void GroupMgr::addLightLink( const std::string &groupname, const std::string &objInst, const std::string &lightInst) { addLightLink(GroupID(groupname), objInst, lightInst); }
void GroupMgr::addObjectInstance( const std::string &groupname, const std::string &objInstanceName, const GroupInstanceType type ) { addObjectInstance(GroupID(groupname), objInstanceName, type); }
void Player::RemoveHull(float hull_dmg, Object *mob) { float hull = ShipIndex()->GetHullPoints() - hull_dmg; ShipIndex()->SetHullPoints(hull); //If we have used all of the hull, the player goes BOOM! if (hull <= 0.0f) { ShipIndex()->SetHullPoints(0); ShipIndex()->SetIsIncapacitated(true); if(GetCurrentSkill()) { GetCurrentSkill()->InterruptSkillOnAction(INCAPACITATE); } // Break formation/Leave Formation if in group if (GroupID() != -1) { g_PlayerMgr->BreakFormation(GameID()); g_PlayerMgr->LeaveFormation(GameID()); } // Stop regen RemoveEnergy(0); ShipIndex()->Shield.SetStartValue(GetShield()); ShipIndex()->Shield.SetEndTime(GetNet7TickCount()); // Set end time now! ImmobilisePlayer(); TerminateWarp(); //This sends the packet (TODO: Remove packet send from here) // Send Data SendAuxShip(); //now deselect player's target - this causes the immobilisation to occur UnSetTarget(-1); //Stop any mobs from attacking //ObjectManager *om = GetObjectManager(); //if (om) om->RemovePlayerFromMOBRangeLists(this); if (mob && mob->HostilityTarget() == this->GameID()) { mob->LostTarget(this); } m_Mutex.Lock(); Player *p = (0); while (g_PlayerMgr->GetNextPlayerOnList(p, m_RangeList)) { p->PointEffect(Position(), 1017); } m_Mutex.Unlock(); } }
void GroupChatMsgArrivedNotify::process(InstancePtr instance, ConnectionPtr connection, const Uri& from, RequestMsg& msg) { group_messaging_server::methods::rpc::GrpChatMsgArrivedNotify notify; if (!notify.ParseFromString(msg.data())) { LOG(error, "parse error! " << DUMP_STRING(msg.data())); throw ParseException(); } data_.reset(new Data); data_->sender = UserPtID(notify.sender_ua_uri(), instance->getDomain()); data_->group_id = GroupID(from, instance->getDomain()); data_->msg_id = notify.msg_id(); data_->msg_time = notify.msg_time(); data_->content = notify.content(); data_->content_type = notify.content_type(); onNotification(instance); }
void GroupMgr::createGroup(/*const long frame,*/ const std::string &groupname) { createGroup(GroupID(/*frame,*/ groupname)); }