFF * 4)), false);
    DrawBufferMeter(&g_sContext, BUFFER_METER_X_POS, BUFFER_METER_Y_POS);
    DrawBufferMeter(&g_sContext, BUFFER_METER_X_POS, 
                    (BUFFER_METER_Y_POS + CDC_BUF_METER_Y_DIFF));

    /* Tell the user what we are up to. */
     
    DisplayStatus(&g_sContext, " Waiting for host... ");

	/* Initialize touch screen */
	 
	TouchInit();

	/* Touch screen Interrupt enbale */
	
	TouchIntEnable();
	
	/* Touch Screen Enable */
	
	TouchEnable();	
	
	  
    /* Pass the USB library our device information, initialize the USB
       controller and connect the device to the bus.
    */
    
    g_psCompDevices[0].pvInstance =
        USBDHIDMouseCompositeInit(0, (tUSBDHIDMouseDevice *)&g_sMouseDevice);
    g_psCompDevices[1].pvInstance =
        USBDCDCCompositeInit(0, (tUSBDCDCDevice *)&g_sCDCDevice);

    
    /* Pass the device information to the USB library and place the device
       on the bus.
    */
    
    USBDCompositeInit(0, &g_sCompDevice, DESCRIPTOR_DATA_SIZE,
                      g_pucDescriptorData);

    
    /* Initialize the mouse and serial devices. */
    SerialInit();
    
    /* Drop into the main loop. */
    
    while(1)
    {
        
        /* Allow the main serial routine to run. */
        
        SerialMain();
        
        /* Allow the main mouse routine to run. */
        
        MouseMain();
    }
}
Ejemplo n.º 23
0
//*****************************************************************************
//
// Run the hibernate example.  Use a loop to put the microcontroller into
// hibernate mode, and to wake up based on time. Also allow the user to cause
// it to hibernate and/or wake up based on button presses.
//
//*****************************************************************************
int
main(void)
{
    uint32_t ui32Idx;
    uint32_t ui32Status = 0;
    uint32_t ui32HibernateCount = 0;
    tContext sContext;
    tRectangle sRect;

    //
    // Enable lazy stacking for interrupt handlers.  This allows floating-point
    // instructions to be used within interrupt handlers, but at the expense of
    // extra stack usage.
    //
    ROM_FPULazyStackingEnable();

    //
    // Set the clocking to run directly from the crystal.
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_1 | SYSCTL_USE_OSC | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    //
    // Initialize the UART.
    //
    ConfigureUART();

    //
    // Initialize the OLED display
    //
    CFAL96x64x16Init();

    //
    // Initialize the graphics context.
    //
    GrContextInit(&sContext, &g_sCFAL96x64x16);

    //
    // Fill the top 24 rows of the screen with blue to create the banner.
    //
    sRect.i16XMin = 0;
    sRect.i16YMin = 0;
    sRect.i16XMax = GrContextDpyWidthGet(&sContext) - 1;
    sRect.i16YMax = 9;
    GrContextForegroundSet(&sContext, ClrDarkBlue);
    GrRectFill(&sContext, &sRect);

    //
    // Change foreground for white text.
    //
    GrContextForegroundSet(&sContext, ClrWhite);

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&sContext, g_psFontFixed6x8);
    GrStringDrawCentered(&sContext, "hibernate", -1,
                         GrContextDpyWidthGet(&sContext) / 2, 4, 0);

    //
    // Initialize the buttons driver
    //
    ButtonsInit();

    //
    // Set up systick to generate interrupts at 100 Hz.
    //
    ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / 100);
    ROM_SysTickIntEnable();
    ROM_SysTickEnable();

    //
    // Enable the Hibernation module.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_HIBERNATE);

    //
    // Print wake cause message on display.
    //
    GrStringDrawCentered(&sContext, "Wake due to:", -1,
                         GrContextDpyWidthGet(&sContext) / 2, Row(2) + 4,
                         true);

    //
    // Check to see if Hibernation module is already active, which could mean
    // that the processor is waking from a hibernation.
    //
    if(HibernateIsActive())
    {
        //
        // Read the status bits to see what caused the wake.
        //
        ui32Status = HibernateIntStatus(0);
        HibernateIntClear(ui32Status);

        //
        // Wake was due to the push button.
        //
        if(ui32Status & HIBERNATE_INT_PIN_WAKE)
        {
            GrStringDrawCentered(&sContext, "BUTTON", -1,
                                 GrContextDpyWidthGet(&sContext) / 2,
                                 Row(3) + 4, true);
        }

        //
        // Wake was due to RTC match
        //
        else if(ui32Status & HIBERNATE_INT_RTC_MATCH_0)
        {
            GrStringDrawCentered(&sContext, "TIMEOUT", -1,
                                 GrContextDpyWidthGet(&sContext) / 2,
                                 Row(3) + 4, true);
        }

        //
        // Wake is due to neither button nor RTC, so it must have been a hard
        // reset.
        //
        else
        {
            GrStringDrawCentered(&sContext, "RESET", -1,
                                 GrContextDpyWidthGet(&sContext) / 2,
                                 Row(3) + 4, true);
        }

        //
        // If the wake is due to button or RTC, then read the first location
        // from the battery backed memory, as the hibernation count.
        //
        if(ui32Status & (HIBERNATE_INT_PIN_WAKE | HIBERNATE_INT_RTC_MATCH_0))
        {
            HibernateDataGet(&ui32HibernateCount, 1);
        }
    }

    //
    // Enable the Hibernation module.  This should always be called, even if
    // the module was already enabled, because this function also initializes
    // some timing parameters.
    //
    HibernateEnableExpClk(ROM_SysCtlClockGet());

    //
    // If the wake was not due to button or RTC match, then it was a reset.
    //
    if(!(ui32Status & (HIBERNATE_INT_PIN_WAKE | HIBERNATE_INT_RTC_MATCH_0)))
    {
        //
        // Configure the module clock source.
        //
        HibernateClockConfig(HIBERNATE_OSC_LOWDRIVE);

