Ejemplo n.º 1
0
/* return success (1) */
int BKE_copybuffer_paste(bContext *C, const char *libname, const short flag, ReportList *reports)
{
	Main *bmain = CTX_data_main(C);
	Scene *scene = CTX_data_scene(C);
	View3D *v3d = CTX_wm_view3d(C);
	Main *mainl = NULL;
	Library *lib;
	BlendHandle *bh;
		
	bh = BLO_blendhandle_from_file(libname, reports);
	
	if (bh == NULL) {
		/* error reports will have been made by BLO_blendhandle_from_file() */
		return 0;
	}

	BKE_scene_base_deselect_all(scene);
	
	/* tag everything, all untagged data can be made local
	 * its also generally useful to know what is new
	 *
	 * take extra care BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, false) is called after! */
	BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, true);
	
	/* here appending/linking starts */
	mainl = BLO_library_link_begin(bmain, &bh, libname);
	
	BLO_library_link_all(mainl, bh, flag, scene, v3d);

	BLO_library_link_end(mainl, &bh, flag, scene, v3d);
	
	/* mark all library linked objects to be updated */
	BKE_main_lib_objects_recalc_all(bmain);
	IMB_colormanagement_check_file_config(bmain);
	
	/* append, rather than linking */
	lib = BLI_findstring(&bmain->library, libname, offsetof(Library, filepath));
	BKE_library_make_local(bmain, lib, true, false);
	
	/* important we unset, otherwise these object wont
	 * link into other scenes from this blend file */
	BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, false);
	
	/* recreate dependency graph to include new objects */
	DAG_relations_tag_update(bmain);
	
	BLO_blendhandle_close(bh);
	/* remove library... */
	
	return 1;
}
Ejemplo n.º 2
0
bool BKE_copybuffer_read(Main *bmain_dst, const char *libname, ReportList *reports)
{
	BlendHandle *bh = BLO_blendhandle_from_file(libname, reports);
	if (bh == NULL) {
		/* Error reports will have been made by BLO_blendhandle_from_file(). */
		return false;
	}
	/* Here appending/linking starts. */
	Main *mainl = BLO_library_link_begin(bmain_dst, &bh, libname);
	BLO_library_link_copypaste(mainl, bh);
	BLO_library_link_end(mainl, &bh, 0, NULL, NULL);
	/* Mark all library linked objects to be updated. */
	BKE_main_lib_objects_recalc_all(bmain_dst);
	IMB_colormanagement_check_file_config(bmain_dst);
	/* Append, rather than linking. */
	Library *lib = BLI_findstring(&bmain_dst->library, libname, offsetof(Library, filepath));
	BKE_library_make_local(bmain_dst, lib, true, false);
	/* Important we unset, otherwise these object wont
	 * link into other scenes from this blend file.
	 */
	BKE_main_id_tag_all(bmain_dst, LIB_TAG_PRE_EXISTING, false);
	BLO_blendhandle_close(bh);
	return true;
}
Ejemplo n.º 3
0
static void setup_app_data(bContext *C, BlendFileData *bfd, const char *filepath)
{
	bScreen *curscreen = NULL;
	Scene *curscene = NULL;
	int recover;
	enum {
		LOAD_UI = 1,
		LOAD_UI_OFF,
		LOAD_UNDO,
	} mode;

	if (BLI_listbase_is_empty(&bfd->main->screen)) {
		mode = LOAD_UNDO;
	}
	else if (G.fileflags & G_FILE_NO_UI) {
		mode = LOAD_UI_OFF;
	}
	else {
		mode = LOAD_UI;
	}

	recover = (G.fileflags & G_FILE_RECOVER);

	/* Free all render results, without this stale data gets displayed after loading files */
	if (mode != LOAD_UNDO) {
		RE_FreeAllRenderResults();
	}

	/* Only make filepaths compatible when loading for real (not undo) */
	if (mode != LOAD_UNDO) {
		clean_paths(bfd->main);
	}

