Ejemplo n.º 1
0
static void test_create_surface(void)
{
    ID3D10Texture2D *texture;
    IDXGISurface *surface;
    DXGI_SURFACE_DESC desc;
    IDXGIDevice *device;
    ULONG refcount;
    HRESULT hr;

    if (!(device = create_device()))
    {
        skip("Failed to create device, skipping tests.\n");
        return;
    }

    desc.Width = 512;
    desc.Height = 512;
    desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
    desc.SampleDesc.Count = 1;
    desc.SampleDesc.Quality = 0;

    hr = IDXGIDevice_CreateSurface(device, &desc, 1, DXGI_USAGE_RENDER_TARGET_OUTPUT, NULL, &surface);
    ok(SUCCEEDED(hr), "Failed to create a dxgi surface, hr %#x\n", hr);

    hr = IDXGISurface_QueryInterface(surface, &IID_ID3D10Texture2D, (void **)&texture);
    ok(SUCCEEDED(hr), "Surface should implement ID3D10Texture2D\n");
    if (SUCCEEDED(hr)) ID3D10Texture2D_Release(texture);

    IDXGISurface_Release(surface);
    refcount = IDXGIDevice_Release(device);
    ok(!refcount, "Device has %u references left.\n", refcount);
}
Ejemplo n.º 2
0
static void test_create_texture2d(ID3D10Device *device)
{
    D3D10_TEXTURE2D_DESC desc;
    ID3D10Texture2D *texture;
    IDXGISurface *surface;
    HRESULT hr;

    desc.Width = 512;
    desc.Height = 512;
    desc.MipLevels = 1;
    desc.ArraySize = 1;
    desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
    desc.SampleDesc.Count = 1;
    desc.SampleDesc.Quality = 0;
    desc.Usage = D3D10_USAGE_DEFAULT;
    desc.BindFlags = D3D10_BIND_RENDER_TARGET;
    desc.CPUAccessFlags = 0;
    desc.MiscFlags = 0;

    hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
    ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);

    hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
    ok(SUCCEEDED(hr), "Texture should implement IDXGISurface\n");
    if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
    ID3D10Texture2D_Release(texture);

    desc.MipLevels = 0;
    hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
    ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);

    hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
    ok(FAILED(hr), "Texture should not implement IDXGISurface\n");
    if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
    ID3D10Texture2D_Release(texture);

    desc.MipLevels = 1;
    desc.ArraySize = 2;
    hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
    ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);

    hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
    ok(FAILED(hr), "Texture should not implement IDXGISurface\n");
    if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
    ID3D10Texture2D_Release(texture);
}
Ejemplo n.º 3
0
static void test_create_rendertarget_view(ID3D10Device *device)
{
    D3D10_RENDER_TARGET_VIEW_DESC rtv_desc;
    D3D10_TEXTURE2D_DESC texture_desc;
    D3D10_BUFFER_DESC buffer_desc;
    ID3D10RenderTargetView *rtview;
    ID3D10Texture2D *texture;
    ID3D10Buffer *buffer;
    HRESULT hr;

    buffer_desc.ByteWidth = 1024;
    buffer_desc.Usage = D3D10_USAGE_DEFAULT;
    buffer_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
    buffer_desc.CPUAccessFlags = 0;
    buffer_desc.MiscFlags = 0;

    hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
    ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);

    rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
    rtv_desc.ViewDimension = D3D10_RTV_DIMENSION_BUFFER;
    U(rtv_desc).Buffer.ElementOffset = 0;
    U(rtv_desc).Buffer.ElementWidth = 64;

    hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)buffer, &rtv_desc, &rtview);
    ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr);

    ID3D10RenderTargetView_Release(rtview);
    ID3D10Buffer_Release(buffer);

    texture_desc.Width = 512;
    texture_desc.Height = 512;
    texture_desc.MipLevels = 1;
    texture_desc.ArraySize = 1;
    texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
    texture_desc.SampleDesc.Count = 1;
    texture_desc.SampleDesc.Quality = 0;
    texture_desc.Usage = D3D10_USAGE_DEFAULT;
    texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
    texture_desc.CPUAccessFlags = 0;
    texture_desc.MiscFlags = 0;

    hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
    ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);

    /* For texture resources it's allowed to specify NULL as desc */
    hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, NULL, &rtview);
    ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr);

    ID3D10RenderTargetView_GetDesc(rtview, &rtv_desc);
    ok(rtv_desc.Format == texture_desc.Format, "Expected format %#x, got %#x\n", texture_desc.Format, rtv_desc.Format);
    ok(rtv_desc.ViewDimension == D3D10_RTV_DIMENSION_TEXTURE2D,
            "Expected view dimension D3D10_RTV_DIMENSION_TEXTURE2D, got %#x\n", rtv_desc.ViewDimension);
    ok(U(rtv_desc).Texture2D.MipSlice == 0, "Expected mip slice 0, got %#x\n", U(rtv_desc).Texture2D.MipSlice);

    ID3D10RenderTargetView_Release(rtview);
    ID3D10Texture2D_Release(texture);
}
Ejemplo n.º 4
0
HRESULT d2d_bitmap_init_memory(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target,
        D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc)
{
    D3D10_SUBRESOURCE_DATA resource_data;
    D3D10_TEXTURE2D_DESC texture_desc;
    ID3D10ShaderResourceView *view;
    ID3D10Texture2D *texture;
    HRESULT hr;

    if (!format_supported(&desc->pixelFormat))
    {
        WARN("Tried to create bitmap with unsupported format {%#x / %#x}.\n",
                desc->pixelFormat.format, desc->pixelFormat.alphaMode);
        return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
    }

    texture_desc.Width = size.width;
    texture_desc.Height = size.height;
    texture_desc.MipLevels = 1;
    texture_desc.ArraySize = 1;
    texture_desc.Format = desc->pixelFormat.format;
    texture_desc.SampleDesc.Count = 1;
    texture_desc.SampleDesc.Quality = 0;
    texture_desc.Usage = D3D10_USAGE_DEFAULT;
    texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
    texture_desc.CPUAccessFlags = 0;
    texture_desc.MiscFlags = 0;

    resource_data.pSysMem = src_data;
    resource_data.SysMemPitch = pitch;

    if (FAILED(hr = ID3D10Device_CreateTexture2D(render_target->device, &texture_desc,
            src_data ? &resource_data : NULL, &texture)))
    {
        ERR("Failed to create texture, hr %#x.\n", hr);
        return hr;
    }

    hr = ID3D10Device_CreateShaderResourceView(render_target->device, (ID3D10Resource *)texture, NULL, &view);
    ID3D10Texture2D_Release(texture);
    if (FAILED(hr))
    {
        ERR("Failed to create view, hr %#x.\n", hr);
        return hr;
    }

    d2d_bitmap_init(bitmap, render_target->factory, view, size, desc);
    ID3D10ShaderResourceView_Release(view);

    return S_OK;
}
Ejemplo n.º 5
0
static ULONG STDMETHODCALLTYPE d2d_wic_render_target_Release(IUnknown *iface)
{
    struct d2d_wic_render_target *render_target = impl_from_IUnknown(iface);
    ULONG refcount = InterlockedDecrement(&render_target->refcount);