        //
        // Finish the wake cause message.
        //
        GrStringDrawCentered(&sContext, "RESET", -1,
                             GrContextDpyWidthGet(&sContext) / 2,
                             Row(3) + 4, true);

        //
        // Wait a couple of seconds in case we need to break in with the
        // debugger.
        //
        SysTickWait(3 * 100);

        //
        // Allow time for the crystal to power up.  This line is separated from
        // the above to make it clear this is still needed, even if the above
        // delay is removed.
        //
        SysTickWait(15);
    }

    //
    // Print the count of times that hibernate has occurred.
    //
    usnprintf(g_pcBuf, sizeof(g_pcBuf), "Hib count=%4u", ui32HibernateCount);
    GrStringDrawCentered(&sContext, g_pcBuf, -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(1) + 4, true);

    //
    // Print messages on the screen about hibernation.
    //
    GrStringDrawCentered(&sContext, "Select to Hib", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(4) + 4, true);
    GrStringDrawCentered(&sContext, "Wake in 5 s,", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(5) + 4, true);
    GrStringDrawCentered(&sContext, "or press Select", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(6) + 4, true);
    GrStringDrawCentered(&sContext, "for immed. wake.", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(7) + 4, true);

    //
    // Clear the button pressed flag, in case it was held down at the
    // beginning.
    //
    bSelectPressed = 0;

    //
    // Wait for user to press the button.
    //
    while(!bSelectPressed)
    {
        //
        // Wait a bit before looping again.
        //
        SysTickWait(10);
    }

    //
    // Tell user to release the button.
    //
    GrStringDrawCentered(&sContext, "                ", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(4) + 4, true);
    GrStringDrawCentered(&sContext, "   Release the  ", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(5) + 4, true);
    GrStringDrawCentered(&sContext, "     button.    ", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(6) + 4, true);
    GrStringDrawCentered(&sContext, "                ", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(7) + 4, true);

    //
    // Wait for user to release the button.
    //
    while(bSelectPressed)
    {
    }

    //
    // If hibernation count is very large, it may be that there was already
    // a value in the hibernate memory, so reset the count.
    //
    ui32HibernateCount = (ui32HibernateCount > 10000) ? 0 : ui32HibernateCount;

    //
    // Increment the hibernation count, and store it in the battery backed
    // memory.
    //
    ui32HibernateCount++;
    HibernateDataSet(&ui32HibernateCount, 1);

    //
    // Clear and enable the RTC and set the match registers to 5 seconds in the
    // future. Set both to same, though they could be set differently, the
    // first to match will cause a wake.
    //
    HibernateRTCSet(0);
    HibernateRTCEnable();
    HibernateRTCMatchSet(0, 5);

    //
    // Set wake condition on pin or RTC match.  Board will wake when 5 seconds
    // elapses, or when the button is pressed.
    //
    HibernateWakeSet(HIBERNATE_WAKE_PIN | HIBERNATE_WAKE_RTC);

    //
    // Request hibernation.
    //
    HibernateRequest();

    //
    // Give it time to activate, it should never get past this wait.
    //
    SysTickWait(100);

    //
    // Should not have got here, something is wrong.  Print an error message to
    // the user.
    //
    sRect.i16XMin = 0;
    sRect.i16XMax = 95;
    sRect.i16YMin = 0;
    sRect.i16YMax = 63;
    GrContextForegroundSet(&sContext, ClrBlack);
    GrRectFill(&sContext, &sRect);
    GrContextForegroundSet(&sContext, ClrWhite);
    ui32Idx = 0;
    while(g_pcErrorText[ui32Idx])
    {
        GrStringDraw(&sContext, g_pcErrorText[ui32Idx], -1, Col(0),
                     Row(ui32Idx), true);
        ui32Idx++;
    }

    //
    // Wait for the user to press the button, then restart the app.
    //
    bSelectPressed = 0;
    while(!bSelectPressed)
    {
    }

    //
    // Reset the processor.
    //
    ROM_SysCtlReset();

    //
    // Finished.
    //
    while(1)
    {
    }
}
Ejemplo n.º 24
0
//*****************************************************************************
//
// This example decrypts blocks of plaintext using AES128 in CBC mode.  It
// does the decryption first without uDMA and then with uDMA.  The results
// are checked after each operation.
//
//*****************************************************************************
int
main(void)
{
    uint32_t pui32PlainText[16], ui32Errors, ui32Idx, ui32SysClock;
    tContext sContext;

    //
    // Run from the PLL at 120 MHz.
    //
    ui32SysClock = SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ |
                                       SYSCTL_OSC_MAIN |
                                       SYSCTL_USE_PLL |
                                       SYSCTL_CFG_VCO_480), 120000000);

    //
    // Configure the device pins.
    //
    PinoutSet();

    //
    // Initialize the display driver.
    //
    Kentec320x240x16_SSD2119Init(ui32SysClock);

    //
    // Initialize the graphics context.
    //
    GrContextInit(&sContext, &g_sKentec320x240x16_SSD2119);

    //
    // Draw the application frame.
    //
    FrameDraw(&sContext, "aes128-cbc-decrypt");

    //
    // Show some instructions on the display
    //
    GrContextFontSet(&sContext, g_psFontCm20);
    GrContextForegroundSet(&sContext, ClrWhite);
    GrStringDrawCentered(&sContext, "Connect a terminal to", -1,
                         GrContextDpyWidthGet(&sContext) / 2, 60, false);
    GrStringDrawCentered(&sContext, "UART0 (115200,N,8,1)", -1,
                         GrContextDpyWidthGet(&sContext) / 2, 80, false);
    GrStringDrawCentered(&sContext, "for more information.", -1,
                         GrContextDpyWidthGet(&sContext) / 2, 100, false);

