Ejemplo n.º 1
0
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface, DWORD Flags,
        void **Data, DWORD *Size)
{
    TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, Flags, Data, Size);

    return IDirect3DVertexBuffer7_Lock((IDirect3DVertexBuffer7 *)vb_from_vb1(iface), Flags, Data, Size);
}
Ejemplo n.º 2
0
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface, DWORD Flags,
        void **Data, DWORD *Size)
{
    IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);

    TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, Flags, Data, Size);

    return IDirect3DVertexBuffer7_Lock(&This->IDirect3DVertexBuffer7_iface, Flags, Data, Size);
}
Ejemplo n.º 3
0
static HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface,
                                       DWORD Flags,
                                       void **Data,
                                       DWORD *Size)
{
    IDirect3DVertexBufferImpl *This = vb_from_vb1(iface);
    TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, Flags, Data, Size);

    return IDirect3DVertexBuffer7_Lock((IDirect3DVertexBuffer7 *)This, Flags, Data, Size);
}
Ejemplo n.º 4
0
static HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface,
                                       DWORD Flags,
                                       void **Data,
                                       DWORD *Size)
{
    ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
    TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, Flags, Data, Size);

    return IDirect3DVertexBuffer7_Lock(ICOM_INTERFACE(This, IDirect3DVertexBuffer7),
                                       Flags,
                                       Data,
                                       Size);
}
Ejemplo n.º 5
0
static void test_process_vertices(void)
{
    IDirect3DVertexBuffer7 *src_vb, *dst_vb1, *dst_vb2;
    D3DVERTEXBUFFERDESC vb_desc;
    IDirect3DDevice7 *device;
    struct vec4 *dst_data;
    struct vec3 *dst_data2;
    struct vec3 *src_data;
    IDirect3D7 *d3d7;
    D3DVIEWPORT7 vp;
    HWND window;
    HRESULT hr;

    static D3DMATRIX world =
    {
        0.0f,  1.0f, 0.0f, 0.0f,
        1.0f,  0.0f, 0.0f, 0.0f,
        0.0f,  0.0f, 0.0f, 1.0f,
        0.0f,  1.0f, 1.0f, 1.0f,
    };
    static D3DMATRIX view =
    {
        2.0f,  0.0f, 0.0f, 0.0f,
        0.0f, -1.0f, 0.0f, 0.0f,
        0.0f,  0.0f, 1.0f, 0.0f,
        0.0f,  0.0f, 0.0f, 3.0f,
    };
    static D3DMATRIX proj =
    {
        1.0f,  0.0f, 0.0f, 1.0f,
        0.0f,  1.0f, 1.0f, 0.0f,
        0.0f,  1.0f, 1.0f, 0.0f,
        1.0f,  0.0f, 0.0f, 1.0f,
    };

    window = CreateWindowA("static", "d3d7_test", WS_OVERLAPPEDWINDOW,
            0, 0, 640, 480, 0, 0, 0, 0);
    if (!(device = create_device(window, DDSCL_NORMAL)))
    {
        skip("Failed to create a ddraw object, skipping test.\n");
        DestroyWindow(window);
        return;
    }

    hr = IDirect3DDevice7_GetDirect3D(device, &d3d7);
    ok(SUCCEEDED(hr), "Failed to get Direct3D7 interface, hr %#x.\n", hr);

    memset(&vb_desc, 0, sizeof(vb_desc));
    vb_desc.dwSize = sizeof(vb_desc);
    vb_desc.dwFVF = D3DFVF_XYZ;
    vb_desc.dwNumVertices = 4;
    hr = IDirect3D7_CreateVertexBuffer(d3d7, &vb_desc, &src_vb, 0);
    ok(SUCCEEDED(hr), "Failed to create source vertex buffer, hr %#x.\n", hr);

    hr = IDirect3DVertexBuffer7_Lock(src_vb, 0, (void **)&src_data, NULL);
    ok(SUCCEEDED(hr), "Failed to lock source vertex buffer, hr %#x.\n", hr);
    src_data[0].x = 0.0f;
    src_data[0].y = 0.0f;
    src_data[0].z = 0.0f;
    src_data[1].x = 1.0f;
    src_data[1].y = 1.0f;
    src_data[1].z = 1.0f;
    src_data[2].x = -1.0f;
    src_data[2].y = -1.0f;
    src_data[2].z = 0.5f;
    src_data[3].x = 0.5f;
    src_data[3].y = -0.5f;
    src_data[3].z = 0.25f;
    hr = IDirect3DVertexBuffer7_Unlock(src_vb);
    ok(SUCCEEDED(hr), "Failed to unlock source vertex buffer, hr %#x.\n", hr);

    memset(&vb_desc, 0, sizeof(vb_desc));
    vb_desc.dwSize = sizeof(vb_desc);
    vb_desc.dwFVF = D3DFVF_XYZRHW;
    vb_desc.dwNumVertices = 4;
    /* MSDN says that the last parameter must be 0 - check that. */
    hr = IDirect3D7_CreateVertexBuffer(d3d7, &vb_desc, &dst_vb1, 4);
    ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);

    memset(&vb_desc, 0, sizeof(vb_desc));
    vb_desc.dwSize = sizeof(vb_desc);
    vb_desc.dwFVF = D3DFVF_XYZ;
    vb_desc.dwNumVertices = 5;
    /* MSDN says that the last parameter must be 0 - check that. */
    hr = IDirect3D7_CreateVertexBuffer(d3d7, &vb_desc, &dst_vb2, 12345678);
    ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);