    TRACE("%p decreasing refcount to %u.\n", iface, refcount);

    if (!refcount)
    {
        IWICBitmap_Release(render_target->bitmap);
        ID3D10Texture2D_Release(render_target->readback_texture);
        IUnknown_Release(render_target->dxgi_inner);
        IDXGISurface_Release(render_target->dxgi_surface);
        heap_free(render_target);
    }

    return refcount;
}
Ejemplo n.º 6
0
static BOOL compare_surface(IDXGISurface *surface, const char *ref_sha1)
{
    D3D10_MAPPED_TEXTURE2D mapped_texture;
    D3D10_TEXTURE2D_DESC texture_desc;
    DXGI_SURFACE_DESC surface_desc;
    ID3D10Resource *src_resource;
    ID3D10Texture2D *texture;
    ID3D10Device *device;
    HRESULT hr;
    BOOL ret;

    hr = IDXGISurface_GetDevice(surface, &IID_ID3D10Device, (void **)&device);
    ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
    hr = IDXGISurface_QueryInterface(surface, &IID_ID3D10Resource, (void **)&src_resource);
    ok(SUCCEEDED(hr), "Failed to query resource interface, hr %#x.\n", hr);

    hr = IDXGISurface_GetDesc(surface, &surface_desc);
    ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
    texture_desc.Width = surface_desc.Width;
    texture_desc.Height = surface_desc.Height;
    texture_desc.MipLevels = 1;
    texture_desc.ArraySize = 1;
    texture_desc.Format = surface_desc.Format;
    texture_desc.SampleDesc = surface_desc.SampleDesc;
    texture_desc.Usage = D3D10_USAGE_STAGING;
    texture_desc.BindFlags = 0;
    texture_desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
    texture_desc.MiscFlags = 0;
    hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);

    ID3D10Device_CopyResource(device, (ID3D10Resource *)texture, src_resource);
    hr = ID3D10Texture2D_Map(texture, 0, D3D10_MAP_READ, 0, &mapped_texture);
    ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr);
    ret = compare_sha1(mapped_texture.pData, mapped_texture.RowPitch, 4,
            texture_desc.Width, texture_desc.Height, ref_sha1);
    ID3D10Texture2D_Unmap(texture, 0);

    ID3D10Texture2D_Release(texture);
    ID3D10Resource_Release(src_resource);
    ID3D10Device_Release(device);

    return ret;
}
Ejemplo n.º 7
0
static void test_create_surface(IDXGIDevice *device)
{
    ID3D10Texture2D *texture;
    IDXGISurface *surface;
    DXGI_SURFACE_DESC desc;
    HRESULT hr;

    desc.Width = 512;
    desc.Height = 512;
    desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
    desc.SampleDesc.Count = 1;
    desc.SampleDesc.Quality = 0;

    hr = IDXGIDevice_CreateSurface(device, &desc, 1, DXGI_USAGE_RENDER_TARGET_OUTPUT, NULL, &surface);
    ok(SUCCEEDED(hr), "Failed to create a dxgi surface, hr %#x\n", hr);

    hr = IDXGISurface_QueryInterface(surface, &IID_ID3D10Texture2D, (void **)&texture);
    ok(SUCCEEDED(hr), "Surface should implement ID3D10Texture2D\n");
    if (SUCCEEDED(hr)) ID3D10Texture2D_Release(texture);

    IDXGISurface_Release(surface);
}
static void test_getdc(void)
{
    struct device_desc device_desc;
    D3D10_TEXTURE2D_DESC desc;
    ID3D10Texture2D *texture;
    IDXGISurface1 *surface1;
    ID3D10Device1 *device;
    ULONG refcount;
    HRESULT hr;
    HDC dc;

    device_desc.feature_level = D3D10_FEATURE_LEVEL_10_1;
    device_desc.flags = D3D10_CREATE_DEVICE_BGRA_SUPPORT;
    if (!(device = create_device(&device_desc)))
    {
        skip("Failed to create device.\n");
        return;
    }

    /* Without D3D10_RESOURCE_MISC_GDI_COMPATIBLE. */
    desc.Width = 512;
    desc.Height = 512;
    desc.MipLevels = 1;
    desc.ArraySize = 1;
    desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
    desc.SampleDesc.Count = 1;
    desc.SampleDesc.Quality = 0;
    desc.Usage = D3D10_USAGE_DEFAULT;
    desc.BindFlags = D3D10_BIND_RENDER_TARGET;
    desc.CPUAccessFlags = 0;
    desc.MiscFlags = 0;
    hr = ID3D10Device1_CreateTexture2D(device, &desc, NULL, &texture);
    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);

    hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface1, (void**)&surface1);
    ok(SUCCEEDED(hr), "Failed to get IDXGISurface1 interface, hr %#x.\n", hr);

    hr = IDXGISurface1_GetDC(surface1, FALSE, &dc);
    todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);

    IDXGISurface1_Release(surface1);
    ID3D10Texture2D_Release(texture);

    desc.MiscFlags = D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
    hr = ID3D10Device1_CreateTexture2D(device, &desc, NULL, &texture);
    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);

    hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface1, (void**)&surface1);
    ok(SUCCEEDED(hr), "Failed to get IDXGISurface1 interface, hr %#x.\n", hr);

    hr = IDXGISurface1_ReleaseDC(surface1, NULL);
    todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);

    hr = IDXGISurface1_GetDC(surface1, FALSE, &dc);
    todo_wine ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);