    //
    // Initialize local variables.
    //
    ui32Errors = 0;
    for(ui32Idx = 0; ui32Idx < 16; ui32Idx++)
    {
        pui32PlainText[ui32Idx] = 0;
    }

    //
    // Enable stacking for interrupt handlers.  This allows floating-point
    // instructions to be used within interrupt handlers, but at the expense of
    // extra stack usage.
    //
    ROM_FPUStackingEnable();

    //
    // Enable AES interrupts.
    //
    ROM_IntEnable(INT_AES0);

    //
    // Enable debug output on UART0 and print a welcome message.
    //
    ConfigureUART();
    UARTprintf("Starting AES128 CBC decryption demo.\n");
    GrStringDrawCentered(&sContext, "Starting demo...", -1,
                         GrContextDpyWidthGet(&sContext) / 2, 140, false);

    //
    // Enable the uDMA module.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_UDMA);

    //
    // Setup the control table.
    //
    ROM_uDMAEnable();
    ROM_uDMAControlBaseSet(g_psDMAControlTable);

    //
    // Initialize the CCM and AES modules.
    //
    if(!AESInit())
    {
        UARTprintf("Initialization of the AES module failed.\n");
        ui32Errors |= 0x00000001;
    }

    //
    // Perform the decryption without uDMA.
    //
    UARTprintf("Performing decryption without uDMA.\n");
    AES128CBCDecrypt(g_pui32AES128CipherText, pui32PlainText, g_pui32AES128Key,
                     g_pui32AES128IV, 64, false);

    //
    // Check the result.
    //
    for(ui32Idx = 0; ui32Idx < 16; ui32Idx++)
    {
        if(pui32PlainText[ui32Idx] != g_pui32AES128PlainText[ui32Idx])
        {
            UARTprintf("Plaintext mismatch on word %d. Exp: 0x%x, Act: "
                       "0x%x\n", ui32Idx, g_pui32AES128PlainText[ui32Idx],
                       pui32PlainText[ui32Idx]);
            ui32Errors |= (ui32Idx << 16) | 0x00000002;
        }
    }

    //
    // Clear the array containing the plaintext.
    //
    for(ui32Idx = 0; ui32Idx < 16; ui32Idx++)
    {
        pui32PlainText[ui32Idx] = 0;
    }

    //
    // Perform the decryption with uDMA.
    //
    UARTprintf("Performing decryption with uDMA.\n");
    AES128CBCDecrypt(g_pui32AES128CipherText, pui32PlainText, g_pui32AES128Key,
                     g_pui32AES128IV, 64, true);

    //
    // Check the result.
    //
    for(ui32Idx = 0; ui32Idx < 16; ui32Idx++)
    {
        if(pui32PlainText[ui32Idx] != g_pui32AES128PlainText[ui32Idx])
        {
            UARTprintf("Plaintext mismatch on word %d. Exp: 0x%x, Act: "
                       "0x%x\n", ui32Idx, g_pui32AES128PlainText[ui32Idx],
                       pui32PlainText[ui32Idx]);
            ui32Errors |= (ui32Idx << 16) | 0x00000004;
        }
    }

    //
    // Finished.
    //
    if(ui32Errors)
    {
        UARTprintf("Demo failed with error code 0x%x.\n", ui32Errors);
        GrStringDrawCentered(&sContext, "Demo failed.", -1,
                             GrContextDpyWidthGet(&sContext) / 2, 180, false);
    }
    else
    {
        UARTprintf("Demo completed successfully.\n");
        GrStringDrawCentered(&sContext, "Demo passed.", -1,
                             GrContextDpyWidthGet(&sContext) / 2, 180, false);
    }

    while(1)
    {
    }
}
//*****************************************************************************
//
// This is the main application entry function.
//
//*****************************************************************************
int
main(void)
{
    unsigned long ulTxCount;
    unsigned long ulRxCount;
    tRectangle sRect;
    char pcBuffer[16];

    //
    // Set the clocking to run from the PLL at 50MHz
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_8MHZ);

#ifdef DEBUG
    //
    // Configure the relevant pins such that UART0 owns them.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOA);
    ROM_GPIOPinTypeUART(GPIO_PORTA_BASE, GPIO_PIN_0 | GPIO_PIN_1);

    //
    // Open UART0 for debug output.
    //
    UARTStdioInit(0);
#endif

    //
    // Not configured initially.
    //
    g_bUSBConfigured = false;

    //
    // Initialize the display driver.
    //
    Formike128x128x16Init();

    //
    // Turn on the backlight.
    //
    Formike128x128x16BacklightOn();

    //
    // Initialize the graphics context.
    //
    GrContextInit(&g_sContext, &g_sFormike128x128x16);

    //
    // Fill the top 15 rows of the screen with blue to create the banner.
    //
    sRect.sXMin = 0;
    sRect.sYMin = 0;
    sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1;
    sRect.sYMax = 14;
    GrContextForegroundSet(&g_sContext, ClrDarkBlue);
    GrRectFill(&g_sContext, &sRect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&g_sContext, ClrWhite);
    GrRectDraw(&g_sContext, &sRect);

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&g_sContext, g_pFontFixed6x8);
    GrStringDrawCentered(&g_sContext, "usb_dev_bulk", -1,
                         GrContextDpyWidthGet(&g_sContext) / 2, 7, 0);

    //
    // Show the various static text elements on the color STN display.
    //
    GrContextFontSet(&g_sContext, TEXT_FONT);
    GrStringDraw(&g_sContext, "Tx bytes:", -1, 8, 70, false);
    GrStringDraw(&g_sContext, "Rx bytes:", -1, 8, 90, false);