    memset(&vp, 0, sizeof(vp));
    vp.dwX = 64;
    vp.dwY = 64;
    vp.dwWidth = 128;
    vp.dwHeight = 128;
    vp.dvMinZ = 0.0f;
    vp.dvMaxZ = 1.0f;
    hr = IDirect3DDevice7_SetViewport(device, &vp);
    ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);

    hr = IDirect3DVertexBuffer7_ProcessVertices(dst_vb1, D3DVOP_TRANSFORM, 0, 4, src_vb, 0, device, 0);
    ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);
    hr = IDirect3DVertexBuffer7_ProcessVertices(dst_vb2, D3DVOP_TRANSFORM, 0, 4, src_vb, 0, device, 0);
    ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);

    hr = IDirect3DVertexBuffer7_Lock(dst_vb1, 0, (void **)&dst_data, NULL);
    ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
    ok(compare_vec4(&dst_data[0], +1.280e+2f, +1.280e+2f, +0.000e+0f, +1.000e+0f, 4096),
            "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
            dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
    ok(compare_vec4(&dst_data[1], +1.920e+2f, +6.400e+1f, +1.000e+0f, +1.000e+0f, 4096),
            "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
            dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
    ok(compare_vec4(&dst_data[2], +6.400e+1f, +1.920e+2f, +5.000e-1f, +1.000e+0f, 4096),
            "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
            dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
    ok(compare_vec4(&dst_data[3], +1.600e+2f, +1.600e+2f, +2.500e-1f, +1.000e+0f, 4096),
            "Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n",
            dst_data[3].x, dst_data[3].y, dst_data[3].z, dst_data[3].w);
    hr = IDirect3DVertexBuffer7_Unlock(dst_vb1);
    ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);

    hr = IDirect3DVertexBuffer7_Lock(dst_vb2, 0, (void **)&dst_data2, NULL);
    ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
    /* Small thing without much practical meaning, but I stumbled upon it,
     * so let's check for it: If the output vertex buffer has no RHW value,
     * the RHW value of the last vertex is written into the next vertex. */
    ok(compare_vec3(&dst_data2[4], +1.000e+0f, +0.000e+0f, +0.000e+0f, 4096),
            "Got unexpected vertex 4 {%.8e, %.8e, %.8e}.\n",
            dst_data2[4].x, dst_data2[4].y, dst_data2[4].z);
    hr = IDirect3DVertexBuffer7_Unlock(dst_vb2);
    ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);

    /* Try a more complicated viewport, same vertices. */
    memset(&vp, 0, sizeof(vp));
    vp.dwX = 10;
    vp.dwY = 5;
    vp.dwWidth = 246;
    vp.dwHeight = 130;
    vp.dvMinZ = -2.0f;
    vp.dvMaxZ = 4.0f;
    hr = IDirect3DDevice7_SetViewport(device, &vp);
    ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);

    hr = IDirect3DVertexBuffer7_ProcessVertices(dst_vb1, D3DVOP_TRANSFORM, 0, 4, src_vb, 0, device, 0);
    ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);

    hr = IDirect3DVertexBuffer7_Lock(dst_vb1, 0, (void **)&dst_data, NULL);
    ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
    ok(compare_vec4(&dst_data[0], +1.330e+2f, +7.000e+1f, -2.000e+0f, +1.000e+0f, 4096),
            "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
            dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
    ok(compare_vec4(&dst_data[1], +2.560e+2f, +5.000e+0f, +4.000e+0f, +1.000e+0f, 4096),
            "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
            dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
    ok(compare_vec4(&dst_data[2], +1.000e+1f, +1.350e+2f, +1.000e+0f, +1.000e+0f, 4096),
            "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
            dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
    ok(compare_vec4(&dst_data[3], +1.945e+2f, +1.025e+2f, -5.000e-1f, +1.000e+0f, 4096),
            "Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n",
            dst_data[3].x, dst_data[3].y, dst_data[3].z, dst_data[3].w);
    hr = IDirect3DVertexBuffer7_Unlock(dst_vb1);
    ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);

    hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &world);
    ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
    hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &view);
    ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
    hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &proj);
    ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);

    hr = IDirect3DVertexBuffer7_ProcessVertices(dst_vb1, D3DVOP_TRANSFORM, 0, 4, src_vb, 0, device, 0);
    ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr);

    hr = IDirect3DVertexBuffer7_Lock(dst_vb1, 0, (void **)&dst_data, NULL);
    ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr);
    ok(compare_vec4(&dst_data[0], +2.560e+2f, +7.000e+1f, -2.000e+0f, +3.333e-1f, 4096),
            "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
            dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w);
    ok(compare_vec4(&dst_data[1], +2.560e+2f, +7.813e+1f, -2.750e+0f, +1.250e-1f, 4096),
            "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n",
            dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w);
    ok(compare_vec4(&dst_data[2], +2.560e+2f, +4.400e+1f, +4.000e-1f, +4.000e-1f, 4096),
            "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n",
            dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w);
    ok(compare_vec4(&dst_data[3], +2.560e+2f, +8.182e+1f, -3.091e+0f, +3.636e-1f, 4096),
            "Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n",
            dst_data[3].x, dst_data[3].y, dst_data[3].z, dst_data[3].w);
    hr = IDirect3DVertexBuffer7_Unlock(dst_vb1);
    ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr);

    IDirect3DVertexBuffer7_Release(dst_vb2);
    IDirect3DVertexBuffer7_Release(dst_vb1);
    IDirect3DVertexBuffer7_Release(src_vb);
    IDirect3D7_Release(d3d7);
    IDirect3DDevice7_Release(device);
    DestroyWindow(window);
}