    /* One more time. */
    dc = (HDC)0xdeadbeef;
    hr = IDXGISurface1_GetDC(surface1, FALSE, &dc);
    todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
    ok(dc == (HDC)0xdeadbeef, "Got unexpected dc %p.\n", dc);

    hr = IDXGISurface1_ReleaseDC(surface1, NULL);
    todo_wine ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);

    hr = IDXGISurface1_ReleaseDC(surface1, NULL);
    todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);

    IDXGISurface1_Release(surface1);
    ID3D10Texture2D_Release(texture);

    refcount = ID3D10Device1_Release(device);
    ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_create_shader_resource_view(void)
{
    D3D10_SHADER_RESOURCE_VIEW_DESC1 srv_desc;
    D3D10_TEXTURE2D_DESC texture_desc;
    ULONG refcount, expected_refcount;
    ID3D10ShaderResourceView1 *srview;
    D3D10_BUFFER_DESC buffer_desc;
    ID3D10Texture2D *texture;
    ID3D10Device *tmp_device;
    ID3D10Device1 *device;
    ID3D10Buffer *buffer;
    IUnknown *iface;
    HRESULT hr;

    if (!(device = create_device(NULL)))
    {
        skip("Failed to create device.\n");
        return;
    }

    buffer_desc.ByteWidth = 1024;
    buffer_desc.Usage = D3D10_USAGE_DEFAULT;
    buffer_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
    buffer_desc.CPUAccessFlags = 0;
    buffer_desc.MiscFlags = 0;

    hr = ID3D10Device1_CreateBuffer(device, &buffer_desc, NULL, &buffer);
    ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);

    hr = ID3D10Device1_CreateShaderResourceView1(device, (ID3D10Resource *)buffer, NULL, &srview);
    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);

    srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
    srv_desc.ViewDimension = D3D10_1_SRV_DIMENSION_BUFFER;
    U(srv_desc).Buffer.ElementOffset = 0;
    U(srv_desc).Buffer.ElementWidth = 64;

    expected_refcount = get_refcount((IUnknown *)device) + 1;
    hr = ID3D10Device1_CreateShaderResourceView1(device, (ID3D10Resource *)buffer, &srv_desc, &srview);
    ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr);
    refcount = get_refcount((IUnknown *)device);
    ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
    tmp_device = NULL;
    expected_refcount = refcount + 1;
    ID3D10ShaderResourceView1_GetDevice(srview, &tmp_device);
    ok(tmp_device == (ID3D10Device *)device, "Got unexpected device %p, expected %p.\n", tmp_device, device);
    refcount = get_refcount((IUnknown *)device);
    ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
    ID3D10Device_Release(tmp_device);

    hr = ID3D10ShaderResourceView1_QueryInterface(srview, &IID_ID3D10ShaderResourceView, (void **)&iface);
    ok(SUCCEEDED(hr), "Shader resource view should implement ID3D10ShaderResourceView.\n");
    IUnknown_Release(iface);
    hr = ID3D10ShaderResourceView1_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface);
    ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
            "Shader resource view should implement ID3D11ShaderResourceView.\n");
    if (SUCCEEDED(hr)) IUnknown_Release(iface);

    ID3D10ShaderResourceView1_Release(srview);
    ID3D10Buffer_Release(buffer);

    texture_desc.Width = 512;
    texture_desc.Height = 512;
    texture_desc.MipLevels = 0;
    texture_desc.ArraySize = 1;
    texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
    texture_desc.SampleDesc.Count = 1;
    texture_desc.SampleDesc.Quality = 0;
    texture_desc.Usage = D3D10_USAGE_DEFAULT;
    texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
    texture_desc.CPUAccessFlags = 0;
    texture_desc.MiscFlags = 0;

    hr = ID3D10Device1_CreateTexture2D(device, &texture_desc, NULL, &texture);
    ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);

    hr = ID3D10Device1_CreateShaderResourceView1(device, (ID3D10Resource *)texture, NULL, &srview);
    ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr);

    ID3D10ShaderResourceView1_GetDesc1(srview, &srv_desc);
    ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format);
    ok(srv_desc.ViewDimension == D3D10_1_SRV_DIMENSION_TEXTURE2D,
            "Got unexpected view dimension %#x.\n", srv_desc.ViewDimension);
    ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n",
            U(srv_desc).Texture2D.MostDetailedMip);
    ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels);

    hr = ID3D10ShaderResourceView1_QueryInterface(srview, &IID_ID3D10ShaderResourceView, (void **)&iface);
    ok(SUCCEEDED(hr), "Shader resource view should implement ID3D10ShaderResourceView.\n");
    IUnknown_Release(iface);
    hr = ID3D10ShaderResourceView1_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface);
    ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
            "Shader resource view should implement ID3D11ShaderResourceView.\n");
    if (SUCCEEDED(hr)) IUnknown_Release(iface);

    ID3D10ShaderResourceView1_Release(srview);
    ID3D10Texture2D_Release(texture);

    refcount = ID3D10Device1_Release(device);
    ok(!refcount, "Device has %u references left.\n", refcount);
}
Ejemplo n.º 10
0
HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory1 *factory,
        ID3D10Device1 *d3d_device, IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc)
{
    D3D10_TEXTURE2D_DESC texture_desc;
    ID3D10Texture2D *texture;
    IDXGIDevice *dxgi_device;
    ID2D1Device *device;
    HRESULT hr;

    render_target->IUnknown_iface.lpVtbl = &d2d_wic_render_target_vtbl;

    if (FAILED(hr = IWICBitmap_GetSize(bitmap, &render_target->width, &render_target->height)))
    {
        WARN("Failed to get bitmap dimensions, hr %#x.\n", hr);
        return hr;
    }

    texture_desc.Width = render_target->width;
    texture_desc.Height = render_target->height;
    texture_desc.MipLevels = 1;
    texture_desc.ArraySize = 1;

    texture_desc.Format = desc->pixelFormat.format;
    if (texture_desc.Format == DXGI_FORMAT_UNKNOWN)
    {
        WICPixelFormatGUID bitmap_format;

        if (FAILED(hr = IWICBitmap_GetPixelFormat(bitmap, &bitmap_format)))
        {
            WARN("Failed to get bitmap format, hr %#x.\n", hr);
            return hr;
        }

        if (IsEqualGUID(&bitmap_format, &GUID_WICPixelFormat32bppPBGRA)
                || IsEqualGUID(&bitmap_format, &GUID_WICPixelFormat32bppBGR))
        {
            texture_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
        }
        else
        {
            WARN("Unsupported WIC bitmap format %s.\n", debugstr_guid(&bitmap_format));
            return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
        }
    }