    //
    // Configure the USB mux on the board to put us in device mode.  We pull
    // the relevant pin high to do this.
    //
    ROM_SysCtlPeripheralEnable(USB_MUX_GPIO_PERIPH);
    ROM_GPIOPinTypeGPIOOutput(USB_MUX_GPIO_BASE, USB_MUX_GPIO_PIN);
    ROM_GPIOPinWrite(USB_MUX_GPIO_BASE, USB_MUX_GPIO_PIN, USB_MUX_SEL_DEVICE);

    //
    // Enable the system tick.
    //
    ROM_SysTickPeriodSet(SysCtlClockGet() / SYSTICKS_PER_SECOND);
    ROM_SysTickIntEnable();
    ROM_SysTickEnable();

    //
    // Show the application name on the display and UART output.
    //
    DEBUG_PRINT("\nStellaris USB bulk device example\n");
    DEBUG_PRINT("---------------------------------\n\n");

    //
    // Tell the user what we are up to.
    //
    DisplayStatus(&g_sContext, "Configuring USB...");

    //
    // Initialize the transmit and receive buffers.
    //
    USBBufferInit((tUSBBuffer *)&g_sTxBuffer);
    USBBufferInit((tUSBBuffer *)&g_sRxBuffer);

    //
    // Pass our device information to the USB library and place the device
    // on the bus.
    //
    USBDBulkInit(0, (tUSBDBulkDevice *)&g_sBulkDevice);

    //
    // Wait for initial configuration to complete.
    //
    DisplayStatus(&g_sContext, "Waiting for host...");

    //
    // Clear our local byte counters.
    //
    ulRxCount = 0;
    ulTxCount = 0;

    //
    // Main application loop.
    //
    while(1)
    {

        //
        // Have we been asked to update the status display?
        //
        if(g_ulFlags & COMMAND_STATUS_UPDATE)
        {
            //
            // Clear the command flag
            //
            g_ulFlags &= ~COMMAND_STATUS_UPDATE;
            DisplayStatus(&g_sContext, g_pcStatus);
        }

        //
        // Has there been any transmit traffic since we last checked?
        //
        if(ulTxCount != g_ulTxCount)
        {
            //
            // Take a snapshot of the latest transmit count.
            //
            ulTxCount = g_ulTxCount;

            //
            // Update the display of bytes transmitted by the UART.
            //
            usnprintf(pcBuffer, 16, "%d", ulTxCount);
            GrStringDraw(&g_sContext, pcBuffer, -1, 70, 70, true);
        }

        //
        // Has there been any receive traffic since we last checked?
        //
        if(ulRxCount != g_ulRxCount)
        {
            //
            // Take a snapshot of the latest receive count.
            //
            ulRxCount = g_ulRxCount;

            //
            // Update the display of bytes received by the UART.
            //
            usnprintf(pcBuffer, 16, "%d", ulRxCount);
            GrStringDraw(&g_sContext, pcBuffer, -1, 70, 90, true);
        }
    }
}
Ejemplo n.º 26
0
int main(void)
{
    tRectangle sRect;
    unsigned int i = 0;
    unsigned char *src = (unsigned char *) palette_32b;
    unsigned char *dest = (unsigned char *) (g_pucBuffer+4);

    MMUConfigAndEnable();

    //
    //Enable USB module clock
    //
    USB0ModuleClkConfig();
    //
    //Enable DM timer 3 module clock
    //
    DMTimer3ModuleClkConfig();
    //
    //Enbale touch screen module colock
    //
    TSCADCModuleClkConfig();
    //
    //Enable touch screen ADC pinmux
    //
    TSCADCPinMuxSetUp();
    //
    //Enbale USB interrupts
    //
    USBInterruptEnable();
    //
    //Switch ON LCD back light
    //
    LCDBackLightEnable();
    //
    //UDP Pin control
    //
    UPDNPinControl();

    //
    //Delay timer setup
    //
    DelayTimerSetup();

    //
    //Configures raster to display image
    //
    SetUpLCD();
    //
    //Register touch scren interrupt
    //
    TouchIntRegister();

    IntSystemEnable(SYS_INT_TINT3);
    IntPrioritySet(SYS_INT_TINT3, 0, AINTC_HOSTINT_ROUTE_IRQ);
    IntSystemEnable(SYS_INT_ADC_TSC_GENINT);
    IntPrioritySet(SYS_INT_ADC_TSC_GENINT, 0, AINTC_HOSTINT_ROUTE_IRQ);

    RasterDMAFBConfig(SOC_LCDC_0_REGS,
                      (unsigned int)(g_pucBuffer+PALETTE_OFFSET),
                      (unsigned int)(g_pucBuffer+PALETTE_OFFSET) + sizeof(g_pucBuffer) - 2 -
                      PALETTE_OFFSET, FRAME_BUFFER_0);

    RasterDMAFBConfig(SOC_LCDC_0_REGS,
                      (unsigned int)(g_pucBuffer+PALETTE_OFFSET),
                      (unsigned int)(g_pucBuffer+PALETTE_OFFSET) + sizeof(g_pucBuffer) - 2 -
                      PALETTE_OFFSET, FRAME_BUFFER_1);

    src = (unsigned char *) palette_32b;
    dest = (unsigned char *) (g_pucBuffer+PALETTE_OFFSET);

    // Copy palette info into buffer
    for( i = PALETTE_OFFSET; i < (PALETTE_SIZE+PALETTE_OFFSET); i++)
    {
        *dest++ = *src++;
    }

    GrOffScreen24BPPInit(&g_s35_480x272x24Display, g_pucBuffer, LCD_WIDTH, LCD_HEIGHT);

    // Initialize a drawing context.
    GrContextInit(&g_sContext, &g_s35_480x272x24Display);

    /* enable End of frame interrupt */
    RasterEndOfFrameIntEnable(SOC_LCDC_0_REGS);

    /* enable raster */
    RasterEnable(SOC_LCDC_0_REGS);