	/* XXX here the complex windowmanager matching */
	
	/* no load screens? */
	if (mode != LOAD_UI) {
		/* Logic for 'track_undo_scene' is to keep using the scene which the active screen has,
		 * as long as the scene associated with the undo operation is visible in one of the open windows.
		 *
		 * - 'curscreen->scene' - scene the user is currently looking at.
		 * - 'bfd->curscene' - scene undo-step was created in.
		 *
		 * This means users can have 2+ windows open and undo in both without screens switching.
		 * But if they close one of the screens,
		 * undo will ensure that the scene being operated on will be activated
		 * (otherwise we'd be undoing on an off-screen scene which isn't acceptable).
		 * see: T43424
		 */
		bool track_undo_scene;

		/* comes from readfile.c */
		SWAP(ListBase, G.main->wm, bfd->main->wm);
		SWAP(ListBase, G.main->screen, bfd->main->screen);
		SWAP(ListBase, G.main->script, bfd->main->script);
		
		/* we re-use current screen */
		curscreen = CTX_wm_screen(C);
		/* but use new Scene pointer */
		curscene = bfd->curscene;

		track_undo_scene = (mode == LOAD_UNDO && curscreen && bfd->main->wm.first);

		if (curscene == NULL) curscene = bfd->main->scene.first;
		/* empty file, we add a scene to make Blender work */
		if (curscene == NULL) curscene = BKE_scene_add(bfd->main, "Empty");

		if (track_undo_scene) {
			/* keep the old (free'd) scene, let 'blo_lib_link_screen_restore'
			 * replace it with 'curscene' if its needed */
		}
		else {
			/* and we enforce curscene to be in current screen */
			if (curscreen) {
				/* can run in bgmode */
				curscreen->scene = curscene;
			}
		}

		/* clear_global will free G.main, here we can still restore pointers */
		blo_lib_link_screen_restore(bfd->main, curscreen, curscene);
		curscene = curscreen->scene;

		if (track_undo_scene) {
			wmWindowManager *wm = bfd->main->wm.first;
			if (wm_scene_is_visible(wm, bfd->curscene) == false) {
				curscene = bfd->curscene;
				curscreen->scene = curscene;
			}
		}
	}
	
	/* free G.main Main database */
//	CTX_wm_manager_set(C, NULL);
	clear_global();
	
	/* clear old property update cache, in case some old references are left dangling */
	RNA_property_update_cache_free();
	
	G.main = bfd->main;

	CTX_data_main_set(C, G.main);

	sound_init_main(G.main);
	
	if (bfd->user) {
		
		/* only here free userdef themes... */
		BKE_userdef_free();
		
		U = *bfd->user;

		/* Security issue: any blend file could include a USER block.
		 *
		 * Currently we load prefs from BLENDER_STARTUP_FILE and later on load BLENDER_USERPREF_FILE,
		 * to load the preferences defined in the users home dir.
		 *
		 * This means we will never accidentally (or maliciously)
		 * enable scripts auto-execution by loading a '.blend' file.
		 */
		U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;

		MEM_freeN(bfd->user);
	}
	
	/* case G_FILE_NO_UI or no screens in file */
	if (mode != LOAD_UI) {
		/* leave entire context further unaltered? */
		CTX_data_scene_set(C, curscene);
	}
	else {
		G.fileflags = bfd->fileflags;
		CTX_wm_manager_set(C, G.main->wm.first);
		CTX_wm_screen_set(C, bfd->curscreen);
		CTX_data_scene_set(C, bfd->curscene);
		CTX_wm_area_set(C, NULL);
		CTX_wm_region_set(C, NULL);
		CTX_wm_menu_set(C, NULL);
		curscene = bfd->curscene;
	}
	
	/* this can happen when active scene was lib-linked, and doesn't exist anymore */
	if (CTX_data_scene(C) == NULL) {
		/* in case we don't even have a local scene, add one */
		if (!G.main->scene.first)
			BKE_scene_add(G.main, "Scene");