    switch (texture_desc.Format)
    {
        case DXGI_FORMAT_B8G8R8A8_UNORM:
            render_target->bpp = 4;
            break;

        default:
            FIXME("Unhandled format %#x.\n", texture_desc.Format);
            return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
    }

    texture_desc.SampleDesc.Count = 1;
    texture_desc.SampleDesc.Quality = 0;
    texture_desc.Usage = D3D10_USAGE_DEFAULT;
    texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
    texture_desc.CPUAccessFlags = 0;
    texture_desc.MiscFlags = desc->usage & D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE ?
            D3D10_RESOURCE_MISC_GDI_COMPATIBLE : 0;

    if (FAILED(hr = ID3D10Device1_CreateTexture2D(d3d_device, &texture_desc, NULL, &texture)))
    {
        WARN("Failed to create texture, hr %#x.\n", hr);
        return hr;
    }

    hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&render_target->dxgi_surface);
    ID3D10Texture2D_Release(texture);
    if (FAILED(hr))
    {
        WARN("Failed to get DXGI surface interface, hr %#x.\n", hr);
        return hr;
    }

    texture_desc.Usage = D3D10_USAGE_STAGING;
    texture_desc.BindFlags = 0;
    texture_desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
    texture_desc.MiscFlags = 0;

    if (FAILED(hr = ID3D10Device1_CreateTexture2D(d3d_device, &texture_desc, NULL, &render_target->readback_texture)))
    {
        WARN("Failed to create readback texture, hr %#x.\n", hr);
        IDXGISurface_Release(render_target->dxgi_surface);
        return hr;
    }

    if (FAILED(hr = ID3D10Device1_QueryInterface(d3d_device, &IID_IDXGIDevice, (void **)&dxgi_device)))
    {
        WARN("Failed to get DXGI device, hr %#x.\n", hr);
        IDXGISurface_Release(render_target->dxgi_surface);
        return hr;
    }

    hr = ID2D1Factory1_CreateDevice(factory, dxgi_device, &device);
    IDXGIDevice_Release(dxgi_device);
    if (FAILED(hr))
    {
        WARN("Failed to create D2D device, hr %#x.\n", hr);
        IDXGISurface_Release(render_target->dxgi_surface);
        return hr;
    }

    hr = d2d_d3d_create_render_target(device, render_target->dxgi_surface, &render_target->IUnknown_iface,
            &d2d_wic_render_target_ops, desc, (void **)&render_target->dxgi_inner);
    ID2D1Device_Release(device);
    if (FAILED(hr))
    {
        WARN("Failed to create DXGI surface render target, hr %#x.\n", hr);
        ID3D10Texture2D_Release(render_target->readback_texture);
        IDXGISurface_Release(render_target->dxgi_surface);
        return hr;
    }

    if (FAILED(hr = IUnknown_QueryInterface(render_target->dxgi_inner,
            &IID_ID2D1RenderTarget, (void **)&render_target->dxgi_target)))
    {
        WARN("Failed to retrieve ID2D1RenderTarget interface, hr %#x.\n", hr);
        IUnknown_Release(render_target->dxgi_inner);
        ID3D10Texture2D_Release(render_target->readback_texture);
        IDXGISurface_Release(render_target->dxgi_surface);
        return hr;
    }

    render_target->bitmap = bitmap;
    IWICBitmap_AddRef(bitmap);

    return S_OK;
}
Ejemplo n.º 11
0
static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
{
    D3D10_RESOURCE_DIMENSION dimension;
    HRESULT hr;

    ID3D10Resource_GetType(resource, &dimension);

    switch(dimension)
    {
        case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
        {
            ID3D10Texture1D *texture;
            D3D10_TEXTURE1D_DESC texture_desc;

            hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
            if (FAILED(hr))
            {
                ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
                return E_INVALIDARG;
            }

            ID3D10Texture1D_GetDesc(texture, &texture_desc);
            ID3D10Texture1D_Release(texture);

            desc->Format = texture_desc.Format;
            if (texture_desc.ArraySize == 1)
            {
                desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1D;
                desc->u.Texture1D.MipSlice = 0;
            }
            else
            {
                desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1DARRAY;
                desc->u.Texture1DArray.MipSlice = 0;
                desc->u.Texture1DArray.FirstArraySlice = 0;
                desc->u.Texture1DArray.ArraySize = 1;
            }

            return S_OK;
        }

        case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
        {
            ID3D10Texture2D *texture;
            D3D10_TEXTURE2D_DESC texture_desc;

            hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
            if (FAILED(hr))
            {
                ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
                return E_INVALIDARG;
            }

            ID3D10Texture2D_GetDesc(texture, &texture_desc);
            ID3D10Texture2D_Release(texture);

            desc->Format = texture_desc.Format;
            if (texture_desc.ArraySize == 1)
            {
                if (texture_desc.SampleDesc.Count == 1)
                {
                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
                    desc->u.Texture2D.MipSlice = 0;
                }
                else
                {
                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS;
                }
            }
            else
            {
                if (texture_desc.SampleDesc.Count == 1)
                {
                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DARRAY;
                    desc->u.Texture2DArray.MipSlice = 0;
                    desc->u.Texture2DArray.FirstArraySlice = 0;
                    desc->u.Texture2DArray.ArraySize = 1;
                }
                else
                {
                    desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY;
                    desc->u.Texture2DMSArray.FirstArraySlice = 0;
                    desc->u.Texture2DMSArray.ArraySize = 1;
                }
            }

            return S_OK;
        }

        case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
        {
            ID3D10Texture3D *texture;
            D3D10_TEXTURE3D_DESC texture_desc;

            hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
            if (FAILED(hr))
            {
                ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
                return E_INVALIDARG;
            }

            ID3D10Texture3D_GetDesc(texture, &texture_desc);
            ID3D10Texture3D_Release(texture);

            desc->Format = texture_desc.Format;
            desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE3D;
            desc->u.Texture3D.MipSlice = 0;
            desc->u.Texture3D.FirstWSlice = 0;
            desc->u.Texture3D.WSize = 1;

            return S_OK;
        }

        default:
            FIXME("Unhandled resource dimension %#x.\n", dimension);
            return E_INVALIDARG;
    }
}
Ejemplo n.º 12
0
Archivo: view.c Proyecto: Barrell/wine
static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10Resource *resource)
{
    D3D10_RESOURCE_DIMENSION dimension;