    //
    // Fill the top 24 rows of the screen with blue to create the banner.
    //
    sRect.sXMin = 0;
    sRect.sYMin = 0;
    sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1;
    sRect.sYMax = 23;
    GrContextForegroundSet(&g_sContext, ClrDarkBlue);
    GrRectFill(&g_sContext, &sRect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&g_sContext, ClrWhite);
    GrRectDraw(&g_sContext, &sRect);

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&g_sContext, &g_sFontCm20);
    GrStringDrawCentered(&g_sContext, "usb-dev-mouse", -1,
                         GrContextDpyWidthGet(&g_sContext) / 2, 10, 0);

    //
    // Fill the top 24 rows of the screen with blue to create the banner.
    //
    sRect.sXMin = 0;
    sRect.sYMin = 25;
    sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1;
    sRect.sYMax = GrContextDpyHeightGet(&g_sContext) - BUTTON_HEIGHT - 2;
    GrContextForegroundSet(&g_sContext, ClrDarkGray);
    GrRectFill(&g_sContext, &sRect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&g_sContext, ClrRed);
    GrRectDraw(&g_sContext, &sRect);

    //
    // Draw the buttons in their initial (unpressed)state.
    //
    UpdateDisplay(g_ucButtons, true);

    //
    //Initialize touch screen
    //
    TouchInit();
    //
    //Touch screen Interrupt enbale
    //
    TouchIntEnable();
    //
    //Touch Screen Enable
    //
    TouchEnable();
    //
    // Initialize the mouse
    //
    USBDHIDMouseInit(0, (tUSBDHIDMouseDevice *)&g_sMouseDevice);

    //
    // Drop into the main loop.
    //
    while(1)
    {
        //
        // Wait for USB configuration to complete.
        //
        while(!bConnected)
        {
        }

        //
        //Wait till someone touches the screen
        //
        while(!g_iTouch)
        {
            g_iTouch = TouchDetect();
        }

        //
        //Loop here as long as someone moving the finger/stylus on the touch screen
        //
        do
        {
            //
            //If so, read the x and Y vlaue and give it to touch handler
            //
            TouchCoOrdGet(&g_lScreenX, &g_lScreenY);
            //
            //Call touch handler
            //
            TouchHandler();

        }while(TouchDetect());
        //
        //Touch is released
        //
        g_released = 1;
        //
        //Reset the button status
        //
        g_ucButtons = 0;
        //
        //Call the touch handler to update the release status
        //
        TouchHandler();
        //
        //Reset the touch flag
        //
        g_iTouch = 0;
    }

}
Ejemplo n.º 27
0
//*****************************************************************************
//
//! Draws a key on the keyboard.
//!
//! \param psWidget is a pointer to the keyboard widget to be drawn.
//! \param psKey is a pointer to the key to draw.
//!
//! This function draws a single key on the display.  This is called whenever
//! a key on the keyboard needs to be updated.
//!
//! \return None.
//
//*****************************************************************************
static void
ButtonPaintText(tWidget *psWidget, const tKeyText *psKey)
{
    tKeyboardWidget *psKeyboard;
    tContext sCtx;
    int32_t i32X, i32Y;
    uint32_t ui32Range, ui32Size;
    tRectangle sRect;
    char pcKeyCap[4];

    //
    // Check the arguments.
    //
    ASSERT(psWidget);

    //
    // Convert the generic widget pointer into a keyboard widget pointer.
    //
    psKeyboard = (tKeyboardWidget *)psWidget;

    //
    // Initialize a drawing context.
    //
    GrContextInit(&sCtx, psWidget->psDisplay);

    //
    // Initialize the clipping region based on the extents of this keyboard.
    //
    GrContextClipRegionSet(&sCtx, &(psWidget->sPosition));

    //
    // Calculate a keys bounding box.
    //
    ui32Range = psWidget->sPosition.i16XMax - psWidget->sPosition.i16XMin + 1;
    sRect.i16XMin = psWidget->sPosition.i16XMin + 1;
    sRect.i16XMin += (ui32Range * (uint32_t)psKey->ui16XPos) / 10000;

    sRect.i16XMax = sRect.i16XMin - 3 +
                    ((ui32Range * (uint32_t)psKey->ui16Width) / 10000);

    ui32Range = psWidget->sPosition.i16YMax - psWidget->sPosition.i16YMin + 1;
    sRect.i16YMin = psWidget->sPosition.i16YMin + 1;
    sRect.i16YMin += (ui32Range * (uint32_t)psKey->ui16YPos) / 10000;

    sRect.i16YMax = sRect.i16YMin - 3 +
                    ((ui32Range * (uint32_t)psKey->ui16Height) / 10000);

    //
    // See if the keyboard fill style is selected.
    //
    if(psKeyboard->ui32Style & KEYBOARD_STYLE_FILL)
    {
        //
        // Fill the key with the fill color.
        //
        GrContextForegroundSet(&sCtx,
                               ((psKeyboard->ui32Flags & FLAG_KEY_PRESSED) ?
                                psKeyboard->ui32PressFillColor :
                                psKeyboard->ui32FillColor));
        GrRectFill(&sCtx, &sRect);
    }

    //
    // See if the keyboard outline style is selected.
    //
    if(psKeyboard->ui32Style & KEYBOARD_STYLE_OUTLINE)
    {
        //
        // Outline the key with the outline color.
        //
        GrContextForegroundSet(&sCtx, psKeyboard->ui32OutlineColor);
        GrRectDraw(&sCtx, &sRect);
    }

    //
    // Compute the center of the key.
    //
    i32X = (sRect.i16XMin + ((sRect.i16XMax - sRect.i16XMin + 1) / 2));
    i32Y = (sRect.i16YMin + ((sRect.i16YMax - sRect.i16YMin + 1) / 2));

