void BitmapImage::checkForSolidColor() { m_checkedForSolidColor = true; if (frameCount() > 1) { m_isSolidColor = false; return; } CGImageRef image = frameAtIndex(0); // Currently we only check for solid color in the important special case of a 1x1 image. if (image && CGImageGetWidth(image) == 1 && CGImageGetHeight(image) == 1) { unsigned char pixel[4]; // RGBA RetainPtr<CGContextRef> bmap(AdoptCF, CGBitmapContextCreate(pixel, 1, 1, 8, sizeof(pixel), deviceRGBColorSpaceRef(), kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big)); if (!bmap) return; GraphicsContext(bmap.get()).setCompositeOperation(CompositeCopy); CGRect dst = { {0, 0}, {1, 1} }; CGContextDrawImage(bmap.get(), dst, image); if (pixel[3] == 0) m_solidColor = Color(0, 0, 0, 0); else m_solidColor = Color(pixel[0] * 255 / pixel[3], pixel[1] * 255 / pixel[3], pixel[2] * 255 / pixel[3], pixel[3]); m_isSolidColor = true; } }
void BitmapImage::checkForSolidColor() { m_checkedForSolidColor = true; if (frameCount() > 1) m_isSolidColor = false; else { CGImageRef image = frameAtIndex(0); // Currently we only check for solid color in the important special case of a 1x1 image. if (image && CGImageGetWidth(image) == 1 && CGImageGetHeight(image) == 1) { unsigned char pixel[4]; // RGBA CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB(); CGContextRef bmap = CGBitmapContextCreate(pixel, 1, 1, 8, sizeof(pixel), space, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); if (bmap) { GraphicsContext(bmap).setCompositeOperation(CompositeCopy); CGRect dst = { {0, 0}, {1, 1} }; CGContextDrawImage(bmap, dst, image); if (pixel[3] == 0) m_solidColor = Color(0, 0, 0, 0); else m_solidColor = Color(pixel[0] * 255 / pixel[3], pixel[1] * 255 / pixel[3], pixel[2] * 255 / pixel[3], pixel[3]); m_isSolidColor = true; CFRelease(bmap); } CFRelease(space); } } }
bool createWindow(Window::Ptr window) { if (window->getState() != Window::NEW) { return false; } int id = glutCreateWindow(window->getName().c_str()); windows.insert(WindowsBimap::value_type(id, window)); windowGraphicsContexts.insert(std::make_pair(window, GraphicsContext())); glutDisplayFunc(&display); glutReshapeFunc(&reshape); glutKeyboardFunc(&keyboard); glutKeyboardUpFunc(&keyboardUp); glutMouseFunc(&mouse); glutMotionFunc(&motion); glutPassiveMotionFunc(&passiveMotion); glutSpecialFunc(&special); glutSpecialUpFunc(&specialUp); glutHideWindow(); window->created(); return true; }
static void patternCallback(void* info, CGContextRef context) { CGImageRef platformImage = static_cast<CGImageRef>(info); if (!platformImage) return; CGRect rect = GraphicsContext(context).roundToDevicePixels( FloatRect(0, 0, CGImageGetWidth(platformImage), CGImageGetHeight(platformImage))); CGContextDrawImage(context, rect, platformImage); }
static void drawPatternCallback(void* info, CGContextRef context) { CGImageRef image = (CGImageRef)info; CGFloat height = CGImageGetHeight(image); #if PLATFORM(IOS) CGContextScaleCTM(context, 1, -1); CGContextTranslateCTM(context, 0, -height); #endif CGContextDrawImage(context, GraphicsContext(context).roundToDevicePixels(FloatRect(0, 0, CGImageGetWidth(image), height)), image); }
bool GraphicsSystem::CreateWindow() { DuskBenchStart(); CreateSFMLWindow(); mp_GraphicsContext.reset(New GraphicsContext(m_SfWindow)); Program::Inst()->AddEventListener(Program::EvtUpdate, this, &GraphicsSystem::OnUpdate); DuskBenchEnd("GraphicsSystem::CreateWindow"); return true; }
void BitmapImage::checkForSolidColor() { m_checkedForSolidColor = true; m_isSolidColor = false; if (frameCount() > 1) return; if (!haveFrameAtIndex(0)) { IntSize size = m_source.frameSizeAtIndex(0, 0); if (size.width() != 1 || size.height() != 1) return; if (!ensureFrameIsCached(0)) return; } CGImageRef image = nullptr; if (m_frames.size()) image = m_frames[0].m_frame; if (!image) return; // Currently we only check for solid color in the important special case of a 1x1 image. if (CGImageGetWidth(image) == 1 && CGImageGetHeight(image) == 1) { unsigned char pixel[4]; // RGBA RetainPtr<CGContextRef> bitmapContext = adoptCF(CGBitmapContextCreate(pixel, 1, 1, 8, sizeof(pixel), deviceRGBColorSpaceRef(), kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big)); if (!bitmapContext) return; GraphicsContext(bitmapContext.get()).setCompositeOperation(CompositeCopy); CGRect destinationRect = CGRectMake(0, 0, 1, 1); CGContextDrawImage(bitmapContext.get(), destinationRect, image); if (!pixel[3]) m_solidColor = Color(0, 0, 0, 0); else m_solidColor = Color(pixel[0] * 255 / pixel[3], pixel[1] * 255 / pixel[3], pixel[2] * 255 / pixel[3], pixel[3]); m_isSolidColor = true; } }
void BitmapImage::checkForSolidColor() { m_checkedForSolidColor = true; if (frameCount() > 1) { m_isSolidColor = false; return; } #if !PLATFORM(IOS) CGImageRef image = frameAtIndex(0); #else // Note, checkForSolidColor() may be called from frameAtIndex(). On iOS frameAtIndex() gets passed a scaleHint // argument which it uses to tell CG to create a scaled down image. Since we don't know the scaleHint here, if // we call frameAtIndex() again, we would pass it the default scale of 1 and would end up recreating the image. // So we do a quick check and call frameAtIndex(0) only if we haven't yet created an image. CGImageRef image = nullptr; if (m_frames.size()) image = m_frames[0].m_frame; if (!image) image = frameAtIndex(0); #endif // Currently we only check for solid color in the important special case of a 1x1 image. if (image && CGImageGetWidth(image) == 1 && CGImageGetHeight(image) == 1) { unsigned char pixel[4]; // RGBA RetainPtr<CGContextRef> bitmapContext = adoptCF(CGBitmapContextCreate(pixel, 1, 1, 8, sizeof(pixel), deviceRGBColorSpaceRef(), kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big)); if (!bitmapContext) return; GraphicsContext(bitmapContext.get()).setCompositeOperation(CompositeCopy); CGRect destinationRect = CGRectMake(0, 0, 1, 1); CGContextDrawImage(bitmapContext.get(), destinationRect, image); if (!pixel[3]) m_solidColor = Color(0, 0, 0, 0); else m_solidColor = Color(pixel[0] * 255 / pixel[3], pixel[1] * 255 / pixel[3], pixel[2] * 255 / pixel[3], pixel[3]); m_isSolidColor = true; } }
static void drawPatternCallback(void* info, CGContextRef context) { CGImageRef image = (CGImageRef)info; CGContextDrawImage(context, GraphicsContext(context).roundToDevicePixels(FloatRect(0, 0, CGImageGetWidth(image), CGImageGetHeight(image))), image); }