    ID3D10Resource_GetType(resource, &dimension);

    switch (dimension)
    {
        case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
        {
            D3D10_TEXTURE1D_DESC texture_desc;
            ID3D10Texture1D *texture;

            if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture)))
            {
                ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n");
                return E_INVALIDARG;
            }

            ID3D10Texture1D_GetDesc(texture, &texture_desc);
            ID3D10Texture1D_Release(texture);

            desc->Format = texture_desc.Format;
            if (texture_desc.ArraySize == 1)
            {
                desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1D;
                desc->u.Texture1D.MostDetailedMip = 0;
                desc->u.Texture1D.MipLevels = texture_desc.MipLevels;
            }
            else
            {
                desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1DARRAY;
                desc->u.Texture1DArray.MostDetailedMip = 0;
                desc->u.Texture1DArray.MipLevels = texture_desc.MipLevels;
                desc->u.Texture1DArray.FirstArraySlice = 0;
                desc->u.Texture1DArray.ArraySize = texture_desc.ArraySize;
            }

            return S_OK;
        }

        case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
        {
            D3D10_TEXTURE2D_DESC texture_desc;
            ID3D10Texture2D *texture;

            if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture)))
            {
                ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n");
                return E_INVALIDARG;
            }

            ID3D10Texture2D_GetDesc(texture, &texture_desc);
            ID3D10Texture2D_Release(texture);

            desc->Format = texture_desc.Format;
            if (texture_desc.ArraySize == 1)
            {
                if (texture_desc.SampleDesc.Count == 1)
                {
                    desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D;
                    desc->u.Texture2D.MostDetailedMip = 0;
                    desc->u.Texture2D.MipLevels = texture_desc.MipLevels;
                }
                else
                {
                    desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMS;
                }
            }
            else
            {
                if (texture_desc.SampleDesc.Count == 1)
                {
                    desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DARRAY;
                    desc->u.Texture2DArray.MostDetailedMip = 0;
                    desc->u.Texture2DArray.MipLevels = texture_desc.MipLevels;
                    desc->u.Texture2DArray.FirstArraySlice = 0;
                    desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize;
                }
                else
                {
                    desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY;
                    desc->u.Texture2DMSArray.FirstArraySlice = 0;
                    desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize;
                }
            }

            return S_OK;
        }

        case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
        {
            D3D10_TEXTURE3D_DESC texture_desc;
            ID3D10Texture3D *texture;

            if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture)))
            {
                ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D.\n");
                return E_INVALIDARG;
            }

            ID3D10Texture3D_GetDesc(texture, &texture_desc);
            ID3D10Texture3D_Release(texture);

            desc->Format = texture_desc.Format;
            desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE3D;
            desc->u.Texture3D.MostDetailedMip = 0;
            desc->u.Texture3D.MipLevels = texture_desc.MipLevels;

            return S_OK;
        }

        default:
            FIXME("Unhandled resource dimension %#x.\n", dimension);
        case D3D10_RESOURCE_DIMENSION_BUFFER:
            return E_INVALIDARG;
    }
}
Ejemplo n.º 13
0
static void test_swapchain_resize(void)
{
    DXGI_SWAP_CHAIN_DESC swapchain_desc;
    D3D10_TEXTURE2D_DESC texture_desc;
    DXGI_SURFACE_DESC surface_desc;
    IDXGISwapChain *swapchain;
    ID3D10Texture2D *texture;
    IDXGISurface *surface;
    IDXGIAdapter *adapter;
    IDXGIFactory *factory;
    IDXGIDevice *device;
    RECT client_rect, r;
    ULONG refcount;
    HWND window;
    HRESULT hr;
    BOOL ret;

    if (!(device = create_device()))
    {
        skip("Failed to create device, skipping tests.\n");
        return;
    }
    window = CreateWindowA("static", "dxgi_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
            0, 0, 640, 480, NULL, NULL, NULL, NULL);
    ret = GetClientRect(window, &client_rect);
    ok(ret, "Failed to get client rect.\n");

    hr = IDXGIDevice_GetAdapter(device, &adapter);
    ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr);
    hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
    ok(SUCCEEDED(hr), "Failed to get factory, hr %#x.\n", hr);
    IDXGIAdapter_Release(adapter);

    swapchain_desc.BufferDesc.Width = 640;
    swapchain_desc.BufferDesc.Height = 480;
    swapchain_desc.BufferDesc.RefreshRate.Numerator = 60;
    swapchain_desc.BufferDesc.RefreshRate.Denominator = 1;
    swapchain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
    swapchain_desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
    swapchain_desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
    swapchain_desc.SampleDesc.Count = 1;
    swapchain_desc.SampleDesc.Quality = 0;
    swapchain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
    swapchain_desc.BufferCount = 1;
    swapchain_desc.OutputWindow = window;
    swapchain_desc.Windowed = TRUE;
    swapchain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
    swapchain_desc.Flags = 0;

    hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &swapchain_desc, &swapchain);
    ok(SUCCEEDED(hr), "Failed to create swapchain, hr %#x.\n", hr);
    IDXGIFactory_Release(factory);
    hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
    ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
    hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_ID3D10Texture2D, (void **)&texture);
    ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);

    ret = GetClientRect(window, &r);
    ok(ret, "Failed to get client rect.\n");
    ok(EqualRect(&r, &client_rect), "Got unexpected rect {%d, %d, %d, %d}, expected {%d, %d, %d, %d}.\n",
            r.left, r.top, r.right, r.bottom,
            client_rect.left, client_rect.top, client_rect.right, client_rect.bottom);