    //
    // If the keyboard outline style is selected then shrink the
    // clipping region by one pixel on each side so that the outline is not
    // overwritten by the text or image.
    //
    if(psKeyboard->ui32Style & KEYBOARD_STYLE_OUTLINE)
    {
        sCtx.sClipRegion.i16XMin++;
        sCtx.sClipRegion.i16YMin++;
        sCtx.sClipRegion.i16XMax--;
        sCtx.sClipRegion.i16YMax--;
    }

    //
    // Draw the text centered in the middle of the key.
    //
    GrContextFontSet(&sCtx, psKeyboard->psFont);
    GrContextForegroundSet(&sCtx, psKeyboard->ui32TextColor);
    GrContextBackgroundSet(&sCtx,
                           ((psKeyboard->ui32Flags & FLAG_KEY_PRESSED) ?
                            psKeyboard->ui32PressFillColor :
                            psKeyboard->ui32FillColor));

    ui32Size = 0;

    if(psKey->ui32Code == UNICODE_BACKSPACE)
    {
        pcKeyCap[0] = 'B';
        pcKeyCap[1] = 'S';
        ui32Size = 2;
    }
    else if(psKey->ui32Code == UNICODE_RETURN)
    {
        pcKeyCap[0] = 'E';
        pcKeyCap[1] = 'n';
        pcKeyCap[2] = 't';
        ui32Size = 3;
    }
    else if(psKey->ui32Code == UNICODE_CUSTOM_SHIFT)
    {
        pcKeyCap[0] = 'C';
        pcKeyCap[1] = 'a';
        pcKeyCap[2] = 'p';
        ui32Size = 3;
    }
    else if(psKey->ui32Code == UNICODE_CUSTOM_MODE_TOG)
    {
        pcKeyCap[0] = '1';
        pcKeyCap[1] = '2';
        pcKeyCap[2] = '3';
        ui32Size = 3;
    }
    else
    {
        ui32Size = 1;
        pcKeyCap[0] = (char)psKey->ui32Code;
    }
    GrStringDrawCentered(&sCtx, (const char *)pcKeyCap, ui32Size, i32X,
                       i32Y,
                       psKeyboard->ui32Style & KEYBOARD_STYLE_TEXT_OPAQUE);
}
Ejemplo n.º 28
0
//*****************************************************************************
//
//! Draws a circular push button.
//!
//! \param pWidget is a pointer to the push button widget to be drawn.
//!
//! This function draws a circular push button on the display.  This is called
//! in response to a \b #WIDGET_MSG_PAINT message.
//!
//! \return None.
//
//*****************************************************************************
static void
CircularButtonPaint(tWidget *pWidget)
{
    const unsigned char *pucImage;
    tPushButtonWidget *pPush;
    tContext sCtx;
    long lX, lY, lR;

    //
    // Check the arguments.
    //
    ASSERT(pWidget);

    //
    // Convert the generic widget pointer into a push button widget pointer.
    //
    pPush = (tPushButtonWidget *)pWidget;

    //
    // Initialize a drawing context.
    //
    GrContextInit(&sCtx, pWidget->pDisplay);

    //
    // Initialize the clipping region based on the extents of this circular
    // push button.
    //
    GrContextClipRegionSet(&sCtx, &(pWidget->sPosition));

    //
    // Get the radius of the circular push button, along with the X and Y
    // coordinates for its center.
    //
    lR = (pWidget->sPosition.sXMax - pWidget->sPosition.sXMin + 1) / 2;
    lX = pWidget->sPosition.sXMin + lR;
    lY = pWidget->sPosition.sYMin + lR;

    //
    // See if the push button fill style is selected.
    //
    if(pPush->ulStyle & PB_STYLE_FILL)
    {
        //
        // Fill the push button with the fill color.
        //
        GrContextForegroundSet(&sCtx, ((pPush->ulStyle & PB_STYLE_PRESSED) ?
                                       pPush->ulPressFillColor :
                                       pPush->ulFillColor));
        GrCircleFill(&sCtx, lX, lY, lR);
    }

    //
    // See if the push button outline style is selected.
    //
    if(pPush->ulStyle & PB_STYLE_OUTLINE)
    {
        //
        // Outline the push button with the outline color.
        //
        GrContextForegroundSet(&sCtx, pPush->ulOutlineColor);
        GrCircleDraw(&sCtx, lX, lY, lR);
    }

    //
    // See if the push button text or image style is selected.
    //
    if(pPush->ulStyle & (PB_STYLE_TEXT | PB_STYLE_IMG))
    {
        //
        // If the push button outline style is selected then shrink the
        // clipping region by one pixel on each side so that the outline is not
        // overwritten by the text or image.
        //
        if(pPush->ulStyle & PB_STYLE_OUTLINE)
        {
            sCtx.sClipRegion.sXMin++;
            sCtx.sClipRegion.sYMin++;
            sCtx.sClipRegion.sXMax--;
            sCtx.sClipRegion.sYMax--;
        }

        //
        // See if the push button image style is selected.
        //
        if(pPush->ulStyle & PB_STYLE_IMG)
        {
            //
            // Set the foreground and background colors to use for 1 BPP
            // images.
            //
            GrContextForegroundSet(&sCtx, pPush->ulTextColor);
            GrContextBackgroundSet(&sCtx,
                                   ((pPush->ulStyle & PB_STYLE_PRESSED) ?
                                    pPush->ulPressFillColor :
                                    pPush->ulFillColor));

            //
            // Get the image to be drawn.
            //
            pucImage = (((pPush->ulStyle & PB_STYLE_PRESSED) &&
                         pPush->pucPressImage) ?
                        pPush->pucPressImage : pPush->pucImage);

            //
            // Draw the image centered in the push button.
            //
            GrImageDraw(&sCtx, pucImage, lX - (GrImageWidthGet(pucImage) / 2),
                        lY - (GrImageHeightGet(pucImage) / 2));
        }

