/* IDirect3DStateBlock8 Interface follow: */ static HRESULT WINAPI IDirect3DStateBlock8Impl_GetDevice(IDirect3DStateBlock8 *iface, IDirect3DDevice8 **ppDevice) { IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface; TRACE("(%p) Relay\n", This); return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); }
/* IDirect3DBaseTexture8 IDirect3DResource8 Interface follow: */ static HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8 **ppDevice) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); }
/* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); }