    hr = IDXGISwapChain_GetDesc(swapchain, &swapchain_desc);
    ok(SUCCEEDED(hr), "Failed to get swapchain desc, hr %#x.\n", hr);
    ok(swapchain_desc.BufferDesc.Width == 640,
            "Got unexpected BufferDesc.Width %u.\n", swapchain_desc.BufferDesc.Width);
    ok(swapchain_desc.BufferDesc.Height == 480,
            "Got unexpected bufferDesc.Height %u.\n", swapchain_desc.BufferDesc.Height);
    ok(swapchain_desc.BufferDesc.RefreshRate.Numerator == 60,
            "Got unexpected BufferDesc.RefreshRate.Numerator %u.\n",
            swapchain_desc.BufferDesc.RefreshRate.Numerator);
    ok(swapchain_desc.BufferDesc.RefreshRate.Denominator == 1,
            "Got unexpected BufferDesc.RefreshRate.Denominator %u.\n",
            swapchain_desc.BufferDesc.RefreshRate.Denominator);
    ok(swapchain_desc.BufferDesc.Format == DXGI_FORMAT_R8G8B8A8_UNORM,
            "Got unexpected BufferDesc.Format %#x.\n", swapchain_desc.BufferDesc.Format);
    ok(swapchain_desc.BufferDesc.ScanlineOrdering == DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED,
            "Got unexpected BufferDesc.ScanlineOrdering %#x.\n", swapchain_desc.BufferDesc.ScanlineOrdering);
    ok(swapchain_desc.BufferDesc.Scaling == DXGI_MODE_SCALING_UNSPECIFIED,
            "Got unexpected BufferDesc.Scaling %#x.\n", swapchain_desc.BufferDesc.Scaling);
    ok(swapchain_desc.SampleDesc.Count == 1,
            "Got unexpected SampleDesc.Count %u.\n", swapchain_desc.SampleDesc.Count);
    ok(!swapchain_desc.SampleDesc.Quality,
            "Got unexpected SampleDesc.Quality %u.\n", swapchain_desc.SampleDesc.Quality);
    ok(swapchain_desc.BufferUsage == DXGI_USAGE_RENDER_TARGET_OUTPUT,
            "Got unexpected BufferUsage %#x.\n", swapchain_desc.BufferUsage);
    ok(swapchain_desc.BufferCount == 1,
            "Got unexpected BufferCount %u.\n", swapchain_desc.BufferCount);
    ok(swapchain_desc.OutputWindow == window,
            "Got unexpected OutputWindow %p, expected %p.\n", swapchain_desc.OutputWindow, window);
    ok(swapchain_desc.Windowed,
            "Got unexpected Windowed %#x.\n", swapchain_desc.Windowed);
    ok(swapchain_desc.SwapEffect == DXGI_SWAP_EFFECT_DISCARD,
            "Got unexpected SwapEffect %#x.\n", swapchain_desc.SwapEffect);
    ok(!swapchain_desc.Flags,
            "Got unexpected Flags %#x.\n", swapchain_desc.Flags);

    hr = IDXGISurface_GetDesc(surface, &surface_desc);
    ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
    ok(surface_desc.Width == 640, "Got unexpected Width %u.\n", surface_desc.Width);
    ok(surface_desc.Height == 480, "Got unexpected Height %u.\n", surface_desc.Height);
    ok(surface_desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", surface_desc.Format);
    ok(surface_desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", surface_desc.SampleDesc.Count);
    ok(!surface_desc.SampleDesc.Quality, "Got unexpected SampleDesc.Quality %u.\n", surface_desc.SampleDesc.Quality);

    ID3D10Texture2D_GetDesc(texture, &texture_desc);
    ok(texture_desc.Width == 640, "Got unexpected Width %u.\n", texture_desc.Width);
    ok(texture_desc.Height == 480, "Got unexpected Height %u.\n", texture_desc.Height);
    ok(texture_desc.MipLevels == 1, "Got unexpected MipLevels %u.\n", texture_desc.MipLevels);
    ok(texture_desc.ArraySize == 1, "Got unexpected ArraySize %u.\n", texture_desc.ArraySize);
    ok(texture_desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", texture_desc.Format);
    ok(texture_desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", texture_desc.SampleDesc.Count);
    ok(!texture_desc.SampleDesc.Quality, "Got unexpected SampleDesc.Quality %u.\n", texture_desc.SampleDesc.Quality);
    ok(texture_desc.Usage == D3D10_USAGE_DEFAULT, "Got unexpected Usage %#x.\n", texture_desc.Usage);
    ok(texture_desc.BindFlags == D3D10_BIND_RENDER_TARGET, "Got unexpected BindFlags %#x.\n", texture_desc.BindFlags);
    ok(!texture_desc.CPUAccessFlags, "Got unexpected CPUAccessFlags %#x.\n", texture_desc.CPUAccessFlags);
    ok(!texture_desc.MiscFlags, "Got unexpected MiscFlags %#x.\n", texture_desc.MiscFlags);

    hr = IDXGISwapChain_ResizeBuffers(swapchain, 1, 320, 240, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 0);
    ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);

    ret = GetClientRect(window, &r);
    ok(ret, "Failed to get client rect.\n");
    ok(EqualRect(&r, &client_rect), "Got unexpected rect {%d, %d, %d, %d}, expected {%d, %d, %d, %d}.\n",
            r.left, r.top, r.right, r.bottom,
            client_rect.left, client_rect.top, client_rect.right, client_rect.bottom);

    hr = IDXGISwapChain_GetDesc(swapchain, &swapchain_desc);
    ok(SUCCEEDED(hr), "Failed to get swapchain desc, hr %#x.\n", hr);
    ok(swapchain_desc.BufferDesc.Width == 640,
            "Got unexpected BufferDesc.Width %u.\n", swapchain_desc.BufferDesc.Width);
    ok(swapchain_desc.BufferDesc.Height == 480,
            "Got unexpected bufferDesc.Height %u.\n", swapchain_desc.BufferDesc.Height);
    ok(swapchain_desc.BufferDesc.RefreshRate.Numerator == 60,
            "Got unexpected BufferDesc.RefreshRate.Numerator %u.\n",
            swapchain_desc.BufferDesc.RefreshRate.Numerator);
    ok(swapchain_desc.BufferDesc.RefreshRate.Denominator == 1,
            "Got unexpected BufferDesc.RefreshRate.Denominator %u.\n",
            swapchain_desc.BufferDesc.RefreshRate.Denominator);
    ok(swapchain_desc.BufferDesc.Format == DXGI_FORMAT_R8G8B8A8_UNORM,
            "Got unexpected BufferDesc.Format %#x.\n", swapchain_desc.BufferDesc.Format);
    ok(swapchain_desc.BufferDesc.ScanlineOrdering == DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED,
            "Got unexpected BufferDesc.ScanlineOrdering %#x.\n", swapchain_desc.BufferDesc.ScanlineOrdering);
    ok(swapchain_desc.BufferDesc.Scaling == DXGI_MODE_SCALING_UNSPECIFIED,
            "Got unexpected BufferDesc.Scaling %#x.\n", swapchain_desc.BufferDesc.Scaling);
    ok(swapchain_desc.SampleDesc.Count == 1,
            "Got unexpected SampleDesc.Count %u.\n", swapchain_desc.SampleDesc.Count);
    ok(!swapchain_desc.SampleDesc.Quality,
            "Got unexpected SampleDesc.Quality %u.\n", swapchain_desc.SampleDesc.Quality);
    ok(swapchain_desc.BufferUsage == DXGI_USAGE_RENDER_TARGET_OUTPUT,
            "Got unexpected BufferUsage %#x.\n", swapchain_desc.BufferUsage);
    ok(swapchain_desc.BufferCount == 1,
            "Got unexpected BufferCount %u.\n", swapchain_desc.BufferCount);
    ok(swapchain_desc.OutputWindow == window,
            "Got unexpected OutputWindow %p, expected %p.\n", swapchain_desc.OutputWindow, window);
    ok(swapchain_desc.Windowed,
            "Got unexpected Windowed %#x.\n", swapchain_desc.Windowed);
    ok(swapchain_desc.SwapEffect == DXGI_SWAP_EFFECT_DISCARD,
            "Got unexpected SwapEffect %#x.\n", swapchain_desc.SwapEffect);
    ok(!swapchain_desc.Flags,
            "Got unexpected Flags %#x.\n", swapchain_desc.Flags);