        //
        // See if the push button text style is selected.
        //
        if(pPush->ulStyle & PB_STYLE_TEXT)
        {
            //
            // Draw the text centered in the middle of the push button.
            //
            GrContextFontSet(&sCtx, pPush->pFont);
            GrContextForegroundSet(&sCtx, pPush->ulTextColor);
            GrContextBackgroundSet(&sCtx,
                                   ((pPush->ulStyle & PB_STYLE_PRESSED) ?
                                    pPush->ulPressFillColor :
                                    pPush->ulFillColor));
            GrStringDrawCentered(&sCtx, pPush->pcText, -1, lX, lY,
                                 pPush->ulStyle & PB_STYLE_TEXT_OPAQUE);
        }
    }
}
Ejemplo n.º 29
0
//*****************************************************************************
//
// This is the main application entry function.
//
//*****************************************************************************
int
main(void)
{
    uint32_t ui32TxCount, ui32RxCount, ui32Fullness, ui32SysClock, ui32PLLRate;
    tRectangle sRect;
    char pcBuffer[16];
#ifdef USE_ULPI
    uint32_t ui32Setting;
#endif

    //
    // Set the system clock to run at 120MHz from the PLL.
    //
    ui32SysClock = MAP_SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ |
                                           SYSCTL_OSC_MAIN | SYSCTL_USE_PLL |
                                           SYSCTL_CFG_VCO_480), 120000000);

    //
    // Configure the device pins.
    //
    PinoutSet();

#ifdef USE_ULPI
    //
    // Switch the USB ULPI Pins over.
    //
    USBULPIPinoutSet();

    //
    // Enable USB ULPI with high speed support.
    //
    ui32Setting = USBLIB_FEATURE_ULPI_HS;
    USBOTGFeatureSet(0, USBLIB_FEATURE_USBULPI, &ui32Setting);

    //
    // Setting the PLL frequency to zero tells the USB library to use the
    // external USB clock.
    //
    ui32PLLRate = 0;
#else
    //
    // Save the PLL rate used by this application.
    //
    ui32PLLRate = 480000000;
#endif

    //
    // Enable the system tick.
    //
    ROM_SysTickPeriodSet(ui32SysClock / TICKS_PER_SECOND);
    ROM_SysTickIntEnable();
    ROM_SysTickEnable();

    //
    // Not configured initially.
    //
    g_ui32Flags = 0;

    //
    // Initialize the display driver.
    //
    Kentec320x240x16_SSD2119Init(ui32SysClock);

    //
    // Initialize the graphics context.
    //
    GrContextInit(&g_sContext, &g_sKentec320x240x16_SSD2119);

    //
    // Draw the application frame.
    //
    FrameDraw(&g_sContext, "usb-dev-serial");

    //
    // Fill the top 15 rows of the screen with blue to create the banner.
    //
    sRect.i16XMin = 0;
    sRect.i16YMin = 0;
    sRect.i16XMax = GrContextDpyWidthGet(&g_sContext) - 1;
    sRect.i16YMax = 23;
    GrContextForegroundSet(&g_sContext, ClrDarkBlue);
    GrRectFill(&g_sContext, &sRect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&g_sContext, ClrWhite);
    GrRectDraw(&g_sContext, &sRect);

    //
    // Show the various static text elements on the color STN display.
    //
    GrContextFontSet(&g_sContext, TEXT_FONT);
    GrStringDraw(&g_sContext, "Tx bytes:", -1, 8, 80, false);
    GrStringDraw(&g_sContext, "Tx buffer:", -1, 8, 105, false);
    GrStringDraw(&g_sContext, "Rx bytes:", -1, 8, 160, false);
    GrStringDraw(&g_sContext, "Rx buffer:", -1, 8, 185, false);
    DrawBufferMeter(&g_sContext, 150, 105);
    DrawBufferMeter(&g_sContext, 150, 185);

    //
    // Enable the UART that we will be redirecting.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_UART0);

    //
    // Change the UART clock to the 16 MHz PIOSC.
    //
    UARTClockSourceSet(UART0_BASE, UART_CLOCK_PIOSC);

    //
    // Set the default UART configuration.
    //
    ROM_UARTConfigSetExpClk(UART0_BASE, UART_CLOCK,
                            DEFAULT_BIT_RATE, DEFAULT_UART_CONFIG);
    ROM_UARTFIFOLevelSet(UART0_BASE, UART_FIFO_TX4_8, UART_FIFO_RX4_8);

    //
    // Configure and enable UART interrupts.
    //
    ROM_UARTIntClear(UART0_BASE, ROM_UARTIntStatus(UART0_BASE, false));
    ROM_UARTIntEnable(UART0_BASE, (UART_INT_OE | UART_INT_BE | UART_INT_PE |
                      UART_INT_FE | UART_INT_RT | UART_INT_TX | UART_INT_RX));

    //
    // Tell the user what we are up to.
    //
    DisplayStatus(&g_sContext, " Configuring USB... ");

    //
    // Initialize the transmit and receive buffers.
    //
    USBBufferInit(&g_sTxBuffer);
    USBBufferInit(&g_sRxBuffer);

    //
    // Set the USB stack mode to Device mode with VBUS monitoring.
    //
    USBStackModeSet(0, eUSBModeDevice, 0);

    //
    // Tell the USB library the CPU clock and the PLL frequency.  This is a
    // new requirement for TM4C129 devices.
    //
    USBDCDFeatureSet(0, USBLIB_FEATURE_CPUCLK, &ui32SysClock);
    USBDCDFeatureSet(0, USBLIB_FEATURE_USBPLL, &ui32PLLRate);

    //
    // Pass our device information to the USB library and place the device
    // on the bus.
    //
    USBDCDCInit(0, (tUSBDCDCDevice *)&g_sCDCDevice);

    //
    // Wait for initial configuration to complete.
    //
    DisplayStatus(&g_sContext, " Waiting for host... ");