		CTX_data_scene_set(C, G.main->scene.first);
		CTX_wm_screen(C)->scene = CTX_data_scene(C);
		curscene = CTX_data_scene(C);
	}

	BLI_assert(curscene == CTX_data_scene(C));


	/* special cases, override loaded flags: */
	if (G.f != bfd->globalf) {
		const int flags_keep = (G_SWAP_EXCHANGE | G_SCRIPT_AUTOEXEC | G_SCRIPT_OVERRIDE_PREF);
		bfd->globalf = (bfd->globalf & ~flags_keep) | (G.f & flags_keep);
	}


	G.f = bfd->globalf;

#ifdef WITH_PYTHON
	/* let python know about new main */
	BPY_context_update(C);
#endif

	if (!G.background) {
		//setscreen(G.curscreen);
	}
	
	/* FIXME: this version patching should really be part of the file-reading code,
	 * but we still get too many unrelated data-corruption crashes otherwise... */
	if (G.main->versionfile < 250)
		do_versions_ipos_to_animato(G.main);
	
	G.main->recovered = 0;
	
	/* startup.blend or recovered startup */
	if (bfd->filename[0] == 0) {
		G.main->name[0] = 0;
	}
	else if (recover && G.relbase_valid) {
		/* in case of autosave or quit.blend, use original filename instead
		 * use relbase_valid to make sure the file is saved, else we get <memory2> in the filename */
		filepath = bfd->filename;
		G.main->recovered = 1;
	
		/* these are the same at times, should never copy to the same location */
		if (G.main->name != filepath)
			BLI_strncpy(G.main->name, filepath, FILE_MAX);
	}
	
	/* baseflags, groups, make depsgraph, etc */
	/* first handle case if other windows have different scenes visible */
	if (mode == LOAD_UI) {
		wmWindowManager *wm = G.main->wm.first;
		
		if (wm) {
			wmWindow *win;
			
			for (win = wm->windows.first; win; win = win->next) {
				if (win->screen && win->screen->scene) /* zealous check... */
					if (win->screen->scene != curscene)
						BKE_scene_set_background(G.main, win->screen->scene);
			}
		}
	}
	BKE_scene_set_background(G.main, curscene);

	if (mode != LOAD_UNDO) {
		IMB_colormanagement_check_file_config(G.main);
	}

	MEM_freeN(bfd);

}
Ejemplo n.º 4
0
static void setup_app_data(bContext *C, BlendFileData *bfd, const char *filepath)
{
	bScreen *curscreen = NULL;
	Scene *curscene = NULL;
	int recover;
	char mode;

	/* 'u' = undo save, 'n' = no UI load */
	if (bfd->main->screen.first == NULL) mode = 'u';
	else if (G.fileflags & G_FILE_NO_UI) mode = 'n';
	else mode = 0;

	recover = (G.fileflags & G_FILE_RECOVER);

	/* Free all render results, without this stale data gets displayed after loading files */
	if (mode != 'u') {
		RE_FreeAllRenderResults();
	}

	/* Only make filepaths compatible when loading for real (not undo) */
	if (mode != 'u') {
		clean_paths(bfd->main);
	}

	/* XXX here the complex windowmanager matching */
	
	/* no load screens? */
	if (mode) {
		/* comes from readfile.c */
		SWAP(ListBase, G.main->wm, bfd->main->wm);
		SWAP(ListBase, G.main->screen, bfd->main->screen);
		SWAP(ListBase, G.main->script, bfd->main->script);
		
		/* we re-use current screen */
		curscreen = CTX_wm_screen(C);
		/* but use new Scene pointer */
		curscene = bfd->curscene;
		if (curscene == NULL) curscene = bfd->main->scene.first;
		/* empty file, we add a scene to make Blender work */
		if (curscene == NULL) curscene = BKE_scene_add(bfd->main, "Empty");
		