    hr = IDXGISurface_GetDesc(surface, &surface_desc);
    ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
    ok(surface_desc.Width == 640, "Got unexpected Width %u.\n", surface_desc.Width);
    ok(surface_desc.Height == 480, "Got unexpected Height %u.\n", surface_desc.Height);
    ok(surface_desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", surface_desc.Format);
    ok(surface_desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", surface_desc.SampleDesc.Count);
    ok(!surface_desc.SampleDesc.Quality, "Got unexpected SampleDesc.Quality %u.\n", surface_desc.SampleDesc.Quality);

    ID3D10Texture2D_GetDesc(texture, &texture_desc);
    ok(texture_desc.Width == 640, "Got unexpected Width %u.\n", texture_desc.Width);
    ok(texture_desc.Height == 480, "Got unexpected Height %u.\n", texture_desc.Height);
    ok(texture_desc.MipLevels == 1, "Got unexpected MipLevels %u.\n", texture_desc.MipLevels);
    ok(texture_desc.ArraySize == 1, "Got unexpected ArraySize %u.\n", texture_desc.ArraySize);
    ok(texture_desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", texture_desc.Format);
    ok(texture_desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", texture_desc.SampleDesc.Count);
    ok(!texture_desc.SampleDesc.Quality, "Got unexpected SampleDesc.Quality %u.\n", texture_desc.SampleDesc.Quality);
    ok(texture_desc.Usage == D3D10_USAGE_DEFAULT, "Got unexpected Usage %#x.\n", texture_desc.Usage);
    ok(texture_desc.BindFlags == D3D10_BIND_RENDER_TARGET, "Got unexpected BindFlags %#x.\n", texture_desc.BindFlags);
    ok(!texture_desc.CPUAccessFlags, "Got unexpected CPUAccessFlags %#x.\n", texture_desc.CPUAccessFlags);
    ok(!texture_desc.MiscFlags, "Got unexpected MiscFlags %#x.\n", texture_desc.MiscFlags);

    ID3D10Texture2D_Release(texture);
    IDXGISurface_Release(surface);
    hr = IDXGISwapChain_ResizeBuffers(swapchain, 1, 320, 240, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 0);
    ok(SUCCEEDED(hr), "Failed to resize buffers, hr %#x.\n", hr);
    hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
    ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
    hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_ID3D10Texture2D, (void **)&texture);
    ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);

    ret = GetClientRect(window, &r);
    ok(ret, "Failed to get client rect.\n");
    ok(EqualRect(&r, &client_rect), "Got unexpected rect {%d, %d, %d, %d}, expected {%d, %d, %d, %d}.\n",
            r.left, r.top, r.right, r.bottom,
            client_rect.left, client_rect.top, client_rect.right, client_rect.bottom);

    hr = IDXGISwapChain_GetDesc(swapchain, &swapchain_desc);
    ok(SUCCEEDED(hr), "Failed to get swapchain desc, hr %#x.\n", hr);
    ok(swapchain_desc.BufferDesc.Width == 320,
            "Got unexpected BufferDesc.Width %u.\n", swapchain_desc.BufferDesc.Width);
    ok(swapchain_desc.BufferDesc.Height == 240,
            "Got unexpected bufferDesc.Height %u.\n", swapchain_desc.BufferDesc.Height);
    ok(swapchain_desc.BufferDesc.RefreshRate.Numerator == 60,
            "Got unexpected BufferDesc.RefreshRate.Numerator %u.\n",
            swapchain_desc.BufferDesc.RefreshRate.Numerator);
    ok(swapchain_desc.BufferDesc.RefreshRate.Denominator == 1,
            "Got unexpected BufferDesc.RefreshRate.Denominator %u.\n",
            swapchain_desc.BufferDesc.RefreshRate.Denominator);
    ok(swapchain_desc.BufferDesc.Format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
            "Got unexpected BufferDesc.Format %#x.\n", swapchain_desc.BufferDesc.Format);
    ok(swapchain_desc.BufferDesc.ScanlineOrdering == DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED,
            "Got unexpected BufferDesc.ScanlineOrdering %#x.\n", swapchain_desc.BufferDesc.ScanlineOrdering);
    ok(swapchain_desc.BufferDesc.Scaling == DXGI_MODE_SCALING_UNSPECIFIED,
            "Got unexpected BufferDesc.Scaling %#x.\n", swapchain_desc.BufferDesc.Scaling);
    ok(swapchain_desc.SampleDesc.Count == 1,
            "Got unexpected SampleDesc.Count %u.\n", swapchain_desc.SampleDesc.Count);
    ok(!swapchain_desc.SampleDesc.Quality,
            "Got unexpected SampleDesc.Quality %u.\n", swapchain_desc.SampleDesc.Quality);
    ok(swapchain_desc.BufferUsage == DXGI_USAGE_RENDER_TARGET_OUTPUT,
            "Got unexpected BufferUsage %#x.\n", swapchain_desc.BufferUsage);
    ok(swapchain_desc.BufferCount == 1,
            "Got unexpected BufferCount %u.\n", swapchain_desc.BufferCount);
    ok(swapchain_desc.OutputWindow == window,
            "Got unexpected OutputWindow %p, expected %p.\n", swapchain_desc.OutputWindow, window);
    ok(swapchain_desc.Windowed,
            "Got unexpected Windowed %#x.\n", swapchain_desc.Windowed);
    ok(swapchain_desc.SwapEffect == DXGI_SWAP_EFFECT_DISCARD,
            "Got unexpected SwapEffect %#x.\n", swapchain_desc.SwapEffect);
    ok(!swapchain_desc.Flags,
            "Got unexpected Flags %#x.\n", swapchain_desc.Flags);