    //
    // Clear our local byte counters.
    //
    ui32RxCount = 0;
    ui32TxCount = 0;
    g_ui32UARTTxCount = 0;
    g_ui32UARTRxCount = 0;
#ifdef DEBUG
    g_ui32UARTRxErrors = 0;
#endif

    //
    // Enable interrupts now that the application is ready to start.
    //
    ROM_IntEnable(INT_UART0);

    //
    // Main application loop.
    //
    while(1)
    {
        //
        // Have we been asked to update the status display?
        //
        if(HWREGBITW(&g_ui32Flags, FLAG_STATUS_UPDATE))
        {
            //
            // Clear the command flag
            //
            HWREGBITW(&g_ui32Flags, FLAG_STATUS_UPDATE) = 0;

            DisplayStatus(&g_sContext, g_pcStatus);
        }

        //
        // Has there been any transmit traffic since we last checked?
        //
        if(ui32TxCount != g_ui32UARTTxCount)
        {
            //
            // Take a snapshot of the latest transmit count.
            //
            ui32TxCount = g_ui32UARTTxCount;

            //
            // Update the display of bytes transmitted by the UART.
            //
            usnprintf(pcBuffer, 16, "%d ", ui32TxCount);
            GrStringDraw(&g_sContext, pcBuffer, -1, 150, 80, true);

            //
            // Update the RX buffer fullness. Remember that the buffers are
            // named relative to the USB whereas the status display is from
            // the UART's perspective. The USB's receive buffer is the UART's
            // transmit buffer.
            //
            ui32Fullness = ((USBBufferDataAvailable(&g_sRxBuffer) * 100) /
                          UART_BUFFER_SIZE);

            UpdateBufferMeter(&g_sContext, ui32Fullness, 150, 105);
        }

        //
        // Has there been any receive traffic since we last checked?
        //
        if(ui32RxCount != g_ui32UARTRxCount)
        {
            //
            // Take a snapshot of the latest receive count.
            //
            ui32RxCount = g_ui32UARTRxCount;

            //
            // Update the display of bytes received by the UART.
            //
            usnprintf(pcBuffer, 16, "%d ", ui32RxCount);
            GrStringDraw(&g_sContext, pcBuffer, -1, 150, 160, true);

            //
            // Update the TX buffer fullness. Remember that the buffers are
            // named relative to the USB whereas the status display is from
            // the UART's perspective. The USB's transmit buffer is the UART's
            // receive buffer.
            //
            ui32Fullness = ((USBBufferDataAvailable(&g_sTxBuffer) * 100) /
                          UART_BUFFER_SIZE);

            UpdateBufferMeter(&g_sContext, ui32Fullness, 150, 185);
        }
    }
}
Ejemplo n.º 30
0
//*****************************************************************************
//
// A simple application demonstrating use of the boot loader,
//
//*****************************************************************************
int
main(void)
{
    tRectangle sRect; 
    tContext sContext; 
    uint32_t ui32SysClock; 

    //
    // Enable lazy stacking for interrupt handlers.  This allows floating-point
    // instructions to be used within interrupt handlers, but at the expense of
    // extra stack usage.
    //
    ROM_FPULazyStackingEnable();

    //
    // Set the system clock to run at 50MHz from the PLL
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_XTAL_16MHZ |
                       SYSCTL_OSC_MAIN);
    ui32SysClock = ROM_SysCtlClockGet(); 

    //
    // Initialize the peripherals that each of the boot loader flavors
    // supports.  Since this example is intended for use with any of the
    // boot loaders and we don't know which is actually in use, we cover all
    // bases and initialize for serial, Ethernet and USB use here.
    //
    SetupForUART();
    SetupForUSB();

    //
    // Initialize the buttons driver.
    //
    ButtonsInit(); 

    //
    // Initialize the display driver.
    //
    CFAL96x64x16Init();

    //
    // Initialize the graphics context.
    //
    GrContextInit(&sContext, &g_sCFAL96x64x16); 

    //
    // Fill the top part of the screen with blue to create the banner.
    //
    sRect.i16XMin = 0; 
    sRect.i16YMin = 0; 
    sRect.i16XMax = GrContextDpyWidthGet(&sContext) - 1; 
    sRect.i16YMax = 9; 
    GrContextForegroundSet(&sContext, ClrDarkBlue); 
    GrRectFill(&sContext, &sRect); 

    //
    // Change foreground for white text.
    //
    GrContextForegroundSet(&sContext, ClrWhite); 

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&sContext, g_psFontFixed6x8); 
    GrStringDrawCentered(&sContext, "boot-demo2", -1, 
                         GrContextDpyWidthGet(&sContext) / 2, 4, 0); 

    GrStringDrawCentered(&sContext, "Press select", -1, 
                         GrContextDpyWidthGet(&sContext) / 2, 20, false); 
    GrStringDrawCentered(&sContext, "button to", -1, 
                         GrContextDpyWidthGet(&sContext) / 2, 30, false); 
    GrStringDrawCentered(&sContext, "update.", -1, 
                         GrContextDpyWidthGet(&sContext) / 2, 40, false); 
   
    //
    // Wait for select button to be pressed.
    // 
    while ((ButtonsPoll(0, 0) & SELECT_BUTTON) == 0)  
    {
        ROM_SysCtlDelay(ui32SysClock / 1000); 
    }

    GrStringDrawCentered(&sContext, "             ", -1, 
                         GrContextDpyWidthGet(&sContext) / 2, 20, true); 
    GrStringDrawCentered(&sContext, " Updating... ", -1, 
                         GrContextDpyWidthGet(&sContext) / 2, 30, true); 
    GrStringDrawCentered(&sContext, "             ", -1, 
                         GrContextDpyWidthGet(&sContext) / 2, 40, true); 

    //
    // Transfer control to the boot loader.
    //
    JumpToBootLoader();

    //
    // The previous function never returns but we need to stick in a return
    // code here to keep the compiler from generating a warning.
    //
    return(0);
}