		/* and we enforce curscene to be in current screen */
		if (curscreen) curscreen->scene = curscene;  /* can run in bgmode */

		/* clear_global will free G.main, here we can still restore pointers */
		blo_lib_link_screen_restore(bfd->main, curscreen, curscene);
	}
	
	/* free G.main Main database */
//	CTX_wm_manager_set(C, NULL);
	clear_global();
	
	/* clear old property update cache, in case some old references are left dangling */
	RNA_property_update_cache_free();
	
	G.main = bfd->main;

	CTX_data_main_set(C, G.main);

	sound_init_main(G.main);
	
	if (bfd->user) {
		
		/* only here free userdef themes... */
		BKE_userdef_free();
		
		U = *bfd->user;
		MEM_freeN(bfd->user);
	}
	
	/* case G_FILE_NO_UI or no screens in file */
	if (mode) {
		/* leave entire context further unaltered? */
		CTX_data_scene_set(C, curscene);
	}
	else {
		G.winpos = bfd->winpos;
		G.displaymode = bfd->displaymode;
		G.fileflags = bfd->fileflags;
		CTX_wm_manager_set(C, G.main->wm.first);
		CTX_wm_screen_set(C, bfd->curscreen);
		CTX_data_scene_set(C, bfd->curscene);
		CTX_wm_area_set(C, NULL);
		CTX_wm_region_set(C, NULL);
		CTX_wm_menu_set(C, NULL);
	}
	
	/* this can happen when active scene was lib-linked, and doesn't exist anymore */
	if (CTX_data_scene(C) == NULL) {
		/* in case we don't even have a local scene, add one */
		if (!G.main->scene.first)
			BKE_scene_add(G.main, "Scene");

		CTX_data_scene_set(C, G.main->scene.first);
		CTX_wm_screen(C)->scene = CTX_data_scene(C);
		curscene = CTX_data_scene(C);
	}

	/* special cases, override loaded flags: */
	if (G.f != bfd->globalf) {
		const int flags_keep = (G_SWAP_EXCHANGE | G_SCRIPT_AUTOEXEC | G_SCRIPT_OVERRIDE_PREF);
		bfd->globalf = (bfd->globalf & ~flags_keep) | (G.f & flags_keep);
	}


	G.f = bfd->globalf;

#ifdef WITH_PYTHON
	/* let python know about new main */
	BPY_context_update(C);
#endif

	if (!G.background) {
		//setscreen(G.curscreen);
	}
	
	/* FIXME: this version patching should really be part of the file-reading code,
	 * but we still get too many unrelated data-corruption crashes otherwise... */
	if (G.main->versionfile < 250)
		do_versions_ipos_to_animato(G.main);
	
	G.main->recovered = 0;
	
	/* startup.blend or recovered startup */
	if (bfd->filename[0] == 0) {
		G.main->name[0] = 0;
	}
	else if (recover && G.relbase_valid) {
		/* in case of autosave or quit.blend, use original filename instead
		 * use relbase_valid to make sure the file is saved, else we get <memory2> in the filename */
		filepath = bfd->filename;
		G.main->recovered = 1;
	
		/* these are the same at times, should never copy to the same location */
		if (G.main->name != filepath)
			BLI_strncpy(G.main->name, filepath, FILE_MAX);
	}
	
	/* baseflags, groups, make depsgraph, etc */
	/* first handle case if other windows have different scenes visible */
	if (mode == 0) {
		wmWindowManager *wm = G.main->wm.first;
		
		if (wm) {
			wmWindow *win;
			
			for (win = wm->windows.first; win; win = win->next) {
				if (win->screen && win->screen->scene) /* zealous check... */
					if (win->screen->scene != CTX_data_scene(C))
						BKE_scene_set_background(G.main, win->screen->scene);
			}
		}
	}
	BKE_scene_set_background(G.main, CTX_data_scene(C));

	if (mode != 'u') {
		IMB_colormanagement_check_file_config(G.main);
	}

	MEM_freeN(bfd);

}