    hr = IDXGISurface_GetDesc(surface, &surface_desc);
    ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
    ok(surface_desc.Width == 320, "Got unexpected Width %u.\n", surface_desc.Width);
    ok(surface_desc.Height == 240, "Got unexpected Height %u.\n", surface_desc.Height);
    ok(surface_desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, "Got unexpected Format %#x.\n", surface_desc.Format);
    ok(surface_desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", surface_desc.SampleDesc.Count);
    ok(!surface_desc.SampleDesc.Quality, "Got unexpected SampleDesc.Quality %u.\n", surface_desc.SampleDesc.Quality);

    ID3D10Texture2D_GetDesc(texture, &texture_desc);
    ok(texture_desc.Width == 320, "Got unexpected Width %u.\n", texture_desc.Width);
    ok(texture_desc.Height == 240, "Got unexpected Height %u.\n", texture_desc.Height);
    ok(texture_desc.MipLevels == 1, "Got unexpected MipLevels %u.\n", texture_desc.MipLevels);
    ok(texture_desc.ArraySize == 1, "Got unexpected ArraySize %u.\n", texture_desc.ArraySize);
    ok(texture_desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, "Got unexpected Format %#x.\n", texture_desc.Format);
    ok(texture_desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", texture_desc.SampleDesc.Count);
    ok(!texture_desc.SampleDesc.Quality, "Got unexpected SampleDesc.Quality %u.\n", texture_desc.SampleDesc.Quality);
    ok(texture_desc.Usage == D3D10_USAGE_DEFAULT, "Got unexpected Usage %#x.\n", texture_desc.Usage);
    ok(texture_desc.BindFlags == D3D10_BIND_RENDER_TARGET, "Got unexpected BindFlags %#x.\n", texture_desc.BindFlags);
    ok(!texture_desc.CPUAccessFlags, "Got unexpected CPUAccessFlags %#x.\n", texture_desc.CPUAccessFlags);
    ok(!texture_desc.MiscFlags, "Got unexpected MiscFlags %#x.\n", texture_desc.MiscFlags);

    ID3D10Texture2D_Release(texture);
    IDXGISurface_Release(surface);

    hr = IDXGISwapChain_ResizeBuffers(swapchain, 0, 0, 0, DXGI_FORMAT_UNKNOWN, 0);
    ok(SUCCEEDED(hr), "Failed to resize buffers, hr %#x.\n", hr);

    hr = IDXGISwapChain_GetDesc(swapchain, &swapchain_desc);
    ok(SUCCEEDED(hr), "Failed to get swapchain desc, hr %#x.\n", hr);
    ok(swapchain_desc.BufferDesc.Width == client_rect.right - client_rect.left,
            "Got unexpected BufferDesc.Width %u, expected %u.\n",
            swapchain_desc.BufferDesc.Width, client_rect.right - client_rect.left);
    ok(swapchain_desc.BufferDesc.Height == client_rect.bottom - client_rect.top,
            "Got unexpected bufferDesc.Height %u, expected %u.\n",
            swapchain_desc.BufferDesc.Height, client_rect.bottom - client_rect.top);
    ok(swapchain_desc.BufferDesc.RefreshRate.Numerator == 60,
            "Got unexpected BufferDesc.RefreshRate.Numerator %u.\n",
            swapchain_desc.BufferDesc.RefreshRate.Numerator);
    ok(swapchain_desc.BufferDesc.RefreshRate.Denominator == 1,
            "Got unexpected BufferDesc.RefreshRate.Denominator %u.\n",
            swapchain_desc.BufferDesc.RefreshRate.Denominator);
    ok(swapchain_desc.BufferDesc.Format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
            "Got unexpected BufferDesc.Format %#x.\n", swapchain_desc.BufferDesc.Format);
    ok(swapchain_desc.BufferDesc.ScanlineOrdering == DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED,
            "Got unexpected BufferDesc.ScanlineOrdering %#x.\n", swapchain_desc.BufferDesc.ScanlineOrdering);
    ok(swapchain_desc.BufferDesc.Scaling == DXGI_MODE_SCALING_UNSPECIFIED,
            "Got unexpected BufferDesc.Scaling %#x.\n", swapchain_desc.BufferDesc.Scaling);
    ok(swapchain_desc.SampleDesc.Count == 1,
            "Got unexpected SampleDesc.Count %u.\n", swapchain_desc.SampleDesc.Count);
    ok(!swapchain_desc.SampleDesc.Quality,
            "Got unexpected SampleDesc.Quality %u.\n", swapchain_desc.SampleDesc.Quality);
    ok(swapchain_desc.BufferUsage == DXGI_USAGE_RENDER_TARGET_OUTPUT,
            "Got unexpected BufferUsage %#x.\n", swapchain_desc.BufferUsage);
    ok(swapchain_desc.BufferCount == 1,
            "Got unexpected BufferCount %u.\n", swapchain_desc.BufferCount);
    ok(swapchain_desc.OutputWindow == window,
            "Got unexpected OutputWindow %p, expected %p.\n", swapchain_desc.OutputWindow, window);
    ok(swapchain_desc.Windowed,
            "Got unexpected Windowed %#x.\n", swapchain_desc.Windowed);
    ok(swapchain_desc.SwapEffect == DXGI_SWAP_EFFECT_DISCARD,
            "Got unexpected SwapEffect %#x.\n", swapchain_desc.SwapEffect);
    ok(!swapchain_desc.Flags,
            "Got unexpected Flags %#x.\n", swapchain_desc.Flags);

    IDXGISwapChain_Release(swapchain);
    refcount = IDXGIDevice_Release(device);
    ok(!refcount, "Device has %u references left.\n", refcount);
    DestroyWindow(window);
}